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- Blood: fixed typo in map loader that overwrote the floor y panning offset with its fractional part.
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@ -738,7 +738,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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pSector->floorxpan_ += bitReader.readUnsigned(8) / 256.f;
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pXSector->damageType = bitReader.readUnsigned(3);
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pXSector->floorpal = bitReader.readUnsigned(4);
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pSector->floorypan_ = bitReader.readUnsigned(8) / 256.f;
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pSector->floorypan_ += bitReader.readUnsigned(8) / 256.f;
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pXSector->locked = bitReader.readUnsigned(1);
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pXSector->windVel = bitReader.readUnsigned(10);
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pXSector->windAng = bitReader.readUnsigned(11);
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