Commit graph

821 commits

Author SHA1 Message Date
helixhorned
a86dfe661b maint: make the following static in polymost.c:
- texcacheindex *firstcacheindex, *curcacheindex
 - trytexcache(), gloadtile_cached()
- Factor out duplicated code into clear_cache_internal()

git-svn-id: https://svn.eduke32.com/eduke32@2240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:18 +00:00
helixhorned
114d8e4a36 When defining a model with the 'model' token and there were errors, don't
let it hang around causing trouble later on; delete it right now and inform
the user.
Add a couple of 'static's to some functions and file scope data in mdsprite.c

git-svn-id: https://svn.eduke32.com/eduke32@2237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-07 17:48:55 +00:00
helixhorned
b926e2a496 - When saving game, clear all polymer lights before. Not doing this makes
the SE ones douple, triple, ... after each save.  Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one.  The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls

git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00
helixhorned
76d210c4b8 Patch up access of malloc'd buffer one byte beyond its size in kplib's
JPEG decoder (unearthed by valgrind).

git-svn-id: https://svn.eduke32.com/eduke32@2231 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:55:55 +00:00
hendricks266
e9aec2a65b Comment ldcty[12] array from kpegrend() to remove last of set-but-unused warnings. I don't see any reason to leave this alone.
git-svn-id: https://svn.eduke32.com/eduke32@2228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-01 04:12:37 +00:00
helixhorned
8ec15480c0 Besides the performance issues, there's another reason why changing the palette
'frequently' isn't such a good idea.  Assume an actor constantly changes the
palette to some value and you're attacked by a newbeast at the same time. Then
the pain tinting would be reset each time the actor's code is run.  This commit
adds a new flag 16 to setbrightness(), meaning "don't reset the fade tinting".
Its only use right now is from CON's setgamepalette command (and there, always).
The change is done in the engine and thus affects all platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2225 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:36:01 +00:00
helixhorned
d5a934f9ba Trivial tweaks of setbrightness. Add an assertion that bits 1 and 4 are clear,
mainly.  Also remove setvgapalette() from source.

git-svn-id: https://svn.eduke32.com/eduke32@2224 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:44 +00:00
helixhorned
92e5d8214d SDL layer: don't call SDL_SetGammaRamp() if there would be no change.
This is in the similar vein as the set-palette deferring and it's this
that fixes the low FPS in the radioactively contaminated area in AMC TC:
Megabase (since setgamma() is called from setbrightness()).

Again, update issues might be expected, but changing focus between EDuke32
and the desktop and back seems to restore the gamma settings properly on
Kubuntu. Looks like X (or whatever above handles this stuff) maintains it
on a per-application basis.

git-svn-id: https://svn.eduke32.com/eduke32@2222 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:57 +00:00
helixhorned
4ae50ef22a SDL layer: in 8-bit mode, defer setting the palette until showing the next frame.
CON code sometimes uses 'setgamepalette' from withing actors, which is a bit too
frequent.  Deferring the actual palette updating means that multiple requests in
between two screen redraws are coalesced into one, which is desirable for
performance reasons and for the reduction of 'tearing' artefacts (but not
prevention, since the drawing isn't synced to the screen refresh rate with
vsync off).

(Did-not-)update issues might be introduced.

Windows isn't touched because
 - I expect it to be more brittle, especially in light of the ATI HW gamma
   problems.
 - I haven't tested whether the particular performance penalty that lead to this
   change ('gas' in AMC TC) exists there too

git-svn-id: https://svn.eduke32.com/eduke32@2221 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:41 +00:00
helixhorned
9e1399ec14 screenshots: remove the old inversion and PCX code from the source
git-svn-id: https://svn.eduke32.com/eduke32@2220 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:26 +00:00
helixhorned
98bcc0e60c screenshots: if compiled with USE_LIBPNG, always use PNG, even for
color-inversed shots. For both PNG and TGA, change the way they're
done in 8-bit mode: instead of XORing every byte with 15, save the
inverse palette (each component taken 255-x).

git-svn-id: https://svn.eduke32.com/eduke32@2219 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:10 +00:00
helixhorned
7c245875cb engine: make smoststart[] (which saves starting "smostcnt"s) an array of int32's
instead of shorts. This fixes their values' overflow in AMC TC megabase and
probably a couple of other large maps.

git-svn-id: https://svn.eduke32.com/eduke32@2216 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-27 14:22:45 +00:00
helixhorned
b30711586b patch up another out-of-bounds access in the voxel drawing code, though
I'm not sure whether the increased array size is enough.

git-svn-id: https://svn.eduke32.com/eduke32@2213 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 15:44:09 +00:00
helixhorned
b3474c75b2 Rewrite the savegame format in terms of the generic saving/loading system.
This makes savegames practically the same as the initial snapshot of a demo.
Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm').
Additionally, many changes that couldn't/needn't be cleanly separated are added
with this commit:
 - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially)
 - prevent saving/loading in MP games (it certainly didn't work and still doesn't)
 - it's time we start using assertions! Define NDEBUG for releasse builds.
 - reset savegame major and minor versions (we have a new magic string, so no conflict)

git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:06 +00:00
helixhorned
9f2153d0ea Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
snapshots in the current development state now.

git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:24 +00:00
helixhorned
664e0dcb9b Fix non-TROR build and add a warning that such a build is only useful for
debugging, i.e. savegames and the like will break.

git-svn-id: https://svn.eduke32.com/eduke32@2204 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:02 +00:00
helixhorned
60fa7d9f00 Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
2f7851336b Fix out-of-bounds write when passing a map filename to Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@2194 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:24 +00:00
helixhorned
6b913a39aa some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
reset in the editor

git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:32 +00:00
helixhorned
8e54a3febf Preliminary commoning of actor[].t_data[10] to an array of int32's on both
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.

This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).

git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
9b0ea0366e Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.
Actors are always moved such that _they_ clip against blocking sprites, even
if their blocking bit is clear. Setting the new bit make them not clip against
anything.  The promary use of this is for decorative moving sprites that are
spawned in masses, such as rain or snow.

git-svn-id: https://svn.eduke32.com/eduke32@2184 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:50 +00:00
helixhorned
60bb16693b engine.c, in engine_addtsprite: if we can't add more tsprites because we
already have MAXSPRITESONSCREEN of them, return 1 to signal that the caller
should break out of the loop.

git-svn-id: https://svn.eduke32.com/eduke32@2183 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:29 +00:00
helixhorned
8f92cb024d Tweaks to compile the release build with clang. Now if it only would not
generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386):

   0x080a57ea <+538>:   xor    %al,%al
   0x080a57ec <+540>:   test   %al,%al
   0x080a57ee <+542>:   jnz    0x80a57f2 <initgroupfile+546>
=> 0x080a57f0 <+544>:   jmp    0x80a57f0 <initgroupfile+544>
   0x080a57f2 <+546>:   shl    $0x4,%edi

git-svn-id: https://svn.eduke32.com/eduke32@2182 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:43:01 +00:00
helixhorned
df94c55eab Patch up out-of-bounds access in some voxel drawing code.
git-svn-id: https://svn.eduke32.com/eduke32@2181 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:42:42 +00:00
helixhorned
84867ee620 Mapster32: Rudimentary support for auto-aligning along TROR nextwalls.
Usage: press the ['] (quote) modifier together with the PERIOD key.
Aligns only the immediate upper and lower neighbors of each wall that got
aligned by following point2s or nextwalls.  Doesn't play well with Alt
(carry over xrepeat) yet, might need two subsequent alignment passes.

git-svn-id: https://svn.eduke32.com/eduke32@2178 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:35 +00:00
helixhorned
2f14c6dbed checkdefs.sh script: hackish support for CON files, only 'include *.con' and
'definesound ... *.(voc|wav|ogg)' commands (missing: 'music', something else?).

git-svn-id: https://svn.eduke32.com/eduke32@2176 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:00 +00:00
helixhorned
3ca41992dd Fix sintable[] access with out-of-bounds values in core engine functions
(getzrange, hitscan, clipmove, drawmapview).
They're reproducible with DNE1.3D;  Since these angle values most likely come
from CON code, my suggestion would be to bit-and all values representing angles
with 2047 when setting the from CON, but I'd have to think about potential
side-effects of doing this.

git-svn-id: https://svn.eduke32.com/eduke32@2170 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:47 +00:00
helixhorned
151287168c - Fix invalid polymer light array access originating from game's cleanup
callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
  a sprite  (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
  instructions are what the instrumented debug builds will execute when
  attempting to carry out an undefined (per C) operation.

git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
helixhorned
20d303ed15 engine.c: fix shift by negative value in parascan().
git-svn-id: https://svn.eduke32.com/eduke32@2168 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:08 +00:00
helixhorned
b85b4d7b7c polymer.c: fix out-of-bounds picanm[] read.
git-svn-id: https://svn.eduke32.com/eduke32@2167 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:51 +00:00
helixhorned
b7aacd242a Fix shift by values greater than 31 in some voxel loading code.
git-svn-id: https://svn.eduke32.com/eduke32@2165 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:21 +00:00
helixhorned
f39429fa96 kplib.c: patch up negative array access, dunno how to really fix this at
the root.

git-svn-id: https://svn.eduke32.com/eduke32@2164 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:03 +00:00
helixhorned
a950232046 Mapster32: fix AWFUL out-of-bounds WRITE with sector highlighting.
How in the name of hell this could pass undetected for so long is a
mystery to me.

git-svn-id: https://svn.eduke32.com/eduke32@2163 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:45 +00:00
helixhorned
c7aa4592c2 polymost_printext256: fix oob read when passing negative 'col' or 'backcol'
values;  check the color index that is potentially gotten from the string to
be printed.

git-svn-id: https://svn.eduke32.com/eduke32@2162 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:29 +00:00
helixhorned
6dc17eec1b Makefiles: disable a few warning categories and other switches when compiling
with clang to prevent spamming the output.

git-svn-id: https://svn.eduke32.com/eduke32@2159 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:47 +00:00
helixhorned
6fc7e5b683 Remove some warnings with clang, code-side changes.
git-svn-id: https://svn.eduke32.com/eduke32@2158 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:29 +00:00
helixhorned
775d652d7d Lunatic: more Makefile tweaks; spriteext
git-svn-id: https://svn.eduke32.com/eduke32@2148 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:09:50 +00:00
helixhorned
c0b86bae3a Mapster32: When failing to extend a collection of sectors because one of
them has a different height, print the sectnums of two differing sectors
to so that the mapper can find and examine them with Ctrl-J.

git-svn-id: https://svn.eduke32.com/eduke32@2146 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:44 +00:00
helixhorned
bbc6db465e Mapster32: new cfg var 'glusememcache', the same as r_memcache cvar.
git-svn-id: https://svn.eduke32.com/eduke32@2145 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:28 +00:00
helixhorned
324510f40d Mapster32: when having some sectors highlighted, also show how many walls
they contain in total.

git-svn-id: https://svn.eduke32.com/eduke32@2144 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-03 13:13:08 +00:00
helixhorned
59881f50e0 Revert r2141 functionality because it was a stupid-ass hack and breaks E3L5.
The texture warping mode will need to be set depending on whether we're
actually drawing a parallaxed sky or not.

git-svn-id: https://svn.eduke32.com/eduke32@2142 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-27 12:02:41 +00:00
helixhorned
2a73b7fc9b Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.
This fixes the vertical (~1 texel wide) stripes that are especially
noticable with tiled art skies and Polymost with r_parallaxskyclamp=1
or Polymer (which always uploads skies with repeating s and t coords).
What constitutes a sky tile is currently hardcoded to be >=78 and <=99.

git-svn-id: https://svn.eduke32.com/eduke32@2141 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:41:09 +00:00
helixhorned
0414072838 Remove old duplicate_selected_sectors() function and copysector(), which
was only used there, from the source.

git-svn-id: https://svn.eduke32.com/eduke32@2139 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:39 +00:00
helixhorned
2ce07bdcd2 Rewrite sector duplication (Insert or C) in terms of backup_highlighted_sector
and restore_highlighted_sector functions. What this means is that TROR bunches
are now correctly duplicated too (only if all sectors of a given bunch are
highlighted).

git-svn-id: https://svn.eduke32.com/eduke32@2138 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:23 +00:00
helixhorned
54c109168d New modifier for RAlt. When RShift is depressed while highlighting sectors
(i.e. first press RAlt, then hold RShift to make it active), consider all
sectors, even the grayed out ones.
This makes 6 modifier keys in 4 categories for RAlt. Can you name them all?

Also spell out the labels that get drawn near the reticle when applying
some of the modifiers and make them not show when not actually selecting
(e.g. pressed RShift alone, but have highlighted sectors)

git-svn-id: https://svn.eduke32.com/eduke32@2137 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:07 +00:00
helixhorned
2675334a60 In backing up highlighted sectors code: also back up TROR information so
that bunches and nextwall links are restores, too.  Now, to coalesce two
TROR maps (e.g. for a CBP), one could
  do for i allsectors, sethighlightsector i 1
on the console, and then load the 'other' map to copy over the contents
of the first, including all TROR stuff. Note that neither selecting
all sectors with RAlt, nor duplicating them with Insert would lead to
the desired effect (yet).

Internally,
 - yax_setbunch() now has different behavior for bunchnums -1, -2 and -3
   (it either clears the nextwalls or not)
 - build.c has a helper function free_n_ptrs(). This could be handy in
   other situations where many blocks of memory must be allocated
   consecutively and freed in case of failure

git-svn-id: https://svn.eduke32.com/eduke32@2136 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:39:50 +00:00
helixhorned
b461dc5fb9 When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.

git-svn-id: https://svn.eduke32.com/eduke32@2135 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:59 +00:00
helixhorned
e76341f4f3 Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied).  Also fix tweaking the sectnums of sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2132 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:15 +00:00
helixhorned
235a82f13d Fix two bugs with the loop punching code that made it practically useless.
git-svn-id: https://svn.eduke32.com/eduke32@2131 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 13:46:48 +00:00
helixhorned
ee30112c38 Ability to duplicate an inner loop in a neighboring TROR sector.
Called 'loop punching'. In addition to duplicating the loop, the inner
portions of the original and cloned loop are made into a new bunch, and
the loop walls are made to be neighbors, linking their movement to each
other. This gives a way to create island sectors with a differing
bunchnum in the midst of an already extended area.

Usage:
For an extended sector containing a CCW inner loop, select its points
using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the
points into the upper or lower extension (even if it's unambiguous).
A number of conditions must be met for a successful 'punch', which
should hopefully be more or less obvious. Among them:
 - loop walls should all be red
 - the starting wall is only considered among the non-grayed-out ones
 - the neighboring sector must not contain points inside or at the loop

git-svn-id: https://svn.eduke32.com/eduke32@2130 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:53:07 +00:00
helixhorned
f4d81d7975 "Sloped extended sectors cannot be split", oops. Also fix a glitch that
would break out of the 2D mode loop when splitting a sector would exceed
limits.

git-svn-id: https://svn.eduke32.com/eduke32@2129 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:52 +00:00
helixhorned
98ad4d7132 Factor out high-level 'add loop to sector' code into own function.
git-svn-id: https://svn.eduke32.com/eduke32@2128 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:37 +00:00
helixhorned
c196e27ee9 in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall
git-svn-id: https://svn.eduke32.com/eduke32@2127 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:22 +00:00
helixhorned
53bbb48675 Three Mapster32 changes (2 wall-drawing related, 1 crash fix)
- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn

git-svn-id: https://svn.eduke32.com/eduke32@2126 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:08 +00:00
helixhorned
45bcc11f46 Batch-insertion of many points at once using line drawing and ENTER.
When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.

git-svn-id: https://svn.eduke32.com/eduke32@2125 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:53 +00:00
helixhorned
24edef5c63 Warn user if pressing Ctrl+Shift+ENTER (check all wall pointers) in TROR map.
git-svn-id: https://svn.eduke32.com/eduke32@2124 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:36 +00:00
helixhorned
2d308625ff Factor out high-level point inserting code into M32_InsertPoint().
This function only handles the actual insertion, also taking care of
constrained TROR walls. Anything around the inserting such as backing up
drawn walls or snapping the x/y position to the grid is handled outside.

git-svn-id: https://svn.eduke32.com/eduke32@2123 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:21 +00:00
helixhorned
39314586ac Somewhat largish commit with various keyboard tinkering for Mapster.
The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12

git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:06 +00:00
helixhorned
9a8603d01e - Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).

git-svn-id: https://svn.eduke32.com/eduke32@2121 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:40 +00:00
helixhorned
a1864b6a2e Make it impossible to start drawing walls when having a circle-wall
selected. (There was a corner case where this was possible.)

git-svn-id: https://svn.eduke32.com/eduke32@2120 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:21 +00:00
helixhorned
57e132a044 Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.

git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
568a7e1243 Eliminate potential malloc(0) calls when loading (converting) md2 models
with no skins or no GL comands.

git-svn-id: https://svn.eduke32.com/eduke32@2118 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:40 +00:00
helixhorned
997b3426b5 Remove the -nopause switch of r2108, since it didn't help at all.
git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
b2d789731a A couple of Mapster changes related to saving.
- new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the
  editor whether to 'fix' the sprite sectnums on saving and entering 3D
  mode. Note that a) sprite sectnums are never fixed when 'script_expertmode'
  is enabled, as before, and b) sprites that have out-of-bounds sectnums
  are still fixed if a proper sector is found
- if saving and some sprite sectnums have thus been tweaked, inform the
  mapper on the status line and print the changes in the OSD
- fix update issue similar to an earlier one: when 'saving as', the astub.c-
  based file name is now updated too, so saving with Ctrl-S now saves into
  the one save with 'save as' (and not the old one)
- don't attempt to recheck wall pointers from scratch (when saving and running
  with -check) if it's a TROR map

git-svn-id: https://svn.eduke32.com/eduke32@2110 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:29 +00:00
helixhorned
e18ef2ccc8 Oops. Revert the *alloc wrapping to catch them being called with bad values.
This was meant for debugging only.

git-svn-id: https://svn.eduke32.com/eduke32@2109 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:42 +00:00
helixhorned
a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
e1e09cd978 Also print file name of cache file in case of failure to open it.
git-svn-id: https://svn.eduke32.com/eduke32@2106 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-08 16:50:10 +00:00
helixhorned
3690f25944 Fix the 'displayrandvar{var}' CON and m32script commands for environments
with RAND_MAX > 32767 (everything except Windows?). The 'displayrand' command
now returns values from 0 to 32767 inclusive, across all platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2105 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-05 12:13:50 +00:00
helixhorned
3713e3db9b Fix another dragpoint() bug that was wrongly omitting walls.
This one could have only happened with TROR maps, I think.

git-svn-id: https://svn.eduke32.com/eduke32@2097 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:35 +00:00
helixhorned
4322bae14c Oops. That last one wasn't supposed to be committed. Here's the log for the
last one + this one:

A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a
  new map
- When saving with Ctrl-S, query the user for confirmation and also show the file name
  where the map will be written
- when going into the ESC-menu, print the file name where the map will be written
  on pressing 'S' above the '(S)ave' text

git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:50:06 +00:00
helixhorned
004b98e2b3 A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where

git-svn-id: https://svn.eduke32.com/eduke32@2095 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:49:43 +00:00
helixhorned
3dd39c118d Fix an init issue with the earlier ATI workaround.
git-svn-id: https://svn.eduke32.com/eduke32@2094 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 21:48:57 +00:00
helixhorned
4d40d32014 When joining sectors and there's more than one non-grayed-out sector under the
cursor, query the mapper to pick one. The joining can still fail afterwards,
which makes it only a semi-automatic helper feature.

git-svn-id: https://svn.eduke32.com/eduke32@2092 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:29 +00:00
helixhorned
51b31c5445 This fixes the aforementioned TROR corruption. It happened because Mapster32
allowed circle-walls started on the unconstrained _other_ side of a constrained
wall. Also fix a potential invalid wall access when inserting a point (pretty
serious, that!)

git-svn-id: https://svn.eduke32.com/eduke32@2091 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:13 +00:00
helixhorned
78cf620036 (Almost) correct insertion of points in the midst of having some walls drawn,
also for make-circle (C, SPACE). There's still a TROR corruption happening
probably when inserting on constrained walls, but I've yet to get behind the
real cause.

git-svn-id: https://svn.eduke32.com/eduke32@2090 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:58 +00:00
helixhorned
cd8fc5328e Make deleting points correct while having some walls drawn. For that,
some wall drawing state is ripped out from overheadeditor() into a
a file-scope struct (even if we don't yet need it there). If the deleting
touches the first drawn point, the walls drawn so far are cleared.

git-svn-id: https://svn.eduke32.com/eduke32@2089 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:42 +00:00
helixhorned
48ac042ca4 Eliminate one malloc(0) when corrupt-checking an empty map, clean up
overheadeditor() by allocating temp variables in the blocks where they
are needed.

git-svn-id: https://svn.eduke32.com/eduke32@2088 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:26 +00:00
helixhorned
d37ef521fb A couple of small tweaks:
- fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls

git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
35a151d2cd Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.

git-svn-id: https://svn.eduke32.com/eduke32@2085 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:22 +00:00
helixhorned
f938e0bc11 Bash helper script to find wrongly-cased file names in DEFs and
maybe replace them with the proper names.

Usage:
checkdefs.sh <some.def> [[<some_dir>] -patch]

<some_dir> is taken to be the base directory of the search path.
-patch uses 'sed -i' to replace the offending findings

git-svn-id: https://svn.eduke32.com/eduke32@2081 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:22 +00:00
plagman
9018359a9e glbuild: tell gl.h not to include the system's glext.h
We pack our own copy of glext.h to avoid build breakages on older environments,
and having gl.h include its own was defeating all that.

git-svn-id: https://svn.eduke32.com/eduke32@2080 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-23 05:02:57 +00:00
helixhorned
aae60f64c2 Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c

git-svn-id: https://svn.eduke32.com/eduke32@2079 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:42:10 +00:00
helixhorned
026e1f44e9 Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.

git-svn-id: https://svn.eduke32.com/eduke32@2078 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:38 +00:00
helixhorned
d540f18ef4 OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
git-svn-id: https://svn.eduke32.com/eduke32@2076 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:52 +00:00
helixhorned
9196bdbd81 fix osx build: looks like it doesn't have the GL debugging functions
git-svn-id: https://svn.eduke32.com/eduke32@2073 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:52:53 +00:00
helixhorned
2a4a7cd731 Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.
git-svn-id: https://svn.eduke32.com/eduke32@2070 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:51 +00:00
helixhorned
48c49e751f Initialize prlights[lighti].flags.invalidate with 0 when calling
polymer_addlight().  I have no idea whether it's the 'right' thing,
but it fixes this:

Conditional jump or move depends on uninitialised value(s)
  at polymer_updatelights (polymer.c:5090)
  by polymer_drawrooms (polymer.c:938)
              . . .
Uninitialised value was created by a stack allocation
  at loadmaphack (engine.c:9482)

Fix another uninitialized access when rendering jpegs.

git-svn-id: https://svn.eduke32.com/eduke32@2069 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:36 +00:00
helixhorned
6cfdc2b376 Delete maphack lights when changing from Polymer to another renderer.
This fixes a crash when loading a map afterwards.

Tweak a few debugging messages and some whitespace.

git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:16 +00:00
plagman
f08610b6c8 Polymer: support for creating a debugging context in winlayer
This also fixes a warning when building for Windows.

git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 00:14:56 +00:00
helixhorned
a0b928583b Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.
Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

git-svn-id: https://svn.eduke32.com/eduke32@2066 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:38:09 +00:00
helixhorned
eba8de3007 kextract <groupfile> (without further filenames) lists all files in the GRP.
git-svn-id: https://svn.eduke32.com/eduke32@2065 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:51 +00:00
helixhorned
b63f7e558b maint: refactor closing cache files and removing duplicate pointers into their own functions
git-svn-id: https://svn.eduke32.com/eduke32@2064 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:33 +00:00
hendricks266
885b9a46fd remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition
git-svn-id: https://svn.eduke32.com/eduke32@2060 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:17 +00:00
hendricks266
05cf720c4d move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common
git-svn-id: https://svn.eduke32.com/eduke32@2059 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:16:57 +00:00
plagman
dee99139f5 Polymer: constantly get the textures handle for projective spotlights
Getting the texture handles without requiring invalidation means we can
handle ART-animating tilenums without impacting performance too much.

git-svn-id: https://svn.eduke32.com/eduke32@2058 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:15 +00:00
plagman
93b4d6182e Polymer: preliminary support for GL_ARB_debug_output
This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.

Also updates our local copy of glext.h with a fresh one from the
Khronos registry.

git-svn-id: https://svn.eduke32.com/eduke32@2056 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 05:56:35 +00:00
plagman
e7c735418f Polymer: Fix upside-down projective textures
We need to Y-invert the projection texcoords when sampling
from the lightmap.

git-svn-id: https://svn.eduke32.com/eduke32@2055 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 03:09:20 +00:00
plagman
7c4b84a8f2 Polymer: apply ART animation to spotlight lightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@2054 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:44:54 +00:00
plagman
98b6be4fed Polymer: Discard cached sprite planes on texinvalidate
Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2053 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:00:14 +00:00
plagman
a6d349c90a Polymer: account for model flipping for backface culling.
The winding order of faces is different if only flipping about X or Y,
and we were unconditionally culling CW faces.

git-svn-id: https://svn.eduke32.com/eduke32@2052 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 00:32:00 +00:00