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Update the TODO list and fix the light leaking fix.
git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 3 deletions
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@ -2,9 +2,6 @@
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// TODO :
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// - CORE STUFF
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o shading needs a lot of work
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// o planeinfrustum
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// o RTT portals (water)
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// o clip mirrors/portals to their planes
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// o merge mirrors/portals from the same plane
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@ -3848,6 +3848,8 @@ static inline void polymer_culllight(char lightindex)
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s = prsectors[sectorqueue[front]];
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sec = §or[sectorqueue[front]];
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polymer_pokesector(sectorqueue[front]);
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if (polymer_planeinlight(&s->floor, light)) {
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s->floor.lights[s->floor.lightcount] = lightindex;
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s->floor.lightcount++;
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