helixhorned
8637a7aa22
Lunatic translator: a couple of quote commands, while*n.
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git-svn-id: https://svn.eduke32.com/eduke32@3504 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:51 +00:00
helixhorned
fd2790da82
Lunatic translator: gamearrays.
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git-svn-id: https://svn.eduke32.com/eduke32@3503 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:48 +00:00
helixhorned
2264331daf
Game -v and -l cmdline opts: cast the numbers to unsigned first for paranoia.
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git-svn-id: https://svn.eduke32.com/eduke32@3502 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:45 +00:00
helixhorned
185f0a8cc4
Lunatic translator: text rendering and other niceties.
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git-svn-id: https://svn.eduke32.com/eduke32@3501 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:42 +00:00
helixhorned
4c57413da6
Fix derailing CON instruction pointer when gametextz is passed null quote.
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git-svn-id: https://svn.eduke32.com/eduke32@3500 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:38 +00:00
helixhorned
9617861b8a
CON digitalnumber*: move orientation &= (ROTATESPRITE_MAX-1) to G_DrawTXDigiNumZ
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git-svn-id: https://svn.eduke32.com/eduke32@3499 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:36 +00:00
helixhorned
2d61216758
Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
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git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
hendricks266
719efefbf0
Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
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FLAC and VPX remain out in the cold.
git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266
624841257c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266
75e5cebfff
Wii: Fix build.
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git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
helixhorned
75d20d02c5
Reduce volume number modulo MAXVOLUMES for -v command line option.
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git-svn-id: https://svn.eduke32.com/eduke32@3492 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:30 +00:00
helixhorned
3665fde85b
Lunatic: more commands...
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git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned
801662c3e7
gameexec.c: refactor 'starttrack' for proper bound checking.
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git-svn-id: https://svn.eduke32.com/eduke32@3490 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:18 +00:00
helixhorned
a3b3804a08
Lunatic: more commands, timing test for xmath's sine functions.
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git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
6cd3b9f4fc
Lunatic: xmath module + timing test for distance functions.
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git-svn-id: https://svn.eduke32.com/eduke32@3488 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:09 +00:00
helixhorned
b489a62a93
Lunatic (translator): more commands, add some "length" methods to vec* types.
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git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned
6816afe07e
Refactor C code related to gettimedate and sect*interpolation CON commands.
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No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3486 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:00 +00:00
helixhorned
5e84185d6e
Factor out setting baslayer timer from game into G_InitTimer().
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git-svn-id: https://svn.eduke32.com/eduke32@3485 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:52:56 +00:00
helixhorned
126b7257c0
Lunatic translator: more of everything...
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git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned
cba053bbcf
CON myosx*: move masking orientation with user-bits-mask to G_DrawTileGeneric().
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git-svn-id: https://svn.eduke32.com/eduke32@3479 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:54 +00:00
helixhorned
200cd75275
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned
605de9f6d1
Lunatic: input access.
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git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned
b6fafd8d13
Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
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git-svn-id: https://svn.eduke32.com/eduke32@3476 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:38 +00:00
helixhorned
fab00b4750
Lunatic: sprite.change{sect,stat}, access to more members, member read test.
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git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned
4f3b139479
Lunatic translator: userdef access.
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git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
35802d7e41
Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
90793f6a67
Lunatic: working tsprite methods, static members, struct array timing test.
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git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned
1dd52a4d6e
Fix POLYMER=0 build, cleaning up #include discipline on the way.
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Also taking care that the USE_OPENGL=0 build builds.
git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned
5e4edcaaa8
Lunatic (translator): thisprojectile, *shoot.
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git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42
Rework how the z velocity is passed from *zshoot to A_Shoot().
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Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead. Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.
git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
24e6aca5f7
player.c: factor out more identical code into Proj_DoHitscan().
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Also, simplify a couple of other lines.
git-svn-id: https://svn.eduke32.com/eduke32@3464 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:06 +00:00
helixhorned
b92edcc798
Lunatic: projectiles...
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git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
9bf6115d1f
player.c: factor out a repeated 3-liner into safeldist(), remove some commented code.
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git-svn-id: https://svn.eduke32.com/eduke32@3462 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:58 +00:00
helixhorned
2c3ffa291c
actors.c: factor out 6x identical code into Proj_BounceOffWall().
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git-svn-id: https://svn.eduke32.com/eduke32@3461 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:55 +00:00
helixhorned
46fc753f6a
gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args.
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Simplifying VM_FallSprite and VM_ResetPlayer2 used from Lunatic.
git-svn-id: https://svn.eduke32.com/eduke32@3460 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:52 +00:00
helixhorned
8e0c7b133e
Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
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git-svn-id: https://svn.eduke32.com/eduke32@3459 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:48 +00:00
helixhorned
728ae2bb76
Lose the packed attribute on / rearrange some game struct types.
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actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
make .cacherange member an int32_t so that the following member
"projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without
Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
b5aa49953e
player.c: remove a couple of unnecessary casts.
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git-svn-id: https://svn.eduke32.com/eduke32@3457 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:20 +00:00
helixhorned
d82b198799
Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
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git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
4e5cdba646
Lose the 'packed' attribute for types declared in build.h.
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Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.
The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.
Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).
The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.
git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
d5c62b7de3
Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
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git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
77ecaa900a
Fix all hitscan weapons (not only pistol) wrongly fire without spread at enemies.
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Introduced in r3358, where I missed a condition inside an 'if'.
git-svn-id: https://svn.eduke32.com/eduke32@3453 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 19:56:26 +00:00
helixhorned
163c019209
Lunatic: provide access to actor-tsprite.
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git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
f1ac4a63d0
game.c: In G_DoSpriteAnimations, put t, i and s locals into their blocks.
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And const them appropriately. Also remove #if 0'ed code related to an MSVC
pragma.
git-svn-id: https://svn.eduke32.com/eduke32@3451 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:15 +00:00
helixhorned
cef99818bb
NULL spriteext[].tpsr after each running EVENT_ANIMATESPRITES for a tsprite.
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Meaning that only *ettsprite[THISACTOR] makes sense from CON. It did before
too, because .tspr was set before each event run (and not before all runs),
only that it was never nulled, which was kind of untidy.
git-svn-id: https://svn.eduke32.com/eduke32@3450 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:13 +00:00
helixhorned
03e819a3cb
m32script: remove unused tsprite access via spriteext[].tspr.
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git-svn-id: https://svn.eduke32.com/eduke32@3449 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:10 +00:00
helixhorned
14e97b2a57
Don't set spriteext[].tspr when creating tsprites from the engine.
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Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.
git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
helixhorned
294f97a004
Mapster32: RESPAWN-preview coded in M32-script.
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The m32script variable 'showrespawn_always' toggles whether the respawned picnum
is shown unconditionally instead of only when aimed at (and locked onto the
RESPAWN sprite) in 3D mode.
Cool idea by Micky C.
NOTE: sometimes doesn't work because of a bug in the m32script interpreter.
git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:05 +00:00
helixhorned
9230ec7ba7
Lunatic (translator): provide checked write access to a couple more members.
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git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae
Lunatic: Centralize all bound-checking in bcheck.lua.
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git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00