- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
distance. When the player is closer to it again, it is *not* reset to
TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
sprite)
Note: in a multiplayer context, this needs to be thought about once more.
git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4839 1a8010ca-5511-0410-912e-c29ae57300e0
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.
An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.
git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
Analogously to the way models are processed in a deferred manner for Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
defs.c: sync some dup'd code for 'definevoxel' and 'voxel' DEF tokens.
engine.c: factor out PolymerProcessModels().
git-svn-id: https://svn.eduke32.com/eduke32@4835 1a8010ca-5511-0410-912e-c29ae57300e0
The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).
Also, in DNCOORDS display, print 'totalclock' count, too.
git-svn-id: https://svn.eduke32.com/eduke32@4831 1a8010ca-5511-0410-912e-c29ae57300e0
This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens)
completely black with ART mapping. The old behavior, which is inconsistent with
classic, is kept for one-sided masked walls, though.
git-svn-id: https://svn.eduke32.com/eduke32@4830 1a8010ca-5511-0410-912e-c29ae57300e0
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows:
- from loadlookups(): *false*, i.e. do take over floor pal.
- from generatefogpals() [default fog pals] and fillemptylookups(): *true*,
i.e. don't take over floor pal
- from DEF 'fogpal': true
- from DEF 'makepalookup': take over flag from pal from which we are remapping,
or set to true if remapping from pal 0
- (CROSSHAIR_PAL: true)
This should make the issue reported in
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583
resolve in a natural manner.
git-svn-id: https://svn.eduke32.com/eduke32@4812 1a8010ca-5511-0410-912e-c29ae57300e0
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.
Also, in osdcmds.c:registerosdcommands(), tweak two help strings.
git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
Since we're targeting C99/C++ now, we can finally declare variables as close
to their use as possible.
git-svn-id: https://svn.eduke32.com/eduke32@4797 1a8010ca-5511-0410-912e-c29ae57300e0
Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".
git-svn-id: https://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
Analogously treat maskwallscan() and transmaskwallscan(), although I could
not get the respective accesses to be oob, too.
git-svn-id: https://svn.eduke32.com/eduke32@4757 1a8010ca-5511-0410-912e-c29ae57300e0
Notes:
- In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too
unspecific. (Someone could have an unrelated file with that prefix lying
around.)
- The targets 'clean' and 'veryclean' now echo the commands they are about
to execute.
Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2
is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).
git-svn-id: https://svn.eduke32.com/eduke32@4756 1a8010ca-5511-0410-912e-c29ae57300e0
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
but keeping the rewritten style. It's concerned with mouse thumb buttons.
git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.
memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.
Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4745 1a8010ca-5511-0410-912e-c29ae57300e0