hendricks266
5256146f89
SW, KenBuild: tilesiz
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git-svn-id: https://svn.eduke32.com/eduke32@5204 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:02:25 +00:00
hendricks266
908560f9aa
SW: picanm_t
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git-svn-id: https://svn.eduke32.com/eduke32@5203 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:44 +00:00
hendricks266
a97d9c5916
SW: hitscan
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git-svn-id: https://svn.eduke32.com/eduke32@5202 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:22 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
56bdcdae7e
SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.
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git-svn-id: https://svn.eduke32.com/eduke32@5200 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:39 +00:00
hendricks266
af0e6df762
SW: Remove references to files removed from our MACT.
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git-svn-id: https://svn.eduke32.com/eduke32@5199 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:12 +00:00
hendricks266
fad3606c44
SW: Nuke mytypes.h. Mostly.
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git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:58:29 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
7493c36a94
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
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git-svn-id: https://svn.eduke32.com/eduke32@5196 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:54:34 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
helixhorned
ef25eb6329
LunaCON: implement NODEFAULT per-actor gamevars in the C-CON fashion.
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For glocal gamevars, the LunaCON semantics (session gamevar) are kept.
For per-actor ones, this now prevents resetting a gamevar's value to
default on spawn or loadactor. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5194 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:03 +00:00
helixhorned
c3b3b376fa
config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
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git-svn-id: https://svn.eduke32.com/eduke32@5193 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:01 +00:00
helixhorned
dd2f06b869
LunaCON: allow writing -1 to player[].newowner.
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For the other player members, where formerly negative values were allowed
to be written, only -1 is now.
git-svn-id: https://svn.eduke32.com/eduke32@5192 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:50 +00:00
helixhorned
1fc7e10843
savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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git-svn-id: https://svn.eduke32.com/eduke32@5191 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:49 +00:00
helixhorned
80b766f13a
When checking for SE7 water teleportation, regard sign of z velocity.
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This fixes RPGs fired upwards at a steep angle teleporting immediately
to underwater when wading in water (reported via PM by Turok 64 Jr).
git-svn-id: https://svn.eduke32.com/eduke32@5190 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:47 +00:00
hendricks266
a979fa95a3
Merge glbuild_android into glbuild. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
helixhorned
04cb60c790
Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
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The (undocumented) Lua-side API stays almost the same.
git-svn-id: https://svn.eduke32.com/eduke32@5188 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:47 +00:00
helixhorned
d30bb3835e
LunaCON: allow ':' immediately after 'case' (legacy; warns), writing to ud.god.
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Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the
gamevar definition.
git-svn-id: https://svn.eduke32.com/eduke32@5187 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:46 +00:00
helixhorned
564e7d2332
Lunatic: fix build and user_defs definition mismatch.
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Left: projectile changes.
git-svn-id: https://svn.eduke32.com/eduke32@5186 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:42 +00:00
hendricks266
178d9b1c58
Add more expansion GRPs to the detection list.
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git-svn-id: https://svn.eduke32.com/eduke32@5185 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:27 +00:00
hendricks266
57e3dfb721
Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
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git-svn-id: https://svn.eduke32.com/eduke32@5184 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:11 +00:00
hendricks266
2ec4ce91b4
OS X: Fix startup window banner. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5183 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-12 23:23:39 +00:00
helixhorned
68f52a4257
Mapster32: honor r_usenewaspect, especially it being off.
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For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.
git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
f186ecc58a
Fix a typo in r5179.
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git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266
bfc9941101
Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
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artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it
This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
git-svn-id: https://svn.eduke32.com/eduke32@5180 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:35 +00:00
hendricks266
6091a842db
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
hendricks266
8b7aa949dd
Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
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git-svn-id: https://svn.eduke32.com/eduke32@5178 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:04 +00:00
hendricks266
416ccc076c
Restructure and expand some ART loading functionality in the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c
Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
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git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
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git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab
Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
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TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.
git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
f141cc71f2
kplib: Replace [LS]SWAPI[BL] macros with the B_(BIG|LITTLE)(16|32) ones defined in compat.h and used everywhere else.
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git-svn-id: https://svn.eduke32.com/eduke32@5172 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:54 +00:00
hendricks266
bbc7e21f2d
Fix typo "maxtileallocsiz" --> "maxtiltallocsiz" for MAXYDIM < 640.
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git-svn-id: https://svn.eduke32.com/eduke32@5171 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:40 +00:00
hendricks266
87ee51a248
Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
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git-svn-id: https://svn.eduke32.com/eduke32@5170 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:23 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
67cc5911fa
Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5168 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:58:08 +00:00
hendricks266
4bf493c76b
Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
hendricks266
d11bf55a82
LunaCON: Expose all structs to inline access. Tiledata and paldata are still to-do.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5166 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:08:14 +00:00
hendricks266
5979378c4e
CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5165 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:07:57 +00:00
hendricks266
60106f1e37
Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5164 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:10:00 +00:00
hendricks266
c47ebac6c1
AudioLib: When handling a LOOP_END tag in FLAC or Ogg, truncate any blocks that read past it so that the specified value is respected precisely, instead of rounding up to the nearest block size.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5163 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:42 +00:00
hendricks266
940bef522d
AudioLib: malloc + memset to zero --> calloc
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5162 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:19 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
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git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
5683beec3d
Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
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Move projectile_t to player.h.
git-svn-id: https://svn.eduke32.com/eduke32@5159 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:21 +00:00
helixhorned
d9c171d499
polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
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git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned
77c5056f22
polymost.c: split three overlong lines into three each.
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This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00
helixhorned
474efef336
Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
git-svn-id: https://svn.eduke32.com/eduke32@5156 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:18 +00:00
helixhorned
cf7de5b43a
actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.
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Division has higher precedence than bitwise-OR.
The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
git-svn-id: https://svn.eduke32.com/eduke32@5155 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:17 +00:00