Christoph Oelckers
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ca78ed9b63
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- shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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617c2c2503
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- replaced index for sound origin in checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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41f2fe5e06
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- same for checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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4443234126
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- replacing sprite[sn] in checkhitsprite_d.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
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faa4248c5c
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- lotsofglass wrapper and variable renaming in checkhitsprite_d.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
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17737eea85
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- wrapped hitscan in a variant returning an actor.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
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768487584e
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- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
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2020-11-03 20:42:03 +01:00 |
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Christoph Oelckers
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8268c1b538
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- shootfireball, shootflamethrowerflame, shootknee
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2020-11-03 20:21:53 +01:00 |
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Christoph Oelckers
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6ee856b8c1
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- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
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2020-11-03 20:21:30 +01:00 |
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Christoph Oelckers
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3fdeedcae7
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- player.cpp is free of array references, except one that's unavoidable for now.
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2020-11-03 19:25:07 +01:00 |
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Christoph Oelckers
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79f850d126
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- PlayerColorChanged, hits, hitasprite.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
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1fcd5eef47
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- CON game access interface done.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
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f5cccb0df2
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- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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2db8ace275
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- eliminated all array accesses in game_misc.cpp.
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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61013af910
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- fixed three crashes found when testing WW2GI.
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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a514910aa4
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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de92287d0b
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- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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c1b5b17541
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- removed a few references in animatesprites.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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3ea6887c43
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- replaced a bit more.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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2c573a720b
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- starting at the bottom of player_r.cpp.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
|
33f730baf3
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- replaced "sprite[p->i]" globally.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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b5309a6410
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- some quick'n easy replacements.
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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cd70818d54
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- added a few NULL checks.
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2020-11-03 07:12:11 +01:00 |
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Christoph Oelckers
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b2497b346c
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- use GetActor() wrapper in hud weapon code.
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2020-11-03 07:06:30 +01:00 |
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Christoph Oelckers
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f729f7d7a3
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- renamed a few things in animatesprites.
This function will need special handling later, for now let's just reduce the work surface to a few pointers.
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2020-11-03 07:06:30 +01:00 |
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Christoph Oelckers
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ac58dd8017
|
- execute.
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2020-11-03 07:06:30 +01:00 |
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Christoph Oelckers
|
8f815f9391
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- LoadActor.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
da9c4d90a2
|
- parse - part 7.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
38817c3bee
|
- parse - part 6.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
aa3d1fdcad
|
- parse - part 5.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
7438b57f23
|
- parse - part 4.
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2020-11-03 07:06:29 +01:00 |
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Christoph Oelckers
|
59d9138b77
|
- parse - part 3.
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2020-11-03 07:06:28 +01:00 |
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Christoph Oelckers
|
65fc6dd3c7
|
- parse - part 2.
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2020-11-03 07:06:28 +01:00 |
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Christoph Oelckers
|
8bdeb66dcb
|
- parse - part 1.
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2020-11-03 07:06:28 +01:00 |
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Christoph Oelckers
|
0fac102c26
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- renamed variables in ifcansee.
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2020-11-03 07:06:28 +01:00 |
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Christoph Oelckers
|
83217ee620
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- ifcansee.
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2020-11-03 07:06:27 +01:00 |
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Christoph Oelckers
|
83b47f60b3
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- ifcanshoottarget.
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2020-11-03 07:06:27 +01:00 |
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Christoph Oelckers
|
ea9a8642b0
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- doactor.
# Conflicts:
# source/games/duke/src/gameexec.cpp
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2020-11-03 07:06:27 +01:00 |
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Christoph Oelckers
|
669fcc967f
|
- cheats.cpp and ccmds.cpp handled.
# Conflicts:
# source/games/duke/src/cheats.cpp
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2020-11-03 07:06:27 +01:00 |
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Christoph Oelckers
|
ad84c8149e
|
- the rest of sectors.cpp
|
2020-11-03 07:06:27 +01:00 |
|
Christoph Oelckers
|
4236f800f6
|
- operateactivators and operatemasterswitches.
|
2020-11-03 07:06:26 +01:00 |
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Christoph Oelckers
|
7635fc9ad6
|
- operatesectors.
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2020-11-03 07:06:26 +01:00 |
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Christoph Oelckers
|
326ca9e172
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- handle_st28,
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2020-11-03 07:06:26 +01:00 |
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Christoph Oelckers
|
06695073d0
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- handle_st27.
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2020-11-03 07:06:26 +01:00 |
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Christoph Oelckers
|
d4c53226d0
|
- handle_st25.
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2020-11-03 07:06:26 +01:00 |
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Christoph Oelckers
|
fd8ee214f5
|
- handle_st23.
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2020-11-03 07:06:25 +01:00 |
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Christoph Oelckers
|
e6507887d3
|
- handle_st20.
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2020-11-03 07:06:25 +01:00 |
|
Christoph Oelckers
|
2afbbcb157
|
- handle_st29.
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2020-11-03 07:06:25 +01:00 |
|
Christoph Oelckers
|
7c491742f9
|
- handle_st15.
|
2020-11-03 07:06:25 +01:00 |
|
Christoph Oelckers
|
c9c649d3f8
|
- crash fix with null pointer.
|
2020-11-03 07:05:51 +01:00 |
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