Mitchell Richters
9c01bde44e
- gameinput.cpp: Block player input within sethorizon()
and applylook()
if target for each has been set by the ticker.
...
* Stops players having the ability to provide input and fight the system trying to set an input.
2021-04-02 22:47:19 +11:00
Mitchell Richters
4ffe004483
- Further work within PlayerAngle
and PlayerHorizon
structs following 39fe9efaff
and bf2d8078a4
.
...
* Reduce code repetition.
* Clamp incoming horizon when using `settarget()` methods.
* Eliminate double calculation that was occurring in `processhelpers()`.
2021-04-02 22:47:17 +11:00
alexey.lysiuk
dff6b2a732
- moved macOS extra options to proper CI target
2021-04-01 12:01:45 +03:00
alexey.lysiuk
ace03bde0b
- updated continuous integration settings
...
* Install compilers for Linux targets explicitly
* Specify compilers for Linux target by executable names instead of full paths
* Switch to latest Clang target to 11
* Use ZMusic 1.1.6
2021-04-01 10:37:18 +03:00
Mitchell Richters
612b8b3350
- Fix Linux GCC 7
continuous integration target.
2021-04-01 13:59:31 +11:00
Mitchell Richters
c076310e34
- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true.
...
* Fixes #287 .
2021-04-01 13:46:16 +11:00
Mitchell Richters
4321efa21c
- Re-arrange swaddons[]
const char array so that /gameroot
is picked up first following changes in f4b27bbd27
.
...
* Since f4b27bbd27
, `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/addons/Sw.grp` was being picked up instead of `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/SW.GRP`.
* Fixes #289 .
2021-04-01 12:25:57 +11:00
Mitchell Richters
029f8807df
- Make 360. / 2048.
a constant expression and replace all uses throughout code.
2021-04-01 10:42:22 +11:00
Mitchell Richters
aa35b6a479
- binaryangle.h: Fix constexpr issue on GCC builds following bf2d8078a4
.
2021-04-01 08:32:07 +11:00
Mitchell Richters
c630ad9110
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
...
This reverts commit 839a7bcbe4
.
Revert "- Duke: Restore RPG harsh recoil behind a CVAR."
This reverts commit 88a49b0d22
.
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
2021-03-31 20:35:18 +11:00
Mitchell Richters
760c918e75
- Duke: Remove unnecessary int casts from gameexec.cpp
.
...
* Incoming vars are already int and called functions only accept an int so really just no need at all.
2021-03-31 20:07:36 +11:00
Mitchell Richters
16886895b0
- Duke: DoPlayer()
: Ensure SB_CENTERVIEW
bit is cleared when setting a horiz target from CON.
...
* Repairs horizon issues raised in https://forum.zdoom.org/viewtopic.php?f=340&p=1185365 .
2021-03-31 19:48:38 +11:00
Mitchell Richters
bf2d8078a4
- PlayerHorizon: Replicate changes to settarget()
and processhelpers()
methods from 39fe9efaff
.
2021-03-31 19:44:50 +11:00
Mitchell Richters
39fe9efaff
- PlayerAngle: Adjust how settarget()
methods store angle for unsynchronised angle adjustments and adjust processhelpers()
method accordingly.
...
* Repairs angle issues raised in https://forum.zdoom.org/viewtopic.php?f=340&p=1185365 .
2021-03-31 19:43:41 +11:00
Christoph Oelckers
a12f277846
- fixed uninitialized clear color variable.
2021-03-22 12:07:51 +01:00
Christoph Oelckers
98e4a3035d
- updated the earcut.hpp triangulator.
...
The old one wasn't triangulating the bathroom sector in DUKEDC2 properly, the bug got fixed upstream in the mean time.
2021-03-21 17:18:15 +01:00
Christoph Oelckers
7c68261fbf
- redirect Exhumed's shareware exit to the main menu.
2021-03-15 18:58:28 +01:00
Christoph Oelckers
ac82838859
- removed unused 'wallvisible' function.
2021-03-15 18:58:14 +01:00
Christoph Oelckers
8aa59f2385
- use clamp instead of bit masking to handle out of range interpolation factors for models.
2021-03-15 11:35:39 +01:00
Christoph Oelckers
60979ee478
- fixed: G_BuildTiccmd needs to clear the command struct.
...
This could otherwise pick up some stray data from earlier calls and create bogus input.
Fixes #97
2021-03-15 10:11:49 +01:00
Christoph Oelckers
d604ca732f
- upgraded wadsrc/CMakeLists.txt
2021-03-15 08:38:31 +01:00
Christoph Oelckers
c3071edc60
- updated CMake project files.
2021-03-14 16:44:58 +01:00
Christoph Oelckers
834da8b83b
- Exhumed: refresh the status bar after loading a saved game.
...
It is actually not necessary to save the state - but the RefreshStatus function must be called to update all current values.
Fixes #282
2021-03-14 12:57:23 +01:00
Christoph Oelckers
90cb82d244
- disable the player specific volume modifiers if replay gain is enabled.
...
These two functions would get into the way of each other otherwise.
2021-03-14 09:05:28 +01:00
Christoph Oelckers
aa789c7605
- adapt to changed value range of module master volume in ZMusic.
...
The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
Christoph Oelckers
8ae5d0b30e
- backend update from GZDoom.
2021-03-13 01:21:38 +01:00
Christoph Oelckers
f4b27bbd27
- sort the game selection list by definition order in grpinfo.txt.
...
This is to have consistent ordering, independent of where the files are found.
Game order is: Duke, Blood, Shadow Warrior, Redneck Rampage, Nam, WW2GI, Exhumed, all the official mission packs are grouped below the game they belong to.
2021-03-12 23:45:03 +01:00
Christoph Oelckers
25bf0854cf
- allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
...
New names are:
REDNECKxx.ogg for Redneck Rampage
REDNECKRIDESxx.ogg for RR Rides Again.
SHADOWxx.ogg for Shadow Warrior.
The motivation here is to allow copying all this music to a single folder or .zip file and reference it from all games.
2021-03-12 23:15:34 +01:00
Christoph Oelckers
d7f720664a
- Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame.
2021-03-09 22:18:43 +01:00
Christoph Oelckers
df742d25db
- Exhumed: Replace asserts for range checks with if's.
...
Asserts are mere debugging aids, the code was still trashing valid date in release builds.
2021-03-09 20:02:08 +01:00
Christoph Oelckers
e375c799ce
- CommonLoon102's weapon fixes from NBlood:
...
Fix bug when switching to another weapon from the spray while firing with primary fire won't switch to the new weapon. And telling Caleb not to put away his lighter if the spray is being switched to TNT.
Do not put away lighter after TNT is thrown if while throwing the weapon was switched already to spray.
Do not put away lighter if TNT was selected while throwing a spray can.
Fix next/prev weapon
2021-03-09 09:31:04 +01:00
Christoph Oelckers
ee5950e7ad
- backend update from GZDoom.
2021-03-07 13:21:15 +01:00
Christoph Oelckers
ad8654ed06
- fixed maphack loader.
...
The duplicate 'currentSprite' variable prevented it from doing anything.
Also cleaned up the interface a bit to avoid using a global variable for parameter passing.
Fixes #279
2021-03-07 09:39:16 +01:00
Christoph Oelckers
9104fba3ec
- moved colormap constants to backend.
2021-03-06 23:06:26 +01:00
Christoph Oelckers
5b85105762
- re-added the fix for the inverted card reader in Twin Dragon's Map 10.
...
This accidentally got lost when the one-sided key fix was generalized.
2021-03-06 12:20:03 +01:00
Christoph Oelckers
57a6bfcdcd
- Blood: fixed typo in map loader that overwrote the floor y panning offset with its fractional part.
2021-03-03 13:26:58 +01:00
Christoph Oelckers
6368db7d9e
- deactivate the swcustom.txt in ProAsm's Wanton Destruction.
...
This is to allow the internal one to take over which has localizable labels.
2021-03-02 21:48:58 +01:00
Christoph Oelckers
cb14e3023e
- fixed "roll" in maphack parser
2021-03-02 21:47:43 +01:00
sinisterseed
410a269c93
- added autodetection support for the ProAsm version of Wanton Destruction.
2021-03-02 22:32:38 +02:00
Christoph Oelckers
e3678e27c0
- added "swap mouse buttons" option to menu.
2021-03-02 17:10:34 +01:00
Christoph Oelckers
bbd5c0ac8b
- transitioned voxel rendering to use the backend's implementation.
2021-03-02 17:10:34 +01:00
sinisterseed
8d5682fa97
- version bump.
...
We're past 0.8 for some time now, and slowly approaching 1.0 :) .
2021-03-02 17:53:25 +02:00
sinisterseed
bdeca12f95
- removed menu entry for SW's altnukeinit toggle.
...
The feature has been removed, rendering the entry useless.
2021-03-02 15:15:33 +02:00
Christoph Oelckers
4b59acd251
- Blood: Check the sound's internal loop flag when playing a sound.
...
Fixes #275
2021-03-02 11:59:20 +01:00
Mitchell Richters
e0f1a83f40
Revert "- SW: Alt implementation for preparing a nuke."
...
This reverts commit 4fcec5f6d3
.
Functionality wasn't working properly, most players will never use it and care only for 100% originality. Was a nice idea, though.
# Conflicts:
# source/core/gamecvars.cpp
# source/games/sw/src/panel.cpp
2021-03-02 20:02:20 +11:00
Christoph Oelckers
b9050b1a35
- Blood: properly clip the gauge for throwing dynamite force instead of stretching it.
2021-03-02 03:31:10 +01:00
Christoph Oelckers
a7dc86583f
- Blood: commented out cultist code that should not be entered due to the 'isrunning' bug.
2021-03-02 03:04:14 +01:00
Christoph Oelckers
4b9a1465af
- Exhumed: fixed inventory use bindings
...
They got shuffled around a bit by accident.
2021-03-01 20:13:12 +01:00
Christoph Oelckers
9933ff75b1
Merge branch 'master' of https://github.com/coelckers/Raze
2021-03-01 19:29:13 +01:00
Christoph Oelckers
34bda2c962
- address excessive view swaying in Blood.
...
It is totally unclear what happened here in the original code, but the info apparently never reached the place where it's being checked. BloodGDX just ignores it so we do now, too.
2021-03-01 19:28:47 +01:00