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- Blood: properly clip the gauge for throwing dynamite force instead of stretching it.
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a7dc86583f
commit
b9050b1a35
3 changed files with 9 additions and 5 deletions
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@ -452,7 +452,7 @@ void DStatusBarCore::StatusbarToRealCoords(double& x, double& y, double& w, doub
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//
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//============================================================================
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style, double clipwidth)
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{
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if (!texture.isValid())
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return;
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@ -461,7 +461,7 @@ void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int fla
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, style);
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}
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void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style, double clipwidth)
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{
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double texwidth = tex->GetDisplayWidth() * scaleX;
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double texheight = tex->GetDisplayHeight() * scaleY;
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@ -582,6 +582,10 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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DTA_LeftOffset, 0,
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DTA_DestWidthF, boxwidth,
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DTA_DestHeightF, boxheight,
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DTA_ClipLeft, 0,
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DTA_ClipTop, 0,
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DTA_ClipBottom, twod->GetHeight(),
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DTA_ClipRight, clipwidth < 0? twod->GetWidth() : int(x + boxwidth * clipwidth),
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DTA_Color, color,
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DTA_TranslationIndex, translation? translation : (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_ColorOverlay, (flags & DI_DIM) ? MAKEARGB(170, 0, 0, 0) : 0,
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@ -184,8 +184,8 @@ public:
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virtual void SetScale();
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void ValidateResolution(int& hres, int& vres) const;
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void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0);
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void DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt);
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@ -198,7 +198,7 @@ private:
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int bx = scale(MulScale(w, nScale, 16), nMult, nDiv) + x;
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double scale = double(bx - x) / w;
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double sc = nScale / 65536.;
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DrawGraphic(tileGetTexture(nTile, true), x, y, DI_ITEM_LEFT_TOP, 1., -1, -1, scale*sc, sc, 0xffffffff, 0);
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DrawGraphic(tileGetTexture(nTile, true), x, y, DI_ITEM_LEFT_TOP, 1., -1, -1, sc, sc, 0xffffffff, 0, STYLE_Translucent, scale);
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}
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