raze-gles/polymer/eduke32/build
helixhorned 151287168c - Fix invalid polymer light array access originating from game's cleanup
callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
  a sprite  (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
  instructions are what the instrumented debug builds will execute when
  attempting to carry out an undefined (per C) operation.

git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Fix shift by values greater than 31 in some voxel loading code. 2011-12-09 19:10:21 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src - Fix invalid polymer light array access originating from game's cleanup 2011-12-09 19:11:31 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile Lunatic: more Makefile tweaks; spriteext 2011-12-04 18:09:50 +00:00
Makefile.deps Fix 2011-09-20 19:12:42 +00:00
Makefile.msvc Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
Makefile.shared Makefiles: disable a few warning categories and other switches when compiling 2011-12-09 19:08:47 +00:00