mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 11:10:39 +00:00
Fix borderless windowed fullscreen mode
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
fd41554ad7
commit
12cb46d94e
1 changed files with 3 additions and 2 deletions
|
@ -1586,7 +1586,7 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
|
|||
SDL_DisplayMode desktopmode;
|
||||
SDL_GetDesktopDisplayMode(0, &desktopmode);
|
||||
|
||||
int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||
int const windowedMode = (desktopmode.w == x && desktopmode.h == y) ? SDL_WINDOW_BORDERLESS : 0;
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (c > 8 || !nogl)
|
||||
|
@ -1649,7 +1649,8 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
|
|||
return -1;
|
||||
}
|
||||
|
||||
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : windowedMode));
|
||||
// this is using the windowedMode variable to determine whether to pass SDL_WINDOW_FULLSCREEN or SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? windowedMode ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN : windowedMode));
|
||||
SDL_GL_SetSwapInterval(vsync_renderlayer);
|
||||
|
||||
setrefreshrate();
|
||||
|
|
Loading…
Reference in a new issue