raze-gles/polymer/eduke32/source
helixhorned 4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib Address some macro madness in jaudiolib. (Should fix PowerPC builds.) 2013-01-04 17:29:03 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Lose the 'packed' attribute for types declared in build.h. 2013-02-03 12:48:11 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257). 2013-01-23 19:36:44 +00:00
actors.h Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :( 2013-01-28 22:00:37 +00:00
actors_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Don't apply GL fogging to wall lines drawn in game's "light" overhead view. 2013-01-26 17:07:58 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
game.h Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
game_inline.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
game_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gamedef.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamedef.h Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
gamedefs.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gameexec.c NULL spriteext[].tpsr after each running EVENT_ANIMATESPRITES for a tsprite. 2013-02-01 13:05:13 +00:00
gameexec.h Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
gamevars.h CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument. 2013-01-16 20:38:41 +00:00
m32structures.c m32script: remove unused tsprite access via spriteext[].tspr. 2013-02-01 13:05:10 +00:00
m32vars.c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect. 2013-01-20 21:17:15 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :( 2013-01-28 22:00:37 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Fix MinGW/GCC build. Oops! 2013-01-27 21:37:21 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Fix all hitscan weapons (not only pistol) wrongly fire without spread at enemies. 2013-02-01 19:56:26 +00:00
player.h Lose the 'packed' attribute for types declared in build.h. 2013-02-03 12:48:11 +00:00
premap.c Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c player.c: factor out repeated code into P_SetWeaponGamevars(). 2013-01-20 21:16:54 +00:00
sector.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros. 2013-01-19 18:28:32 +00:00
sounds.h gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00