raze-gles/polymer/eduke32
2015-05-03 07:04:31 +00:00
..
build Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture. 2015-05-03 07:04:31 +00:00
jit
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc
source Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
_clang-format
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
Makefile Build tools: Fix build. DONT_BUILD. 2015-04-08 22:45:14 +00:00
Makefile.common Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD. 2015-04-26 00:58:08 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00