Commit graph

45 commits

Author SHA1 Message Date
Christoph Oelckers
5d93e946c2 - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
Christoph Oelckers
9300c0bdeb - stripped down the main menu loop to the minimum needed to be able to run it. 2020-07-06 08:55:56 +02:00
Christoph Oelckers
736a52f7b2 - startrts and domovethings. 2020-07-06 03:00:52 +02:00
Christoph Oelckers
827672a775 - moveclouds. 2020-07-06 02:05:31 +02:00
Christoph Oelckers
90d5d7ba75 . ugh. 2020-07-05 21:24:55 +02:00
Christoph Oelckers
7ead48b9d9 - safety commit for displayrooms. 2020-07-05 16:49:00 +02:00
Christoph Oelckers
119b9f5d02 - SE40
Not testable because no working map uses it.
2020-07-04 23:40:14 +02:00
Christoph Oelckers
7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Christoph Oelckers
39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers
d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
4fbd476b17 - refactored all text output to use DrawText.
No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers
17c9513c98 - statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers
6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers
51ac1019d2 - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
Christoph Oelckers
fc11447e59 - interpolations transitioned. 2020-06-30 11:55:01 +02:00
Christoph Oelckers
8cb8f85569 - deleted the old anim player. 2020-06-29 00:00:51 +02:00
Christoph Oelckers
9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00
Christoph Oelckers
34c3838e62 - logo. 2020-06-26 22:49:56 +02:00
Christoph Oelckers
18b272412a - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
Christoph Oelckers
92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers
a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers
16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
8a0baf3aad - flag setter cleanup.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:23:20 +02:00
Christoph Oelckers
26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers
95ba82b925 -sound cleanup 2020-06-21 23:17:51 +02:00
Christoph Oelckers
6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
18d6a8e65d - another safety commit.
# Conflicts:
#	source/games/duke/src/zz_actors.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
15c744f3da - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
Christoph Oelckers
3c8c7acaf8 - gamevars should be working now, there was a bad case of out of bounds access in the implementation 2020-06-21 23:07:41 +02:00
Christoph Oelckers
c9bb23ee42 - more gamevar cleanup. 2020-06-21 22:59:10 +02:00
Christoph Oelckers
358d1a460f - tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers
c8cb0e4efd - the beginning of sector.cpp
The math backend functions have been moved out of Build because they originally have a good license.

# Conflicts:
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2020-06-21 22:39:05 +02:00
Christoph Oelckers
9c3189475a - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
Christoph Oelckers
7b75a0683a moveactors plus backing code. 2020-06-21 22:37:29 +02:00
Christoph Oelckers
bda3374f9b - reshuffling stuff. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
27c313d74e - moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
2020-06-21 22:36:05 +02:00
Christoph Oelckers
bd6047a097 - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
e72869c947 - renamed file to allow getting the right thing into its place. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers
b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00
Renamed from source/duke/CMakeLists.txt (Browse further)