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- subjective fix to Duke 3D's RPG harsh recoil.
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@ -2502,7 +2502,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect)
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fi.shoot(pi, RPG);
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checkavailweapon(p);
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}
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else if (p->kickback_pic == 20)
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else if (p->kickback_pic == 13)
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p->okickback_pic = p->kickback_pic = 0;
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break;
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}
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