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Makefile: do '(very)clean' with a plain "rm -f some/obj/*.o".
Notes: - In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too unspecific. (Someone could have an unrelated file with that prefix lying around.) - The targets 'clean' and 'veryclean' now echo the commands they are about to execute. Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2 is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1). git-svn-id: https://svn.eduke32.com/eduke32@4756 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
9907e79a0b
commit
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2 changed files with 36 additions and 30 deletions
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@ -339,10 +339,6 @@ COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDIT
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DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
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DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
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LUNATIC_COMMON_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_COMMON_OBJS)))
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LUNATIC_GAME_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_GAME_OBJS)))
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LUNATIC_OBJS_EXP := $(LUNATIC_COMMON_OBJS_EXP) $(LUNATIC_GAME_OBJS_EXP)
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ifeq ($(PRETTY_OUTPUT),1)
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.SILENT:
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@ -606,10 +602,13 @@ $(DUKE3D_RSRC)/editor_banner.c: $(DUKE3D_RSRC)/build.bmp
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$(ENGINE_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(DUKE3D_OBJ) $(TESTGAME_OBJ):
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mkdir $@
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# PHONIES
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## PHONIES
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# Delete executables, object files created from sources in source/, and
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# miscellaneous generated files related to Lunatic on non-Linux.
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clean:
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-rm -f $(EDUKE32) $(MAPSTER32) $(LUNATIC_OBJS_EXP) $(COMMON_OBJS_EXP) $(DUKE3D_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core*
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echo "rm -f $(EDUKE32) $(MAPSTER32) $(DUKE3D_OBJ)/*.o $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)"
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-rm -f $(EDUKE32) $(MAPSTER32) $(DUKE3D_OBJ)/*.o $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)
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ifeq ($(PLATFORM),DARWIN)
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-rm -rf EDuke32.app Mapster32.app
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endif
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@ -621,7 +620,9 @@ cleanutils:
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-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP)
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veryclean: clean cleanutils
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-rm -f $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_OBJS_EXP) $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
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echo "Removed test game and utils objects."
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echo "rm -f $(ENGINE_OBJ)/*.o $(AUDIOLIB_OBJ)/*.o $(ENET_OBJ)/*.o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)"
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-rm -f $(ENGINE_OBJ)/*.o $(AUDIOLIB_OBJ)/*.o $(ENET_OBJ)/*.o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
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printutils:
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echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
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@ -190,7 +190,9 @@ endif
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# Debugging/Build options
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# CPLUSPLUS - 1 = enable C++ building
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# RELEASE - 1 = no debugging
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# DEBUGANYWAY - 1 = include debug symbols even when generating release code
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# DEBUGANYWAY:
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# 1 = Include debug symbols even when generating release code.
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# 2 = Also enable sanitizers with Clang. On the C side, make 'sprite' etc. be real arrays.
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# DISABLEINLINING - 1 = compile inline functions as extern __fastcall instead of static inline
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# FORCEWARNINGS - 1 = do not disable any compiler warnings within the source
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# KRANDDEBUG - 1 = include logging of krand() calls for debugging the demo system
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@ -379,6 +381,7 @@ ifneq (0,$(KRANDDEBUG))
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RELEASE=0
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endif
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ifneq (0,$(PROFILER))
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# XXX: Why?
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DEBUGANYWAY=1
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endif
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@ -423,12 +426,14 @@ endif
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# See http://clang.llvm.org/docs/UsersManual.html#controlling-code-generation
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# for a list of possible UBSan options.
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# Clang 3.2 does only supports -fsanitize=address for the AddressSanitizer
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# CLANG_DEBUG_FLAGS := -fsanitize=address -fsanitize=bounds,enum,float-cast-overflow,object-size -fsanitize-undefined-trap-on-error
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# CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),signed-integer-overflow
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# CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),unsigned-integer-overflow
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CLANG_DEBUG_FLAGS := -fsanitize=address -fsanitize=bounds,enum,float-cast-overflow,object-size
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#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),signed-integer-overflow
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#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS),unsigned-integer-overflow
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#CLANG_DEBUG_FLAGS := $(CLANG_DEBUG_FLAGS) -fsanitize-undefined-trap-on-error
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ifneq (0,$(RELEASE))
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# Debugging disabled
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## Debugging disabled
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ifeq (0,$(CLANG))
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COMMONFLAGS += -funswitch-loops
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ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \< 4)))
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@ -446,39 +451,39 @@ ifneq (0,$(RELEASE))
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endif
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endif
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endif
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ifeq (0,$(DEBUGANYWAY))
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COMMONFLAGS += -fomit-frame-pointer
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COMPILERFLAGS += -DNDEBUG
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else
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COMPILERFLAGS += -DDEBUGGINGAIDS
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# ifneq (0,$(CLANG))
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# COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
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# endif
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# Our $(DEBUGANYWAY) -> DEBUGGINGAIDS #define
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COMPILERFLAGS += -DDEBUGGINGAIDS=$(DEBUGANYWAY)
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ifneq (0,$(CLANG))
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ifeq (2,$(DEBUGANYWAY))
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COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
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endif
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endif
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endif
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ifneq (0,$(LTO))
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COMPILERFLAGS += -DUSING_LTO
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COMMONFLAGS += -flto
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# We don't need the following since we don't make intermediate .a files any more.
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# ifeq (1,$(strip $(shell expr $(GCC_MAJOR) \>= 4)))
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# ifeq (1,$(strip $(shell expr $(GCC_MINOR) \>= 9)))
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# COMMONFLAGS += -ffat-lto-objects
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# endif
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# endif
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endif
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else
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# Debugging enabled
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ifeq (0,$(DEBUGANYWAY))
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COMPILERFLAGS += -DDEBUGGINGAIDS
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else
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COMPILERFLAGS += -DDEBUGGINGAIDS=2
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## Debugging enabled
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# Our $(DEBUGANYWAY) -> DEBUGGINGAIDS #define
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COMPILERFLAGS += -DDEBUGGINGAIDS=$(DEBUGANYWAY)
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ifneq (0,$(CLANG))
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ifeq (2,$(DEBUGANYWAY))
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COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
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endif
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endif
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# ifneq (0,$(CLANG))
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# COMMONFLAGS += $(CLANG_DEBUG_FLAGS)
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# endif
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ifeq ($(SUBPLATFORM),LINUX)
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LIBS+=-rdynamic
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endif
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ifneq (0,$(MUDFLAP))
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LIBS+= -lmudflapth
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COMMONFLAGS += -fmudflapth
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