Commit graph

232 commits

Author SHA1 Message Date
plagman
3c018e64ce Fix the San Andreas texture fix in some cases.
git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:54:29 +00:00
plagman
a5eb3903b2 Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 22:06:41 +00:00
plagman
173edd4b3f Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-09 07:03:25 +00:00
plagman
8733c63e5b Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 06:02:58 +00:00
plagman
9f62cf5cb4 Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:17:33 +00:00
plagman
0888dbc38e Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:04:57 +00:00
plagman
905abc3091 Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx
44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
0bd458fa42 Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 07:37:34 +00:00
plagman
20cade406c Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 06:21:39 +00:00
terminx
2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
plagman
cfc8b8d3da Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
git-svn-id: https://svn.eduke32.com/eduke32@1533 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 06:27:46 +00:00
terminx
20c028b2e9 Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
terminx
c030768d71 More corrupt map fixes
fuck ebase.map


git-svn-id: https://svn.eduke32.com/eduke32@1511 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:50:20 +00:00
terminx
ecb3e90817 Corrupt map fixes
Specifically seems to fix ebase.map by msandt


git-svn-id: https://svn.eduke32.com/eduke32@1510 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:28:40 +00:00
plagman
dee579c030 Custom aspect ratio support for Polymer: r_pr_customaspect. Implements bug 2799107.
git-svn-id: https://svn.eduke32.com/eduke32@1507 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 14:32:11 +00:00
plagman
13873b985c Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:26:13 +00:00
plagman
10913b51f2 Fix mirrors with screen resizing.
git-svn-id: https://svn.eduke32.com/eduke32@1505 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:00:49 +00:00
plagman
d1e22bae52 Polymer screen resizing support. Fixes misaligned crosshair with full HUD.
git-svn-id: https://svn.eduke32.com/eduke32@1504 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 00:51:45 +00:00
plagman
fe7f09105c Don't request alpha bits for the first FBO. It'll prevent the FBO from getting complete when running 16-bits.
git-svn-id: https://svn.eduke32.com/eduke32@1489 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-12 17:43:17 +00:00
helixhorned
03d92eb1d1 m32 aim: fixes a bug with polymer overwalls
git-svn-id: https://svn.eduke32.com/eduke32@1483 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 20:44:28 +00:00
helixhorned
0da3edba58 model handling for new m32 aim; adapted gradients in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1482 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 14:00:52 +00:00
helixhorned
da8e401298 mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
git-svn-id: https://svn.eduke32.com/eduke32@1466 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-25 20:16:22 +00:00
terminx
98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
helixhorned
ce3d64d971 new m32 aiming: changed the way distance is determined, so it also handles parallaxed sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1464 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-20 22:01:44 +00:00
helixhorned
8f0da12b76 new mapster aiming now handles planar sprites
git-svn-id: https://svn.eduke32.com/eduke32@1463 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-18 20:37:20 +00:00
helixhorned
c25ee18b98 new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
3504c0bf97 Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
helixhorned
a3c0bee4a3 Improved mouse aiming for Mapster32 (not yet in action)
git-svn-id: https://svn.eduke32.com/eduke32@1456 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-11 22:20:15 +00:00
terminx
3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
plagman
5cdc55591b Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:16:11 +00:00
plagman
9556762493 Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:03:50 +00:00
plagman
fb5811855d Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:35:19 +00:00
plagman
0f01a72fae Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:02:10 +00:00
terminx
47a9332a16 More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
plagman
8982670fbc Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 09:32:23 +00:00
terminx
2f86c2a20f Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
9973478a9d Fix rendmode != 4 SE light crashes
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
4e635849e1 Fixes y-flipping on the bottom side of some doors (see E1L3 security doors). Also, fuck you SwissCM.
git-svn-id: https://svn.eduke32.com/eduke32@1422 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:29:29 +00:00
plagman
4a6bc850c0 Fixes full-screen tinting effects to bypass the material cache and apply instantly.
git-svn-id: https://svn.eduke32.com/eduke32@1421 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 23:35:11 +00:00
plagman
4f18c11c27 Don't loop against MAXLIGHTS when invalidating or removing a light from a plane.
git-svn-id: https://svn.eduke32.com/eduke32@1420 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 21:23:26 +00:00
plagman
6a7fe88d68 This adds a fast light culling test for non-sloped floors and ceilings (TerminX suggested that change).
git-svn-id: https://svn.eduke32.com/eduke32@1419 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 20:27:45 +00:00
plagman
e8cbecf935 This adds support for animated, palettized and shaded skies.
git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 18:38:13 +00:00
plagman
9cd0c6e6a0 Re-hooks pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@1417 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 13:17:55 +00:00
plagman
f30fdef695 Don't go through multiple lighting passes when rendering the shadow maps.
git-svn-id: https://svn.eduke32.com/eduke32@1416 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 13:07:04 +00:00
plagman
2482b74012 Formatting fix.
git-svn-id: https://svn.eduke32.com/eduke32@1415 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:58:40 +00:00
plagman
a8cd07d692 Fixes light culling.
git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:51:00 +00:00
terminx
aca5dc80e3 git-svn-id: https://svn.eduke32.com/eduke32@1412 1a8010ca-5511-0410-912e-c29ae57300e0 2009-06-07 07:36:15 +00:00
terminx
92372d50d6 Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 06:23:33 +00:00
terminx
6c3ed1ec9c More light crap
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 03:13:55 +00:00
terminx
0744452216 More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
0688522507 Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 16:00:48 +00:00
plagman
f46e3b44f4 Using memcpy with clearly overlapping blocks is sad.
git-svn-id: https://svn.eduke32.com/eduke32@1407 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 14:22:17 +00:00
plagman
2186154dac Avoid a square root in the point light GPU program by comparing squared lengths. This changes the lighting model a bit since the attenuation calculation is based against these lengths.
git-svn-id: https://svn.eduke32.com/eduke32@1406 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 13:48:52 +00:00
plagman
b112e1d3c3 Re-implements the old light priority system, removes applylights() and optimizes the light invalidation code.
git-svn-id: https://svn.eduke32.com/eduke32@1405 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 13:40:15 +00:00
plagman
dbb84c7ee8 Reverts the priority change and removes applylights.
git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 13:12:29 +00:00
terminx
d4bca26bd9 Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
plagman
2547739ff4 This prevents shadows from flooding the OSD and killing performance.
git-svn-id: https://svn.eduke32.com/eduke32@1398 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-01 21:11:26 +00:00
plagman
a23c9c23ba This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-01 20:55:36 +00:00
plagman
930689d468 More corrupt map checks.
git-svn-id: https://svn.eduke32.com/eduke32@1395 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 18:16:14 +00:00
plagman
2997d1e0f5 Light pathing tweak.
git-svn-id: https://svn.eduke32.com/eduke32@1394 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 18:10:09 +00:00
terminx
8474211c95 Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
plagman
82211327e8 Work around ATI driver bug (that's there since Cat 8.10 according to the intertubes).
git-svn-id: https://svn.eduke32.com/eduke32@1389 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-20 22:30:18 +00:00
plagman
515451e45f Speed up polymer_init a little.
git-svn-id: https://svn.eduke32.com/eduke32@1388 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-17 21:55:50 +00:00
plagman
5eae5cdc50 Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header.
git-svn-id: https://svn.eduke32.com/eduke32@1387 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-17 16:12:53 +00:00
terminx
5209d30f13 Missed one
git-svn-id: https://svn.eduke32.com/eduke32@1386 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 22:32:23 +00:00
terminx
bc4d262216 Fixes most polymer memory leaks
git-svn-id: https://svn.eduke32.com/eduke32@1385 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 22:26:40 +00:00
plagman
747a242b80 Unbreak specular maps (were broken because of mirror unbreaking).
git-svn-id: https://svn.eduke32.com/eduke32@1383 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 01:33:04 +00:00
plagman
b1f358de6f Unbreak mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@1382 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 01:28:42 +00:00
plagman
854c72263c More tweaks to the specular lighting model.
git-svn-id: https://svn.eduke32.com/eduke32@1381 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 00:50:30 +00:00
plagman
396256b6e0 Tweak the lighting model so that specular highlights ignore the diffuse map value when a specular map is defined.
git-svn-id: https://svn.eduke32.com/eduke32@1380 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-15 14:23:08 +00:00
plagman
a5f8978a9f Spotlightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@1377 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-12 20:08:38 +00:00
plagman
1b948be858 Corrects polymost rotation offset scale (didn't match build units before) and a bug in the polymer offset code (bug 2783065).
git-svn-id: https://svn.eduke32.com/eduke32@1376 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-10 19:19:25 +00:00
plagman
77e873b476 Adds pitch/roll script rotation for mdsprites (bug 2783065).
git-svn-id: https://svn.eduke32.com/eduke32@1375 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-10 17:51:00 +00:00
plagman
3cd91a1832 Parallax the parallax skies (bug 2783074).
git-svn-id: https://svn.eduke32.com/eduke32@1374 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-09 11:04:10 +00:00
plagman
72721c1663 Mirror skies (bug 2783066).
git-svn-id: https://svn.eduke32.com/eduke32@1373 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-09 10:42:57 +00:00
plagman
0f95655e27 Fixes floor-aligned sprite and flipping/1-way interaction (bug 2783071).
git-svn-id: https://svn.eduke32.com/eduke32@1371 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-08 19:15:14 +00:00
plagman
3b5cf1310a Fixes floor-aligned sprites being affected by the real center cstat bit (bug #2783389).
git-svn-id: https://svn.eduke32.com/eduke32@1369 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-08 18:04:02 +00:00
terminx
f3d93e8406 Undo/redo support for Mapster32 and some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 16:21:33 +00:00
terminx
ec0a8f2033 Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
plagman
5a090e84bc Couple of fixes for corrupt maps.
git-svn-id: https://svn.eduke32.com/eduke32@1347 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 17:47:08 +00:00
terminx
26ca7e7fc0 Sprite cstat 16384: invisible w/ shadows
this also adds shadows for the player when in first person


git-svn-id: https://svn.eduke32.com/eduke32@1343 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 04:02:39 +00:00
terminx
b7b016383f Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx
dbb24affe9 git-svn-id: https://svn.eduke32.com/eduke32@1338 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 09:30:10 +00:00
terminx
3449ba8bef Revision 1337: fixes the crash on exit with polymer on win32
that's pretty l33t, right?


git-svn-id: https://svn.eduke32.com/eduke32@1337 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 09:09:41 +00:00
plagman
e48c4c2c87 Really fix concave relative slopes.
git-svn-id: https://svn.eduke32.com/eduke32@1335 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 18:00:51 +00:00
plagman
9241ab974a Don't step over the bounds of the plane buffer in buffertoplane (now computeplane).
git-svn-id: https://svn.eduke32.com/eduke32@1334 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 17:23:07 +00:00
plagman
711db577ab Fixes a texturing bug with a combination of relative texturing and concave sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1333 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 17:03:18 +00:00
plagman
ed7157f1e5 Reverts part of 1331 and misc. fixes.
git-svn-id: https://svn.eduke32.com/eduke32@1332 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 09:49:27 +00:00
terminx
779eda41da git-svn-id: https://svn.eduke32.com/eduke32@1331 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-17 18:34:55 +00:00
terminx
45897cf581 Fixes a stupid mistake I made and changes mem* calls to Bmem* for consistency with the rest of the codebase
git-svn-id: https://svn.eduke32.com/eduke32@1330 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:49:29 +00:00
plagman
6dba1ba1ed Few fixes for the visibility checks.
git-svn-id: https://svn.eduke32.com/eduke32@1328 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:31:19 +00:00
plagman
5b3524d621 Message log cleanup for GPU program compilation and removed a GL error.
git-svn-id: https://svn.eduke32.com/eduke32@1324 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 13:58:38 +00:00
plagman
2ac7c2dc1e ATI fixes. (sigh)
git-svn-id: https://svn.eduke32.com/eduke32@1323 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 12:37:44 +00:00
plagman
b006c85790 Update the TODO list and fix the light leaking fix.
git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 08:39:13 +00:00
plagman
14108f3be9 Don't parse closed sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1320 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 07:38:45 +00:00
plagman
dfd2a379b1 Don't propagate light through sealed portals.
git-svn-id: https://svn.eduke32.com/eduke32@1318 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 07:01:55 +00:00
terminx
8cd5bb68d0 git-svn-id: https://svn.eduke32.com/eduke32@1317 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 04:20:37 +00:00
plagman
f1f13f5eb6 Fix for E3L4 (and possible others) corrupt sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1314 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 22:27:49 +00:00