Commit graph

1018 commits

Author SHA1 Message Date
helixhorned
dcd66dad62 On Windows, determine if we're running on a ATI card at startup even in classic.
Previously, I knew no way of querying for graphics adapter vendors/names from
anything other than OpenGL.  Googling revealed a way to do this with the
Windows API.

git-svn-id: https://svn.eduke32.com/eduke32@2633 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:21:49 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
830f73a316 Patch adding Wii support by tueidj, part 6: mutexes
For the Wii, SDL's mutex functionality is used.  The implementation in the
original patch was wrong though, so this part required non-trivial changes.

git-svn-id: https://svn.eduke32.com/eduke32@2626 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:20 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bc70806d32 Patch adding Wii support by tueidj, part 3: SDL-level mouse changes
This part adds support for an absolute pointing device.

git-svn-id: https://svn.eduke32.com/eduke32@2623 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:14 +00:00
helixhorned
133acaecae Patch adding Wii support by tueidj, part 1: assembly pragmas
The original patch was communicated to me by Hendricks, but since it didn't
apply cleanly (it's based on r2182) I took the liberty of slightly messing
with it for inclusion into EDuke32.

Info: http://wiibrew.org/wiki/User:Tueidj/Duke3D

This first part (which wasn't changed from the original patch) implements
scaling arithmetic and miscellaneous pragmas, some in PPC assembly and a part
of them in C.  Of some interest is the fact that the Wii processor apparently
lacks support for 64-bit integers, so divscale() uses floating-point math.

git-svn-id: https://svn.eduke32.com/eduke32@2621 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:32 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
6ac80f29ff When deleting GL skin textures, handle the case where they are aliased.
That is, have a second loop over all models run for each deleted tex and
null the texname.  This is ugly, sure, but it's better than calling
glDeleteTextures on stale names.

git-svn-id: https://svn.eduke32.com/eduke32@2619 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:52 +00:00
helixhorned
28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
helixhorned
530a183ea0 Prettify some code in mdsprite.c.
- factor out a longish expression
- whitespace, move a var down
- remove unneeded casts (recall: "usual arithmetic conversions")
- strcat -> Bstrcat, strcpy -> Bstrcpy

git-svn-id: https://svn.eduke32.com/eduke32@2617 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:22 +00:00
helixhorned
059e8ebe52 Fix a null pointer access in Polymer mouse picking.
Specifically, it was in the "determine searchwall when aiming at floor or
ceiling" part.  Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL,
we set the searchwall to the sector's firstwall and return.

git-svn-id: https://svn.eduke32.com/eduke32@2610 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-14 13:04:31 +00:00
helixhorned
90144e1dcc Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
This properly fixes the unwanted vertical lines.

git-svn-id: https://svn.eduke32.com/eduke32@2606 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:52 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
helixhorned
7cf95a9b0f Fix aspect correction in fullscreen mode.
Previously, we only set the viewingrange according to the physical screen's
dimensions, but didn't correct yxaspect for a potential non-square pixel
ratio.

git-svn-id: https://svn.eduke32.com/eduke32@2603 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:31 +00:00
helixhorned
db6225eb5d On Windows, auto-determine r_screenaspect on startup.
Consequently, it's not saved as a setting in either the game or editor
config files.  We do this by calling "GetSystemMetrics(SM_CXSCREEN)"
(accordingly for y) and calculating the cvar by dividing common factors,
since it has to be in the form WWHH.  This may fail for _really_ strange
screen dimensions, so a log message is printed at the very beginning.

git-svn-id: https://svn.eduke32.com/eduke32@2601 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:00 +00:00
helixhorned
8e0ea2e9c5 On Windows, don't allow map playtesting from Mapster when in fullscreen.
Because this doesn't even seem to work on XP, we're being spammed with
DDERR_SURFACELOST messages...

git-svn-id: https://svn.eduke32.com/eduke32@2600 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:21:39 +00:00
helixhorned
cb888a3bdf Fix point deletion in Mapster32.
Previously, it was possible to leave a sector with less than three walls if
a point got deleted transitively by a TROR link.  Now, a proper check is done
for all deletion candidates and a message stating which wall and sector is
problematic is printed.  Thanks for Diaz for pointing out the brokenness.

git-svn-id: https://svn.eduke32.com/eduke32@2599 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:49 +00:00
helixhorned
714ecf0a21 generateicon: fix inconsistent format letter vs. vararg in fprintf.
git-svn-id: https://svn.eduke32.com/eduke32@2598 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:24 +00:00
hendricks266
5777eae026 Build tools:
- clearbufbyte --> Bmemset
 - add libm to $(UTILLIBS) to fix building of mkpalette
 - add self-explanatory Makefile commands: dxutils, sdlutils, printdxutils, printsdlutils

git-svn-id: https://svn.eduke32.com/eduke32@2597 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 07:23:24 +00:00
plagman
c35e1005b0 Fix generateicon.
git-svn-id: https://svn.eduke32.com/eduke32@2596 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 04:25:06 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
c0a8fb0588 Add dummy parsing of "nofloorpalrange" to defs.c.
git-svn-id: https://svn.eduke32.com/eduke32@2587 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:58 +00:00
plagman
54c3e217dc winlayer: remove Intel whitelist
Allow all drivers for now; if anything, we should start maintaining a
blacklist now that most Intel chips have decent enough support to be
able to run stuff satisfactorily.

git-svn-id: https://svn.eduke32.com/eduke32@2580 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:32:17 +00:00
plagman
17d91781c5 Fix OpenGL screenshots with unaligned widths such as 1366
git-svn-id: https://svn.eduke32.com/eduke32@2579 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:24:57 +00:00
plagman
223cc81373 sdlayer: don't snap the mouse in debug mode, redux..
git-svn-id: https://svn.eduke32.com/eduke32@2578 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 03:57:36 +00:00
plagman
db81c01b3e engine: fix unused variable permanentlock
git-svn-id: https://svn.eduke32.com/eduke32@2576 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 22:32:05 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
5b036273c9 Really fix PNG screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@2572 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:30:01 +00:00
helixhorned
258c19f411 When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].
(That is, the base shade table.) Before, we allocated each palookup buffer.
For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs,
which might be interesting for low-memory gadgets.

git-svn-id: https://svn.eduke32.com/eduke32@2571 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:35 +00:00
helixhorned
98935fe7a9 Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.
First, it's unlikely in our day and age.  Second, they're always free'd at the end,
so allocache'ing them is incorrect.

git-svn-id: https://svn.eduke32.com/eduke32@2570 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:19 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
a7eb29027f DEF command 'makepalookup', allowing indpt. specification of fog and color remapping.
The syntax is as follows:
  makepalookup { <token-list...> }
where valid tokens are
  * pal <palnum>:  the palette number, 1 .. 250
  * red <num>, green, blue (or r, g, b):  the fog color components on a 0 to 63 scale.
    Components that are not present are assumed to be 0.
  * remappal <palnum>:  the palette number to take the index remapping from, i.e. 21
    for blue -> red.  When absent, defaults to 0.
  * remapself:  when present, specifies that the remappal is the same as the 'pal'.
    This is to prevent textual redundancy when overwriting existing palookups.

Examples (best tested with tile #251):
  1) makepalookup { pal 200  red 30  remappal 23 }
     This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping
     (assuming it has not been changed before)
  2) makepalookup { pal 21  red 30  remapself }
     This 'fogifies' palookup 21 with a red fog.
  3) makepalookup { pal 21  red 30 }
     This overwrites palookup 21 with a red fog, but clears the blue-to-red remapping.

The fog aspect of this command affects the GL modes just like 'fogpal', but the
remapping has no effect for hightiles.

- Also, silently clamp 'fogpal' r,g,b values to the range 0 .. 63.

git-svn-id: https://svn.eduke32.com/eduke32@2568 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:41 +00:00
helixhorned
c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
994bdd4759 Polymer: Fix a potential uninitialized mem read in debug msg when in void space.
git-svn-id: https://svn.eduke32.com/eduke32@2565 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:05 +00:00
helixhorned
0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
0ea9feee2d Minor tweaks of makepalookup() and hicinit().
git-svn-id: https://svn.eduke32.com/eduke32@2558 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:49 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
d8b9c9b188 Clean up defs.c a little.
- remove redundant bound checks
- add necessary bound checks
- make one comparison pair consistent (> vs. >=)
- one if-if --> clamp

git-svn-id: https://svn.eduke32.com/eduke32@2553 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:15 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
2cc9f751cd Add Bassert to compatibility macros/functions, currently only an assert wrapper.
git-svn-id: https://svn.eduke32.com/eduke32@2546 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:24 +00:00
hendricks266
9d74cd700e Add "specularpower" and "specularfactor" as synonyms of "specpower" and "specfactor" respectively.
git-svn-id: https://svn.eduke32.com/eduke32@2539 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:06:31 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
hendricks266
3929d60744 OS X: Fix more warnings.
git-svn-id: https://svn.eduke32.com/eduke32@2537 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:04:21 +00:00
plagman
90e410cf47 polymer: cull sprite lights after computing sprite geometry
This was broken ever since updatesprite() had been forked off drawsprite() and
would cause static lights to never hit static sprites until one or the other
changed, after which the light would always get culled against outdated sprite
geometry.

git-svn-id: https://svn.eduke32.com/eduke32@2536 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:53 +00:00
plagman
3818282811 polymer: don't shadow-optimize light culling in cached sprites
Since updatesprite() only happens once for static sprites, avoiding
light culling if we hit it in a shadow pass means that sprite will
never be lit as long as that happens.

git-svn-id: https://svn.eduke32.com/eduke32@2535 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 00:55:41 +00:00
helixhorned
b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
e706258c43 Fix an assertion failure with dorotatesprite 4-pixels vline drawing.
See http://forums.duke4.net/topic/5362-crash-with-current-svn/

git-svn-id: https://svn.eduke32.com/eduke32@2529 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:55:03 +00:00
helixhorned
adc8b302ea Factor out two practically identical instances of ceiling/floor setup code.
git-svn-id: https://svn.eduke32.com/eduke32@2527 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:31 +00:00
helixhorned
102e97659d Factor out assignment of various globals in 4 instances of wall drawing code.
This makes the differences in these codes stand out much more clearly.

git-svn-id: https://svn.eduke32.com/eduke32@2526 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:14 +00:00
hendricks266
0122764017 - Makefiles:
- Fix typo, correctly adding SDL libs to the tools on OS X so that makesdlkeytrans builds.
  - Move all mention of $(LIBS) out of build/Makefile into build/Makefile.shared because no linking takes place in the engine itself so LIBS additions were lost. This should fix USE_LIBPNG=1 on Windows at least.
- Other assorted cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@2523 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 08:30:28 +00:00
hendricks266
fd71c5ef4c Build tools:
- Fix up and add building instructions for kmd2tool, getdxdidf, and makesdlkeytrans.
 - Add kmd2tool to "utils" build job.
 - Fix warning in and cross-platform building of generateicon.
 - Source and text cleanup!

git-svn-id: https://svn.eduke32.com/eduke32@2521 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:23:46 +00:00
helixhorned
d51d9a0fb8 Rather trivial changes in engine.c and crc32.c.
git-svn-id: https://svn.eduke32.com/eduke32@2519 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:48:06 +00:00
helixhorned
55dc8fee40 Make engine.c's loadpalette return -1 if palette.dat is not found.
... and initengine now returns 1 if loadpalette() fails.

git-svn-id: https://svn.eduke32.com/eduke32@2514 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:39 +00:00
helixhorned
993b971107 editor: Factor out 'rainbow' drawing code and use bytesperline instead of xdimen.
git-svn-id: https://svn.eduke32.com/eduke32@2513 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:23 +00:00
helixhorned
23bb14f8aa In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:45:41 +00:00
helixhorned
ea9abc58c9 Probably fix sheared PNG screenshots.
We shouldn't assume a particular bytes-per-line value and use ylookup[] instead.
Specifically, windowed modes on Windows use a frame buffer that always has odd
x dimension.

git-svn-id: https://svn.eduke32.com/eduke32@2505 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:16 +00:00
helixhorned
51398ca749 Rename 'numpalookups' to 'numshades' internally.
git-svn-id: https://svn.eduke32.com/eduke32@2504 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:00 +00:00
helixhorned
97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
359614df70 Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.
git-svn-id: https://svn.eduke32.com/eduke32@2500 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:51 +00:00
helixhorned
eb52100654 Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.
Gives a couple more fps for scenes where much screen estate is covered by
stuff, like when holding the devastator.

git-svn-id: https://svn.eduke32.com/eduke32@2499 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:32 +00:00
helixhorned
020c60feec Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.
With the same setup as before, a screen-filling translucent wall (with nothing
drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

git-svn-id: https://svn.eduke32.com/eduke32@2498 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:17 +00:00
helixhorned
e191a915f7 Port [m]vlineasm4 to C replacements and enable for solid and masked walls.
These two functions draw a vertical line 4 neighboring pixels at a time.
This gives a significant speed boost for a full screen solid and masked wall
scene for x86_64 (where we have plenty of registers), about 60 --> 76 fps.

git-svn-id: https://svn.eduke32.com/eduke32@2497 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:57 +00:00
hendricks266
cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
hendricks266
3503a42a9a Buildtools: Add "unpackssi" and "Build Customization Suite" [Palette Importer/Extractor] (bsuite), both by JonoF. I have rewritten bsuite to use command-line arguments rather than a 16-bit real mode DOS UI. Both programs have had all warnings fixed and whitespace corrected.
git-svn-id: https://svn.eduke32.com/eduke32@2493 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:48:32 +00:00
helixhorned
fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
2351c2648f When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.
Previously, if the sprite turned really out to be in void space, either freelist
inconsistency (before the list rewrite) or oob access (now) would happen.
Also add an bound-checking assert() for insertsprite's sectnum argument (it's not
a bound check!)

git-svn-id: https://svn.eduke32.com/eduke32@2480 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:57 +00:00
helixhorned
77630792f6 Mapster32: fix faulty limit check in duplicate_selected_sprites().
git-svn-id: https://svn.eduke32.com/eduke32@2479 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:42 +00:00
helixhorned
4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
9c34845faa Remove redundant sprite freelist.
Previously, the lists starting at headspritestat[MAXSTATUS] and
headspritesect[MAXSECTORS] were both used as sprite freelists and were always
in complete synchrony.  Now, make only the statnum list keep the free sprites.
This way, it has no CON compatibility implications because
headspritesect[MAXSECTORS] is inaccessible there.  Leave the array at its
original size for now.

git-svn-id: https://svn.eduke32.com/eduke32@2477 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:29:45 +00:00
hendricks266
7b76865aaa Buildtools: Fix warnings in enumdisplay.c only revealed with the previous Makefile edits.
git-svn-id: https://svn.eduke32.com/eduke32@2475 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:27:06 +00:00
hendricks266
67f946bdd8 Build tools: Whitespace cleanup and tab stop replacement.
git-svn-id: https://svn.eduke32.com/eduke32@2473 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:25:26 +00:00
hendricks266
a9fc470258 Fix all warnings in the Build tools for both GCC and Clang.
git-svn-id: https://svn.eduke32.com/eduke32@2472 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 06:24:03 +00:00
helixhorned
26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
f996995fe5 Implement changesprite{sect,stat} without temp. freelist insertion/deletion.
This is simply done by using the two list helper functions defined earlier
instead of a deletespriteX/insertspriteX pair.

git-svn-id: https://svn.eduke32.com/eduke32@2469 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:52 +00:00
helixhorned
4e59887198 Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:37 +00:00
helixhorned
2ec4d1e150 engine.c: more changesprite{sect,stat} source up to be with the others.
git-svn-id: https://svn.eduke32.com/eduke32@2467 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:22 +00:00
helixhorned
60d70854c8 Remix sprite list manipulation functions.
Factor out two helper functions, do_deletesprite{sect,stat}
and do_insertsprite_at_headof{sect,stat}.

git-svn-id: https://svn.eduke32.com/eduke32@2466 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:07 +00:00
helixhorned
846214a164 Move insertsprite() and deletesprite() into engine.c instead of being inlined.
These operations aren't executed THAT often to warrant exposing four internal
functions.  Besides, I'll be hacking on them and need everything laid out
cleanly.  Should somebody complain, they can go change them to __fastcall or
something.

git-svn-id: https://svn.eduke32.com/eduke32@2465 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:51 +00:00
helixhorned
b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
helixhorned
42f5a7d9c9 Comment and format the engine's sprite list management functions; one tweak.
In changesprite{stat,sect}, don't check for deletesprite{stat,sect} failure,
because the only way it can fail was already checked for above.  So, this is
essentially dead code elimination.

git-svn-id: https://svn.eduke32.com/eduke32@2462 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:56 +00:00
helixhorned
d5a24b38de Remove some old comments. (sprite removal code at loadboard, bug notice)
git-svn-id: https://svn.eduke32.com/eduke32@2461 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:39 +00:00
hendricks266
c5519e3fe8 More Build tools improvements:
- JFBuild ports: arttool, givedepth, and mkpalette
 - All viable tools are now built when 'make utils' is invoked, not just some
 - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
 - Move Bstrtolower from baselayer.c to compat.c
 - Makefiles: Add start and finish messages for the tools
 - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266
d0e0738f4f Fix compiling the Build tools by:
- Adding $(EXESUFFIX) where it belongs in the Makefile.
 - Eliminating a call to initprintf() from compat.c. This may not be ideal.

git-svn-id: https://svn.eduke32.com/eduke32@2457 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:49 +00:00
hendricks266
858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
6dd048dc84 Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@2448 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:49 +00:00
plagman
cdafeef732 polymer: fix animations that loop to frame 0
With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model
is always NULL. This was confusing the polymer code responsible for deciding
whether to enable smooth animations or not, which meant that any animation
that would loop to frame 0 would do it as if animation interpolation was
disabled, which looks very choppy.

git-svn-id: https://svn.eduke32.com/eduke32@2443 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 06:52:41 +00:00
helixhorned
58a8e36374 Clean up cache1d.c.
- make some variables static
- conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC
- exit(1) on failure (instead of exit(0))
- some formatting

git-svn-id: https://svn.eduke32.com/eduke32@2438 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:20 +00:00
hendricks266
27e68e85e5 Add file existence check for model skins.
git-svn-id: https://svn.eduke32.com/eduke32@2436 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:54 +00:00
hendricks266
96db75dc5e Add "echo" def parameter which prints a string to the console and log file.
Syntax: echo "Your text here."

git-svn-id: https://svn.eduke32.com/eduke32@2435 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 09:44:17 +00:00
helixhorned
8b25714262 OS X: whitespace-cleanup Objective-C files. Also does TAB-->space.
git-svn-id: https://svn.eduke32.com/eduke32@2431 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:47 +00:00
helixhorned
3b89d3af08 OS X: fix and enable startup windows; enable PPC build in osxbuild.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2430 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:30 +00:00
helixhorned
8c4151f8af OS X Objective-C files: NSApp -> nsapp as before for a PPC linkage fix
Note: I'm not really sure whether I'm initializing it in the right places.

git-svn-id: https://svn.eduke32.com/eduke32@2429 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:16:06 +00:00
helixhorned
07426ccc2a Polymost: fix mirror-related oob access analogous to r1872's fix for classic.
When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo,
not TROR ones) collected, but following code used the first one unconditionally.

git-svn-id: https://svn.eduke32.com/eduke32@2427 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:15:03 +00:00
hendricks266
9f78a773f1 Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
helixhorned
dca9d1357c Optimizations and tweaks for C replacements of mhline and thline.
Hlines for masked and translucent masked ceiling/floor (sprites).

- apply the --> 'do { ... } while (--cnt)' transformation, making these
  functions iterate cnt+1 times like the asm version.  This also fixes an
  off-by-one issue where sprites or masked ceilings/floors had a one-pixel
  non-drawn line to the right.
- This time, only declare-as-local two 'extern' globals (asm1 and asm2).
  It seems that I was too eager with "localing" all file-scoped vars earlier.
  GCC is able to remove the loads from memory inside the loop by itself, whereas
  clang is not. This is not trivial, since it has to prove that the 'screen'
  pointer passed to the functions will never alias these globals.

git-svn-id: https://svn.eduke32.com/eduke32@2424 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:37 +00:00
helixhorned
aa89dc6725 Optimize 'rainbow' background drawing in the editor with 8-bit renderer.
git-svn-id: https://svn.eduke32.com/eduke32@2423 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:20 +00:00
hendricks266
35937454ad Fix -Wformat-security and -Wformat-extra-args warnings under clang.
git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
helixhorned
d4577fccb5 Formatting; remove 'loop has empty body' warnings with clang.
I have to admit, I like its grumbling.

git-svn-id: https://svn.eduke32.com/eduke32@2416 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:22 +00:00
helixhorned
cd8836227f Polymost: with r_parallaxskypanning=1, clamp the sky at a constant horizon.
See E4L1 for what this means.

git-svn-id: https://svn.eduke32.com/eduke32@2415 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:15:04 +00:00
helixhorned
50375fcff2 Fix apparent horizon not being independent of viewingrange (classic/Polymost).
The apparent horizon (in units proportional to pixels by a constant factor)
was being calculated without normalizing to viewingrange, resulting a
discrepancy between the drawn and actual up/down angle with non-default
viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect).
This also means that the center-of-aim will now be the same regardless of
the aspect.

This fixes many derived bugs:
 * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously)
 * bugs resulting from being able to look up/down too far (garbage non-slope
   texture-mapping and viewing BIGORBIT skies above the borders in classic).

Note: mods that had workaround logic for this bug will have to remove it...

git-svn-id: https://svn.eduke32.com/eduke32@2414 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:48 +00:00
helixhorned
2dca87b80a Make 'double ghoriz' static in polymost.c.
git-svn-id: https://svn.eduke32.com/eduke32@2409 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:34 +00:00
helixhorned
6065fbd38c Apply transformations to nonpow2_mhline and nonpow2_thline.
This has no measureable difference. Oh well, maybe it benefits weaker
machines, since the generated loop code should definitely be prettier.

git-svn-id: https://svn.eduke32.com/eduke32@2408 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:16 +00:00
helixhorned
bb5f118985 Optimize fade_screen_black(). 49 --> 54 fps for test scene.
git-svn-id: https://svn.eduke32.com/eduke32@2407 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:01 +00:00
helixhorned
823d37fb51 Apply the transformations of the previous commit to tslopevlin().
This doesn't give much, maybe 0.5 fps more, probably because the
loop body is pretty long.

git-svn-id: https://svn.eduke32.com/eduke32@2406 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:46 +00:00
helixhorned
792ac2fdf0 Optimization of C replacements of basic texture mapping functions, part 1
Affected functions: hlineasm4, vlineasm1, mvlineasm1, tvlineasm1.

Optimizations:
 - declare all used variables as possibly const-qualified locals in each
   function. This removes unnecessary loads from memory in the loops.
 - rewrite "for (; cnt>=0; cnt--) {...}" to "cnt++; do {...} while (--cnt);"
   in the three last ones (yes, these function iterate cnt+1 times). This
   makes them functionally equivalent to the asm versions (madness ensues for
   cnt < 0) and allows the compiler to remove one 'test' instruction at the
   end of each loop.
 - in the translucence function, replace addition by ORing

Observations (system: Core2 Duo Linux x86_64):
 With a 1680x1050 window fully covered by the respective type of wall (simple,
 masked, trans. masked), fps increases by 3-4 from the baseline of approx. 60.

git-svn-id: https://svn.eduke32.com/eduke32@2405 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:30 +00:00
helixhorned
5119b135d1 More utils tweaks.
- remove the objects too on 'clean'
- fix warning with 'transpal' on x64
  (generates translucency and shade tables)

git-svn-id: https://svn.eduke32.com/eduke32@2404 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:15 +00:00
hendricks266
27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
helixhorned
fc9609928f Make 'dommxoverlay' and 'beforedrawrooms' static in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@2391 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:28 +00:00
helixhorned
95324450fa Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.

git-svn-id: https://svn.eduke32.com/eduke32@2390 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:01 +00:00
helixhorned
e18063beb8 Fix sprites with picnums >= MAXSPRITES not drawing in classic.
This was discovered because viewscreens (TILE_VIEWSCR) ceased being drawn
with the MAXTILES increase (reported by Hank, who also did the bisect).

git-svn-id: https://svn.eduke32.com/eduke32@2376 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 18:24:36 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
1ec1e3e45c Make neartag() return void instead of always 0.
git-svn-id: https://svn.eduke32.com/eduke32@2372 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:42 +00:00
helixhorned
1ebdcf6443 polymost.c: More informative failure message for gloadtile_cached().
git-svn-id: https://svn.eduke32.com/eduke32@2371 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:23 +00:00
helixhorned
24c4364e3d cache1d.c: more meaning-preserving transformations, patch up one oob access.
lzwcompress can access one byte after lzwrawbuf[LZWSIZE] when provided with
an uncompleng of LZWSIZE, so we increase that array's size by one.

git-svn-id: https://svn.eduke32.com/eduke32@2369 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:53 +00:00
helixhorned
3dfb04d343 cache1d.c: formatting and trivial changes.
Remove dfread and kdfwrite, only leave a recipe how to get their
source from the respective used functions.

git-svn-id: https://svn.eduke32.com/eduke32@2368 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:38 +00:00
helixhorned
e45e969d89 cache1d.c: rename three variables, put commented out code at the end.
git-svn-id: https://svn.eduke32.com/eduke32@2367 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:22 +00:00
helixhorned
c88854b770 cache1d.c: allocate internal LZW buffers statically instead of with allocache.
git-svn-id: https://svn.eduke32.com/eduke32@2366 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:52:04 +00:00
helixhorned
2d6f24a3f2 Fix a potential free() of stack memory in screenshot code. Ouch!
git-svn-id: https://svn.eduke32.com/eduke32@2363 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:19 +00:00
helixhorned
165d291a48 Comment out unused dfread and kdfwrite functions in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@2362 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:04 +00:00
helixhorned
103a6e76f9 constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers.  A couple uses of the latter ones were replaced
with calls to standard library functions.

git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned
b51a3d91a3 cache1d.c: debugging feature routing all allocache requests to malloc.
This is useful to debug out-of-bound violations for memory allocated
with that function.

git-svn-id: https://svn.eduke32.com/eduke32@2360 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:57:07 +00:00
helixhorned
60020d2dd4 In the user map selector, sort file names case-insensitively on Unix'y systems.
This makes more sense because the game selector draws the names with uppercase
letters and the hotkeys to jump to a map starting with a particualar letter
aren't case sensitive, either.  Mapster32's selector will still display maps
starting with upper case first.

git-svn-id: https://svn.eduke32.com/eduke32@2356 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:13 +00:00
helixhorned
b4f63547c4 Fix non-asm build, I forgot a line with the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2355 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:59 +00:00
helixhorned
c965d9d70a engine.c: more formatting, removing of textually duplicate code.
git-svn-id: https://svn.eduke32.com/eduke32@2354 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:43 +00:00
helixhorned
72cc7cebec engine.c: formatting changes
The bulk are whitespace changes; the only exception is a
"if (expr) { stmt; }" --> "if (expr) stmt;"

git-svn-id: https://svn.eduke32.com/eduke32@2353 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:27 +00:00
helixhorned
0ef1721955 Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
30e16fe7bb When loading a map in-game, clear TROR wall members corresponding to up/down links.
I find this cleaner for two reasons.  First, lotags won't get in the way of
neartag(), so that doors and switches near constrained TROR walls can be
pushed.  Second, this removes the information leak so that CON coders aren't
tempted to read that values directly before a proper API for that comes along.
When writing out a map in-game (e.g. with dndebug), restore the respective
members so that it can be loaded in the editor again.

git-svn-id: https://svn.eduke32.com/eduke32@2349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:18 +00:00
helixhorned
0538c70242 engine.c: Rewrite tslopevlin (translucent slope vline texmapping) for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2348 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:59 +00:00
helixhorned
c900e4ef87 Fix player being not blocked by sprites lying on an extended floor.
getzrange() returns the floor rather than the sprite if their heights are
equal.  Now, make an exception for extended floors (analogously, ceilings).

git-svn-id: https://svn.eduke32.com/eduke32@2347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:44 +00:00
helixhorned
967a3ec697 engine.c: replace 0xXXXXXXXX literals with INT32_MIN/MAX; whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:53 +00:00
helixhorned
53d9264f92 Fix a couple of out-of-bounds accesses when roaming around with noclip.
- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum

git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
5f506ec0f6 Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@2341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:16 +00:00
helixhorned
1e2125ce29 Make 5th mouse button functional in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2340 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:16 +00:00
helixhorned
747cb925db Remix mdsprite.c's updateanimation() to look prettier and clearer.
Specifically,
 - rearrange conditionals
 - factor out constant expressions
 - add a couple of debugging printfs for extraordinary events (oob frames)
 - add VERIFY comments for implicit assertions I'd like to verify sometime

Also, one calloc -> malloc.

git-svn-id: https://svn.eduke32.com/eduke32@2338 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:37:46 +00:00
helixhorned
0843ef2e93 Fix uninitialized mem access in dorotatesprite with thin tiles (e.g. 3085).
git-svn-id: https://svn.eduke32.com/eduke32@2335 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:46:57 +00:00
helixhorned
f5ed4014df Fix zero-size calloc when enumerating a joystick with no hats in SDL.
git-svn-id: https://svn.eduke32.com/eduke32@2331 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:51:34 +00:00
helixhorned
dbada3c947 Fix zero-size calloc when enumerating a joystick with no hats in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@2323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:21 +00:00
helixhorned
b8c2d13f23 Mapster32: fix crash with 'vidmode <bpp>' introduced in r2311.
git-svn-id: https://svn.eduke32.com/eduke32@2315 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:08 +00:00
helixhorned
1d0cb07167 Factor out four instances of identical code into M32_DrawRoomsAndMasks().
git-svn-id: https://svn.eduke32.com/eduke32@2314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:33:52 +00:00
helixhorned
00b852fe37 EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.

The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
helixhorned
7b09accdce Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.

git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:17 +00:00
helixhorned
20741efd3b Fix a sector[-1] access when starting to draw a wall in an empty map.
git-svn-id: https://svn.eduke32.com/eduke32@2305 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-01 21:51:26 +00:00