Commit graph

656 commits

Author SHA1 Message Date
terminx
ce1a479ace Fix bugged height check in cliptestsector()
git-svn-id: https://svn.eduke32.com/eduke32@8118 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
3e4f2de79a Add yax_getzsofslope(), based on getzsofslope_player()
git-svn-id: https://svn.eduke32.com/eduke32@8109 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
062207b2e9 Fix polymost_dorotatesprite() clipping
git-svn-id: https://svn.eduke32.com/eduke32@8108 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
hendricks266
1bd690c8c2 Fix warning in clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266
475743424f Make sjson its own object
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
5708b36d26 Fix qradarang calculation
git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx
d0a3b86c77 Fix relative aligned floor/ceiling texture wiggling
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx
aa8ce8d42a Fix USE_OPENGL=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
7849693aef Bump BMAXPAGESIZE to 16384
x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.

git-svn-id: https://svn.eduke32.com/eduke32@8077 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
c17db80734 Fix npot sky rendering in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8076 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 23:16:01 +02:00
Christoph Oelckers
d0a49c3278 - moved 4 more. 2019-09-20 23:12:07 +02:00
Christoph Oelckers
b34c48962a - removed some unused files. 2019-09-20 22:55:44 +02:00
Christoph Oelckers
3b8b2b1fe0 - it compiles again. 2019-09-20 22:44:42 +02:00
Christoph Oelckers
be29d3a2df - removed the remains of the polymer renderer.
This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers
1b20e5d4da - 3 more files moved out of 'build' folder.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
0c6af775ad - got rid of editor.h.
# Conflicts:
#	source/build/include/editor.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers
46b4b6ffd4 - removed all editor related code from 2D.cpp.
# Conflicts:
#	source/build/include/build.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers
a3b6485b5e - removed some more inline assembly. 2019-09-20 22:21:43 +02:00
Christoph Oelckers
ce260526cb - moved fix16 to thirdparty as well and removed the now unused assembly files.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244 - moved compression utilities to a 'thirdparty' folder to get them out of the way.
# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers
ba73268470 - removed GLES support and most related files.
My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.

# Conflicts:
#	source/build/src/2d.cpp
#	source/build/src/dxtfilter.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
#	source/build/src/sdlayer.cpp
#	source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers
19bcfecc67 - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
Christoph Oelckers
b389c99bf5 - removed some SDL 1 parts. 2019-09-20 22:09:56 +02:00
Christoph Oelckers
5503ee98a0 - fixed bad merge 2019-09-20 22:06:15 +02:00
terminx
c8d42af954 Flat parallax skies in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx
4b6123f303 Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
c835219de0 Align cache1d memory blocks to system page size
git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
4d20afa9ed Use integer math for Polymost rotatesprite
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
de170848af Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer
git-svn-id: https://svn.eduke32.com/eduke32@8065 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 21:10:39 +02:00
terminx
d0223fd744 Support fullscreening to the correct display in multiple monitor configurations
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f0ea646560 Fix SDL borderless windowed mode for real this time
Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

git-svn-id: https://svn.eduke32.com/eduke32@8060 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/baselayer.cpp
#	source/build/src/polymost.cpp
2019-09-20 21:09:56 +02:00
pogokeen
222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
ec7fce9ff2 Ultra minor clipping stuff
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
terminx
8a01335c26 Don't consider CLIPCURBHEIGHT for ceiling clipping
git-svn-id: https://svn.eduke32.com/eduke32@8047 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
1f5866295c This should be MAXSECTORS
git-svn-id: https://svn.eduke32.com/eduke32@8046 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
6acf3a958e Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266
3b419e9d04 Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up
git-svn-id: https://svn.eduke32.com/eduke32@8043 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:08 +02:00
terminx
cbec65be68 Reduce stencil buffer size
Revert if it causes issues in anything.

git-svn-id: https://svn.eduke32.com/eduke32@8035 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:54 +02:00
terminx
78004b17de Ignore cstat 32768 sprites in map view
git-svn-id: https://svn.eduke32.com/eduke32@8034 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx
12cb46d94e Fix borderless windowed fullscreen mode
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:07 +02:00
pogokeen
fd41554ad7 timer.cpp: fix order of operations issue with timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8018 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:22 +02:00
pogokeen
0855428a0c timer.cpp: avoid using floating point arithmetic in timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8011 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:18 +02:00
Christoph Oelckers
20f5972b9b - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
pogokeen
021e1358c7 timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.
Handle timerlastsample such that we don't throw away time & run slow in certain cases.
Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

git-svn-id: https://svn.eduke32.com/eduke32@8009 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:31 +02:00
hendricks266
108a71cadb Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue
Patch by Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8007 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:27 +02:00
terminx
7ea2e4de54 Revert "This should be enough for SDL controller hotplug support but I haven't tested it"
git-svn-id: https://svn.eduke32.com/eduke32@8005 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:23 +02:00
terminx
7ec6a6beca This should be enough for SDL controller hotplug support but I haven't tested it
git-svn-id: https://svn.eduke32.com/eduke32@8003 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:19 +02:00
terminx
c72a69ff6f This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
hendricks266
25bdd9f6d5 Apply the BUILDART patch at long last.
git-svn-id: https://svn.eduke32.com/eduke32@8000 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:07 +02:00
hendricks266
1bbd251bff Rescan for controllers when toggling gamepads back on
git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00