Commit Graph

67 Commits

Author SHA1 Message Date
terminx 1a0c56f0f1 This adds back in the engine's old automapping feature
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx c96ec9d440 This is just syntax and formatting
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx 9df490434d Gamevar system maintenance
This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.

git-svn-id: https://svn.eduke32.com/eduke32@7674 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:04:27 +02:00
terminx 549ef41eb7 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7666 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:40 +02:00
terminx 90cf239650 Add GAMEVAR_RAWQ16PTR, functioning the same as GAMEVAR_INT32PTR
git-svn-id: https://svn.eduke32.com/eduke32@7665 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:37 +02:00
terminx 22759d8a5e Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars
I don't remember if there was any particular reason they were added as gamevars in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@7664 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:35 +02:00
terminx 9aa1030a09 Promote `display_mirror` from char to int32_t and remove GAMEVAR_UINT8PTR handling since nothing else was using it
git-svn-id: https://svn.eduke32.com/eduke32@7662 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:31 +02:00
terminx e69fb3934e Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()
git-svn-id: https://svn.eduke32.com/eduke32@7654 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:43 +02:00
terminx 52dde4ef32 Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
git-svn-id: https://svn.eduke32.com/eduke32@7653 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:41 +02:00
terminx 0ff1188b59 Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
git-svn-id: https://svn.eduke32.com/eduke32@7652 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:38 +02:00
hendricks266 7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx 91096d2415 Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx 38c473851b Misc CON fixups
git-svn-id: https://svn.eduke32.com/eduke32@7236 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:43 +00:00
terminx c4f76e55a6 Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx 6da9b537e5 Fix Gv_GetArrayOrStruct() error message
git-svn-id: https://svn.eduke32.com/eduke32@7228 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:00 +00:00
terminx fb15d84982 Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now
git-svn-id: https://svn.eduke32.com/eduke32@7208 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:01 +00:00
terminx 6ef3c4c00f Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.
git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:32 +00:00
terminx a7a1ada83d Tiny cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx 32057d2e19 Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx 18916ddaf6 Clean up Gv_AddSystemVars() and Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7200 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:14 +00:00
terminx 893bcbd603 Direct access for the actor structs
git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx 34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx a0562d5e69 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:15 +00:00
terminx 3cfda9858d Use tabledivide64() in Gv_GetArrayCountFromFile()
git-svn-id: https://svn.eduke32.com/eduke32@7157 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:33 +00:00
terminx ad7d61baa1 Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx 2132fe978a The LZ4 versions of kdfread and kdfwrite don't have the size limitations that the LZW versions have
git-svn-id: https://svn.eduke32.com/eduke32@7075 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:32 +00:00
terminx 2f410776ec Parentheses around ternary conditions so CppCheck will stfu
git-svn-id: https://svn.eduke32.com/eduke32@7036 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:00 +00:00
terminx 8a2651ac55 Remove apScriptEvents from savegames
git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
hendricks266 a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266 aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
terminx 21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx 7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
pogokeen 136dd514e1 Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 21:41:02 +00:00
terminx 3b6bb3b7a3 Fix up CON to work with Q16.16 values
git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx 4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
hendricks266 ab3c4366e4 Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266 9878d0c322 Revise the userdef code to accept multiple values.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266 d9b0479343 ZDoom-style saves
git-svn-id: https://svn.eduke32.com/eduke32@6569 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 11:24:53 +00:00
terminx c52e003e2a Fix issue with arrays, saved map states, and savegames
git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
terminx 3b9587cfa2 Fix issue with savemapstate/loadmapstate and gamearrays
git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
terminx 332b037c39 Expose "show2dsector" to CON
git-svn-id: https://svn.eduke32.com/eduke32@6433 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:29 +00:00
hendricks266 8c5fe26b14 CON: Fix playervar quick structure access.
git-svn-id: https://svn.eduke32.com/eduke32@6404 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:40:00 +00:00
hendricks266 32ed49e5c5 Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.
This should help hackish persuits such as reading map files through this command.

git-svn-id: https://svn.eduke32.com/eduke32@6394 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:38 +00:00
hendricks266 201ee80f87 Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
git-svn-id: https://svn.eduke32.com/eduke32@6393 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:35 +00:00
hendricks266 6e7daf6d1b Introduce GAMEARRAY_SIZE_MASK.
git-svn-id: https://svn.eduke32.com/eduke32@6392 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:31 +00:00
terminx eeaf1f1d54 Build fix
git-svn-id: https://svn.eduke32.com/eduke32@6387 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 10:08:52 +00:00
terminx ef8bd42b49 Another attempt at fixing the problems caused by my recent changes to gamearrays
git-svn-id: https://svn.eduke32.com/eduke32@6372 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-20 08:57:50 +00:00
terminx efcdd0cde0 derp
git-svn-id: https://svn.eduke32.com/eduke32@6371 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-19 06:06:19 +00:00