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- Duke: Restore RPG harsh recoil behind a CVAR.
# Conflicts: # source/core/gamecvars.cpp # source/core/gamecvars.h
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3 changed files with 3 additions and 1 deletions
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@ -91,6 +91,7 @@ CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting"
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in SW
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CVARD(Bool, cl_dukefixrpgrecoil, true, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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{
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if (self < 1) self = 1;
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@ -25,6 +25,7 @@ EXTERN_CVAR(Int, cl_weaponswitch)
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EXTERN_CVAR(Int, cl_crosshairscale)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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@ -2502,7 +2502,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect)
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fi.shoot(pi, RPG);
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checkavailweapon(p);
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}
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else if (p->kickback_pic == 13)
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else if (p->kickback_pic == (cl_dukefixrpgrecoil ? 13 : 20))
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p->okickback_pic = p->kickback_pic = 0;
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break;
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}
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