raze-gles/polymer/eduke32
hendricks266 5c4622a8ab Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
..
build Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h. 2015-05-03 07:03:12 +00:00
jit
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Fix typo "maxtileallocsiz" --> "maxtiltallocsiz" for MAXYDIM < 640. 2015-05-03 07:02:40 +00:00
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
Makefile Build tools: Fix build. DONT_BUILD. 2015-04-08 22:45:14 +00:00
Makefile.common Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD. 2015-04-26 00:58:08 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00