- Duke: Restore RPG harsh recoil behind a CVAR.

# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
This commit is contained in:
Mitchell Richters 2020-08-19 19:44:08 +10:00 committed by Christoph Oelckers
parent 839a7bcbe4
commit 88a49b0d22
3 changed files with 3 additions and 1 deletions

View file

@ -91,6 +91,7 @@ CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting"
CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in SW
CVARD(Bool, cl_dukefixrpgrecoil, true, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
{
if (self < 1) self = 1;

View file

@ -25,6 +25,7 @@ EXTERN_CVAR(Int, cl_weaponswitch)
EXTERN_CVAR(Int, cl_crosshairscale)
EXTERN_CVAR(Bool, cl_sointerpolation)
EXTERN_CVAR(Bool, cl_syncinput)
EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
EXTERN_CVAR(Bool, demorec_seeds_cvar)
EXTERN_CVAR(Bool, demoplay_diffs)

View file

@ -2502,7 +2502,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect)
fi.shoot(pi, RPG);
checkavailweapon(p);
}
else if (p->kickback_pic == 13)
else if (p->kickback_pic == (cl_dukefixrpgrecoil ? 13 : 20))
p->okickback_pic = p->kickback_pic = 0;
break;
}