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Parallax the parallax skies (bug 2783074).
git-svn-id: https://svn.eduke32.com/eduke32@1374 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 18 additions and 2 deletions
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@ -775,8 +775,9 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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{
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int16_t cursectnum;
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int32_t i, cursectflorz, cursectceilz;
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float ang, tiltang;
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float skyhoriz, ang, tiltang;
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float pos[3];
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pthtyp* pth;
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if (!rendmode) return;
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@ -809,11 +810,26 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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if (pr_shadows && lightcount && (pr_shadowcount > 0))
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polymer_prepareshadows();
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// hack for parallax skies
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skyhoriz = horizang;
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if (skyhoriz < -180.0f)
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skyhoriz += 360.0f;
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drawingskybox = 1;
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pth = gltexcache(cursky,0,0);
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drawingskybox = 0;
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// if it's not a skybox, make the sky parallax
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// the angle factor is computed from eyeballed values
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// need to recompute it if we ever change the max horiz amplitude
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if (!pth || !(pth->flags & 4))
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skyhoriz /= 4.3027;
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
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bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
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bglRotatef(skyhoriz, 1.0f, 0.0f, 0.0f);
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bglRotatef(ang, 0.0f, 1.0f, 0.0f);
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bglScalef(1.0f / 1000.0f, 1.0f / 1000.0f, 1.0f / 1000.0f);
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