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Work around ATI driver bug (that's there since Cat 8.10 according to the intertubes).
git-svn-id: https://svn.eduke32.com/eduke32@1389 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 2 deletions
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@ -4462,14 +4462,23 @@ static void polymer_initrendertargets(int32_t count)
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prrts[i].xdim = 128 << pr_shadowdetail;
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prrts[i].ydim = 128 << pr_shadowdetail;
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prrts[i].color = 0;
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bglGenTextures(1, &prrts[i].color);
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bglBindTexture(prrts[i].target, prrts[i].color);
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bglTexImage2D(prrts[i].target, 0, GL_RGBA, prrts[i].xdim, prrts[i].ydim, 0, GL_RGBA, GL_SHORT, NULL);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_S, GL_CLAMP);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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bglGenTextures(1, &prrts[i].z);
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bglBindTexture(prrts[i].target, prrts[i].z);
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bglTexImage2D(prrts[i].target, 0, GL_DEPTH_COMPONENT, prrts[i].xdim, prrts[i].ydim, 0, GL_DEPTH_COMPONENT, GL_SHORT, NULL);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_S, GL_CLAMP);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_WRAP_T, GL_CLAMP);
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bglTexParameteri(prrts[i].target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
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