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- crash fix with null pointer.
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@ -303,7 +303,7 @@ inline int hitasprite(DDukeActor* actor, DDukeActor** hit)
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{
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short m;
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int dist = hitasprite(actor->GetIndex(), &m);
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if (m >= 0 && hit) *hit = &hittype[m];
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if (hit) *hit = m >= 0? &hittype[m] : nullptr;
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else *hit = nullptr;
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return dist;
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}
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