mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
fb5811855d
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
4773 lines
152 KiB
C
4773 lines
152 KiB
C
// blah
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#ifdef POLYMOST
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#define POLYMER_C
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#include "polymer.h"
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#include "engine_priv.h"
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// CVARS
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int32_t pr_lighting = 1;
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int32_t pr_normalmapping = 1;
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int32_t pr_specularmapping = 1;
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int32_t pr_shadows = 1;
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int32_t pr_shadowcount = 5;
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int32_t pr_shadowdetail = 4;
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int32_t pr_shadowfiltering = 1;
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int32_t pr_maxlightpasses = 5;
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int32_t pr_maxlightpriority = PR_MAXLIGHTPRIORITY;
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int32_t pr_fov = 426; // appears to be the classic setting.
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int32_t pr_billboardingmode = 1;
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int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int32_t pr_wireframe = 0;
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int32_t pr_vbos = 2;
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int32_t pr_gpusmoothing = 1;
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int32_t pr_overrideparallax = 0;
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float pr_parallaxscale = 0.1f;
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float pr_parallaxbias = 0.0f;
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int32_t pr_overridespecular = 0;
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float pr_specularpower = 15.0f;
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float pr_specularfactor = 1.0f;
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int32_t pr_atiworkaround = 0;
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int32_t r_pr_maxlightpasses = 5; // value of the cvar (not live value), used to detect changes
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GLenum mapvbousage = GL_STREAM_DRAW_ARB;
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GLenum modelvbousage = GL_STATIC_DRAW_ARB;
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// BUILD DATA
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_prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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_prplane spriteplane;
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_prmaterial mdspritematerial;
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static GLfloat vertsprite[4 * 5] =
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{
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-0.5f, 0.0f, 0.0f,
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0.0f, 1.0f,
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0.5f, 0.0f, 0.0f,
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1.0f, 1.0f,
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0.5f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-0.5f, 1.0f, 0.0f,
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0.0f, 0.0f,
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};
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static GLfloat horizsprite[4 * 5] =
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{
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-0.5f, 0.0f, 0.5f,
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0.0f, 0.0f,
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0.5f, 0.0f, 0.5f,
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1.0f, 0.0f,
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0.5f, 0.0f, -0.5f,
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1.0f, 1.0f,
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-0.5f, 0.0f, -0.5f,
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0.0f, 1.0f,
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};
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static GLfloat skyboxdata[4 * 5 * 6] =
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{
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// -ZY
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-0.5f, -0.5f, 0.5f,
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0.0f, 1.0f,
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-0.5f, -0.5f, -0.5f,
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1.0f, 1.0f,
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-0.5f, 0.5f, -0.5f,
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1.0f, 0.0f,
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-0.5f, 0.5f, 0.5f,
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0.0f, 0.0f,
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// XY
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-0.5f, -0.5f, -0.5f,
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0.0f, 1.0f,
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0.5f, -0.5f, -0.5f,
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1.0f, 1.0f,
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0.5f, 0.5f, -0.5f,
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1.0f, 0.0f,
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-0.5f, 0.5f, -0.5f,
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0.0f, 0.0f,
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// ZY
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0.5f, -0.5f, -0.5f,
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0.0f, 1.0f,
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0.5f, -0.5f, 0.5f,
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1.0f, 1.0f,
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0.5f, 0.5f, 0.5f,
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1.0f, 0.0f,
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0.5f, 0.5f, -0.5f,
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0.0f, 0.0f,
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// -XY
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0.5f, -0.5f, 0.5f,
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0.0f, 1.0f,
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-0.5f, -0.5f, 0.5f,
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1.0f, 1.0f,
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-0.5f, 0.5f, 0.5f,
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1.0f, 0.0f,
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0.5f, 0.5f, 0.5f,
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0.0f, 0.0f,
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// XZ
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-0.5f, 0.5f, -0.5f,
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1.0f, 1.0f,
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0.5f, 0.5f, -0.5f,
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1.0f, 0.0f,
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0.5f, 0.5f, 0.5f,
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0.0f, 0.0f,
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-0.5f, 0.5f, 0.5f,
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0.0f, 1.0f,
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// X-Z
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-0.5f, -0.5f, 0.5f,
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0.0f, 0.0f,
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0.5f, -0.5f, 0.5f,
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0.0f, 1.0f,
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0.5f, -0.5f, -0.5f,
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1.0f, 1.0f,
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-0.5f, -0.5f, -0.5f,
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1.0f, 0.0f,
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};
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GLuint skyboxdatavbo;
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GLfloat artskydata[16];
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// LIGHTS
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_prlight prlights[PR_MAXLIGHTS];
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int32_t lightcount;
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int32_t curlight;
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_prlight gamelights[PR_MAXLIGHTS];
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int32_t gamelightcount;
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static GLfloat shadowBias[] =
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{
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0.5, 0.0, 0.0, 0.0,
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0.0, 0.5, 0.0, 0.0,
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0.0, 0.0, 0.5, 0.0,
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0.5, 0.5, 0.5, 1.0
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};
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// MATERIALS
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_prprogrambit prprogrambits[PR_BIT_COUNT] = {
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{
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1 << PR_BIT_HEADER,
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// vert_def
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"#version 120\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"\n",
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// vert_prog
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"",
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// frag_def
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"#version 120\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"\n",
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_ANIM_INTERPOLATION,
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// vert_def
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"attribute vec4 nextFrameData;\n"
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"attribute vec4 nextFrameNormal;\n"
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"uniform float frameProgress;\n"
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"\n",
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// vert_prog
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" vec4 currentFramePosition;\n"
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" vec4 nextFramePosition;\n"
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"\n"
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" currentFramePosition = curVertex * (1.0 - frameProgress);\n"
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" nextFramePosition = nextFrameData * frameProgress;\n"
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" curVertex = currentFramePosition + nextFramePosition;\n"
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"\n"
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" currentFramePosition = vec4(curNormal, 1.0) * (1.0 - frameProgress);\n"
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" nextFramePosition = nextFrameNormal * frameProgress;\n"
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" curNormal = vec3(currentFramePosition + nextFramePosition);\n"
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"\n",
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// frag_def
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"",
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// frag_prog
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"",
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},
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{
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1 << PR_BIT_LIGHTING_PASS,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"",
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// frag_prog
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" isLightingPass = 1;\n"
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" result = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"\n",
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},
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{
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1 << PR_BIT_NORMAL_MAP,
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// vert_def
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"attribute vec3 T;\n"
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"attribute vec3 B;\n"
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"attribute vec3 N;\n"
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"uniform vec3 eyePosition;\n"
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"varying vec3 tangentSpaceEyeVec;\n"
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"\n",
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// vert_prog
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" TBN = transpose(mat3(T, B, N));\n"
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" tangentSpaceEyeVec = eyePosition - vec3(curVertex);\n"
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" tangentSpaceEyeVec = TBN * tangentSpaceEyeVec;\n"
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"\n"
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" isNormalMapped = 1;\n"
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"\n",
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// frag_def
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"uniform sampler2D normalMap;\n"
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"uniform vec2 normalBias;\n"
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"varying vec3 tangentSpaceEyeVec;\n"
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"\n",
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// frag_prog
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" vec4 normalStep;\n"
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" float biasedHeight;\n"
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"\n"
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" eyeVec = normalize(tangentSpaceEyeVec);\n"
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"\n"
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" for (int i = 0; i < 4; i++) {\n"
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" normalStep = texture2D(normalMap, commonTexCoord.st);\n"
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" biasedHeight = normalStep.a * normalBias.x - normalBias.y;\n"
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" commonTexCoord += (biasedHeight - commonTexCoord.z) * normalStep.z * eyeVec;\n"
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" }\n"
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"\n"
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" normalTexel = texture2D(normalMap, commonTexCoord.st);\n"
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"\n"
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" isNormalMapped = 1;\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_MAP,
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// vert_def
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"uniform vec2 diffuseScale;\n"
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"\n",
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// vert_prog
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" gl_TexCoord[0] = vec4(diffuseScale, 1.0, 1.0) * gl_MultiTexCoord0;\n"
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"\n",
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// frag_def
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"uniform sampler2D diffuseMap;\n"
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"\n",
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// frag_prog
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" diffuseTexel = texture2D(diffuseMap, commonTexCoord.st);\n"
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" if (isLightingPass == 0)\n"
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" result *= diffuseTexel;\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_DETAIL_MAP,
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// vert_def
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"uniform vec2 detailScale;\n"
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"varying vec2 fragDetailScale;\n"
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"\n",
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// vert_prog
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" fragDetailScale = detailScale;\n"
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" if (isNormalMapped == 0)\n"
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" gl_TexCoord[1] = vec4(detailScale, 1.0, 1.0) * gl_MultiTexCoord0;\n"
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"\n",
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// frag_def
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"uniform sampler2D detailMap;\n"
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"varying vec2 fragDetailScale;\n"
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"\n",
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// frag_prog
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" if (isNormalMapped == 0)\n"
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" result *= texture2D(detailMap, gl_TexCoord[1].st);\n"
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" else\n"
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" result *= texture2D(detailMap, commonTexCoord.st * fragDetailScale);\n"
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" result.rgb *= 2.0;\n"
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_MODULATION,
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// vert_def
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"",
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// vert_prog
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" gl_FrontColor = gl_Color;\n"
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"\n",
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// frag_def
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"",
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// frag_prog
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" if (isLightingPass == 0)\n"
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" result *= vec4(gl_Color);\n"
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"\n",
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},
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{
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1 << PR_BIT_SPECULAR_MAP,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform sampler2D specMap;\n"
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"\n",
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// frag_prog
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" specTexel = texture2D(specMap, commonTexCoord.st);\n"
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"\n"
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" isSpecularMapped = 1;\n"
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"\n",
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},
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{
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1 << PR_BIT_SPECULAR_MATERIAL,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform vec2 specMaterial;\n"
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"\n",
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// frag_prog
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" specularMaterial = specMaterial;\n"
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"\n",
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},
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{
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1 << PR_BIT_MIRROR_MAP,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform sampler2DRect mirrorMap;\n"
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"\n",
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// frag_prog
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" vec4 mirrorTexel;\n"
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" vec2 mirrorCoords;\n"
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"\n"
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" mirrorCoords = gl_FragCoord.st;\n"
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" if (isNormalMapped == 1) {\n"
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" mirrorCoords += 100.0 * (normalTexel.rg - 0.5);\n"
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" }\n"
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" mirrorTexel = texture2DRect(mirrorMap, mirrorCoords);\n"
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" result = vec4((result.rgb * (1.0 - specTexel.a)) + (mirrorTexel.rgb * specTexel.rgb * specTexel.a), result.a);\n"
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"\n",
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},
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{
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1 << PR_BIT_FOG,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"",
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// frag_prog
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" float fragDepth;\n"
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" float fogFactor;\n"
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"\n"
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" fragDepth = gl_FragCoord.z / gl_FragCoord.w / 35.0;\n"
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" fragDepth *= fragDepth;\n"
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" fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fragDepth * 1.442695);\n"
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" result.rgb = mix(gl_Fog.color.rgb, result.rgb, fogFactor);\n"
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"\n",
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},
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{
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1 << PR_BIT_GLOW_MAP,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform sampler2D glowMap;\n"
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"\n",
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// frag_prog
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" vec4 glowTexel;\n"
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"\n"
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" glowTexel = texture2D(glowMap, commonTexCoord.st);\n"
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" result = vec4((result.rgb * (1.0 - glowTexel.a)) + (glowTexel.rgb * glowTexel.a), result.a);\n"
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"\n",
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},
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{
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1 << PR_BIT_SHADOW_MAP,
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// vert_def
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"uniform mat4 shadowProjMatrix;\n"
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"\n",
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// vert_prog
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" gl_TexCoord[2] = shadowProjMatrix * curVertex;\n"
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"\n",
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// frag_def
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"uniform sampler2DShadow shadowMap;\n"
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"\n",
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// frag_prog
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" shadowResult = shadow2DProj(shadowMap, gl_TexCoord[2]).a;\n"
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"\n",
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},
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{
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1 << PR_BIT_LIGHT_MAP,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform sampler2D lightMap;\n"
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"\n",
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// frag_prog
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" lightTexel = texture2D(lightMap, gl_TexCoord[2].st / gl_TexCoord[2].q).rgb;\n"
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"\n",
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},
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{
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1 << PR_BIT_SPOT_LIGHT,
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// vert_def
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"",
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// vert_prog
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"",
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// frag_def
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"uniform vec3 spotDir;\n"
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"uniform vec2 spotRadius;\n"
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"\n",
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// frag_prog
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" spotVector = spotDir;\n"
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" spotCosRadius = spotRadius;\n"
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" isSpotLight = 1;\n"
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"\n",
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},
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{
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1 << PR_BIT_POINT_LIGHT,
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// vert_def
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"varying vec3 vertexNormal;\n"
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"varying vec3 eyeVector;\n"
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"varying vec3 lightVector;\n"
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"varying vec3 tangentSpaceLightVector;\n"
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"\n",
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// vert_prog
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" vec3 vertexPos;\n"
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"\n"
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" vertexPos = vec3(gl_ModelViewMatrix * curVertex);\n"
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" eyeVector = -vertexPos;\n"
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" lightVector = gl_LightSource[0].ambient.rgb - vertexPos;\n"
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"\n"
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" if (isNormalMapped == 1) {\n"
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" tangentSpaceLightVector = gl_LightSource[0].specular.rgb - vec3(curVertex);\n"
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" tangentSpaceLightVector = TBN * tangentSpaceLightVector;\n"
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" } else\n"
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" vertexNormal = normalize(gl_NormalMatrix * curNormal);\n"
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"\n",
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// frag_def
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"varying vec3 vertexNormal;\n"
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"varying vec3 eyeVector;\n"
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"varying vec3 lightVector;\n"
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"varying vec3 tangentSpaceLightVector;\n"
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"\n",
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// frag_prog
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" float pointLightDistance;\n"
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" float lightAttenuation;\n"
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" float spotAttenuation;\n"
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" vec3 N, L, E, R, D;\n"
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" vec3 lightDiffuse;\n"
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" float lightSpecular;\n"
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" float NdotL;\n"
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" float spotCosAngle;\n"
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"\n"
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" L = normalize(lightVector);\n"
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"\n"
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" pointLightDistance = dot(lightVector,lightVector);\n"
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" lightAttenuation = clamp(1.0 - pointLightDistance * gl_LightSource[0].linearAttenuation, 0.0, 1.0);\n"
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" spotAttenuation = 1.0;\n"
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"\n"
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" if (isSpotLight == 1) {\n"
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" D = normalize(spotVector);\n"
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" spotCosAngle = dot(-L, D);\n"
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" spotAttenuation = clamp((spotCosAngle - spotCosRadius.x) * spotCosRadius.y, 0.0, 1.0);\n"
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" }\n"
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"\n"
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" if (isNormalMapped == 1) {\n"
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" E = eyeVec;\n"
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" N = normalize(2.0 * (normalTexel.rgb - 0.5));\n"
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" L = normalize(tangentSpaceLightVector);\n"
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" } else {\n"
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" E = normalize(eyeVector);\n"
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" N = normalize(vertexNormal);\n"
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" }\n"
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" NdotL = max(dot(N, L), 0.0);\n"
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"\n"
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" R = reflect(-L, N);\n"
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"\n"
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" lightDiffuse = gl_Color.a * shadowResult * lightTexel *\n"
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" gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n"
|
|
" result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n"
|
|
"\n"
|
|
" if (isSpecularMapped == 0)\n"
|
|
" specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n"
|
|
"\n"
|
|
" lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n"
|
|
" result += vec4(lightDiffuse * specTexel.rgb * lightSpecular, 0.0);\n"
|
|
"\n",
|
|
},
|
|
{
|
|
1 << PR_BIT_FOOTER,
|
|
// vert_def
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" vec4 curVertex = gl_Vertex;\n"
|
|
" vec3 curNormal = gl_Normal;\n"
|
|
" int isNormalMapped = 0;\n"
|
|
" mat3 TBN;\n"
|
|
"\n"
|
|
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
|
"\n",
|
|
// vert_prog
|
|
" gl_Position = gl_ModelViewProjectionMatrix * curVertex;\n"
|
|
"}\n",
|
|
// frag_def
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" vec3 commonTexCoord = vec3(gl_TexCoord[0].st, 0.0);\n"
|
|
" vec4 result = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
|
" vec4 diffuseTexel = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
|
" vec4 specTexel = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
|
" vec4 normalTexel;\n"
|
|
" int isLightingPass = 0;\n"
|
|
" int isNormalMapped = 0;\n"
|
|
" int isSpecularMapped = 0;\n"
|
|
" vec3 eyeVec;\n"
|
|
" int isSpotLight = 0;\n"
|
|
" vec3 spotVector;\n"
|
|
" vec2 spotCosRadius;\n"
|
|
" float shadowResult = 1.0;\n"
|
|
" vec2 specularMaterial = vec2(15.0, 1.0);\n"
|
|
" vec3 lightTexel = vec3(1.0, 1.0, 1.0);\n"
|
|
"\n",
|
|
// frag_prog
|
|
" gl_FragColor = result;\n"
|
|
"}\n",
|
|
}
|
|
};
|
|
|
|
_prprograminfo prprograms[1 << PR_BIT_COUNT];
|
|
|
|
int32_t overridematerial;
|
|
|
|
// RENDER TARGETS
|
|
_prrt *prrts;
|
|
|
|
// CONTROL
|
|
GLfloat spritemodelview[16];
|
|
GLfloat rootmodelviewmatrix[16];
|
|
GLfloat *curmodelviewmatrix;
|
|
GLfloat rootskymodelviewmatrix[16];
|
|
GLfloat *curskymodelviewmatrix;
|
|
|
|
static int16_t sectorqueue[MAXSECTORS];
|
|
static int16_t querydelay[MAXSECTORS];
|
|
static GLuint queryid[MAXWALLS];
|
|
static int16_t drawingstate[MAXSECTORS];
|
|
|
|
float horizang;
|
|
int16_t viewangle;
|
|
|
|
int32_t depth;
|
|
_prmirror mirrors[10];
|
|
|
|
GLUtesselator* prtess;
|
|
|
|
int16_t cursky;
|
|
char curskypal;
|
|
int8_t curskyshade;
|
|
|
|
_pranimatespritesinfo asi;
|
|
|
|
// MEMORY POOL
|
|
nedpool* polymer_pool = NULL;
|
|
|
|
// EXTERNAL FUNCTIONS
|
|
int32_t polymer_init(void)
|
|
{
|
|
int32_t i;
|
|
|
|
if (pr_verbosity >= 1) OSD_Printf("Initializing Polymer subsystem...\n");
|
|
|
|
polymer_pool = nedcreatepool(POLYMER_POOL_SIZE, 0);
|
|
|
|
Bmemset(&prsectors[0], 0, sizeof(prsectors[0]) * MAXSECTORS);
|
|
Bmemset(&prwalls[0], 0, sizeof(prwalls[0]) * MAXWALLS);
|
|
|
|
prtess = bgluNewTess();
|
|
if (prtess == 0)
|
|
{
|
|
OSD_Printf("PR : Tessellation object initialization failed!\n");
|
|
return (0);
|
|
}
|
|
|
|
polymer_loadboard();
|
|
|
|
polymer_initartsky();
|
|
skyboxdatavbo = 0;
|
|
|
|
if (spriteplane.buffer == NULL) {
|
|
spriteplane.buffer = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 5);
|
|
spriteplane.vertcount = 4;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < nextmodelid)
|
|
{
|
|
if (models[i])
|
|
{
|
|
md3model_t* m;
|
|
|
|
m = (md3model_t*)models[i];
|
|
m->indices = NULL;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < (1 << PR_BIT_COUNT))
|
|
{
|
|
prprograms[i].handle = 0;
|
|
i++;
|
|
}
|
|
|
|
overridematerial = 0xFFFFFFFF;
|
|
|
|
polymer_initrendertargets(pr_shadowcount + 1);
|
|
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
|
|
return (1);
|
|
}
|
|
|
|
void polymer_uninit(void)
|
|
{
|
|
polymer_freeboard();
|
|
if (polymer_pool)
|
|
neddestroypool(polymer_pool);
|
|
}
|
|
|
|
void polymer_glinit(void)
|
|
{
|
|
bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
bglClearStencil(0);
|
|
bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
bglViewport(0, 0, xdim, ydim);
|
|
|
|
// texturing
|
|
bglEnable(GL_TEXTURE_2D);
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
|
|
|
bglEnable(GL_DEPTH_TEST);
|
|
bglDepthFunc(GL_LEQUAL);
|
|
|
|
bglDisable(GL_BLEND);
|
|
bglDisable(GL_ALPHA_TEST);
|
|
|
|
if (pr_wireframe)
|
|
bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
else
|
|
bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
bglMatrixMode(GL_PROJECTION);
|
|
bglLoadIdentity();
|
|
bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.01f, 100.0f);
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadIdentity();
|
|
|
|
bglEnableClientState(GL_VERTEX_ARRAY);
|
|
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
bglDisable(GL_FOG);
|
|
|
|
bglEnable(GL_CULL_FACE);
|
|
bglCullFace(GL_BACK);
|
|
}
|
|
|
|
void polymer_loadboard(void)
|
|
{
|
|
int32_t i;
|
|
|
|
polymer_freeboard();
|
|
|
|
i = 0;
|
|
while (i < numsectors)
|
|
{
|
|
polymer_initsector(i);
|
|
polymer_updatesector(i);
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < numwalls)
|
|
{
|
|
polymer_initwall(i);
|
|
polymer_updatewall(i);
|
|
i++;
|
|
}
|
|
|
|
polymer_getsky();
|
|
|
|
polymer_resetlights();
|
|
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
|
|
}
|
|
|
|
void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum)
|
|
{
|
|
int16_t cursectnum;
|
|
int32_t i, cursectflorz, cursectceilz;
|
|
float skyhoriz, ang, tiltang;
|
|
float pos[3];
|
|
pthtyp* pth;
|
|
|
|
if (!rendmode) return;
|
|
|
|
begindrawing();
|
|
|
|
// TODO: support for screen resizing
|
|
// frameoffset = frameplace + windowy1*bytesperline + windowx1;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
|
|
|
|
// fogcalc needs this
|
|
gvisibility = ((float)globalvisibility)*FOGSCALE;
|
|
|
|
ang = (float)(daang) / (2048.0f / 360.0f);
|
|
horizang = (float)(-getangle(128, dahoriz-100)) / (2048.0f / 360.0f);
|
|
tiltang = (gtang * 90.0f);
|
|
|
|
if (searchit == 2) polymer_editorselect();
|
|
|
|
pos[0] = daposy;
|
|
pos[1] = -(float)(daposz) / 16.0f;
|
|
pos[2] = -daposx;
|
|
|
|
polymer_updatelights();
|
|
|
|
// polymer_resetlights();
|
|
// if (pr_lighting)
|
|
// polymer_applylights();
|
|
|
|
depth = 0;
|
|
|
|
if (pr_shadows && lightcount && (pr_shadowcount > 0))
|
|
polymer_prepareshadows();
|
|
|
|
// hack for parallax skies
|
|
skyhoriz = horizang;
|
|
if (skyhoriz < -180.0f)
|
|
skyhoriz += 360.0f;
|
|
|
|
drawingskybox = 1;
|
|
pth = gltexcache(cursky,0,0);
|
|
drawingskybox = 0;
|
|
|
|
// if it's not a skybox, make the sky parallax
|
|
// the angle factor is computed from eyeballed values
|
|
// need to recompute it if we ever change the max horiz amplitude
|
|
if (!pth || !(pth->flags & 4))
|
|
skyhoriz /= 4.3027;
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadIdentity();
|
|
|
|
bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
|
|
bglRotatef(skyhoriz, 1.0f, 0.0f, 0.0f);
|
|
bglRotatef(ang, 0.0f, 1.0f, 0.0f);
|
|
|
|
bglScalef(1.0f / 1000.0f, 1.0f / 1000.0f, 1.0f / 1000.0f);
|
|
bglTranslatef(-pos[0], -pos[1], -pos[2]);
|
|
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, rootskymodelviewmatrix);
|
|
curskymodelviewmatrix = rootskymodelviewmatrix;
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadIdentity();
|
|
|
|
bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
|
|
bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
|
|
bglRotatef(ang, 0.0f, 1.0f, 0.0f);
|
|
|
|
bglScalef(1.0f / 1000.0f, 1.0f / 1000.0f, 1.0f / 1000.0f);
|
|
bglTranslatef(-pos[0], -pos[1], -pos[2]);
|
|
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, rootmodelviewmatrix);
|
|
|
|
cursectnum = dacursectnum;
|
|
updatesector(daposx, daposy, &cursectnum);
|
|
|
|
if ((cursectnum >= 0) && (cursectnum < numsectors))
|
|
dacursectnum = cursectnum;
|
|
|
|
// unflag all sectors
|
|
i = numsectors-1;
|
|
while (i >= 0)
|
|
{
|
|
prsectors[i]->flags.uptodate = 0;
|
|
prsectors[i]->wallsproffset = 0.0f;
|
|
prsectors[i]->floorsproffset = 0.0f;
|
|
i--;
|
|
}
|
|
i = numwalls-1;
|
|
while (i >= 0)
|
|
{
|
|
prwalls[i]->flags.uptodate = 0;
|
|
i--;
|
|
}
|
|
|
|
getzsofslope(dacursectnum, daposx, daposy, &cursectceilz, &cursectflorz);
|
|
|
|
// external view (editor)
|
|
if ((dacursectnum < 0) || (dacursectnum >= numsectors) ||
|
|
(daposz > cursectflorz) ||
|
|
(daposz < cursectceilz))
|
|
{
|
|
i = numsectors-1;
|
|
while (i >= 0)
|
|
{
|
|
polymer_updatesector(i);
|
|
polymer_drawsector(i);
|
|
polymer_scansprites(i, tsprite, &spritesortcnt);
|
|
i--;
|
|
}
|
|
|
|
i = numwalls-1;
|
|
while (i >= 0)
|
|
{
|
|
polymer_updatewall(i);
|
|
polymer_drawwall(sectorofwall(i), i);
|
|
i--;
|
|
}
|
|
viewangle = daang;
|
|
enddrawing();
|
|
return;
|
|
}
|
|
|
|
// GO!
|
|
polymer_displayrooms(dacursectnum);
|
|
|
|
curmodelviewmatrix = rootmodelviewmatrix;
|
|
|
|
// build globals used by rotatesprite
|
|
viewangle = daang;
|
|
globalang = (daang&2047);
|
|
cosglobalang = sintable[(globalang+512)&2047];
|
|
singlobalang = sintable[globalang&2047];
|
|
cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
|
|
sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
|
|
|
|
// polymost globals used by polymost_dorotatesprite
|
|
gcosang = ((double)cosglobalang)/262144.0;
|
|
gsinang = ((double)singlobalang)/262144.0;
|
|
gcosang2 = gcosang*((double)viewingrange)/65536.0;
|
|
gsinang2 = gsinang*((double)viewingrange)/65536.0;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
|
|
enddrawing();
|
|
}
|
|
|
|
void polymer_drawmasks(void)
|
|
{
|
|
bglEnable(GL_ALPHA_TEST);
|
|
bglEnable(GL_BLEND);
|
|
bglEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
while (spritesortcnt)
|
|
{
|
|
spritesortcnt--;
|
|
tspriteptr[spritesortcnt] = &tsprite[spritesortcnt];
|
|
polymer_drawsprite(spritesortcnt);
|
|
}
|
|
|
|
bglDisable(GL_POLYGON_OFFSET_FILL);
|
|
bglDisable(GL_BLEND);
|
|
bglDisable(GL_ALPHA_TEST);
|
|
}
|
|
|
|
void polymer_rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, char dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
|
|
{
|
|
UNREFERENCED_PARAMETER(sx);
|
|
UNREFERENCED_PARAMETER(sy);
|
|
UNREFERENCED_PARAMETER(z);
|
|
UNREFERENCED_PARAMETER(a);
|
|
UNREFERENCED_PARAMETER(picnum);
|
|
UNREFERENCED_PARAMETER(dashade);
|
|
UNREFERENCED_PARAMETER(dapalnum);
|
|
UNREFERENCED_PARAMETER(dastat);
|
|
UNREFERENCED_PARAMETER(cx1);
|
|
UNREFERENCED_PARAMETER(cy1);
|
|
UNREFERENCED_PARAMETER(cx2);
|
|
UNREFERENCED_PARAMETER(cy2);
|
|
}
|
|
|
|
void polymer_drawmaskwall(int32_t damaskwallcnt)
|
|
{
|
|
sectortype *sec;
|
|
walltype *wal;
|
|
_prwall *w;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Masked wall %i...\n", damaskwallcnt);
|
|
|
|
sec = §or[sectorofwall(maskwall[damaskwallcnt])];
|
|
wal = &wall[maskwall[damaskwallcnt]];
|
|
w = prwalls[maskwall[damaskwallcnt]];
|
|
|
|
fogcalc(wal->shade,sec->visibility,sec->floorpal);
|
|
bglFogf(GL_FOG_DENSITY,fogresult);
|
|
bglFogfv(GL_FOG_COLOR,fogcol);
|
|
|
|
bglEnable(GL_CULL_FACE);
|
|
|
|
polymer_drawplane(&w->mask);
|
|
|
|
bglDisable(GL_CULL_FACE);
|
|
}
|
|
|
|
void polymer_drawsprite(int32_t snum)
|
|
{
|
|
int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i, j;
|
|
spritetype *tspr;
|
|
float xratio, yratio, ang;
|
|
float spos[3];
|
|
GLfloat *inbuffer;
|
|
uint8_t curpriority;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Sprite %i...\n", snum);
|
|
|
|
tspr = tspriteptr[snum];
|
|
|
|
if (tspr->owner < 0 || tspr->picnum < 0) return;
|
|
|
|
if ((tspr->cstat & 8192) && (depth && !mirrors[depth-1].plane))
|
|
return;
|
|
if ((tspr->cstat & 16384) && (!depth || mirrors[depth-1].plane))
|
|
return;
|
|
|
|
fogcalc(tspr->shade,sector[tspr->sectnum].visibility,sector[tspr->sectnum].floorpal);
|
|
bglFogf(GL_FOG_DENSITY,fogresult);
|
|
bglFogfv(GL_FOG_COLOR,fogcol);
|
|
|
|
if (usemodels && tile2model[Ptile2tile(tspr->picnum,tspr->pal)].modelid >= 0 && tile2model[Ptile2tile(tspr->picnum,tspr->pal)].framenum >= 0)
|
|
{
|
|
polymer_drawmdsprite(tspr);
|
|
return;
|
|
}
|
|
|
|
curpicnum = tspr->picnum;
|
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
|
|
|
|
polymer_getbuildmaterial(&spriteplane.material, curpicnum, tspr->pal, tspr->shade);
|
|
|
|
if (tspr->cstat & 2)
|
|
{
|
|
if (tspr->cstat & 512)
|
|
spriteplane.material.diffusemodulation[3] = 0.33f;
|
|
else
|
|
spriteplane.material.diffusemodulation[3] = 0.66f;
|
|
}
|
|
|
|
spriteplane.material.diffusemodulation[3] *= (1.0f - spriteext[tspr->owner].alpha);
|
|
|
|
if (((tspr->cstat>>4) & 3) == 0)
|
|
xratio = (float)(tspr->xrepeat) * 0.20f; // 32 / 160
|
|
else
|
|
xratio = (float)(tspr->xrepeat) * 0.25f;
|
|
|
|
yratio = (float)(tspr->yrepeat) * 0.25f;
|
|
|
|
xsize = tilesizx[curpicnum];
|
|
ysize = tilesizy[curpicnum];
|
|
|
|
if (usehightile && h_xsize[curpicnum])
|
|
{
|
|
xsize = h_xsize[curpicnum];
|
|
ysize = h_ysize[curpicnum];
|
|
}
|
|
|
|
xsize *= xratio;
|
|
ysize *= yratio;
|
|
|
|
tilexoff = (int32_t)tspr->xoffset;
|
|
tileyoff = (int32_t)tspr->yoffset;
|
|
tilexoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_xoffs[curpicnum]):((picanm[curpicnum]>>8)&255));
|
|
tileyoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_yoffs[curpicnum]):((picanm[curpicnum]>>16)&255));
|
|
|
|
xoff = tilexoff * xratio;
|
|
yoff = tileyoff * yratio;
|
|
|
|
if ((tspr->cstat & 128) && (((tspr->cstat>>4) & 3) != 2))
|
|
yoff -= ysize / 2;
|
|
|
|
spos[0] = tspr->y;
|
|
spos[1] = -(float)(tspr->z) / 16.0f;
|
|
spos[2] = -tspr->x;
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
|
|
inbuffer = vertsprite;
|
|
|
|
if (pr_billboardingmode && !((tspr->cstat>>4) & 3))
|
|
{
|
|
// do surgery on the face tspr to make it look like a wall sprite
|
|
tspr->cstat |= 16;
|
|
tspr->ang = (viewangle + 1024) & 2047;
|
|
}
|
|
|
|
switch ((tspr->cstat>>4) & 3)
|
|
{
|
|
case 0:
|
|
ang = (float)((viewangle) & 2047) / (2048.0f / 360.0f);
|
|
|
|
bglTranslatef(spos[0], spos[1], spos[2]);
|
|
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
|
bglRotatef(-horizang, 1.0f, 0.0f, 0.0f);
|
|
bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
|
|
bglScalef((float)(xsize), (float)(ysize), 1.0f);
|
|
|
|
// bglPolygonOffset(0.0f, 0.0f);
|
|
break;
|
|
case 1:
|
|
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
|
|
|
|
bglTranslatef(spos[0], spos[1], spos[2]);
|
|
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
|
bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
|
|
bglScalef((float)(xsize), (float)(ysize), 1.0f);
|
|
|
|
prsectors[tspr->sectnum]->wallsproffset += 0.5f;
|
|
|
|
if (!depth || mirrors[depth-1].plane)
|
|
bglPolygonOffset(-1.0f, -1.0f);
|
|
break;
|
|
case 2:
|
|
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
|
|
|
|
bglTranslatef(spos[0], spos[1], spos[2]);
|
|
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
|
if (tspr->cstat & 8) {
|
|
bglRotatef(-180.0, 0.0f, 0.0f, 1.0f);
|
|
spriteplane.material.diffusescale[0] = -spriteplane.material.diffusescale[0];
|
|
}
|
|
bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
|
|
bglScalef((float)(xsize), 1.0f, (float)(ysize));
|
|
|
|
inbuffer = horizsprite;
|
|
|
|
prsectors[tspr->sectnum]->floorsproffset += 0.5f;
|
|
if (!depth || mirrors[depth-1].plane)
|
|
bglPolygonOffset(-1.0f, -1.0f);
|
|
break;
|
|
}
|
|
|
|
if ((tspr->cstat & 4) && (((tspr->cstat>>4) & 3) != 2))
|
|
spriteplane.material.diffusescale[0] = -spriteplane.material.diffusescale[0];
|
|
if (!(tspr->cstat & 4) && (((tspr->cstat>>4) & 3) == 2))
|
|
spriteplane.material.diffusescale[0] = -spriteplane.material.diffusescale[0];
|
|
|
|
if ((tspr->cstat & 8) && (((tspr->cstat>>4) & 3) != 2))
|
|
spriteplane.material.diffusescale[1] = -spriteplane.material.diffusescale[1];
|
|
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
|
|
bglPopMatrix();
|
|
|
|
Bmemcpy(spriteplane.buffer, inbuffer, sizeof(GLfloat) * 4 * 5);
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
polymer_transformpoint(&inbuffer[i * 5], &spriteplane.buffer[i * 5], spritemodelview);
|
|
i++;
|
|
}
|
|
|
|
polymer_computeplane(&spriteplane);
|
|
|
|
spriteplane.lightcount = 0;
|
|
|
|
curpriority = 0;
|
|
|
|
while ((curpriority < pr_maxlightpriority) && (!depth || mirrors[depth-1].plane))
|
|
{
|
|
i = j = 0;
|
|
while (j < lightcount)
|
|
{
|
|
while (prlights[i].flags.active == 0) {
|
|
i++;
|
|
}
|
|
|
|
if (prlights[i].priority != curpriority) {
|
|
i++;
|
|
j++;
|
|
continue;
|
|
}
|
|
|
|
if (polymer_planeinlight(&spriteplane, &prlights[i]))
|
|
{
|
|
spriteplane.lights[spriteplane.lightcount] = i;
|
|
spriteplane.lightcount++;
|
|
}
|
|
i++;
|
|
j++;
|
|
}
|
|
curpriority++;
|
|
}
|
|
|
|
if ((tspr->cstat & 64) && ((tspr->cstat>>4) & 3))
|
|
bglEnable(GL_CULL_FACE);
|
|
|
|
if (!depth || mirrors[depth-1].plane)
|
|
bglEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
polymer_drawplane(&spriteplane);
|
|
|
|
if (!depth || mirrors[depth-1].plane)
|
|
bglDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
if ((tspr->cstat & 64) && ((tspr->cstat>>4) & 3))
|
|
bglDisable(GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
void polymer_setanimatesprites(animatespritesptr animatesprites, int32_t x, int32_t y, int32_t a, int32_t smoothratio)
|
|
{
|
|
asi.animatesprites = animatesprites;
|
|
asi.x = x;
|
|
asi.y = y;
|
|
asi.a = a;
|
|
asi.smoothratio = smoothratio;
|
|
}
|
|
|
|
int16_t polymer_addlight(_prlight* light)
|
|
{
|
|
int16_t lighti;
|
|
|
|
if (lightcount >= PR_MAXLIGHTS || light->priority > pr_maxlightpriority || !pr_lighting)
|
|
return (-1);
|
|
|
|
if ((light->sector == -1) || (light->sector >= numsectors))
|
|
return (-1);
|
|
|
|
lighti = 0;
|
|
while ((lighti < PR_MAXLIGHTS) && (prlights[lighti].flags.active)) {
|
|
lighti++;
|
|
}
|
|
|
|
if (lighti == PR_MAXLIGHTS)
|
|
return (-1);
|
|
|
|
Bmemcpy(&prlights[lighti], light, sizeof(_prlight));
|
|
|
|
if (light->radius)
|
|
polymer_processspotlight(&prlights[lighti]);
|
|
|
|
prlights[lighti].flags.isinview = 0;
|
|
prlights[lighti].flags.active = 1;
|
|
|
|
prlights[lighti].planecount = 0;
|
|
prlights[lighti].planelist = NULL;
|
|
|
|
polymer_culllight(lighti);
|
|
|
|
lightcount++;
|
|
|
|
return (lighti);
|
|
}
|
|
|
|
void polymer_deletelight(int16_t lighti)
|
|
{
|
|
if (!prlights[lighti].flags.active)
|
|
return;
|
|
|
|
polymer_removelight(lighti);
|
|
|
|
prlights[lighti].flags.active = 0;
|
|
|
|
lightcount--;
|
|
}
|
|
|
|
void polymer_invalidatelights(void)
|
|
{
|
|
int32_t i = PR_MAXLIGHTS-1;
|
|
|
|
do
|
|
{
|
|
if (prlights[i].flags.active)
|
|
prlights[i].flags.invalidate = 1;
|
|
}
|
|
while (i--);
|
|
}
|
|
|
|
void polymer_texinvalidate(void)
|
|
{
|
|
int32_t i;
|
|
|
|
if (!prsectors[numsectors-1])
|
|
return;
|
|
|
|
i = numsectors-1;
|
|
while (i >= 0)
|
|
{
|
|
prsectors[i]->flags.invalidtex = 1;
|
|
i--;
|
|
}
|
|
i = numwalls-1;
|
|
while (i >= 0)
|
|
{
|
|
prwalls[i]->flags.invalidtex = 1;
|
|
i--;
|
|
}
|
|
}
|
|
|
|
// CORE
|
|
static void polymer_displayrooms(int16_t dacursectnum)
|
|
{
|
|
sectortype *sec;
|
|
int32_t i;
|
|
GLint result;
|
|
int16_t doquery;
|
|
int32_t front;
|
|
int32_t back;
|
|
GLfloat localskymodelviewmatrix[16];
|
|
GLfloat localmodelviewmatrix[16];
|
|
GLfloat localprojectionmatrix[16];
|
|
float frustum[5 * 4];
|
|
int32_t localspritesortcnt;
|
|
spritetype localtsprite[MAXSPRITESONSCREEN];
|
|
int16_t localmaskwall[MAXWALLSB];
|
|
int16_t localmaskwallcnt;
|
|
_prmirror mirrorlist[10];
|
|
int mirrorcount;
|
|
int32_t gx, gy, gz, px, py, pz;
|
|
GLdouble plane[4];
|
|
float coeff;
|
|
|
|
curmodelviewmatrix = localmodelviewmatrix;
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, localmodelviewmatrix);
|
|
bglGetFloatv(GL_PROJECTION_MATRIX, localprojectionmatrix);
|
|
|
|
polymer_extractfrustum(localmodelviewmatrix, localprojectionmatrix, frustum);
|
|
|
|
Bmemset(querydelay, 0, sizeof(int16_t) * numsectors);
|
|
Bmemset(queryid, 0, sizeof(GLuint) * numwalls);
|
|
Bmemset(drawingstate, 0, sizeof(int16_t) * numsectors);
|
|
|
|
front = 0;
|
|
back = 1;
|
|
sectorqueue[0] = dacursectnum;
|
|
drawingstate[dacursectnum] = 1;
|
|
|
|
localspritesortcnt = localmaskwallcnt = 0;
|
|
|
|
mirrorcount = 0;
|
|
|
|
bglDisable(GL_DEPTH_TEST);
|
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
polymer_drawsky(cursky, curskypal, curskyshade);
|
|
bglEnable(GL_DEPTH_TEST);
|
|
|
|
// depth-only occlusion testing pass
|
|
// overridematerial = 0;
|
|
|
|
while (front != back)
|
|
{
|
|
sec = §or[sectorqueue[front]];
|
|
|
|
polymer_pokesector(sectorqueue[front]);
|
|
polymer_drawsector(sectorqueue[front]);
|
|
polymer_scansprites(sectorqueue[front], localtsprite, &localspritesortcnt);
|
|
|
|
doquery = 0;
|
|
|
|
i = sec->wallnum-1;
|
|
do
|
|
{
|
|
// this is a couple of fps faster for me... does it mess anything up?
|
|
if (wallvisible(globalposx, globalposy, sec->wallptr + i))
|
|
polymer_drawwall(sectorqueue[front], sec->wallptr + i);
|
|
|
|
// if we have a level boundary somewhere in the sector,
|
|
// consider these walls as visportals
|
|
if (wall[sec->wallptr + i].nextsector == -1)
|
|
doquery = 1;
|
|
|
|
i--;
|
|
}
|
|
while (i >= 0);
|
|
|
|
i = sec->wallnum-1;
|
|
while (i >= 0)
|
|
{
|
|
if ((wall[sec->wallptr + i].nextsector != -1) &&
|
|
(wallvisible(globalposx, globalposy, sec->wallptr + i)) &&
|
|
(polymer_planeinfrustum(&prwalls[sec->wallptr + i]->mask, frustum)))
|
|
{
|
|
if ((prwalls[sec->wallptr + i]->mask.vertcount == 4) &&
|
|
!(prwalls[sec->wallptr + i]->underover & 4) &&
|
|
!(prwalls[sec->wallptr + i]->underover & 8))
|
|
{
|
|
// early exit for closed sectors
|
|
_prwall *w;
|
|
|
|
w = prwalls[sec->wallptr + i];
|
|
|
|
if ((w->mask.buffer[(0 * 5) + 1] >= w->mask.buffer[(3 * 5) + 1]) &&
|
|
(w->mask.buffer[(1 * 5) + 1] >= w->mask.buffer[(2 * 5) + 1]))
|
|
{
|
|
i--;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (wall[sec->wallptr + i].cstat & 48)
|
|
localmaskwall[localmaskwallcnt++] = sec->wallptr + i;
|
|
|
|
if (!depth && (overridematerial & prprogrambits[PR_BIT_MIRROR_MAP].bit) &&
|
|
wall[sec->wallptr + i].overpicnum == 560 &&
|
|
wall[sec->wallptr + i].cstat & 32)
|
|
{
|
|
mirrorlist[mirrorcount].plane = &prwalls[sec->wallptr + i]->mask;
|
|
mirrorlist[mirrorcount].sectnum = sectorqueue[front];
|
|
mirrorlist[mirrorcount].wallnum = sec->wallptr + i;
|
|
mirrorcount++;
|
|
}
|
|
|
|
if (!(wall[sec->wallptr + i].cstat & 32)) {
|
|
if (doquery && (!drawingstate[wall[sec->wallptr + i].nextsector]))
|
|
{
|
|
float pos[3], sqdist;
|
|
int32_t oldoverridematerial;
|
|
|
|
pos[0] = globalposy;
|
|
pos[1] = -(float)(globalposz) / 16.0f;
|
|
pos[2] = -globalposx;
|
|
|
|
sqdist = prwalls[sec->wallptr + i]->mask.plane[0] * pos[0] +
|
|
prwalls[sec->wallptr + i]->mask.plane[1] * pos[1] +
|
|
prwalls[sec->wallptr + i]->mask.plane[2] * pos[2] +
|
|
prwalls[sec->wallptr + i]->mask.plane[3];
|
|
|
|
// hack to avoid occlusion querying portals that are too close to the viewpoint
|
|
// this is needed because of the near z-clipping plane;
|
|
if (sqdist < 100)
|
|
queryid[sec->wallptr + i] = 0xFFFFFFFF;
|
|
else {
|
|
_prwall *w;
|
|
|
|
w = prwalls[sec->wallptr + i];
|
|
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
bglDepthMask(GL_FALSE);
|
|
|
|
bglGenQueriesARB(1, &queryid[sec->wallptr + i]);
|
|
bglBeginQueryARB(GL_SAMPLES_PASSED_ARB, queryid[sec->wallptr + i]);
|
|
|
|
oldoverridematerial = overridematerial;
|
|
overridematerial = 0;
|
|
|
|
if ((w->underover & 4) && (w->underover & 1))
|
|
polymer_drawplane(&w->wall);
|
|
polymer_drawplane(&w->mask);
|
|
if ((w->underover & 8) && (w->underover & 2))
|
|
polymer_drawplane(&w->over);
|
|
|
|
overridematerial = oldoverridematerial;
|
|
|
|
bglEndQueryARB(GL_SAMPLES_PASSED_ARB);
|
|
|
|
bglDepthMask(GL_TRUE);
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
} else
|
|
queryid[sec->wallptr + i] = 1;
|
|
}
|
|
}
|
|
|
|
i--;
|
|
}
|
|
|
|
i = sec->wallnum-1;
|
|
do
|
|
{
|
|
if ((queryid[sec->wallptr + i]) &&
|
|
(!drawingstate[wall[sec->wallptr + i].nextsector]))
|
|
{
|
|
// REAP
|
|
result = 0;
|
|
if (doquery && (queryid[sec->wallptr + i] != 0xFFFFFFFF))
|
|
{
|
|
bglGetQueryObjectivARB(queryid[sec->wallptr + i],
|
|
GL_QUERY_RESULT_ARB,
|
|
&result);
|
|
bglDeleteQueriesARB(1, &queryid[sec->wallptr + i]);
|
|
} else if (queryid[sec->wallptr + i] == 0xFFFFFFFF)
|
|
result = 1;
|
|
|
|
queryid[sec->wallptr + i] = 0;
|
|
|
|
if (result || !doquery)
|
|
{
|
|
sectorqueue[back++] = wall[sec->wallptr + i].nextsector;
|
|
drawingstate[wall[sec->wallptr + i].nextsector] = 1;
|
|
}
|
|
}
|
|
|
|
i--;
|
|
}
|
|
while (i >= 0);
|
|
|
|
front++;
|
|
}
|
|
|
|
// do the actual shaded drawing
|
|
// overridematerial = 0xFFFFFFFF;
|
|
|
|
// go through the sector queue again
|
|
// front = 0;
|
|
// while (front < back)
|
|
// {
|
|
// sec = §or[sectorqueue[front]];
|
|
//
|
|
// polymer_drawsector(sectorqueue[front]);
|
|
//
|
|
// i = 0;
|
|
// while (i < sec->wallnum)
|
|
// {
|
|
// polymer_drawwall(sectorqueue[front], sec->wallptr + i);
|
|
//
|
|
// i++;
|
|
// }
|
|
//
|
|
// front++;
|
|
// }
|
|
|
|
i = mirrorcount-1;
|
|
while (i >= 0)
|
|
{
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prrts[0].fbo);
|
|
bglPushAttrib(GL_VIEWPORT_BIT);
|
|
bglViewport(0, 0, xdim, ydim);
|
|
|
|
bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
Bmemcpy(localskymodelviewmatrix, curskymodelviewmatrix, sizeof(GLfloat) * 16);
|
|
curskymodelviewmatrix = localskymodelviewmatrix;
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPushMatrix();
|
|
|
|
plane[0] = mirrorlist[i].plane->plane[0];
|
|
plane[1] = mirrorlist[i].plane->plane[1];
|
|
plane[2] = mirrorlist[i].plane->plane[2];
|
|
plane[3] = mirrorlist[i].plane->plane[3];
|
|
|
|
bglClipPlane(GL_CLIP_PLANE0, plane);
|
|
polymer_inb4mirror(mirrorlist[i].plane->buffer, mirrorlist[i].plane->plane);
|
|
bglCullFace(GL_FRONT);
|
|
//bglEnable(GL_CLIP_PLANE0);
|
|
|
|
if (mirrorlist[i].wallnum >= 0)
|
|
preparemirror(globalposx, globalposy, 0, globalang, 0,
|
|
mirrorlist[i].wallnum, 0, &gx, &gy, &viewangle);
|
|
|
|
gx = globalposx;
|
|
gy = globalposy;
|
|
gz = globalposz;
|
|
|
|
// map the player pos from build to polymer
|
|
px = globalposy;
|
|
py = -globalposz / 16;
|
|
pz = -globalposx;
|
|
|
|
// calculate new player position on the other side of the mirror
|
|
// this way the basic build visibility shit can be used (wallvisible)
|
|
coeff = mirrorlist[i].plane->plane[0] * px +
|
|
mirrorlist[i].plane->plane[1] * py +
|
|
mirrorlist[i].plane->plane[2] * pz +
|
|
mirrorlist[i].plane->plane[3];
|
|
|
|
coeff /= (float)(mirrorlist[i].plane->plane[0] * mirrorlist[i].plane->plane[0] +
|
|
mirrorlist[i].plane->plane[1] * mirrorlist[i].plane->plane[1] +
|
|
mirrorlist[i].plane->plane[2] * mirrorlist[i].plane->plane[2]);
|
|
|
|
px = -coeff*mirrorlist[i].plane->plane[0]*2 + px;
|
|
py = -coeff*mirrorlist[i].plane->plane[1]*2 + py;
|
|
pz = -coeff*mirrorlist[i].plane->plane[2]*2 + pz;
|
|
|
|
// map back from polymer to build
|
|
globalposx = -pz;
|
|
globalposy = px;
|
|
globalposz = -py * 16;
|
|
|
|
mirrors[depth++] = mirrorlist[i];
|
|
polymer_displayrooms(mirrorlist[i].sectnum);
|
|
depth--;
|
|
|
|
globalposx = gx;
|
|
globalposy = gy;
|
|
globalposz = gz;
|
|
|
|
bglDisable(GL_CLIP_PLANE0);
|
|
bglCullFace(GL_BACK);
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPopMatrix();
|
|
|
|
bglPopAttrib();
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
mirrorlist[i].plane->material.mirrormap = prrts[0].color;
|
|
polymer_drawplane(mirrorlist[i].plane);
|
|
mirrorlist[i].plane->material.mirrormap = 0;
|
|
|
|
i--;
|
|
}
|
|
|
|
spritesortcnt = localspritesortcnt;
|
|
Bmemcpy(tsprite, localtsprite, sizeof(spritetype) * spritesortcnt);
|
|
maskwallcnt = localmaskwallcnt;
|
|
Bmemcpy(maskwall, localmaskwall, sizeof(int16_t) * maskwallcnt);
|
|
|
|
if (depth)
|
|
{
|
|
// drawmasks needs these
|
|
cosglobalang = sintable[(viewangle+512)&2047];
|
|
singlobalang = sintable[viewangle&2047];
|
|
cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
|
|
sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
|
|
|
|
if (mirrors[depth - 1].plane)
|
|
display_mirror = 1;
|
|
polymer_animatesprites();
|
|
if (mirrors[depth - 1].plane)
|
|
display_mirror = 0;
|
|
|
|
bglDisable(GL_CULL_FACE);
|
|
drawmasks();
|
|
bglEnable(GL_CULL_FACE);
|
|
}
|
|
return;
|
|
}
|
|
|
|
static void polymer_drawplane(_prplane* plane)
|
|
{
|
|
int32_t materialbits;
|
|
|
|
// debug code for drawing plane inverse TBN
|
|
// bglDisable(GL_TEXTURE_2D);
|
|
// bglBegin(GL_LINES);
|
|
// bglColor4f(1.0, 0.0, 0.0, 1.0);
|
|
// bglVertex3f(plane->buffer[0],
|
|
// plane->buffer[1],
|
|
// plane->buffer[2]);
|
|
// bglVertex3f(plane->buffer[0] + plane->t[0] * 50,
|
|
// plane->buffer[1] + plane->t[1] * 50,
|
|
// plane->buffer[2] + plane->t[2] * 50);
|
|
// bglColor4f(0.0, 1.0, 0.0, 1.0);
|
|
// bglVertex3f(plane->buffer[0],
|
|
// plane->buffer[1],
|
|
// plane->buffer[2]);
|
|
// bglVertex3f(plane->buffer[0] + plane->b[0] * 50,
|
|
// plane->buffer[1] + plane->b[1] * 50,
|
|
// plane->buffer[2] + plane->b[2] * 50);
|
|
// bglColor4f(0.0, 0.0, 1.0, 1.0);
|
|
// bglVertex3f(plane->buffer[0],
|
|
// plane->buffer[1],
|
|
// plane->buffer[2]);
|
|
// bglVertex3f(plane->buffer[0] + plane->n[0] * 50,
|
|
// plane->buffer[1] + plane->n[1] * 50,
|
|
// plane->buffer[2] + plane->n[2] * 50);
|
|
// bglEnd();
|
|
// bglEnable(GL_TEXTURE_2D);
|
|
|
|
// debug code for drawing plane normals
|
|
// bglDisable(GL_TEXTURE_2D);
|
|
// bglBegin(GL_LINES);
|
|
// bglColor4f(1.0, 1.0, 1.0, 1.0);
|
|
// bglVertex3f(plane->buffer[0],
|
|
// plane->buffer[1],
|
|
// plane->buffer[2]);
|
|
// bglVertex3f(plane->buffer[0] + plane->plane[0] * 50,
|
|
// plane->buffer[1] + plane->plane[1] * 50,
|
|
// plane->buffer[2] + plane->plane[2] * 50);
|
|
// bglEnd();
|
|
// bglEnable(GL_TEXTURE_2D);
|
|
|
|
bglNormal3f((float)(plane->plane[0]), (float)(plane->plane[1]), (float)(plane->plane[2]));
|
|
|
|
if (plane->vbo && (pr_vbos > 0))
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, plane->vbo);
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), NULL);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), (GLfloat*)(3 * sizeof(GLfloat)));
|
|
if (plane->indices)
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, plane->ivbo);
|
|
} else {
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), plane->buffer);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &plane->buffer[3]);
|
|
}
|
|
|
|
curlight = 0;
|
|
do {
|
|
materialbits = polymer_bindmaterial(plane->material, plane->lights, plane->lightcount);
|
|
|
|
if (materialbits & prprogrambits[PR_BIT_NORMAL_MAP].bit)
|
|
{
|
|
bglVertexAttrib3fvARB(prprograms[materialbits].attrib_T, plane->t);
|
|
bglVertexAttrib3fvARB(prprograms[materialbits].attrib_B, plane->b);
|
|
bglVertexAttrib3fvARB(prprograms[materialbits].attrib_N, plane->plane);
|
|
}
|
|
|
|
if (plane->indices)
|
|
{
|
|
if (plane->vbo && (pr_vbos > 0))
|
|
bglDrawElements(GL_TRIANGLES, plane->indicescount, GL_UNSIGNED_SHORT, NULL);
|
|
else
|
|
bglDrawElements(GL_TRIANGLES, plane->indicescount, GL_UNSIGNED_SHORT, plane->indices);
|
|
} else
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
|
|
polymer_unbindmaterial(materialbits);
|
|
|
|
if (plane->lightcount && (!depth || mirrors[depth-1].plane))
|
|
prlights[plane->lights[curlight]].flags.isinview = 1;
|
|
|
|
curlight++;
|
|
} while ((curlight < plane->lightcount) && (curlight < pr_maxlightpasses) && (!depth || mirrors[depth-1].plane));
|
|
|
|
if (plane->vbo && (pr_vbos > 0))
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
if (plane->indices)
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
}
|
|
|
|
static inline void polymer_inb4mirror(GLfloat* buffer, GLfloat* plane)
|
|
{
|
|
float pv;
|
|
float reflectionmatrix[16];
|
|
|
|
pv = buffer[0] * plane[0] +
|
|
buffer[1] * plane[1] +
|
|
buffer[2] * plane[2];
|
|
|
|
reflectionmatrix[0] = 1 - (2 * plane[0] * plane[0]);
|
|
reflectionmatrix[1] = -2 * plane[0] * plane[1];
|
|
reflectionmatrix[2] = -2 * plane[0] * plane[2];
|
|
reflectionmatrix[3] = 0;
|
|
|
|
reflectionmatrix[4] = -2 * plane[0] * plane[1];
|
|
reflectionmatrix[5] = 1 - (2 * plane[1] * plane[1]);
|
|
reflectionmatrix[6] = -2 * plane[1] * plane[2];
|
|
reflectionmatrix[7] = 0;
|
|
|
|
reflectionmatrix[8] = -2 * plane[0] * plane[2];
|
|
reflectionmatrix[9] = -2 * plane[1] * plane[2];
|
|
reflectionmatrix[10] = 1 - (2 * plane[2] * plane[2]);
|
|
reflectionmatrix[11] = 0;
|
|
|
|
reflectionmatrix[12] = 2 * pv * plane[0];
|
|
reflectionmatrix[13] = 2 * pv * plane[1];
|
|
reflectionmatrix[14] = 2 * pv * plane[2];
|
|
reflectionmatrix[15] = 1;
|
|
|
|
bglMultMatrixf(reflectionmatrix);
|
|
|
|
bglPushMatrix();
|
|
bglLoadMatrixf(curskymodelviewmatrix);
|
|
bglMultMatrixf(reflectionmatrix);
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, curskymodelviewmatrix);
|
|
bglPopMatrix();
|
|
}
|
|
|
|
static void polymer_animatesprites(void)
|
|
{
|
|
if (asi.animatesprites)
|
|
asi.animatesprites(globalposx, globalposy, viewangle, asi.smoothratio);
|
|
}
|
|
|
|
static void polymer_freeboard(void)
|
|
{
|
|
int32_t i;
|
|
|
|
i = 0;
|
|
while (i < MAXSECTORS)
|
|
{
|
|
if (prsectors[i])
|
|
{
|
|
if (prsectors[i]->verts) nedpfree(polymer_pool, prsectors[i]->verts);
|
|
if (prsectors[i]->floor.buffer) nedpfree(polymer_pool, prsectors[i]->floor.buffer);
|
|
if (prsectors[i]->ceil.buffer) nedpfree(polymer_pool, prsectors[i]->ceil.buffer);
|
|
if (prsectors[i]->floor.indices) nedpfree(polymer_pool, prsectors[i]->floor.indices);
|
|
if (prsectors[i]->ceil.indices) nedpfree(polymer_pool, prsectors[i]->ceil.indices);
|
|
if (prsectors[i]->ceil.vbo) bglDeleteBuffersARB(1, &prsectors[i]->ceil.vbo);
|
|
if (prsectors[i]->ceil.ivbo) bglDeleteBuffersARB(1, &prsectors[i]->ceil.ivbo);
|
|
if (prsectors[i]->floor.vbo) bglDeleteBuffersARB(1, &prsectors[i]->floor.vbo);
|
|
if (prsectors[i]->floor.ivbo) bglDeleteBuffersARB(1, &prsectors[i]->floor.ivbo);
|
|
|
|
nedpfree(polymer_pool, prsectors[i]);
|
|
prsectors[i] = NULL;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < MAXWALLS)
|
|
{
|
|
if (prwalls[i])
|
|
{
|
|
if (prwalls[i]->bigportal) nedpfree(polymer_pool, prwalls[i]->bigportal);
|
|
if (prwalls[i]->mask.buffer) nedpfree(polymer_pool, prwalls[i]->mask.buffer);
|
|
if (prwalls[i]->cap) nedpfree(polymer_pool, prwalls[i]->cap);
|
|
if (prwalls[i]->wall.buffer) nedpfree(polymer_pool, prwalls[i]->wall.buffer);
|
|
if (prwalls[i]->wall.vbo) bglDeleteBuffersARB(1, &prwalls[i]->wall.vbo);
|
|
if (prwalls[i]->over.vbo) bglDeleteBuffersARB(1, &prwalls[i]->over.vbo);
|
|
if (prwalls[i]->mask.vbo) bglDeleteBuffersARB(1, &prwalls[i]->mask.vbo);
|
|
if (prwalls[i]->stuffvbo) bglDeleteBuffersARB(1, &prwalls[i]->stuffvbo);
|
|
|
|
nedpfree(polymer_pool, prwalls[i]);
|
|
prwalls[i] = NULL;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_editorselect(void)
|
|
{
|
|
int32_t i, n;
|
|
double ox, oy, oz, ox2, oy2, oz2, px[6], py[6], pz[6];
|
|
|
|
//Polymost supports true look up/down :) Here, we convert horizon to angle.
|
|
//gchang&gshang are cos&sin of this angle (respectively)
|
|
ghalfx = (double)halfxdimen; grhalfxdown10 = 1.0/(((double)ghalfx)*1024);
|
|
ghoriz = (double)globalhoriz;
|
|
|
|
gvisibility = ((float)globalvisibility)*FOGSCALE;
|
|
|
|
ghoriz = (double)(ydimen>>1);
|
|
|
|
//global cos/sin tilt angle
|
|
gctang = cos(gtang);
|
|
gstang = sin(gtang);
|
|
if (fabs(gstang) < .001) //This hack avoids nasty precision bugs in domost()
|
|
{ gstang = 0; if (gctang > 0) gctang = 1.0; else gctang = -1.0; }
|
|
|
|
//Generate viewport trapezoid (for handling screen up/down)
|
|
px[0] = px[3] = 0-1; px[1] = px[2] = windowx2+1-windowx1+2;
|
|
py[0] = py[1] = 0-1; py[2] = py[3] = windowy2+1-windowy1+2; n = 4;
|
|
for (i=0; i<n; i++)
|
|
{
|
|
ox = px[i]-ghalfx; oy = py[i]-ghoriz; oz = ghalfx;
|
|
|
|
//Tilt rotation (backwards)
|
|
ox2 = ox*gctang + oy*gstang;
|
|
oy2 = oy*gctang - ox*gstang;
|
|
oz2 = oz;
|
|
|
|
//Up/down rotation (backwards)
|
|
px[i] = ox2;
|
|
py[i] = oy2*gchang + oz2*gshang;
|
|
pz[i] = oz2*gchang - oy2*gshang;
|
|
}
|
|
|
|
if (searchit == 2)
|
|
{
|
|
int32_t vx, vy, vz;
|
|
int32_t cz, fz;
|
|
hitdata_t hitinfo;
|
|
vec3_t vect;
|
|
|
|
ox2 = searchx-ghalfx; oy2 = searchy-ghoriz; oz2 = ghalfx;
|
|
|
|
//Tilt rotation
|
|
ox = ox2*gctang + oy2*gstang;
|
|
oy = oy2*gctang - ox2*gstang;
|
|
oz = oz2;
|
|
|
|
//Up/down rotation
|
|
ox2 = oz*gchang - oy*gshang;
|
|
oy2 = ox;
|
|
oz2 = oy*gchang + oz*gshang;
|
|
|
|
//Standard Left/right rotation
|
|
vx = (int32_t)(ox2*((float)cosglobalang) - oy2*((float)singlobalang));
|
|
vy = (int32_t)(ox2*((float)singlobalang) + oy2*((float)cosglobalang));
|
|
vz = (int32_t)(oz2*16384.0);
|
|
|
|
vect.x = globalposx;
|
|
vect.y = globalposy;
|
|
vect.z = globalposz;
|
|
|
|
hitallsprites = 1;
|
|
hitscan((const vec3_t *)&vect,globalcursectnum, //Start position
|
|
vx>>12,vy>>12,vz>>8,&hitinfo,0xffff0030);
|
|
getzsofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,&cz,&fz);
|
|
hitallsprites = 0;
|
|
|
|
searchsector = hitinfo.hitsect;
|
|
if (hitinfo.pos.z<cz) searchstat = 1; else if (hitinfo.pos.z>fz) searchstat = 2; else if (hitinfo.hitwall >= 0)
|
|
{
|
|
searchwall = hitinfo.hitwall; searchstat = 0;
|
|
if (wall[hitinfo.hitwall].nextwall >= 0)
|
|
{
|
|
int32_t cz, fz;
|
|
getzsofslope(wall[hitinfo.hitwall].nextsector,hitinfo.pos.x,hitinfo.pos.y,&cz,&fz);
|
|
if (hitinfo.pos.z > fz)
|
|
{
|
|
if (wall[hitinfo.hitwall].cstat&2) //'2' bottoms of walls
|
|
searchwall = wall[hitinfo.hitwall].nextwall;
|
|
}
|
|
else if ((hitinfo.pos.z > cz) && (wall[hitinfo.hitwall].cstat&(16+32))) //masking or 1-way
|
|
searchstat = 4;
|
|
}
|
|
}
|
|
else if (hitinfo.hitsprite >= 0) { searchwall = hitinfo.hitsprite; searchstat = 3; }
|
|
else
|
|
{
|
|
int32_t cz, fz;
|
|
getzsofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,&cz,&fz);
|
|
if ((hitinfo.pos.z<<1) < cz+fz) searchstat = 1; else searchstat = 2;
|
|
//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
|
|
}
|
|
searchit = 0;
|
|
}
|
|
}
|
|
|
|
// SECTORS
|
|
static int32_t polymer_initsector(int16_t sectnum)
|
|
{
|
|
sectortype *sec;
|
|
_prsector* s;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
|
|
|
|
sec = §or[sectnum];
|
|
s = nedpcalloc(polymer_pool, 1, sizeof(_prsector));
|
|
if (s == NULL)
|
|
{
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : Bmalloc failed.\n", sectnum);
|
|
return (0);
|
|
}
|
|
|
|
s->verts = nedpcalloc(polymer_pool, sec->wallnum, sizeof(GLdouble) * 3);
|
|
s->floor.buffer = nedpcalloc(polymer_pool, sec->wallnum, sizeof(GLfloat) * 5);
|
|
s->floor.vertcount = sec->wallnum;
|
|
s->ceil.buffer = nedpcalloc(polymer_pool, sec->wallnum, sizeof(GLfloat) * 5);
|
|
s->ceil.vertcount = sec->wallnum;
|
|
if ((s->verts == NULL) || (s->floor.buffer == NULL) || (s->ceil.buffer == NULL))
|
|
{
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : Bmalloc failed.\n", sectnum);
|
|
return (0);
|
|
}
|
|
bglGenBuffersARB(1, &s->floor.vbo);
|
|
bglGenBuffersARB(1, &s->ceil.vbo);
|
|
bglGenBuffersARB(1, &s->floor.ivbo);
|
|
bglGenBuffersARB(1, &s->ceil.ivbo);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->floor.vbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->ceil.vbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
|
|
s->flags.empty = 1; // let updatesector know that everything needs to go
|
|
|
|
prsectors[sectnum] = s;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
|
|
|
|
return (1);
|
|
}
|
|
|
|
static int32_t polymer_updatesector(int16_t sectnum)
|
|
{
|
|
_prsector* s;
|
|
sectortype *sec;
|
|
walltype *wal;
|
|
int32_t i, j;
|
|
int32_t ceilz, florz;
|
|
int32_t tex, tey, heidiff;
|
|
float secangcos, secangsin, scalecoef, xpancoef, ypancoef;
|
|
int32_t ang, needfloor, wallinvalidate;
|
|
int16_t curstat, curpicnum, floorpicnum, ceilingpicnum;
|
|
char curxpanning, curypanning;
|
|
GLfloat* curbuffer;
|
|
|
|
s = prsectors[sectnum];
|
|
sec = §or[sectnum];
|
|
|
|
secangcos = secangsin = 2;
|
|
|
|
if (s == NULL)
|
|
{
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
|
|
return (-1);
|
|
}
|
|
|
|
needfloor = wallinvalidate = 0;
|
|
|
|
// geometry
|
|
wal = &wall[sec->wallptr];
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
if ((-wal->x != s->verts[(i*3)+2]))
|
|
{
|
|
s->verts[(i*3)+2] = s->floor.buffer[(i*5)+2] = s->ceil.buffer[(i*5)+2] = -wal->x;
|
|
needfloor = wallinvalidate = 1;
|
|
}
|
|
if ((wal->y != s->verts[i*3]))
|
|
{
|
|
s->verts[i*3] = s->floor.buffer[i*5] = s->ceil.buffer[i*5] = wal->y;
|
|
needfloor = wallinvalidate = 1;
|
|
}
|
|
|
|
i++;
|
|
wal = &wall[sec->wallptr + i];
|
|
}
|
|
|
|
if ((s->flags.empty) ||
|
|
needfloor ||
|
|
(sec->floorz != s->floorz) ||
|
|
(sec->ceilingz != s->ceilingz) ||
|
|
(sec->floorheinum != s->floorheinum) ||
|
|
(sec->ceilingheinum != s->ceilingheinum))
|
|
{
|
|
wallinvalidate = 1;
|
|
|
|
wal = &wall[sec->wallptr];
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
|
|
s->floor.buffer[(i*5)+1] = -(float)(florz) / 16.0f;
|
|
s->ceil.buffer[(i*5)+1] = -(float)(ceilz) / 16.0f;
|
|
|
|
i++;
|
|
wal = &wall[sec->wallptr + i];
|
|
}
|
|
|
|
s->floorz = sec->floorz;
|
|
s->ceilingz = sec->ceilingz;
|
|
s->floorheinum = sec->floorheinum;
|
|
s->ceilingheinum = sec->ceilingheinum;
|
|
}
|
|
|
|
floorpicnum = sec->floorpicnum;
|
|
if (picanm[floorpicnum]&192) floorpicnum += animateoffs(floorpicnum,sectnum);
|
|
ceilingpicnum = sec->ceilingpicnum;
|
|
if (picanm[ceilingpicnum]&192) ceilingpicnum += animateoffs(ceilingpicnum,sectnum);
|
|
|
|
if ((!s->flags.empty) && (!needfloor) &&
|
|
(sec->floorstat == s->floorstat) &&
|
|
(sec->ceilingstat == s->ceilingstat) &&
|
|
(floorpicnum == s->floorpicnum) &&
|
|
(ceilingpicnum == s->ceilingpicnum) &&
|
|
(sec->floorxpanning == s->floorxpanning) &&
|
|
(sec->ceilingxpanning == s->ceilingxpanning) &&
|
|
(sec->floorypanning == s->floorypanning) &&
|
|
(sec->ceilingypanning == s->ceilingypanning))
|
|
goto attributes;
|
|
|
|
wal = &wall[sec->wallptr];
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
j = 2;
|
|
curstat = sec->floorstat;
|
|
curbuffer = s->floor.buffer;
|
|
curpicnum = floorpicnum;
|
|
curxpanning = sec->floorxpanning;
|
|
curypanning = sec->floorypanning;
|
|
|
|
while (j)
|
|
{
|
|
if (j == 1)
|
|
{
|
|
curstat = sec->ceilingstat;
|
|
curbuffer = s->ceil.buffer;
|
|
curpicnum = ceilingpicnum;
|
|
curxpanning = sec->ceilingxpanning;
|
|
curypanning = sec->ceilingypanning;
|
|
}
|
|
|
|
if (!waloff[curpicnum])
|
|
loadtile(curpicnum);
|
|
|
|
if (((sec->floorstat & 64) || (sec->ceilingstat & 64)) &&
|
|
((secangcos == 2) && (secangsin == 2)))
|
|
{
|
|
ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
|
|
secangcos = (float)(sintable[(ang+512)&2047]) / 16383.0f;
|
|
secangsin = (float)(sintable[ang&2047]) / 16383.0f;
|
|
}
|
|
|
|
// relative texturing
|
|
if (curstat & 64)
|
|
{
|
|
xpancoef = wal->x - wall[sec->wallptr].x;
|
|
ypancoef = wall[sec->wallptr].y - wal->y;
|
|
|
|
tex = xpancoef * secangsin + ypancoef * secangcos;
|
|
tey = xpancoef * secangcos - ypancoef * secangsin;
|
|
} else {
|
|
tex = wal->x;
|
|
tey = -wal->y;
|
|
}
|
|
|
|
if ((curstat & (2+64)) == (2+64))
|
|
{
|
|
heidiff = curbuffer[(i*5)+1] - curbuffer[1];
|
|
// don't forget the sign, tey could be negative with concave sectors
|
|
if (tey >= 0)
|
|
tey = sqrt((tey * tey) + (heidiff * heidiff));
|
|
else
|
|
tey = -sqrt((tey * tey) + (heidiff * heidiff));
|
|
}
|
|
|
|
if (curstat & 4)
|
|
swaplong(&tex, &tey);
|
|
|
|
if (curstat & 16) tex = -tex;
|
|
if (curstat & 32) tey = -tey;
|
|
|
|
scalecoef = (curstat & 8) ? 8.0f : 16.0f;
|
|
|
|
if (curxpanning)
|
|
{
|
|
xpancoef = (float)(pow2long[picsiz[curpicnum] & 15]);
|
|
xpancoef *= (float)(curxpanning) / (256.0f * (float)(tilesizx[curpicnum]));
|
|
}
|
|
else
|
|
xpancoef = 0;
|
|
|
|
if (curypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
ypancoef *= (float)(curypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
curbuffer[(i*5)+3] = ((float)(tex) / (scalecoef * tilesizx[curpicnum])) + xpancoef;
|
|
curbuffer[(i*5)+4] = ((float)(tey) / (scalecoef * tilesizy[curpicnum])) + ypancoef;
|
|
|
|
j--;
|
|
}
|
|
i++;
|
|
wal = &wall[sec->wallptr + i];
|
|
}
|
|
|
|
s->floorstat = sec->floorstat;
|
|
s->ceilingstat = sec->ceilingstat;
|
|
s->floorxpanning = sec->floorxpanning;
|
|
s->ceilingxpanning = sec->ceilingxpanning;
|
|
s->floorypanning = sec->floorypanning;
|
|
s->ceilingypanning = sec->ceilingypanning;
|
|
|
|
i = -1;
|
|
|
|
attributes:
|
|
if ((pr_vbos > 0) && ((i == -1) || (wallinvalidate)))
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->floor.vbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sec->wallnum * sizeof(GLfloat) * 5, s->floor.buffer);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->ceil.vbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sec->wallnum * sizeof(GLfloat) * 5, s->ceil.buffer);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
|
|
if ((!s->flags.empty) && (!s->flags.invalidtex) &&
|
|
(sec->floorshade == s->floorshade) &&
|
|
(sec->floorpal == s->floorpal) &&
|
|
(floorpicnum == s->floorpicnum) &&
|
|
(ceilingpicnum == s->ceilingpicnum))
|
|
goto finish;
|
|
|
|
polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade);
|
|
polymer_getbuildmaterial(&s->ceil.material, ceilingpicnum, sec->ceilingpal, sec->ceilingshade);
|
|
|
|
s->flags.invalidtex = 0;
|
|
|
|
s->floorshade = sec->floorshade;
|
|
s->floorpal = sec->floorpal;
|
|
s->floorpicnum = floorpicnum;
|
|
s->ceilingpicnum = ceilingpicnum;
|
|
|
|
finish:
|
|
|
|
if (needfloor)
|
|
{
|
|
polymer_buildfloor(sectnum);
|
|
if ((pr_vbos > 0))
|
|
{
|
|
if (s->oldindicescount < s->indicescount)
|
|
{
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
|
|
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), NULL, mapvbousage);
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->ceil.ivbo);
|
|
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), NULL, mapvbousage);
|
|
s->oldindicescount = s->indicescount;
|
|
}
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
|
|
bglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, s->indicescount * sizeof(GLushort), s->floor.indices);
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->ceil.ivbo);
|
|
bglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, s->indicescount * sizeof(GLushort), s->ceil.indices);
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
}
|
|
|
|
if (wallinvalidate)
|
|
{
|
|
s->invalidid++;
|
|
polymer_computeplane(&s->floor);
|
|
polymer_computeplane(&s->ceil);
|
|
}
|
|
|
|
s->flags.empty = 0;
|
|
s->flags.uptodate = 1;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
|
|
|
|
return (0);
|
|
}
|
|
|
|
void PR_CALLBACK polymer_tesserror(GLenum error)
|
|
{
|
|
// This callback is called by the tesselator whenever it raises an error.
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, bgluErrorString(errno));
|
|
}
|
|
|
|
void PR_CALLBACK polymer_tessedgeflag(GLenum error)
|
|
{
|
|
// Passing an edgeflag callback forces the tesselator to output a triangle list
|
|
UNREFERENCED_PARAMETER(error);
|
|
return;
|
|
}
|
|
|
|
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
|
|
{
|
|
_prsector* s;
|
|
|
|
s = (_prsector*)sector;
|
|
|
|
if (s->curindice >= s->indicescount)
|
|
{
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
|
|
s->indicescount++;
|
|
s->floor.indices = nedprealloc(polymer_pool, s->floor.indices, s->indicescount * sizeof(GLushort));
|
|
s->ceil.indices = nedprealloc(polymer_pool, s->ceil.indices, s->indicescount * sizeof(GLushort));
|
|
}
|
|
s->ceil.indices[s->curindice] = (intptr_t)vertex;
|
|
s->curindice++;
|
|
}
|
|
|
|
static int32_t polymer_buildfloor(int16_t sectnum)
|
|
{
|
|
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
|
|
_prsector* s;
|
|
sectortype *sec;
|
|
intptr_t i;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
|
|
|
|
s = prsectors[sectnum];
|
|
sec = §or[sectnum];
|
|
|
|
if (s == NULL)
|
|
return (-1);
|
|
|
|
if (s->floor.indices == NULL)
|
|
{
|
|
s->indicescount = (sec->wallnum - 2) * 3;
|
|
s->floor.indices = nedpcalloc(polymer_pool, s->indicescount, sizeof(GLushort));
|
|
s->ceil.indices = nedpcalloc(polymer_pool, s->indicescount, sizeof(GLushort));
|
|
}
|
|
|
|
s->curindice = 0;
|
|
|
|
bgluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
|
|
bgluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
|
|
bgluTessCallback(prtess, GLU_TESS_ERROR, polymer_tesserror);
|
|
|
|
bgluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
|
|
|
|
bgluTessBeginPolygon(prtess, s);
|
|
bgluTessBeginContour(prtess);
|
|
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
bgluTessVertex(prtess, s->verts + (3 * i), (void *)i);
|
|
if ((i != (sec->wallnum - 1)) && ((sec->wallptr + i) > wall[sec->wallptr + i].point2))
|
|
{
|
|
bgluTessEndContour(prtess);
|
|
bgluTessBeginContour(prtess);
|
|
}
|
|
i++;
|
|
}
|
|
bgluTessEndContour(prtess);
|
|
bgluTessEndPolygon(prtess);
|
|
|
|
i = 0;
|
|
while (i < s->indicescount)
|
|
{
|
|
s->floor.indices[s->indicescount - i - 1] = s->ceil.indices[i];
|
|
|
|
i++;
|
|
}
|
|
s->floor.indicescount = s->ceil.indicescount = s->indicescount;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
|
|
|
|
return (1);
|
|
}
|
|
|
|
static void polymer_drawsector(int16_t sectnum)
|
|
{
|
|
sectortype *sec;
|
|
_prsector* s;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing sector %i...\n", sectnum);
|
|
|
|
sec = §or[sectnum];
|
|
s = prsectors[sectnum];
|
|
|
|
fogcalc(sec->floorshade,sec->visibility,sec->floorpal);
|
|
bglFogf(GL_FOG_DENSITY,fogresult);
|
|
bglFogfv(GL_FOG_COLOR,fogcol);
|
|
|
|
if (!(sec->floorstat & 1))
|
|
polymer_drawplane(&s->floor);
|
|
|
|
fogcalc(sec->ceilingshade,sec->visibility,sec->ceilingpal);
|
|
bglFogf(GL_FOG_DENSITY,fogresult);
|
|
bglFogfv(GL_FOG_COLOR,fogcol);
|
|
|
|
if (!(sec->ceilingstat & 1))
|
|
polymer_drawplane(&s->ceil);
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
|
|
}
|
|
|
|
// WALLS
|
|
static int32_t polymer_initwall(int16_t wallnum)
|
|
{
|
|
_prwall *w;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing wall %i...\n", wallnum);
|
|
|
|
w = nedpcalloc(polymer_pool, 1, sizeof(_prwall));
|
|
if (w == NULL)
|
|
{
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize wall %i : Bmalloc failed.\n", wallnum);
|
|
return (0);
|
|
}
|
|
|
|
if (w->mask.buffer == NULL) {
|
|
w->mask.buffer = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 5);
|
|
w->mask.vertcount = 4;
|
|
}
|
|
if (w->bigportal == NULL)
|
|
w->bigportal = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 5);
|
|
if (w->cap == NULL)
|
|
w->cap = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 3);
|
|
|
|
bglGenBuffersARB(1, &w->wall.vbo);
|
|
bglGenBuffersARB(1, &w->over.vbo);
|
|
bglGenBuffersARB(1, &w->mask.vbo);
|
|
bglGenBuffersARB(1, &w->stuffvbo);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->wall.vbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->over.vbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->mask.vbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
|
|
w->flags.empty = 1;
|
|
|
|
prwalls[wallnum] = w;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized wall %i.\n", wallnum);
|
|
|
|
return (1);
|
|
}
|
|
|
|
static void polymer_updatewall(int16_t wallnum)
|
|
{
|
|
int16_t nwallnum, nnwallnum, curpicnum, wallpicnum, walloverpicnum, nwallpicnum;
|
|
char curxpanning, curypanning, underwall, overwall, curpal;
|
|
int8_t curshade;
|
|
walltype *wal;
|
|
sectortype *sec, *nsec;
|
|
_prwall *w;
|
|
_prsector *s, *ns;
|
|
int32_t xref, yref;
|
|
float ypancoef, dist;
|
|
int32_t i;
|
|
uint32_t invalid;
|
|
int32_t sectofwall = sectorofwall(wallnum);
|
|
|
|
// yes, this function is messy and unefficient
|
|
// it also works, bitches
|
|
wal = &wall[wallnum];
|
|
nwallnum = wal->nextwall;
|
|
|
|
if (sectofwall == -1)
|
|
return; // yay, corrupt map
|
|
sec = §or[sectofwall];
|
|
if (sec->wallptr > wallnum)
|
|
return; // the map is horribly corrupt
|
|
w = prwalls[wallnum];
|
|
s = prsectors[sectofwall];
|
|
invalid = s->invalidid;
|
|
if (nwallnum != -1)
|
|
{
|
|
ns = prsectors[wal->nextsector];
|
|
invalid += ns->invalidid;
|
|
nsec = §or[wal->nextsector];
|
|
}
|
|
else
|
|
{
|
|
ns = NULL;
|
|
nsec = NULL;
|
|
}
|
|
|
|
if (w->wall.buffer == NULL) {
|
|
w->wall.buffer = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 5);
|
|
w->wall.vertcount = 4;
|
|
}
|
|
|
|
wallpicnum = wal->picnum;
|
|
if (picanm[wallpicnum]&192) wallpicnum += animateoffs(wallpicnum,wallnum+16384);
|
|
walloverpicnum = wal->overpicnum;
|
|
if (picanm[walloverpicnum]&192) walloverpicnum += animateoffs(walloverpicnum,wallnum+16384);
|
|
if (nwallnum != -1)
|
|
{
|
|
nwallpicnum = wall[nwallnum].picnum;
|
|
if (picanm[nwallpicnum]&192) nwallpicnum += animateoffs(nwallpicnum,wallnum+16384);
|
|
}
|
|
else
|
|
nwallpicnum = 0;
|
|
|
|
if ((!w->flags.empty) && (!w->flags.invalidtex) &&
|
|
(w->invalidid == invalid) &&
|
|
(wal->cstat == w->cstat) &&
|
|
(wallpicnum == w->picnum) &&
|
|
(wal->pal == w->pal) &&
|
|
(wal->xpanning == w->xpanning) &&
|
|
(wal->ypanning == w->ypanning) &&
|
|
(wal->xrepeat == w->xrepeat) &&
|
|
(wal->yrepeat == w->yrepeat) &&
|
|
(walloverpicnum == w->overpicnum) &&
|
|
(wal->shade == w->shade) &&
|
|
((nwallnum == -1) ||
|
|
((nwallpicnum == w->nwallpicnum) &&
|
|
(wall[nwallnum].xpanning == w->nwallxpanning) &&
|
|
(wall[nwallnum].ypanning == w->nwallypanning) &&
|
|
(wall[nwallnum].cstat == w->nwallcstat))))
|
|
{
|
|
w->flags.uptodate = 1;
|
|
return; // screw you guys I'm going home
|
|
}
|
|
else
|
|
{
|
|
if (w->invalidid != invalid)
|
|
polymer_invalidatesectorlights(sectofwall);
|
|
|
|
w->invalidid = invalid;
|
|
w->cstat = wal->cstat;
|
|
w->picnum = wallpicnum;
|
|
w->pal = wal->pal;
|
|
w->xpanning = wal->xpanning;
|
|
w->ypanning = wal->ypanning;
|
|
w->xrepeat = wal->xrepeat;
|
|
w->yrepeat = wal->yrepeat;
|
|
w->overpicnum = walloverpicnum;
|
|
w->shade = wal->shade;
|
|
if (nwallnum != -1)
|
|
{
|
|
w->nwallpicnum = nwallpicnum;
|
|
w->nwallxpanning = wall[nwallnum].xpanning;
|
|
w->nwallypanning = wall[nwallnum].ypanning;
|
|
w->nwallcstat = wall[nwallnum].cstat;
|
|
}
|
|
}
|
|
|
|
w->underover = underwall = overwall = 0;
|
|
|
|
if (wal->cstat & 8)
|
|
xref = 1;
|
|
else
|
|
xref = 0;
|
|
|
|
if (wal->nextsector == -1)
|
|
{
|
|
Bmemcpy(w->wall.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if (wal->nextsector == -1)
|
|
curpicnum = wallpicnum;
|
|
else
|
|
curpicnum = walloverpicnum;
|
|
|
|
polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade);
|
|
|
|
if (wal->cstat & 4)
|
|
yref = sec->floorz;
|
|
else
|
|
yref = sec->ceilingz;
|
|
|
|
if ((wal->cstat & 32) && (wal->nextsector != -1))
|
|
{
|
|
if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->floorz;
|
|
}
|
|
|
|
if (wal->ypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->wall.buffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
|
|
w->wall.buffer[(i * 5) + 4] = (-(float)(yref + (w->wall.buffer[(i * 5) + 1] * 16)) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->wall.buffer[(i * 5) + 4] = -w->wall.buffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
w->underover |= 1;
|
|
}
|
|
else
|
|
{
|
|
nnwallnum = wall[nwallnum].point2;
|
|
|
|
if ((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1]))
|
|
underwall = 1;
|
|
|
|
if ((underwall) || (wal->cstat & 16) || (wal->cstat & 32))
|
|
{
|
|
if (s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1])
|
|
Bmemcpy(w->wall.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
else
|
|
Bmemcpy(w->wall.buffer, &ns->floor.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[10], &ns->floor.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->wall.buffer[15], &ns->floor.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if (wal->cstat & 2)
|
|
{
|
|
curpicnum = nwallpicnum;
|
|
curpal = wall[nwallnum].pal;
|
|
curshade = wall[nwallnum].shade;
|
|
curxpanning = wall[nwallnum].xpanning;
|
|
curypanning = wall[nwallnum].ypanning;
|
|
}
|
|
else
|
|
{
|
|
curpicnum = wallpicnum;
|
|
curpal = wal->pal;
|
|
curshade = wal->shade;
|
|
curxpanning = wal->xpanning;
|
|
curypanning = wal->ypanning;
|
|
}
|
|
|
|
polymer_getbuildmaterial(&w->wall.material, curpicnum, curpal, curshade);
|
|
|
|
if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->floorz;
|
|
|
|
if (curypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(curypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->wall.buffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + curxpanning) / (float)(tilesizx[curpicnum]);
|
|
w->wall.buffer[(i * 5) + 4] = (-(float)(yref + (w->wall.buffer[(i * 5) + 1] * 16)) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if ((!(wal->cstat & 2) && (wal->cstat & 256)) ||
|
|
((wal->cstat & 2) && (wall[nwallnum].cstat & 256)))
|
|
w->wall.buffer[(i * 5) + 4] = -w->wall.buffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
if (underwall)
|
|
{
|
|
w->underover |= 1;
|
|
if ((sec->floorstat & 1) && (nsec->floorstat & 1))
|
|
w->underover |= 4;
|
|
}
|
|
Bmemcpy(w->mask.buffer, &w->wall.buffer[15], sizeof(GLfloat) * 5);
|
|
Bmemcpy(&w->mask.buffer[5], &w->wall.buffer[10], sizeof(GLfloat) * 5);
|
|
}
|
|
else
|
|
{
|
|
Bmemcpy(w->mask.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 5);
|
|
Bmemcpy(&w->mask.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 5);
|
|
}
|
|
|
|
if ((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1]))
|
|
overwall = 1;
|
|
|
|
if ((overwall) || (wal->cstat & 16) || (wal->cstat & 32))
|
|
{
|
|
if (w->over.buffer == NULL) {
|
|
w->over.buffer = nedpmalloc(polymer_pool, 4 * sizeof(GLfloat) * 5);
|
|
w->over.vertcount = 4;
|
|
}
|
|
|
|
Bmemcpy(w->over.buffer, &ns->ceil.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->over.buffer[5], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
if (s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])
|
|
Bmemcpy(&w->over.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
else
|
|
Bmemcpy(&w->over.buffer[10], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->over.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if ((wal->cstat & 16) || (wal->overpicnum == 0))
|
|
curpicnum = wallpicnum;
|
|
else
|
|
curpicnum = wallpicnum;
|
|
|
|
polymer_getbuildmaterial(&w->over.material, curpicnum, wal->pal, wal->shade);
|
|
|
|
if ((wal->cstat & 16) || (wal->cstat & 32))
|
|
{
|
|
// mask
|
|
polymer_getbuildmaterial(&w->mask.material, walloverpicnum, wal->pal, wal->shade);
|
|
if (wal->cstat & 128)
|
|
{
|
|
if (wal->cstat & 512)
|
|
w->mask.material.diffusemodulation[3] = 0.33f;
|
|
else
|
|
w->mask.material.diffusemodulation[3] = 0.66f;
|
|
}
|
|
}
|
|
|
|
if (wal->cstat & 4)
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->ceilingz;
|
|
|
|
if (wal->ypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->over.buffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
|
|
w->over.buffer[(i * 5) + 4] = (-(float)(yref + (w->over.buffer[(i * 5) + 1] * 16)) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->over.buffer[(i * 5) + 4] = -w->over.buffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
if (overwall)
|
|
{
|
|
w->underover |= 2;
|
|
if ((sec->ceilingstat & 1) && (nsec->ceilingstat & 1))
|
|
w->underover |= 8;
|
|
}
|
|
Bmemcpy(&w->mask.buffer[10], &w->over.buffer[5], sizeof(GLfloat) * 5);
|
|
Bmemcpy(&w->mask.buffer[15], &w->over.buffer[0], sizeof(GLfloat) * 5);
|
|
|
|
if ((wal->cstat & 16) || (wal->cstat & 32))
|
|
{
|
|
// mask wall pass
|
|
if (wal->cstat & 4)
|
|
yref = min(sec->floorz, nsec->floorz);
|
|
else
|
|
yref = max(sec->ceilingz, nsec->ceilingz);
|
|
|
|
if (wal->cstat & 32)
|
|
{
|
|
if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->ceilingz;
|
|
}
|
|
|
|
curpicnum = walloverpicnum;
|
|
|
|
if (wal->ypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->mask.buffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
|
|
w->mask.buffer[(i * 5) + 4] = (-(float)(yref + (w->mask.buffer[(i * 5) + 1] * 16)) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->mask.buffer[(i * 5) + 4] = -w->mask.buffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Bmemcpy(&w->mask.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 5);
|
|
Bmemcpy(&w->mask.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 5);
|
|
}
|
|
}
|
|
|
|
if (wal->nextsector == -1)
|
|
Bmemcpy(w->mask.buffer, w->wall.buffer, sizeof(GLfloat) * 4 * 5);
|
|
|
|
Bmemcpy(w->bigportal, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->bigportal[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->bigportal[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->bigportal[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
Bmemcpy(&w->cap[0], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->cap[3], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->cap[6], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
Bmemcpy(&w->cap[9], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
w->cap[7] += 1048576; // this number is the result of 1048574 + 2
|
|
w->cap[10] += 1048576; // this one is arbitrary
|
|
|
|
if (w->underover & 1)
|
|
polymer_computeplane(&w->wall);
|
|
if (w->underover & 2)
|
|
polymer_computeplane(&w->over);
|
|
polymer_computeplane(&w->mask);
|
|
|
|
if ((pr_vbos > 0))
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->wall.vbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->wall.buffer);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->over.vbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->over.buffer);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->mask.vbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->mask.buffer);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->bigportal);
|
|
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, 4 * sizeof(GLfloat) * 3, w->cap);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
|
|
w->flags.empty = 0;
|
|
w->flags.uptodate = 1;
|
|
w->flags.invalidtex = 0;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
|
|
}
|
|
|
|
static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
|
|
{
|
|
sectortype *sec;
|
|
walltype *wal;
|
|
_prwall *w;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing wall %i...\n", wallnum);
|
|
|
|
sec = §or[sectnum];
|
|
wal = &wall[wallnum];
|
|
w = prwalls[wallnum];
|
|
|
|
fogcalc(wal->shade,sec->visibility,sec->floorpal);
|
|
bglFogf(GL_FOG_DENSITY,fogresult);
|
|
bglFogfv(GL_FOG_COLOR,fogcol);
|
|
|
|
if ((w->underover & 1) && !(w->underover & 4))
|
|
{
|
|
polymer_drawplane(&w->wall);
|
|
}
|
|
|
|
if ((w->underover & 2) && !(w->underover & 8))
|
|
{
|
|
polymer_drawplane(&w->over);
|
|
}
|
|
|
|
if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector != -1))
|
|
polymer_drawplane(&w->mask);
|
|
|
|
if ((sector[sectnum].ceilingstat & 1) &&
|
|
((wall[wallnum].nextsector == -1) ||
|
|
!(sector[wall[wallnum].nextsector].ceilingstat & 1)))
|
|
{
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
if (pr_vbos)
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
|
|
bglVertexPointer(3, GL_FLOAT, 0, (const GLvoid*)(4 * sizeof(GLfloat) * 5));
|
|
}
|
|
else
|
|
bglVertexPointer(3, GL_FLOAT, 0, w->cap);
|
|
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
|
|
if (pr_vbos)
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
|
|
}
|
|
|
|
#define INDICE(n) ((p->indices) ? (p->indices[i+n]*5) : ((i+n)*5))
|
|
|
|
// HSR
|
|
static void polymer_computeplane(_prplane* p)
|
|
{
|
|
GLfloat vec1[5], vec2[5], norm, r;// BxN[3], NxT[3], TxB[3];
|
|
int32_t i;
|
|
GLfloat* buffer;
|
|
GLfloat* t;
|
|
GLfloat* b;
|
|
GLfloat* n;
|
|
GLfloat* plane;
|
|
|
|
if (p->indices && (p->indicescount < 3))
|
|
return; // corrupt sector (E3L4, I'm looking at you)
|
|
|
|
buffer = p->buffer;
|
|
t = p->t;
|
|
b = p->b;
|
|
n = p->n;
|
|
plane = p->plane;
|
|
|
|
i = 0;
|
|
do
|
|
{
|
|
vec1[0] = buffer[(INDICE(1)) + 0] - buffer[(INDICE(0)) + 0]; //x1
|
|
vec1[1] = buffer[(INDICE(1)) + 1] - buffer[(INDICE(0)) + 1]; //y1
|
|
vec1[2] = buffer[(INDICE(1)) + 2] - buffer[(INDICE(0)) + 2]; //z1
|
|
vec1[3] = buffer[(INDICE(1)) + 3] - buffer[(INDICE(0)) + 3]; //s1
|
|
vec1[4] = buffer[(INDICE(1)) + 4] - buffer[(INDICE(0)) + 4]; //t1
|
|
|
|
vec2[0] = buffer[(INDICE(2)) + 0] - buffer[(INDICE(1)) + 0]; //x2
|
|
vec2[1] = buffer[(INDICE(2)) + 1] - buffer[(INDICE(1)) + 1]; //y2
|
|
vec2[2] = buffer[(INDICE(2)) + 2] - buffer[(INDICE(1)) + 2]; //z2
|
|
vec2[3] = buffer[(INDICE(2)) + 3] - buffer[(INDICE(1)) + 3]; //s2
|
|
vec2[4] = buffer[(INDICE(2)) + 4] - buffer[(INDICE(1)) + 4]; //t2
|
|
|
|
polymer_crossproduct(vec2, vec1, plane);
|
|
|
|
norm = plane[0] * plane[0] + plane[1] * plane[1] + plane[2] * plane[2];
|
|
|
|
// hack to work around a precision issue with slopes
|
|
if ((norm >= 15000) ||
|
|
(((p->indices) ? p->indices[i+2] : i+2) >= p->vertcount))
|
|
{
|
|
// normalize the normal/plane equation and calculate its plane norm
|
|
norm = -sqrt(norm);
|
|
norm = 1.0 / norm;
|
|
plane[0] *= norm;
|
|
plane[1] *= norm;
|
|
plane[2] *= norm;
|
|
plane[3] = -(plane[0] * buffer[0] + plane[1] * buffer[1] + plane[2] * buffer[2]);
|
|
|
|
// calculate T and B
|
|
r = 1.0 / (vec1[3] * vec2[4] - vec2[3] * vec1[4]);
|
|
|
|
// tangent
|
|
t[0] = (vec2[4] * vec1[0] - vec1[4] * vec2[0]) * r;
|
|
t[1] = (vec2[4] * vec1[1] - vec1[4] * vec2[1]) * r;
|
|
t[2] = (vec2[4] * vec1[2] - vec1[4] * vec2[2]) * r;
|
|
|
|
// bitangent
|
|
b[0] = (vec1[3] * vec2[0] - vec2[3] * vec1[0]) * r;
|
|
b[1] = (vec1[3] * vec2[1] - vec2[3] * vec1[1]) * r;
|
|
b[2] = (vec1[3] * vec2[2] - vec2[3] * vec1[2]) * r;
|
|
|
|
// // invert T, B and N
|
|
// r = 1.0f / ((t[0] * b[1] * plane[2] - t[2] * b[1] * plane[0]) +
|
|
// (b[0] * plane[1] * t[2] - b[2] * plane[1] * t[0]) +
|
|
// (plane[0] * t[1] * b[2] - plane[2] * t[1] * b[0]));
|
|
//
|
|
// polymer_crossproduct(b, plane, BxN);
|
|
// polymer_crossproduct(plane, t, NxT);
|
|
// polymer_crossproduct(t, b, TxB);
|
|
//
|
|
// // GLSL matrix constructors are in column-major order
|
|
// t[0] = BxN[0] * r;
|
|
// t[1] = -NxT[0] * r;
|
|
// t[2] = TxB[0] * r;
|
|
//
|
|
// b[0] = -BxN[1] * r;
|
|
// b[1] = NxT[1] * r;
|
|
// b[2] = -TxB[1] * r;
|
|
//
|
|
// n[0] = BxN[2] * r;
|
|
// n[1] = -NxT[2] * r;
|
|
// n[2] = TxB[2] * r;
|
|
|
|
// normalize T, B and N
|
|
norm = t[0] * t[0] + t[1] * t[1] + t[2] * t[2];
|
|
norm = sqrt(norm);
|
|
norm = 1.0 / norm;
|
|
t[0] *= norm;
|
|
t[1] *= norm;
|
|
t[2] *= norm;
|
|
|
|
norm = b[0] * b[0] + b[1] * b[1] + b[2] * b[2];
|
|
norm = sqrt(norm);
|
|
norm = 1.0 / norm;
|
|
b[0] *= norm;
|
|
b[1] *= norm;
|
|
b[2] *= norm;
|
|
|
|
norm = n[0] * n[0] + n[1] * n[1] + n[2] * n[2];
|
|
norm = sqrt(norm);
|
|
norm = 1.0 / norm;
|
|
n[0] *= norm;
|
|
n[1] *= norm;
|
|
n[2] *= norm;
|
|
|
|
break;
|
|
}
|
|
i+= 1;
|
|
}
|
|
while ((i + 2) < p->indicescount);
|
|
}
|
|
|
|
static inline void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLfloat* out)
|
|
{
|
|
out[0] = in_a[1] * in_b[2] - in_a[2] * in_b[1];
|
|
out[1] = in_a[2] * in_b[0] - in_a[0] * in_b[2];
|
|
out[2] = in_a[0] * in_b[1] - in_a[1] * in_b[0];
|
|
}
|
|
|
|
static inline void polymer_transformpoint(float* inpos, float* pos, float* matrix)
|
|
{
|
|
pos[0] = inpos[0] * matrix[0] +
|
|
inpos[1] * matrix[4] +
|
|
inpos[2] * matrix[8] +
|
|
+ matrix[12];
|
|
pos[1] = inpos[0] * matrix[1] +
|
|
inpos[1] * matrix[5] +
|
|
inpos[2] * matrix[9] +
|
|
+ matrix[13];
|
|
pos[2] = inpos[0] * matrix[2] +
|
|
inpos[1] * matrix[6] +
|
|
inpos[2] * matrix[10] +
|
|
+ matrix[14];
|
|
}
|
|
|
|
static inline void polymer_pokesector(int16_t sectnum)
|
|
{
|
|
sectortype *sec = §or[sectnum];
|
|
_prsector *s = prsectors[sectnum];
|
|
walltype *wal = &wall[sec->wallptr];
|
|
int32_t i = 0;
|
|
|
|
if (!s->flags.uptodate)
|
|
polymer_updatesector(sectnum);
|
|
|
|
do
|
|
{
|
|
if ((wal->nextsector != -1) && (!prsectors[wal->nextsector]->flags.uptodate))
|
|
polymer_updatesector(wal->nextsector);
|
|
if (!prwalls[sec->wallptr + i]->flags.uptodate)
|
|
polymer_updatewall(sec->wallptr + i);
|
|
|
|
i++;
|
|
wal = &wall[sec->wallptr + i];
|
|
}
|
|
while (i < sec->wallnum);
|
|
}
|
|
|
|
static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum)
|
|
{
|
|
GLfloat matrix[16];
|
|
int32_t i;
|
|
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadMatrixf(projection);
|
|
bglMultMatrixf(modelview);
|
|
bglGetFloatv(GL_TEXTURE_MATRIX, matrix);
|
|
bglLoadIdentity();
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
|
|
i = 0;
|
|
do
|
|
{
|
|
frustum[i] = matrix[(4 * i) + 3] + matrix[4 * i]; // left
|
|
frustum[i + 4] = matrix[(4 * i) + 3] - matrix[4 * i]; // right
|
|
frustum[i + 8] = matrix[(4 * i) + 3] - matrix[(4 * i) + 1]; // top
|
|
frustum[i + 12] = matrix[(4 * i) + 3] + matrix[(4 * i) + 1]; // bottom
|
|
frustum[i + 16] = matrix[(4 * i) + 3] - matrix[(4 * i) + 2]; // far
|
|
i++;
|
|
}
|
|
while (i < 4);
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Frustum extracted.\n");
|
|
}
|
|
|
|
static inline int32_t polymer_planeinfrustum(_prplane *plane, float* frustum)
|
|
{
|
|
int32_t i, j, k;
|
|
|
|
i = 4;
|
|
do
|
|
{
|
|
j = k = plane->vertcount - 1;
|
|
do
|
|
{
|
|
k -= ((frustum[(i << 2) + 0] * plane->buffer[j + (j << 2) + 0] +
|
|
frustum[(i << 2) + 1] * plane->buffer[j + (j << 2) + 1] +
|
|
frustum[(i << 2) + 2] * plane->buffer[j + (j << 2) + 2] +
|
|
frustum[(i << 2) + 3]) < 0.f);
|
|
|
|
}
|
|
while (j--);
|
|
|
|
if (k == -1)
|
|
return (0); // OUT !
|
|
}
|
|
while (i--);
|
|
|
|
return (1);
|
|
}
|
|
|
|
static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt)
|
|
{
|
|
int32_t i;
|
|
spritetype *spr;
|
|
|
|
for (i = headspritesect[sectnum];i >=0;i = nextspritesect[i])
|
|
{
|
|
spr = &sprite[i];
|
|
if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) &&
|
|
(spr->xrepeat > 0) && (spr->yrepeat > 0) &&
|
|
(*localspritesortcnt < MAXSPRITESONSCREEN))
|
|
{
|
|
copybufbyte(spr,&localtsprite[*localspritesortcnt],sizeof(spritetype));
|
|
localtsprite[(*localspritesortcnt)++].owner = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// SKIES
|
|
static void polymer_getsky(void)
|
|
{
|
|
int32_t i;
|
|
|
|
i = 0;
|
|
while (i < numsectors)
|
|
{
|
|
if (sector[i].ceilingstat & 1)
|
|
{
|
|
cursky = sector[i].ceilingpicnum;
|
|
curskypal = sector[i].ceilingpal;
|
|
curskyshade = sector[i].ceilingshade;
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_drawsky(int16_t tilenum, char palnum, int8_t shade)
|
|
{
|
|
float pos[3];
|
|
pthtyp* pth;
|
|
|
|
pos[0] = globalposy;
|
|
pos[1] = -(float)(globalposz) / 16.0f;
|
|
pos[2] = -globalposx;
|
|
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
bglLoadMatrixf(curskymodelviewmatrix);
|
|
|
|
bglTranslatef(pos[0], pos[1], pos[2]);
|
|
bglScalef(1000.0f, 1000.0f, 1000.0f);
|
|
|
|
drawingskybox = 1;
|
|
pth = gltexcache(tilenum,0,0);
|
|
drawingskybox = 0;
|
|
|
|
if (pth && (pth->flags & 4))
|
|
polymer_drawskybox(tilenum, palnum, shade);
|
|
else
|
|
polymer_drawartsky(tilenum, palnum, shade);
|
|
|
|
bglPopMatrix();
|
|
}
|
|
|
|
static void polymer_initartsky(void)
|
|
{
|
|
GLfloat halfsqrt2 = 0.70710678f;
|
|
|
|
artskydata[0] = -1.0f; artskydata[1] = 0.0f; // 0
|
|
artskydata[2] = -halfsqrt2; artskydata[3] = halfsqrt2; // 1
|
|
artskydata[4] = 0.0f; artskydata[5] = 1.0f; // 2
|
|
artskydata[6] = halfsqrt2; artskydata[7] = halfsqrt2; // 3
|
|
artskydata[8] = 1.0f; artskydata[9] = 0.0f; // 4
|
|
artskydata[10] = halfsqrt2; artskydata[11] = -halfsqrt2; // 5
|
|
artskydata[12] = 0.0f; artskydata[13] = -1.0f; // 6
|
|
artskydata[14] = -halfsqrt2; artskydata[15] = -halfsqrt2; // 7
|
|
}
|
|
|
|
static void polymer_drawartsky(int16_t tilenum, char palnum, int8_t shade)
|
|
{
|
|
pthtyp* pth;
|
|
GLuint glpics[5];
|
|
GLfloat glcolors[5][3];
|
|
int32_t i, j;
|
|
GLfloat height = 2.45f / 2.0f;
|
|
int16_t picnum;
|
|
|
|
i = 0;
|
|
while (i < 5)
|
|
{
|
|
picnum = tilenum + i;
|
|
if (picanm[picnum]&192) picnum += animateoffs(picnum,0);
|
|
if (!waloff[picnum])
|
|
loadtile(picnum);
|
|
pth = gltexcache(picnum, palnum, 0);
|
|
glpics[i] = pth ? pth->glpic : 0;
|
|
|
|
glcolors[i][0] = glcolors[i][1] = glcolors[i][2] =
|
|
((float)(numpalookups-min(max(shade*shadescale,0),numpalookups)))/((float)numpalookups);
|
|
|
|
if (pth && (pth->flags & 2))
|
|
{
|
|
if (pth->palnum != palnum)
|
|
{
|
|
glcolors[i][0] *= (float)hictinting[palnum].r / 255.0;
|
|
glcolors[i][1] *= (float)hictinting[palnum].g / 255.0;
|
|
glcolors[i][2] *= (float)hictinting[palnum].b / 255.0;
|
|
}
|
|
|
|
if (hictinting[MAXPALOOKUPS-1].r != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].g != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].b != 255)
|
|
{
|
|
glcolors[i][0] *= (float)hictinting[MAXPALOOKUPS-1].r / 255.0;
|
|
glcolors[i][1] *= (float)hictinting[MAXPALOOKUPS-1].g / 255.0;
|
|
glcolors[i][2] *= (float)hictinting[MAXPALOOKUPS-1].b / 255.0;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
j = (1<<pskybits);
|
|
while (i < j)
|
|
{
|
|
bglColor4f(glcolors[pskyoff[i]][0], glcolors[pskyoff[i]][1], glcolors[pskyoff[i]][2], 1.0f);
|
|
bglBindTexture(GL_TEXTURE_2D, glpics[pskyoff[i]]);
|
|
polymer_drawartskyquad(i, (i + 1) & (j - 1), height);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_drawartskyquad(int32_t p1, int32_t p2, GLfloat height)
|
|
{
|
|
bglBegin(GL_QUADS);
|
|
bglTexCoord2f(0.0f, 0.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], height, skybox[p1 * 2]);
|
|
bglVertex3f(artskydata[(p1 * 2) + 1], height, artskydata[p1 * 2]);
|
|
bglTexCoord2f(0.0f, 1.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], -height, skybox[p1 * 2]);
|
|
bglVertex3f(artskydata[(p1 * 2) + 1], -height, artskydata[p1 * 2]);
|
|
bglTexCoord2f(1.0f, 1.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], -height, skybox[p2 * 2]);
|
|
bglVertex3f(artskydata[(p2 * 2) + 1], -height, artskydata[p2 * 2]);
|
|
bglTexCoord2f(1.0f, 0.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], height, skybox[p2 * 2]);
|
|
bglVertex3f(artskydata[(p2 * 2) + 1], height, artskydata[p2 * 2]);
|
|
bglEnd();
|
|
}
|
|
|
|
static void polymer_drawskybox(int16_t tilenum, char palnum, int8_t shade)
|
|
{
|
|
pthtyp* pth;
|
|
int32_t i;
|
|
GLfloat color[3];
|
|
|
|
if ((pr_vbos > 0) && (skyboxdatavbo == 0))
|
|
{
|
|
bglGenBuffersARB(1, &skyboxdatavbo);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, skyboxdatavbo);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5 * 6, skyboxdata, modelvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
|
|
if (pr_vbos > 0)
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, skyboxdatavbo);
|
|
|
|
if (picanm[tilenum]&192) tilenum += animateoffs(tilenum,0);
|
|
|
|
i = 0;
|
|
while (i < 6)
|
|
{
|
|
drawingskybox = i + 1;
|
|
pth = gltexcache(tilenum, palnum, 4);
|
|
|
|
color[0] = color[1] = color[2] =
|
|
((float)(numpalookups-min(max(shade*shadescale,0),numpalookups)))/((float)numpalookups);
|
|
|
|
if (pth && (pth->flags & 2))
|
|
{
|
|
if (pth->palnum != palnum)
|
|
{
|
|
color[0] *= (float)hictinting[palnum].r / 255.0;
|
|
color[1] *= (float)hictinting[palnum].g / 255.0;
|
|
color[2] *= (float)hictinting[palnum].b / 255.0;
|
|
}
|
|
|
|
if (hictinting[MAXPALOOKUPS-1].r != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].g != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].b != 255)
|
|
{
|
|
color[0] *= (float)hictinting[MAXPALOOKUPS-1].r / 255.0;
|
|
color[1] *= (float)hictinting[MAXPALOOKUPS-1].g / 255.0;
|
|
color[2] *= (float)hictinting[MAXPALOOKUPS-1].b / 255.0;
|
|
}
|
|
}
|
|
|
|
bglColor4f(color[0], color[1], color[2], 1.0);
|
|
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
|
|
if (pr_vbos > 0)
|
|
{
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), (GLfloat*)(4 * 5 * i * sizeof(GLfloat)));
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), (GLfloat*)(((4 * 5 * i) + 3) * sizeof(GLfloat)));
|
|
} else {
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), &skyboxdata[4 * 5 * i]);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &skyboxdata[3 + (4 * 5 * i)]);
|
|
}
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
|
|
i++;
|
|
}
|
|
drawingskybox = 0;
|
|
|
|
if (pr_vbos > 0)
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
|
|
return;
|
|
}
|
|
|
|
// MDSPRITES
|
|
static void polymer_drawmdsprite(spritetype *tspr)
|
|
{
|
|
md3model_t* m;
|
|
mdskinmap_t* sk;
|
|
float *v0, *v1;
|
|
md3surf_t *s;
|
|
char lpal;
|
|
float spos[3], tspos[3], lpos[3], tlpos[3], vec[3];
|
|
float ang;
|
|
float scale;
|
|
int32_t surfi, i, j;
|
|
GLfloat* color;
|
|
int32_t materialbits;
|
|
float sradius, lradius;
|
|
int16_t modellights[PR_MAXLIGHTS];
|
|
char modellightcount;
|
|
uint8_t curpriority;
|
|
|
|
m = (md3model_t*)models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
|
|
updateanimation((md2model_t *)m,tspr);
|
|
|
|
lpal = (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal;
|
|
|
|
if ((pr_vbos > 1) && (m->indices == NULL))
|
|
polymer_loadmodelvbos(m);
|
|
|
|
spos[0] = tspr->y;
|
|
spos[1] = -(float)(tspr->z) / 16.0f;
|
|
spos[2] = -tspr->x;
|
|
ang = (float)((tspr->ang+spriteext[tspr->owner].angoff) & 2047) / (2048.0f / 360.0f);
|
|
ang -= 90.0f;
|
|
if (((tspr->cstat>>4) & 3) == 2)
|
|
ang -= 90.0f;
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
scale = (1.0/4.0);
|
|
scale *= m->scale;
|
|
scale *= m->bscale;
|
|
|
|
bglTranslatef(spos[0], spos[1], spos[2]);
|
|
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
|
if (((tspr->cstat>>4) & 3) == 2)
|
|
{
|
|
bglTranslatef(0.0f, 0.0, -(float)(tilesizy[tspr->picnum] * tspr->yrepeat) / 8.0f);
|
|
bglRotatef(90.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
else
|
|
bglRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
|
|
|
|
if ((tspr->cstat & 128) && (((tspr->cstat>>4) & 3) != 2))
|
|
bglTranslatef(0.0f, 0.0, -(float)(tilesizy[tspr->picnum] * tspr->yrepeat) / 8.0f);
|
|
|
|
if (tspr->cstat & 8)
|
|
{
|
|
bglTranslatef(0.0f, 0.0, (float)(tilesizy[tspr->picnum] * tspr->yrepeat) / 4.0f);
|
|
bglScalef(1.0f, 1.0f, -1.0f);
|
|
}
|
|
|
|
if (tspr->cstat & 4)
|
|
bglScalef(1.0f, -1.0f, 1.0f);
|
|
|
|
bglScalef(scale * tspr->xrepeat, scale * tspr->xrepeat, scale * tspr->yrepeat);
|
|
bglTranslatef(0.0f, 0.0, m->zadd * 64);
|
|
|
|
// scripted model rotation
|
|
if (spriteext[tspr->owner].pitch || spriteext[tspr->owner].roll)
|
|
{
|
|
float pitchang, rollang, offsets[3];
|
|
|
|
pitchang = (float)(spriteext[tspr->owner].pitch) / (2048.0f / 360.0f);
|
|
rollang = (float)(spriteext[tspr->owner].roll) / (2048.0f / 360.0f);
|
|
|
|
offsets[0] = -spriteext[tspr->owner].xoff / (scale * tspr->xrepeat);
|
|
offsets[1] = -spriteext[tspr->owner].yoff / (scale * tspr->xrepeat);
|
|
offsets[2] = (float)(spriteext[tspr->owner].zoff) / 16.0f / (scale * tspr->yrepeat);
|
|
|
|
bglTranslatef(-offsets[0], -offsets[1], -offsets[2]);
|
|
|
|
bglRotatef(pitchang, 0.0f, 1.0f, 0.0f);
|
|
bglRotatef(rollang, -1.0f, 0.0f, 0.0f);
|
|
|
|
bglTranslatef(offsets[0], offsets[1], offsets[2]);
|
|
}
|
|
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
|
|
|
|
bglPopMatrix();
|
|
bglPushMatrix();
|
|
bglMultMatrixf(spritemodelview);
|
|
|
|
// debug code for drawing the model bounding sphere
|
|
// bglDisable(GL_TEXTURE_2D);
|
|
// bglBegin(GL_LINES);
|
|
// bglColor4f(1.0, 0.0, 0.0, 1.0);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x,
|
|
// m->head.frames[m->cframe].cen.y,
|
|
// m->head.frames[m->cframe].cen.z);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x + m->head.frames[m->cframe].r,
|
|
// m->head.frames[m->cframe].cen.y,
|
|
// m->head.frames[m->cframe].cen.z);
|
|
// bglColor4f(0.0, 1.0, 0.0, 1.0);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x,
|
|
// m->head.frames[m->cframe].cen.y,
|
|
// m->head.frames[m->cframe].cen.z);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x,
|
|
// m->head.frames[m->cframe].cen.y + m->head.frames[m->cframe].r,
|
|
// m->head.frames[m->cframe].cen.z);
|
|
// bglColor4f(0.0, 0.0, 1.0, 1.0);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x,
|
|
// m->head.frames[m->cframe].cen.y,
|
|
// m->head.frames[m->cframe].cen.z);
|
|
// bglVertex3f(m->head.frames[m->cframe].cen.x,
|
|
// m->head.frames[m->cframe].cen.y,
|
|
// m->head.frames[m->cframe].cen.z + m->head.frames[m->cframe].r);
|
|
// bglEnd();
|
|
// bglEnable(GL_TEXTURE_2D);
|
|
|
|
polymer_getscratchmaterial(&mdspritematerial);
|
|
|
|
color = mdspritematerial.diffusemodulation;
|
|
|
|
color[0] = color[1] = color[2] =
|
|
((float)(numpalookups-min(max((tspr->shade*shadescale)+m->shadeoff,0),numpalookups)))/((float)numpalookups);
|
|
|
|
if (!(hictinting[tspr->pal].f&4))
|
|
{
|
|
if (!(m->flags&1) || (!(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0))
|
|
{
|
|
color[0] *= (float)hictinting[tspr->pal].r / 255.0;
|
|
color[1] *= (float)hictinting[tspr->pal].g / 255.0;
|
|
color[2] *= (float)hictinting[tspr->pal].b / 255.0;
|
|
}
|
|
else globalnoeffect=1; //mdloadskin reads this
|
|
}
|
|
|
|
// fullscreen tint on global palette change
|
|
if (hictinting[MAXPALOOKUPS-1].r != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].g != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].b != 255)
|
|
{
|
|
color[0] *= hictinting[MAXPALOOKUPS-1].r / 255.0;
|
|
color[1] *= hictinting[MAXPALOOKUPS-1].g / 255.0;
|
|
color[2] *= hictinting[MAXPALOOKUPS-1].b / 255.0;
|
|
}
|
|
|
|
if (tspr->cstat & 2)
|
|
{
|
|
if (!(tspr->cstat&512))
|
|
color[3] = 0.66;
|
|
else
|
|
color[3] = 0.33;
|
|
} else
|
|
color[3] = 1.0;
|
|
|
|
color[3] *= (1.0f - spriteext[tspr->owner].alpha);
|
|
|
|
if (tspr->cstat & 16384) color[3] = 0.0f;
|
|
|
|
if (pr_gpusmoothing)
|
|
mdspritematerial.frameprogress = m->interpol;
|
|
|
|
mdspritematerial.mdspritespace = GL_TRUE;
|
|
|
|
modellightcount = 0;
|
|
curpriority = 0;
|
|
|
|
// light culling
|
|
if (lightcount && (!depth || mirrors[depth-1].plane))
|
|
{
|
|
sradius = (m->head.frames[m->cframe].r * (1 - m->interpol)) +
|
|
(m->head.frames[m->nframe].r * m->interpol);
|
|
|
|
sradius *= max(scale * tspr->xrepeat, scale * tspr->yrepeat);
|
|
sradius /= 1000.0f;
|
|
|
|
spos[0] = (m->head.frames[m->cframe].cen.x * (1 - m->interpol)) +
|
|
(m->head.frames[m->nframe].cen.x * m->interpol);
|
|
spos[1] = (m->head.frames[m->cframe].cen.y * (1 - m->interpol)) +
|
|
(m->head.frames[m->nframe].cen.y * m->interpol);
|
|
spos[2] = (m->head.frames[m->cframe].cen.z * (1 - m->interpol)) +
|
|
(m->head.frames[m->nframe].cen.z * m->interpol);
|
|
|
|
polymer_transformpoint(spos, tspos, spritemodelview);
|
|
polymer_transformpoint(tspos, spos, rootmodelviewmatrix);
|
|
|
|
while (curpriority < pr_maxlightpriority)
|
|
{
|
|
i = j = 0;
|
|
while (j < lightcount)
|
|
{
|
|
while (prlights[i].flags.active == 0) {
|
|
i++;
|
|
}
|
|
|
|
if (prlights[i].priority != curpriority) {
|
|
i++;
|
|
j++;
|
|
continue;
|
|
}
|
|
|
|
lradius = prlights[i].range / 1000.0f;
|
|
|
|
lpos[0] = prlights[i].y;
|
|
lpos[1] = -prlights[i].z / 16.0f;
|
|
lpos[2] = -prlights[i].x;
|
|
|
|
polymer_transformpoint(lpos, tlpos, rootmodelviewmatrix);
|
|
|
|
vec[0] = tlpos[0] - spos[0];
|
|
vec[0] *= vec[0];
|
|
vec[1] = tlpos[1] - spos[1];
|
|
vec[1] *= vec[1];
|
|
vec[2] = tlpos[2] - spos[2];
|
|
vec[2] *= vec[2];
|
|
|
|
if ((vec[0] + vec[1] + vec[2]) <=
|
|
((sradius+lradius) * (sradius+lradius)))
|
|
{
|
|
modellights[modellightcount] = i;
|
|
modellightcount++;
|
|
}
|
|
i++;
|
|
j++;
|
|
}
|
|
curpriority++;
|
|
}
|
|
}
|
|
|
|
for (surfi=0;surfi<m->head.numsurfs;surfi++)
|
|
{
|
|
s = &m->head.surfs[surfi];
|
|
v0 = &s->geometry[m->cframe*s->numverts*6];
|
|
v1 = &s->geometry[m->nframe*s->numverts*6];
|
|
|
|
// debug code for drawing model normals
|
|
// bglDisable(GL_TEXTURE_2D);
|
|
// bglBegin(GL_LINES);
|
|
// bglColor4f(1.0, 1.0, 1.0, 1.0);
|
|
//
|
|
// int i = 0;
|
|
// while (i < s->numverts)
|
|
// {
|
|
// bglVertex3f(v0[(i * 6) + 0],
|
|
// v0[(i * 6) + 1],
|
|
// v0[(i * 6) + 2]);
|
|
// bglVertex3f(v0[(i * 6) + 0] + v0[(i * 6) + 3] * 100,
|
|
// v0[(i * 6) + 1] + v0[(i * 6) + 4] * 100,
|
|
// v0[(i * 6) + 2] + v0[(i * 6) + 5] * 100);
|
|
// i++;
|
|
// }
|
|
// bglEnd();
|
|
// bglEnable(GL_TEXTURE_2D);
|
|
|
|
|
|
mdspritematerial.diffusemap =
|
|
mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,tspr->pal,surfi);
|
|
if (!mdspritematerial.diffusemap)
|
|
continue;
|
|
|
|
if (!(tspr->cstat&1024))
|
|
{
|
|
mdspritematerial.detailmap =
|
|
mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,DETAILPAL,surfi);
|
|
|
|
for (sk = m->skinmap; sk; sk = sk->next)
|
|
if ((int32_t)sk->palette == DETAILPAL &&
|
|
sk->skinnum == tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum &&
|
|
sk->surfnum == surfi)
|
|
mdspritematerial.detailscale[0] = mdspritematerial.detailscale[1] = sk->param;
|
|
}
|
|
|
|
for (sk = m->skinmap; sk; sk = sk->next)
|
|
if ((int32_t)sk->palette == tspr->pal &&
|
|
sk->skinnum == tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum &&
|
|
sk->surfnum == surfi)
|
|
{
|
|
if (sk->specpower != 1.0)
|
|
mdspritematerial.specmaterial[0] = sk->specpower;
|
|
mdspritematerial.specmaterial[1] = sk->specfactor;
|
|
}
|
|
|
|
if (!(tspr->cstat&1024))
|
|
{
|
|
mdspritematerial.glowmap =
|
|
mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,GLOWPAL,surfi);
|
|
}
|
|
|
|
bglEnableClientState(GL_NORMAL_ARRAY);
|
|
|
|
if (pr_vbos > 1)
|
|
{
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->texcoords[surfi]);
|
|
bglTexCoordPointer(2, GL_FLOAT, 0, 0);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->geometry[surfi]);
|
|
bglVertexPointer(3, GL_FLOAT, sizeof(float) * 6, (GLfloat*)(m->cframe * s->numverts * sizeof(float) * 6));
|
|
bglNormalPointer(GL_FLOAT, sizeof(float) * 6, (GLfloat*)(m->cframe * s->numverts * sizeof(float) * 6) + 3);
|
|
|
|
if (pr_gpusmoothing)
|
|
{
|
|
mdspritematerial.nextframedata = (GLfloat*)(m->nframe * s->numverts * sizeof(float) * 6);
|
|
mdspritematerial.nextframedatastride = sizeof(float) * 6;
|
|
}
|
|
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[surfi]);
|
|
|
|
curlight = 0;
|
|
do {
|
|
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
|
|
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
|
|
polymer_unbindmaterial(materialbits);
|
|
|
|
curlight++;
|
|
} while ((curlight < modellightcount) && (curlight < pr_maxlightpasses));
|
|
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
}
|
|
else
|
|
{
|
|
bglVertexPointer(3, GL_FLOAT, sizeof(float) * 6, v0);
|
|
bglNormalPointer(GL_FLOAT, sizeof(float) * 6, v0 + 3);
|
|
bglTexCoordPointer(2, GL_FLOAT, 0, s->uv);
|
|
|
|
if (pr_gpusmoothing)
|
|
{
|
|
mdspritematerial.nextframedata = (GLfloat*)(v1);
|
|
mdspritematerial.nextframedatastride = sizeof(float) * 6;
|
|
}
|
|
|
|
curlight = 0;
|
|
do {
|
|
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
|
|
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
|
|
polymer_unbindmaterial(materialbits);
|
|
|
|
curlight++;
|
|
} while ((curlight < modellightcount) && (curlight < pr_maxlightpasses));
|
|
}
|
|
|
|
bglDisableClientState(GL_NORMAL_ARRAY);
|
|
}
|
|
|
|
bglPopMatrix();
|
|
|
|
globalnoeffect=0;
|
|
}
|
|
|
|
static void polymer_loadmodelvbos(md3model_t* m)
|
|
{
|
|
int32_t i;
|
|
md3surf_t *s;
|
|
|
|
m->indices = nedpmalloc(polymer_pool, m->head.numsurfs * sizeof(GLuint));
|
|
m->texcoords = nedpmalloc(polymer_pool, m->head.numsurfs * sizeof(GLuint));
|
|
m->geometry = nedpmalloc(polymer_pool, m->head.numsurfs * sizeof(GLuint));
|
|
|
|
bglGenBuffersARB(m->head.numsurfs, m->indices);
|
|
bglGenBuffersARB(m->head.numsurfs, m->texcoords);
|
|
bglGenBuffersARB(m->head.numsurfs, m->geometry);
|
|
|
|
i = 0;
|
|
while (i < m->head.numsurfs)
|
|
{
|
|
s = &m->head.surfs[i];
|
|
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[i]);
|
|
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->numtris * sizeof(md3tri_t), s->tris, modelvbousage);
|
|
|
|
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->texcoords[i]);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, s->numverts * sizeof(md3uv_t), s->uv, modelvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->geometry[i]);
|
|
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, s->numframes * s->numverts * sizeof(float) * 6, s->geometry, modelvbousage);
|
|
|
|
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// MATERIALS
|
|
static void polymer_getscratchmaterial(_prmaterial* material)
|
|
{
|
|
// this function returns a material that won't validate any bits
|
|
// make sure to keep it up to date with the validation logic in bindmaterial
|
|
|
|
// PR_BIT_ANIM_INTERPOLATION
|
|
material->frameprogress = 0.0f;
|
|
material->nextframedata = NULL;
|
|
material->nextframedatastride = 0;
|
|
// PR_BIT_NORMAL_MAP
|
|
material->normalmap = 0;
|
|
material->normalbias[0] = material->normalbias[1] = 0.0f;
|
|
// PR_BIT_DIFFUSE_MAP
|
|
material->diffusemap = 0;
|
|
material->diffusescale[0] = material->diffusescale[1] = 1.0f;
|
|
// PR_BIT_DIFFUSE_DETAIL_MAP
|
|
material->detailmap = 0;
|
|
material->detailscale[0] = material->detailscale[1] = 1.0f;
|
|
// PR_BIT_DIFFUSE_MODULATION
|
|
material->diffusemodulation[0] =
|
|
material->diffusemodulation[1] =
|
|
material->diffusemodulation[2] =
|
|
material->diffusemodulation[3] = 1.0f;
|
|
// PR_BIT_SPECULAR_MAP
|
|
material->specmap = 0;
|
|
// PR_BIT_SPECULAR_MATERIAL
|
|
material->specmaterial[0] = 15.0f;
|
|
material->specmaterial[1] = 1.0f;
|
|
// PR_BIT_MIRROR_MAP
|
|
material->mirrormap = 0;
|
|
// PR_BIT_GLOW_MAP
|
|
material->glowmap = 0;
|
|
// PR_BIT_SHADOW_MAP
|
|
material->mdspritespace = GL_FALSE;
|
|
}
|
|
|
|
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade)
|
|
{
|
|
pthtyp* pth;
|
|
pthtyp* detailpth;
|
|
pthtyp* glowpth;
|
|
|
|
polymer_getscratchmaterial(material);
|
|
|
|
// PR_BIT_NORMAL_MAP
|
|
if (hicfindsubst(tilenum, NORMALPAL, 0))
|
|
{
|
|
glowpth = NULL;
|
|
glowpth = gltexcache(tilenum, NORMALPAL, 0);
|
|
|
|
if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == NORMALPAL)) {
|
|
material->normalmap = glowpth->glpic;
|
|
material->normalbias[0] = glowpth->hicr->specpower;
|
|
material->normalbias[1] = glowpth->hicr->specfactor;
|
|
}
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_MAP
|
|
if (!waloff[tilenum])
|
|
loadtile(tilenum);
|
|
|
|
pth = NULL;
|
|
pth = gltexcache(tilenum, pal, 0);
|
|
|
|
if (pth)
|
|
material->diffusemap = pth->glpic;
|
|
|
|
if (pth->hicr)
|
|
{
|
|
material->diffusescale[0] = pth->hicr->xscale;
|
|
material->diffusescale[1] = pth->hicr->yscale;
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_DETAIL_MAP
|
|
if (hicfindsubst(tilenum, DETAILPAL, 0))
|
|
{
|
|
detailpth = NULL;
|
|
detailpth = gltexcache(tilenum, DETAILPAL, 0);
|
|
|
|
if (detailpth && detailpth->hicr && (detailpth->hicr->palnum == DETAILPAL))
|
|
{
|
|
material->detailmap = detailpth->glpic;
|
|
|
|
material->detailscale[0] = detailpth->hicr->xscale;
|
|
material->detailscale[1] = detailpth->hicr->yscale;
|
|
}
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_MODULATION
|
|
material->diffusemodulation[0] =
|
|
material->diffusemodulation[1] =
|
|
material->diffusemodulation[2] =
|
|
((float)(numpalookups-min(max(shade*shadescale,0),numpalookups)))/((float)numpalookups);
|
|
|
|
if (pth && (pth->flags & 2))
|
|
{
|
|
if (pth->palnum != pal)
|
|
{
|
|
material->diffusemodulation[0] *= (float)hictinting[pal].r / 255.0;
|
|
material->diffusemodulation[1] *= (float)hictinting[pal].g / 255.0;
|
|
material->diffusemodulation[2] *= (float)hictinting[pal].b / 255.0;
|
|
}
|
|
// fullscreen tint on global palette change
|
|
if (hictinting[MAXPALOOKUPS-1].r != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].g != 255 ||
|
|
hictinting[MAXPALOOKUPS-1].b != 255)
|
|
{
|
|
material->diffusemodulation[0] *= hictinting[MAXPALOOKUPS-1].r / 255.0;
|
|
material->diffusemodulation[1] *= hictinting[MAXPALOOKUPS-1].g / 255.0;
|
|
material->diffusemodulation[2] *= hictinting[MAXPALOOKUPS-1].b / 255.0;
|
|
}
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MAP
|
|
if (hicfindsubst(tilenum, SPECULARPAL, 0))
|
|
{
|
|
glowpth = NULL;
|
|
glowpth = gltexcache(tilenum, SPECULARPAL, 0);
|
|
|
|
if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == SPECULARPAL))
|
|
material->specmap = glowpth->glpic;
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MATERIAL
|
|
if (pth->hicr)
|
|
{
|
|
if (pth->hicr->specpower != 1.0f)
|
|
material->specmaterial[0] = pth->hicr->specpower;
|
|
material->specmaterial[1] = pth->hicr->specfactor;
|
|
}
|
|
|
|
// PR_BIT_GLOW_MAP
|
|
if (r_fullbrights && pth && pth->flags & 16)
|
|
material->glowmap = pth->ofb->glpic;
|
|
|
|
if (hicfindsubst(tilenum, GLOWPAL, 0))
|
|
{
|
|
glowpth = NULL;
|
|
glowpth = gltexcache(tilenum, GLOWPAL, 0);
|
|
|
|
if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
|
|
material->glowmap = glowpth->glpic;
|
|
}
|
|
}
|
|
|
|
static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights, int matlightcount)
|
|
{
|
|
int32_t programbits;
|
|
int32_t texunit;
|
|
|
|
programbits = 0;
|
|
|
|
// --------- bit validation
|
|
|
|
// PR_BIT_ANIM_INTERPOLATION
|
|
if (material.nextframedatastride)
|
|
programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
|
|
|
|
// PR_BIT_LIGHTING_PASS
|
|
if (curlight && matlightcount)
|
|
programbits |= prprogrambits[PR_BIT_LIGHTING_PASS].bit;
|
|
|
|
// PR_BIT_NORMAL_MAP
|
|
if (pr_normalmapping && material.normalmap)
|
|
programbits |= prprogrambits[PR_BIT_NORMAL_MAP].bit;
|
|
|
|
// PR_BIT_DIFFUSE_MAP
|
|
if (material.diffusemap)
|
|
programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
|
|
|
|
// PR_BIT_DIFFUSE_DETAIL_MAP
|
|
if (!curlight && r_detailmapping && material.detailmap)
|
|
programbits |= prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit;
|
|
|
|
// PR_BIT_DIFFUSE_MODULATION
|
|
programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit;
|
|
|
|
// PR_BIT_SPECULAR_MAP
|
|
if (pr_specularmapping && material.specmap)
|
|
programbits |= prprogrambits[PR_BIT_SPECULAR_MAP].bit;
|
|
|
|
// PR_BIT_SPECULAR_MATERIAL
|
|
if ((material.specmaterial[0] != 15.0) || (material.specmaterial[1] != 1.0) || pr_overridespecular)
|
|
programbits |= prprogrambits[PR_BIT_SPECULAR_MATERIAL].bit;
|
|
|
|
// PR_BIT_MIRROR_MAP
|
|
if (!curlight && material.mirrormap)
|
|
programbits |= prprogrambits[PR_BIT_MIRROR_MAP].bit;
|
|
|
|
// PR_BIT_FOG
|
|
if (!material.mirrormap)
|
|
programbits |= prprogrambits[PR_BIT_FOG].bit;
|
|
|
|
// PR_BIT_GLOW_MAP
|
|
if (!curlight && r_glowmapping && material.glowmap)
|
|
programbits |= prprogrambits[PR_BIT_GLOW_MAP].bit;
|
|
|
|
// PR_BIT_POINT_LIGHT
|
|
if (matlightcount) {
|
|
programbits |= prprogrambits[PR_BIT_POINT_LIGHT].bit;
|
|
// PR_BIT_SPOT_LIGHT
|
|
if (prlights[lights[curlight]].radius) {
|
|
programbits |= prprogrambits[PR_BIT_SPOT_LIGHT].bit;
|
|
// PR_BIT_SHADOW_MAP
|
|
if (prlights[lights[curlight]].rtindex != -1) {
|
|
programbits |= prprogrambits[PR_BIT_SHADOW_MAP].bit;
|
|
// PR_BIT_LIGHT_MAP
|
|
if (prlights[lights[curlight]].lightmap)
|
|
programbits |= prprogrambits[PR_BIT_LIGHT_MAP].bit;
|
|
}
|
|
}
|
|
}
|
|
|
|
// material override
|
|
programbits &= overridematerial;
|
|
|
|
programbits |= prprogrambits[PR_BIT_HEADER].bit;
|
|
programbits |= prprogrambits[PR_BIT_FOOTER].bit;
|
|
|
|
// --------- program compiling
|
|
if (!prprograms[programbits].handle)
|
|
polymer_compileprogram(programbits);
|
|
|
|
bglUseProgramObjectARB(prprograms[programbits].handle);
|
|
|
|
// --------- bit setup
|
|
|
|
texunit = 0;
|
|
|
|
// PR_BIT_ANIM_INTERPOLATION
|
|
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
|
{
|
|
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameData);
|
|
if (prprograms[programbits].attrib_nextFrameNormal != -1)
|
|
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameNormal);
|
|
bglVertexAttribPointerARB(prprograms[programbits].attrib_nextFrameData,
|
|
3, GL_FLOAT, GL_FALSE,
|
|
material.nextframedatastride,
|
|
material.nextframedata);
|
|
if (prprograms[programbits].attrib_nextFrameNormal != -1)
|
|
bglVertexAttribPointerARB(prprograms[programbits].attrib_nextFrameNormal,
|
|
3, GL_FLOAT, GL_FALSE,
|
|
material.nextframedatastride,
|
|
material.nextframedata + 3);
|
|
|
|
bglUniform1fARB(prprograms[programbits].uniform_frameProgress, material.frameprogress);
|
|
}
|
|
|
|
// PR_BIT_LIGHTING_PASS
|
|
if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit)
|
|
{
|
|
bglEnable(GL_BLEND);
|
|
bglBlendFunc(GL_ONE, GL_ONE);
|
|
}
|
|
|
|
// PR_BIT_NORMAL_MAP
|
|
if (programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit)
|
|
{
|
|
float pos[3], bias[2];
|
|
|
|
pos[0] = globalposy;
|
|
pos[1] = -(float)(globalposz) / 16.0f;
|
|
pos[2] = -globalposx;
|
|
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, material.normalmap);
|
|
|
|
bglUniform3fvARB(prprograms[programbits].uniform_eyePosition, 1, pos);
|
|
bglUniform1iARB(prprograms[programbits].uniform_normalMap, texunit);
|
|
if (pr_overrideparallax) {
|
|
bias[0] = pr_parallaxscale;
|
|
bias[1] = pr_parallaxbias;
|
|
bglUniform2fvARB(prprograms[programbits].uniform_normalBias, 1, bias);
|
|
} else
|
|
bglUniform2fvARB(prprograms[programbits].uniform_normalBias, 1, material.normalbias);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_MAP
|
|
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MAP].bit)
|
|
{
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, material.diffusemap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_diffuseMap, texunit);
|
|
bglUniform2fvARB(prprograms[programbits].uniform_diffuseScale, 1, material.diffusescale);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_DETAIL_MAP
|
|
if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
|
|
{
|
|
float scale[2];
|
|
|
|
// scale by the diffuse map scale if we're not doing normal mapping
|
|
if (!(programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit))
|
|
{
|
|
scale[0] = material.diffusescale[0] * material.detailscale[0];
|
|
scale[1] = material.diffusescale[1] * material.detailscale[1];
|
|
} else {
|
|
scale[0] = material.detailscale[0];
|
|
scale[1] = material.detailscale[1];
|
|
}
|
|
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, material.detailmap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_detailMap, texunit);
|
|
bglUniform2fvARB(prprograms[programbits].uniform_detailScale, 1, scale);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_MODULATION
|
|
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit)
|
|
{
|
|
bglColor4f(material.diffusemodulation[0],
|
|
material.diffusemodulation[1],
|
|
material.diffusemodulation[2],
|
|
material.diffusemodulation[3]);
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MAP
|
|
if (programbits & prprogrambits[PR_BIT_SPECULAR_MAP].bit)
|
|
{
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, material.specmap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_specMap, texunit);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MATERIAL
|
|
if (programbits & prprogrambits[PR_BIT_SPECULAR_MATERIAL].bit)
|
|
{
|
|
float specmaterial[2];
|
|
|
|
if (pr_overridespecular) {
|
|
specmaterial[0] = pr_specularpower;
|
|
specmaterial[1] = pr_specularfactor;
|
|
bglUniform2fvARB(prprograms[programbits].uniform_specMaterial, 1, specmaterial);
|
|
} else
|
|
bglUniform2fvARB(prprograms[programbits].uniform_specMaterial, 1, material.specmaterial);
|
|
}
|
|
|
|
// PR_BIT_MIRROR_MAP
|
|
if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit)
|
|
{
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_RECTANGLE, material.mirrormap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_mirrorMap, texunit);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_GLOW_MAP
|
|
if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit)
|
|
{
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, material.glowmap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_glowMap, texunit);
|
|
|
|
texunit++;
|
|
}
|
|
|
|
// PR_BIT_POINT_LIGHT
|
|
if (programbits & prprogrambits[PR_BIT_POINT_LIGHT].bit)
|
|
{
|
|
float inpos[4], pos[4];
|
|
float range[2];
|
|
float color[4];
|
|
|
|
inpos[0] = prlights[lights[curlight]].y;
|
|
inpos[1] = -prlights[lights[curlight]].z / 16.0f;
|
|
inpos[2] = -prlights[lights[curlight]].x;
|
|
|
|
polymer_transformpoint(inpos, pos, curmodelviewmatrix);
|
|
|
|
// PR_BIT_SPOT_LIGHT
|
|
if (programbits & prprogrambits[PR_BIT_SPOT_LIGHT].bit)
|
|
{
|
|
float sinang, cosang, sinhorizang, coshorizangs;
|
|
float indir[3], dir[3];
|
|
|
|
cosang = (float)(sintable[(-prlights[lights[curlight]].angle+1024)&2047]) / 16383.0f;
|
|
sinang = (float)(sintable[(-prlights[lights[curlight]].angle+512)&2047]) / 16383.0f;
|
|
coshorizangs = (float)(sintable[(getangle(128, prlights[lights[curlight]].horiz-100)+1024)&2047]) / 16383.0f;
|
|
sinhorizang = (float)(sintable[(getangle(128, prlights[lights[curlight]].horiz-100)+512)&2047]) / 16383.0f;
|
|
|
|
indir[0] = inpos[0] + sinhorizang * cosang;
|
|
indir[1] = inpos[1] - coshorizangs;
|
|
indir[2] = inpos[2] - sinhorizang * sinang;
|
|
|
|
polymer_transformpoint(indir, dir, curmodelviewmatrix);
|
|
|
|
dir[0] -= pos[0];
|
|
dir[1] -= pos[1];
|
|
dir[2] -= pos[2];
|
|
|
|
indir[0] = (float)(sintable[(prlights[lights[curlight]].radius+512)&2047]) / 16383.0f;
|
|
indir[1] = (float)(sintable[(prlights[lights[curlight]].faderadius+512)&2047]) / 16383.0f;
|
|
indir[1] = 1.0 / (indir[1] - indir[0]);
|
|
|
|
bglUniform3fvARB(prprograms[programbits].uniform_spotDir, 1, dir);
|
|
bglUniform2fvARB(prprograms[programbits].uniform_spotRadius, 1, indir);
|
|
|
|
// PR_BIT_SHADOW_MAP
|
|
if (programbits & prprogrambits[PR_BIT_SHADOW_MAP].bit)
|
|
{
|
|
GLfloat matrix[16];
|
|
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadMatrixf(shadowBias);
|
|
bglMultMatrixf(prlights[lights[curlight]].proj);
|
|
bglMultMatrixf(prlights[lights[curlight]].transform);
|
|
if (material.mdspritespace == GL_TRUE)
|
|
bglMultMatrixf(spritemodelview);
|
|
bglGetFloatv(GL_TEXTURE_MATRIX, matrix);
|
|
bglLoadIdentity();
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(prrts[prlights[lights[curlight]].rtindex].target, prrts[prlights[lights[curlight]].rtindex].z);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_shadowMap, texunit);
|
|
bglUniformMatrix4fvARB(prprograms[programbits].uniform_shadowProjMatrix, 1, GL_FALSE, matrix);
|
|
|
|
texunit++;
|
|
|
|
// PR_BIT_LIGHT_MAP
|
|
if (programbits & prprogrambits[PR_BIT_LIGHT_MAP].bit)
|
|
{
|
|
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
|
|
bglBindTexture(GL_TEXTURE_2D, prlights[lights[curlight]].lightmap);
|
|
|
|
bglUniform1iARB(prprograms[programbits].uniform_lightMap, texunit);
|
|
|
|
texunit++;
|
|
}
|
|
}
|
|
}
|
|
|
|
range[0] = prlights[lights[curlight]].range / 1000.0f;
|
|
range[1] = 1 / (range[0] * range[0]);
|
|
|
|
color[0] = prlights[lights[curlight]].color[0] / 255.0f;
|
|
color[1] = prlights[lights[curlight]].color[1] / 255.0f;
|
|
color[2] = prlights[lights[curlight]].color[2] / 255.0f;
|
|
|
|
bglLightfv(GL_LIGHT0, GL_AMBIENT, pos);
|
|
bglLightfv(GL_LIGHT0, GL_DIFFUSE, color);
|
|
bglLightfv(GL_LIGHT0, GL_SPECULAR, inpos);
|
|
bglLightfv(GL_LIGHT0, GL_LINEAR_ATTENUATION, &range[1]);
|
|
}
|
|
|
|
bglActiveTextureARB(GL_TEXTURE0_ARB);
|
|
|
|
return (programbits);
|
|
}
|
|
|
|
static void polymer_unbindmaterial(int32_t programbits)
|
|
{
|
|
// repair any dirty GL state here
|
|
|
|
// PR_BIT_ANIM_INTERPOLATION
|
|
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
|
{
|
|
if (prprograms[programbits].attrib_nextFrameNormal != -1)
|
|
bglDisableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameNormal);
|
|
bglDisableVertexAttribArrayARB(prprograms[programbits].attrib_nextFrameData);
|
|
}
|
|
|
|
// PR_BIT_LIGHTING_PASS
|
|
if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit)
|
|
{
|
|
bglDisable(GL_BLEND);
|
|
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
bglUseProgramObjectARB(0);
|
|
}
|
|
|
|
static void polymer_compileprogram(int32_t programbits)
|
|
{
|
|
int32_t i, enabledbits;
|
|
GLhandleARB vert, frag, program;
|
|
GLcharARB* source[PR_BIT_COUNT * 2];
|
|
GLcharARB infobuffer[PR_INFO_LOG_BUFFER_SIZE];
|
|
GLint linkstatus;
|
|
|
|
// --------- VERTEX
|
|
vert = bglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
|
|
|
|
enabledbits = i = 0;
|
|
while (i < PR_BIT_COUNT)
|
|
{
|
|
if (programbits & prprogrambits[i].bit)
|
|
source[enabledbits++] = prprogrambits[i].vert_def;
|
|
i++;
|
|
}
|
|
i = 0;
|
|
while (i < PR_BIT_COUNT)
|
|
{
|
|
if (programbits & prprogrambits[i].bit)
|
|
source[enabledbits++] = prprogrambits[i].vert_prog;
|
|
i++;
|
|
}
|
|
|
|
bglShaderSourceARB(vert, enabledbits, (const GLcharARB**)source, NULL);
|
|
|
|
bglCompileShaderARB(vert);
|
|
|
|
// --------- FRAGMENT
|
|
frag = bglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
|
|
|
|
enabledbits = i = 0;
|
|
while (i < PR_BIT_COUNT)
|
|
{
|
|
if (programbits & prprogrambits[i].bit)
|
|
source[enabledbits++] = prprogrambits[i].frag_def;
|
|
i++;
|
|
}
|
|
i = 0;
|
|
while (i < PR_BIT_COUNT)
|
|
{
|
|
if (programbits & prprogrambits[i].bit)
|
|
source[enabledbits++] = prprogrambits[i].frag_prog;
|
|
i++;
|
|
}
|
|
|
|
bglShaderSourceARB(frag, enabledbits, (const GLcharARB**)source, NULL);
|
|
|
|
bglCompileShaderARB(frag);
|
|
|
|
// --------- PROGRAM
|
|
program = bglCreateProgramObjectARB();
|
|
|
|
bglAttachObjectARB(program, vert);
|
|
bglAttachObjectARB(program, frag);
|
|
|
|
bglLinkProgramARB(program);
|
|
|
|
bglGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &linkstatus);
|
|
|
|
bglGetInfoLogARB(program, PR_INFO_LOG_BUFFER_SIZE, NULL, infobuffer);
|
|
|
|
prprograms[programbits].handle = program;
|
|
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Compiling GPU program with bits %i...\n", programbits);
|
|
if (!linkstatus) {
|
|
OSD_Printf("PR : Failed to compile GPU program with bits %i!\n", programbits);
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Compilation log:\n%s\n", infobuffer);
|
|
bglGetShaderSourceARB(vert, PR_INFO_LOG_BUFFER_SIZE, NULL, infobuffer);
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Vertex source dump:\n%s\n", infobuffer);
|
|
bglGetShaderSourceARB(frag, PR_INFO_LOG_BUFFER_SIZE, NULL, infobuffer);
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Fragment source dump:\n%s\n", infobuffer);
|
|
}
|
|
|
|
// --------- ATTRIBUTE/UNIFORM LOCATIONS
|
|
|
|
// PR_BIT_ANIM_INTERPOLATION
|
|
if (programbits & prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit)
|
|
{
|
|
prprograms[programbits].attrib_nextFrameData = bglGetAttribLocationARB(program, "nextFrameData");
|
|
prprograms[programbits].attrib_nextFrameNormal = bglGetAttribLocationARB(program, "nextFrameNormal");
|
|
prprograms[programbits].uniform_frameProgress = bglGetUniformLocationARB(program, "frameProgress");
|
|
}
|
|
|
|
// PR_BIT_NORMAL_MAP
|
|
if (programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit)
|
|
{
|
|
prprograms[programbits].attrib_T = bglGetAttribLocationARB(program, "T");
|
|
prprograms[programbits].attrib_B = bglGetAttribLocationARB(program, "B");
|
|
prprograms[programbits].attrib_N = bglGetAttribLocationARB(program, "N");
|
|
prprograms[programbits].uniform_eyePosition = bglGetUniformLocationARB(program, "eyePosition");
|
|
prprograms[programbits].uniform_normalMap = bglGetUniformLocationARB(program, "normalMap");
|
|
prprograms[programbits].uniform_normalBias = bglGetUniformLocationARB(program, "normalBias");
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_MAP
|
|
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_diffuseMap = bglGetUniformLocationARB(program, "diffuseMap");
|
|
prprograms[programbits].uniform_diffuseScale = bglGetUniformLocationARB(program, "diffuseScale");
|
|
}
|
|
|
|
// PR_BIT_DIFFUSE_DETAIL_MAP
|
|
if (programbits & prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_detailMap = bglGetUniformLocationARB(program, "detailMap");
|
|
prprograms[programbits].uniform_detailScale = bglGetUniformLocationARB(program, "detailScale");
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MAP
|
|
if (programbits & prprogrambits[PR_BIT_SPECULAR_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_specMap = bglGetUniformLocationARB(program, "specMap");
|
|
}
|
|
|
|
// PR_BIT_SPECULAR_MATERIAL
|
|
if (programbits & prprogrambits[PR_BIT_SPECULAR_MATERIAL].bit)
|
|
{
|
|
prprograms[programbits].uniform_specMaterial = bglGetUniformLocationARB(program, "specMaterial");
|
|
}
|
|
|
|
// PR_BIT_MIRROR_MAP
|
|
if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_mirrorMap = bglGetUniformLocationARB(program, "mirrorMap");
|
|
}
|
|
|
|
// PR_BIT_GLOW_MAP
|
|
if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_glowMap = bglGetUniformLocationARB(program, "glowMap");
|
|
}
|
|
|
|
// PR_BIT_SHADOW_MAP
|
|
if (programbits & prprogrambits[PR_BIT_SHADOW_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_shadowMap = bglGetUniformLocationARB(program, "shadowMap");
|
|
prprograms[programbits].uniform_shadowProjMatrix = bglGetUniformLocationARB(program, "shadowProjMatrix");
|
|
}
|
|
|
|
// PR_BIT_LIGHT_MAP
|
|
if (programbits & prprogrambits[PR_BIT_LIGHT_MAP].bit)
|
|
{
|
|
prprograms[programbits].uniform_lightMap = bglGetUniformLocationARB(program, "lightMap");
|
|
}
|
|
|
|
// PR_BIT_SPOT_LIGHT
|
|
if (programbits & prprogrambits[PR_BIT_SPOT_LIGHT].bit)
|
|
{
|
|
prprograms[programbits].uniform_spotDir = bglGetUniformLocationARB(program, "spotDir");
|
|
prprograms[programbits].uniform_spotRadius = bglGetUniformLocationARB(program, "spotRadius");
|
|
}
|
|
}
|
|
|
|
// LIGHTS
|
|
static void polymer_removelight(int16_t lighti)
|
|
{
|
|
_prplanelist* oldhead;
|
|
|
|
while (prlights[lighti].planelist)
|
|
{
|
|
polymer_deleteplanelight(prlights[lighti].planelist->plane, lighti);
|
|
oldhead = prlights[lighti].planelist;
|
|
prlights[lighti].planelist = prlights[lighti].planelist->n;
|
|
nedpfree(polymer_pool, oldhead);
|
|
}
|
|
prlights[lighti].planecount = 0;
|
|
prlights[lighti].planelist = NULL;
|
|
}
|
|
|
|
static void polymer_updatelights(void)
|
|
{
|
|
int32_t i = 0;
|
|
|
|
while (i < PR_MAXLIGHTS)
|
|
{
|
|
if (prlights[i].flags.active && prlights[i].flags.invalidate) {
|
|
// highly suboptimal
|
|
polymer_removelight(i);
|
|
|
|
if (prlights[i].radius)
|
|
polymer_processspotlight(&prlights[i]);
|
|
polymer_culllight(i);
|
|
|
|
prlights[i].flags.invalidate = 0;
|
|
}
|
|
|
|
if (prlights[i].flags.active)
|
|
prlights[i].rtindex = -1;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_resetlights(void)
|
|
{
|
|
int32_t i;
|
|
_prsector *s;
|
|
_prwall *w;
|
|
|
|
i = 0;
|
|
while (i < numsectors)
|
|
{
|
|
s = prsectors[i];
|
|
|
|
polymer_resetplanelights(&s->floor);
|
|
polymer_resetplanelights(&s->ceil);
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < numwalls)
|
|
{
|
|
w = prwalls[i];
|
|
|
|
polymer_resetplanelights(&w->wall);
|
|
polymer_resetplanelights(&w->over);
|
|
polymer_resetplanelights(&w->mask);
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < PR_MAXLIGHTS)
|
|
{
|
|
prlights[i].flags.active = 0;
|
|
i++;
|
|
}
|
|
|
|
lightcount = 0;
|
|
}
|
|
|
|
static inline void polymer_resetplanelights(_prplane* plane)
|
|
{
|
|
Bmemset(&plane->lights[0], -1, sizeof(plane->lights[0]) * plane->lightcount);
|
|
plane->lightcount = 0;
|
|
}
|
|
|
|
static void polymer_addplanelight(_prplane* plane, int16_t lighti)
|
|
{
|
|
int32_t i = 0;
|
|
_prplanelist* oldhead;
|
|
|
|
if (plane->lightcount == PR_MAXLIGHTS - 1)
|
|
return;
|
|
|
|
if (plane->lightcount)
|
|
{
|
|
while (i < plane->lightcount && prlights[plane->lights[i]].priority < prlights[lighti].priority)
|
|
i++;
|
|
memmove(&plane->lights[i+1], &plane->lights[i], sizeof(int16_t) * (plane->lightcount - i));
|
|
}
|
|
|
|
plane->lights[i] = lighti;
|
|
plane->lightcount++;
|
|
|
|
oldhead = prlights[lighti].planelist;
|
|
prlights[lighti].planelist = nedpmalloc(polymer_pool, sizeof(_prplanelist));
|
|
prlights[lighti].planelist->n = oldhead;
|
|
|
|
prlights[lighti].planelist->plane = plane;
|
|
prlights[lighti].planecount++;
|
|
}
|
|
|
|
static inline void polymer_deleteplanelight(_prplane* plane, int16_t lighti)
|
|
{
|
|
int32_t i = plane->lightcount-1;
|
|
|
|
while (i >= 0)
|
|
{
|
|
if (plane->lights[i] == lighti)
|
|
{
|
|
memmove(&plane->lights[i], &plane->lights[i+1], sizeof(int16_t) * (plane->lightcount - i));
|
|
plane->lightcount--;
|
|
return;
|
|
}
|
|
i--;
|
|
}
|
|
}
|
|
|
|
static int32_t polymer_planeinlight(_prplane* plane, _prlight* light)
|
|
{
|
|
float lightpos[3];
|
|
int32_t i, j, k, l;
|
|
|
|
if (!plane->vertcount)
|
|
return 0;
|
|
|
|
if (light->radius)
|
|
return polymer_planeinfrustum(plane, light->frustum);
|
|
|
|
lightpos[0] = light->y;
|
|
lightpos[1] = -light->z / 16.0f;
|
|
lightpos[2] = -light->x;
|
|
|
|
i = 0;
|
|
|
|
do
|
|
{
|
|
j = k = l = 0;
|
|
|
|
do
|
|
{
|
|
if (plane->buffer[(j * 5) + i] > (lightpos[i] + light->range)) k++;
|
|
if (plane->buffer[(j * 5) + i] < (lightpos[i] - light->range)) l++;
|
|
j++;
|
|
}
|
|
while (j < plane->vertcount);
|
|
|
|
if ((k == plane->vertcount) || (l == plane->vertcount))
|
|
return 0;
|
|
|
|
i++;
|
|
}
|
|
while (i < 3);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void polymer_invalidateplanelights(_prplane* plane)
|
|
{
|
|
int32_t i = 0;
|
|
|
|
while (i < plane->lightcount)
|
|
{
|
|
if (plane && (plane->lights[i] != -1) && (prlights[plane->lights[i]].flags.active))
|
|
prlights[plane->lights[i]].flags.invalidate = 1;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_invalidatesectorlights(int16_t sectnum)
|
|
{
|
|
int32_t i;
|
|
_prsector *s = prsectors[sectnum];
|
|
_prwall *w;
|
|
sectortype *sec = §or[sectnum];
|
|
|
|
if (!s)
|
|
return;
|
|
|
|
polymer_invalidateplanelights(&s->floor);
|
|
polymer_invalidateplanelights(&s->ceil);
|
|
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
w = prwalls[sec->wallptr + i];
|
|
|
|
if (!w) {
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
polymer_invalidateplanelights(&w->wall);
|
|
polymer_invalidateplanelights(&w->over);
|
|
polymer_invalidateplanelights(&w->mask);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void polymer_processspotlight(_prlight* light)
|
|
{
|
|
float radius, ang, horizang, lightpos[3];
|
|
pthtyp* pth;
|
|
|
|
// hack to avoid lights beams perpendicular to walls
|
|
if ((light->horiz <= 100) && (light->horiz > 90))
|
|
light->horiz = 90;
|
|
if ((light->horiz > 100) && (light->horiz < 110))
|
|
light->horiz = 110;
|
|
|
|
lightpos[0] = light->y;
|
|
lightpos[1] = -light->z / 16.0f;
|
|
lightpos[2] = -light->x;
|
|
|
|
// calculate the spot light transformations and matrices
|
|
radius = (float)(light->radius) / (2048.0f / 360.0f);
|
|
ang = (float)(light->angle) / (2048.0f / 360.0f);
|
|
horizang = (float)(-getangle(128, light->horiz-100)) / (2048.0f / 360.0f);
|
|
|
|
bglMatrixMode(GL_PROJECTION);
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
bgluPerspective(radius * 2, 1, 0.1f, light->range / 1000.0f);
|
|
bglGetFloatv(GL_PROJECTION_MATRIX, light->proj);
|
|
bglPopMatrix();
|
|
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglPushMatrix();
|
|
bglLoadIdentity();
|
|
bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
|
|
bglRotatef(ang, 0.0f, 1.0f, 0.0f);
|
|
bglScalef(1.0f / 1000.0f, 1.0f / 1000.0f, 1.0f / 1000.0f);
|
|
bglTranslatef(-lightpos[0], -lightpos[1], -lightpos[2]);
|
|
bglGetFloatv(GL_MODELVIEW_MATRIX, light->transform);
|
|
bglPopMatrix();
|
|
|
|
polymer_extractfrustum(light->transform, light->proj, light->frustum);
|
|
|
|
light->rtindex = -1;
|
|
|
|
// get the texture handle for the lightmap
|
|
light->lightmap = 0;
|
|
if (light->tilenum)
|
|
{
|
|
if (!waloff[light->tilenum])
|
|
loadtile(light->tilenum);
|
|
|
|
pth = NULL;
|
|
pth = gltexcache(light->tilenum, 0, 0);
|
|
|
|
if (pth)
|
|
light->lightmap = pth->glpic;
|
|
}
|
|
}
|
|
|
|
static inline void polymer_culllight(int16_t lighti)
|
|
{
|
|
_prlight* light = &prlights[lighti];
|
|
int32_t front = 0;
|
|
int32_t back = 1;
|
|
int32_t i;
|
|
int32_t j;
|
|
int32_t zdiff;
|
|
_prsector *s;
|
|
_prwall *w;
|
|
sectortype *sec;
|
|
|
|
Bmemset(drawingstate, 0, sizeof(int16_t) * numsectors);
|
|
drawingstate[light->sector] = 1;
|
|
|
|
sectorqueue[0] = light->sector;
|
|
|
|
while (front != back)
|
|
{
|
|
s = prsectors[sectorqueue[front]];
|
|
sec = §or[sectorqueue[front]];
|
|
|
|
polymer_pokesector(sectorqueue[front]);
|
|
|
|
zdiff = light->z - s->floorz;
|
|
if (zdiff < 0)
|
|
zdiff = -zdiff;
|
|
zdiff >>= 4;
|
|
|
|
if (!light->radius && !(sec->floorstat & 1)) {
|
|
if (zdiff < light->range)
|
|
polymer_addplanelight(&s->floor, lighti);
|
|
} else if (polymer_planeinlight(&s->floor, light))
|
|
polymer_addplanelight(&s->floor, lighti);
|
|
|
|
zdiff = light->z - s->ceilingz;
|
|
if (zdiff < 0)
|
|
zdiff = -zdiff;
|
|
zdiff >>= 4;
|
|
|
|
if (!light->radius && !(sec->ceilingstat & 1)) {
|
|
if (zdiff < light->range)
|
|
polymer_addplanelight(&s->ceil, lighti);
|
|
} else if (polymer_planeinlight(&s->ceil, light))
|
|
polymer_addplanelight(&s->ceil, lighti);
|
|
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
w = prwalls[sec->wallptr + i];
|
|
|
|
j = 0;
|
|
|
|
if (polymer_planeinlight(&w->wall, light)) {
|
|
polymer_addplanelight(&w->wall, lighti);
|
|
j++;
|
|
}
|
|
|
|
if (polymer_planeinlight(&w->over, light)) {
|
|
polymer_addplanelight(&w->over, lighti);
|
|
j++;
|
|
}
|
|
|
|
// assume the light hits the middle section if it hits the top and bottom
|
|
if (wallvisible(light->x, light->y, sec->wallptr + i) &&
|
|
(j == 2 || polymer_planeinlight(&w->mask, light))) {
|
|
if ((w->mask.vertcount == 4) &&
|
|
(w->mask.buffer[(0 * 5) + 1] >= w->mask.buffer[(3 * 5) + 1]) &&
|
|
(w->mask.buffer[(1 * 5) + 1] >= w->mask.buffer[(2 * 5) + 1]))
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
polymer_addplanelight(&w->mask, lighti);
|
|
|
|
if ((wall[sec->wallptr + i].nextsector != -1) &&
|
|
(!drawingstate[wall[sec->wallptr + i].nextsector])) {
|
|
drawingstate[wall[sec->wallptr + i].nextsector] = 1;
|
|
sectorqueue[back] = wall[sec->wallptr + i].nextsector;
|
|
back++;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
front++;
|
|
}
|
|
}
|
|
|
|
static void polymer_prepareshadows(void)
|
|
{
|
|
int16_t oviewangle, oglobalang;
|
|
int32_t ocosglobalang, osinglobalang;
|
|
int32_t ocosviewingrangeglobalang, osinviewingrangeglobalang;
|
|
int32_t i, j, k;
|
|
int32_t gx, gy, gz;
|
|
int32_t oldoverridematerial;
|
|
|
|
// for wallvisible()
|
|
gx = globalposx;
|
|
gy = globalposy;
|
|
gz = globalposz;
|
|
// build globals used by drawmasks
|
|
oviewangle = viewangle;
|
|
oglobalang = globalang;
|
|
ocosglobalang = cosglobalang;
|
|
osinglobalang = singlobalang;
|
|
ocosviewingrangeglobalang = cosviewingrangeglobalang;
|
|
osinviewingrangeglobalang = sinviewingrangeglobalang;
|
|
|
|
i = j = k = 0;
|
|
|
|
while ((k < lightcount) && (j < pr_shadowcount))
|
|
{
|
|
while (prlights[i].flags.active == 0) {
|
|
i++;
|
|
}
|
|
|
|
if (prlights[i].radius && prlights[i].flags.isinview)
|
|
{
|
|
prlights[i].flags.isinview = 0;
|
|
prlights[i].rtindex = j + 1;
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing shadow %i...\n", i);
|
|
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prrts[prlights[i].rtindex].fbo);
|
|
bglPushAttrib(GL_VIEWPORT_BIT);
|
|
bglViewport(0, 0, prrts[prlights[i].rtindex].xdim, prrts[prlights[i].rtindex].ydim);
|
|
|
|
bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
bglMatrixMode(GL_PROJECTION);
|
|
bglPushMatrix();
|
|
bglLoadMatrixf(prlights[i].proj);
|
|
bglMatrixMode(GL_MODELVIEW);
|
|
bglLoadMatrixf(prlights[i].transform);
|
|
|
|
bglEnable(GL_POLYGON_OFFSET_FILL);
|
|
bglPolygonOffset(5, SHADOW_DEPTH_OFFSET);
|
|
|
|
globalposx = prlights[i].x;
|
|
globalposy = prlights[i].y;
|
|
globalposz = prlights[i].z;
|
|
|
|
// build globals used by rotatesprite
|
|
viewangle = prlights[i].angle;
|
|
globalang = (prlights[i].angle&2047);
|
|
cosglobalang = sintable[(globalang+512)&2047];
|
|
singlobalang = sintable[globalang&2047];
|
|
cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
|
|
sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
|
|
|
|
oldoverridematerial = overridematerial;
|
|
// smooth model shadows
|
|
overridematerial = prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
|
|
// used by alpha-testing for sprite silhouette
|
|
overridematerial |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
|
|
|
|
// to force sprite drawing
|
|
mirrors[depth++].plane = NULL;
|
|
polymer_displayrooms(prlights[i].sector);
|
|
depth--;
|
|
|
|
overridematerial = oldoverridematerial;
|
|
|
|
bglDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
bglMatrixMode(GL_PROJECTION);
|
|
bglPopMatrix();
|
|
|
|
bglPopAttrib();
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
j++;
|
|
}
|
|
i++;
|
|
k++;
|
|
}
|
|
|
|
globalposx = gx;
|
|
globalposy = gy;
|
|
globalposz = gz;
|
|
|
|
viewangle = oviewangle;
|
|
globalang = oglobalang;
|
|
cosglobalang = ocosglobalang;
|
|
singlobalang = osinglobalang;
|
|
cosviewingrangeglobalang = ocosviewingrangeglobalang;
|
|
sinviewingrangeglobalang = osinviewingrangeglobalang;
|
|
}
|
|
|
|
// RENDER TARGETS
|
|
static void polymer_initrendertargets(int32_t count)
|
|
{
|
|
int32_t i;
|
|
|
|
prrts = nedpcalloc(polymer_pool, count, sizeof(_prrt));
|
|
|
|
i = 0;
|
|
while (i < count)
|
|
{
|
|
if (!i) {
|
|
prrts[i].target = GL_TEXTURE_RECTANGLE;
|
|
prrts[i].xdim = xdim;
|
|
prrts[i].ydim = ydim;
|
|
|
|
bglGenTextures(1, &prrts[i].color);
|
|
bglBindTexture(prrts[i].target, prrts[i].color);
|
|
|
|
bglTexImage2D(prrts[i].target, 0, GL_RGBA, prrts[i].xdim, prrts[i].ydim, 0, GL_RGBA, GL_SHORT, NULL);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
} else {
|
|
prrts[i].target = GL_TEXTURE_2D;
|
|
prrts[i].xdim = 128 << pr_shadowdetail;
|
|
prrts[i].ydim = 128 << pr_shadowdetail;
|
|
prrts[i].color = 0;
|
|
|
|
if (pr_atiworkaround) {
|
|
bglGenTextures(1, &prrts[i].color);
|
|
bglBindTexture(prrts[i].target, prrts[i].color);
|
|
|
|
bglTexImage2D(prrts[i].target, 0, GL_RGBA, prrts[i].xdim, prrts[i].ydim, 0, GL_RGBA, GL_SHORT, NULL);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
}
|
|
}
|
|
|
|
bglGenTextures(1, &prrts[i].z);
|
|
bglBindTexture(prrts[i].target, prrts[i].z);
|
|
|
|
bglTexImage2D(prrts[i].target, 0, GL_DEPTH_COMPONENT, prrts[i].xdim, prrts[i].ydim, 0, GL_DEPTH_COMPONENT, GL_SHORT, NULL);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, pr_shadowfiltering ? GL_LINEAR : GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, pr_shadowfiltering ? GL_LINEAR : GL_NEAREST);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
|
|
bglTexParameteri(prrts[i].target, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
|
|
bglTexParameteri(prrts[i].target, GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
|
|
|
|
bglGenFramebuffersEXT(1, &prrts[i].fbo);
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prrts[i].fbo);
|
|
|
|
if (prrts[i].color)
|
|
bglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
prrts[i].target, prrts[i].color, 0);
|
|
else {
|
|
bglDrawBuffer(GL_NONE);
|
|
bglReadBuffer(GL_NONE);
|
|
}
|
|
bglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, prrts[i].target, prrts[i].z, 0);
|
|
|
|
if (bglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
{
|
|
OSD_Printf("PR : FBO #%d initialization failed.\n", i);
|
|
}
|
|
|
|
bglBindTexture(prrts[i].target, 0);
|
|
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
#endif
|