raze-gles/polymer/eduke32
hendricks266 a979fa95a3 Merge glbuild_android into glbuild. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
..
build Merge glbuild_android into glbuild. DONT_BUILD. 2015-05-16 09:12:12 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform OS X: Fix startup window banner. DONT_BUILD. 2015-05-12 23:23:39 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC. 2015-05-14 12:18:47 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Merge glbuild_android into glbuild. DONT_BUILD. 2015-05-16 09:12:12 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj Merge glbuild_android into glbuild. DONT_BUILD. 2015-05-16 09:12:12 +00:00
eduke32.vcxproj.filters Merge glbuild_android into glbuild. DONT_BUILD. 2015-05-16 09:12:12 +00:00
Makefile Build tools: Fix build. DONT_BUILD. 2015-04-08 22:45:14 +00:00
Makefile.common Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD. 2015-04-26 00:58:08 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00