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Introduce GAMEARRAY_SIZE_MASK.
git-svn-id: https://svn.eduke32.com/eduke32@6392 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 8 deletions
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@ -4408,7 +4408,7 @@ finish_qsprintf:
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numBytes = Gv_GetArrayAllocSize(arrayNum);
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switch (aGameArrays[arrayNum].flags & GAMEARRAY_TYPE_MASK)
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switch (aGameArrays[arrayNum].flags & GAMEARRAY_SIZE_MASK)
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{
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case 0:
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#ifdef BITNESS64
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@ -4462,7 +4462,7 @@ finish_qsprintf:
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continue;
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}
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switch (aGameArrays[arrayNum].flags & GAMEARRAY_TYPE_MASK)
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switch (aGameArrays[arrayNum].flags & GAMEARRAY_SIZE_MASK)
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{
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case 0:
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#ifdef BITNESS64
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@ -4563,7 +4563,7 @@ finish_qsprintf:
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int const destInc = 1 << (int)!!(EDUKE32_PREDICT_FALSE(aGameArrays[destArray].flags & GAMEARRAY_STRIDE2));
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// matching array types and no STRIDE2 flag
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if ((aGameArrays[srcArray].flags & GAMEARRAY_TYPE_MASK) == (aGameArrays[destArray].flags & GAMEARRAY_TYPE_MASK) && (srcInc & destInc) == 1)
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if ((aGameArrays[srcArray].flags & GAMEARRAY_SIZE_MASK) == (aGameArrays[destArray].flags & GAMEARRAY_SIZE_MASK) && (srcInc & destInc) == 1)
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{
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Bmemcpy(aGameArrays[destArray].pValues + destArrayIndex, aGameArrays[srcArray].pValues + srcArrayIndex,
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numElements * Gv_GetArrayElementSize(srcArray));
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@ -382,13 +382,11 @@ unsigned __fastcall Gv_GetArrayElementSize(int const arrayIdx)
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{
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int typeSize = 0;
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switch (aGameArrays[arrayIdx].flags & GAMEARRAY_TYPE_MASK)
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switch (aGameArrays[arrayIdx].flags & GAMEARRAY_SIZE_MASK)
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{
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case 0: typeSize = sizeof(uintptr_t); break;
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case GAMEARRAY_INT8:
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case GAMEARRAY_UINT8: typeSize = sizeof(uint8_t); break;
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case GAMEARRAY_INT16:
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case GAMEARRAY_UINT16: typeSize = sizeof(uint16_t); break;
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case GAMEARRAY_INT8: typeSize = sizeof(uint8_t); break;
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case GAMEARRAY_INT16: typeSize = sizeof(uint16_t); break;
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}
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return typeSize;
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@ -602,6 +600,7 @@ int __fastcall Gv_GetArrayValue(int const id, int index)
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switch (aGameArrays[id].flags & GAMEARRAY_TYPE_MASK)
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{
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case 0: returnValue = (aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_INT16: returnValue = ((int16_t *)aGameArrays[id].pValues)[index]; break;
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case GAMEARRAY_INT8: returnValue = ((int8_t *)aGameArrays[id].pValues)[index]; break;
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@ -74,6 +74,7 @@ enum GamearrayFlags_t
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GAMEARRAY_BITMAP = 0x00100000,
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GAMEARRAY_WARN = 0x00200000,
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GAMEARRAY_SIZE_MASK = GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_UNSIGNED | GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP,
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};
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