Update the TODO list and fix the light leaking fix.

git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-04-14 08:39:13 +00:00
parent 3a085b0980
commit b006c85790
2 changed files with 2 additions and 3 deletions

View file

@ -2,9 +2,6 @@
// TODO :
// - CORE STUFF
// o there's also the texture alignment problem Hunter reported (san andreas fault)
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
// o shading needs a lot of work
// o planeinfrustum
// o RTT portals (water)
// o clip mirrors/portals to their planes
// o merge mirrors/portals from the same plane

View file

@ -3848,6 +3848,8 @@ static inline void polymer_culllight(char lightindex)
s = prsectors[sectorqueue[front]];
sec = &sector[sectorqueue[front]];
polymer_pokesector(sectorqueue[front]);
if (polymer_planeinlight(&s->floor, light)) {
s->floor.lights[s->floor.lightcount] = lightindex;
s->floor.lightcount++;