..
misc
Build tools:
2012-03-23 20:23:46 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
generateicon: fix inconsistent format letter vs. vararg in fprintf.
2012-04-08 15:52:24 +00:00
a-c.c
Patch adding Wii support by tueidj, part 1: assembly pragmas
2012-05-01 12:37:32 +00:00
a.masm
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
a.nasm
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
On Windows, auto-determine r_screenaspect on startup.
2012-04-09 19:22:00 +00:00
build.c
On Windows, don't allow map playtesting from Mapster when in fullscreen.
2012-04-09 19:21:39 +00:00
cache1d.c
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
compat.c
Add Bassert to compatibility macros/functions, currently only an assert wrapper.
2012-03-26 22:04:24 +00:00
config.c
On Windows, auto-determine r_screenaspect on startup.
2012-04-09 19:22:00 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
2012-04-29 20:55:10 +00:00
engine_priv.h
engine cleanup: make pow2char and pow2long const, make voxlock static.
2012-03-13 20:05:20 +00:00
glbuild.c
Fix 'realloc' routine of GL texture name (id) debugging code.
2012-04-29 20:54:37 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Minor tweaks of makepalookup() and hicinit().
2012-03-28 19:42:49 +00:00
kplib.c
OS X: Fix more warnings.
2012-03-26 05:04:21 +00:00
lzwnew.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
md4.c
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.c
When deleting GL skin textures, handle the case where they are aliased.
2012-04-29 20:54:52 +00:00
mutex.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
nedmalloc.c
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
2011-02-06 22:57:32 +00:00
osd.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Fix a null pointer access in Polymer mouse picking.
2012-04-14 13:04:31 +00:00
polymost.c
Fix OpenGL screenshots with unaligned widths such as 1366
2012-04-01 04:24:57 +00:00
pragmas.c
Patch adding Wii support by tueidj, part 1: assembly pragmas
2012-05-01 12:37:32 +00:00
quicklz.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
rawinput.c
Make 5th mouse button functional in Windows.
2012-02-13 21:38:16 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
sdlayer: don't snap the mouse in debug mode, redux..
2012-04-01 03:57:36 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
2011-01-31 04:13:53 +00:00
StartupWinController.editor.m
OS X: Fix more warnings.
2012-03-26 05:04:21 +00:00
startwin.editor.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winlayer.c
On Windows, auto-determine r_screenaspect on startup.
2012-04-09 19:22:00 +00:00