nukeykt
03b1f65a52
Polymost: fix sprite rendering issues
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# Conflicts:
# source/build/src/engine.cpp
# source/build/src/polymost.cpp
2020-02-03 19:08:51 +01:00
alexey.lysiuk
cdeaa5b3d5
- suppressed omnipresent GCC warning
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source/build/include/compat.h:1043:21: warning: self-comparison always evaluates to true [-Wtautological-compare]
2020-02-03 10:48:15 +02:00
hendricks266
060d19ae35
SW: Clamp tsprz of blood pool floor decals
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git-svn-id: https://svn.eduke32.com/eduke32@8598 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/names2.h
2020-02-02 20:50:39 +01:00
hendricks266
364b41bd55
SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
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This fixes their invisibility in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@8597 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/draw.cpp
2020-02-02 20:49:54 +01:00
Christoph Oelckers
df36f27b32
- added a few missing voxel checks.
2020-02-02 20:48:40 +01:00
Christoph Oelckers
ca21852945
- hook up -nologo.
2020-02-02 20:44:57 +01:00
hendricks266
5fdd69cbbb
SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
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git-svn-id: https://svn.eduke32.com/eduke32@8589 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-02 20:37:21 +01:00
hendricks266
9f2cb8ea0d
renderMakeTSpriteFromSprite: Copy extra, since SW uses it
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SW: This fixes enemies glowing under nightvision.
git-svn-id: https://svn.eduke32.com/eduke32@8587 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-02 20:36:14 +01:00
hendricks266
3e023684f4
Fix -Wsign-compare warnings in anim.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@8584 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/anim.cpp
2020-02-02 20:35:43 +01:00
Christoph Oelckers
5b83e51ab5
- reverb testing code
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- toned down the default reverb.
2020-02-02 20:29:43 +01:00
Christoph Oelckers
8412602621
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
alexey.lysiuk
01050be226
- added save_dir CVAR to customize saved games path
2020-02-02 17:06:13 +02:00
alexey.lysiuk
b70796db4c
- fixed drawing of a single character
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This fixes missing console prompt and cursor
2020-02-02 15:00:51 +02:00
alexey.lysiuk
d0c58b8e64
- fixed: weapon names were printed instead of ammo in Shadow Warrior
2020-02-02 14:37:07 +02:00
alexey.lysiuk
9a235bebb6
- fixed Linux linking issue
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libraries/zmusic/libzmusic.a(i_module.cpp.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'
2020-02-02 14:37:07 +02:00
Christoph Oelckers
3a522091b9
- detect the add ons in the Megaton edition.
2020-02-02 13:33:07 +01:00
Christoph Oelckers
1bb1f2ae98
- fixed the crash reporter on Windows.
2020-02-02 13:33:07 +01:00
alexey.lysiuk
a890079906
- added Steam path to Shadow Warrior Redux add-ons
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Twin Dragon and Wanton Destruction are in the game selection list now
2020-02-02 13:57:45 +02:00
alexey.lysiuk
1edb5fe8ae
- moved showing of start window banner to proper location in Cocoa backend
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Banner with the current game's name is not used yet but was displayed without any text
2020-02-02 13:55:59 +02:00
Christoph Oelckers
c9d7f21bf1
- fixed the config loader to read long line without messing up the data.
2020-02-02 11:49:36 +01:00
Christoph Oelckers
4d7a43004c
- use the new SW interpolation function for all games.
2020-02-02 10:27:47 +01:00
Christoph Oelckers
f76d139207
- fixed SW's interpolation math.
2020-02-02 09:51:44 +01:00
Christoph Oelckers
a594ba32d4
- added assignment to an unused scratch variable to the InitActor*Noise functions.
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They are used a state identifiers but identical content-wise so MSVC's linker would merge them all together into one if some code wasn't added to make them different.
A global check for the scratch variable was added in a harmless place to ensure that whole program optimization algorithms won't optimize it out anyway after discovering that the variable is never used.
2020-02-02 08:53:28 +01:00
Christoph Oelckers
c34d9da783
- properly define the BasePalette wrapper.
2020-02-02 07:58:05 +01:00
Christoph Oelckers
ae9ad6612c
- fixed: Exhumed did not pause when the console was open.
2020-02-02 00:10:18 +01:00
Christoph Oelckers
0e1eeea037
- use the game palette directly for palette lookups.
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The setup here is far too messy for having a copy in a better format - it can be changed in some non-obvious places.
2020-02-01 23:05:43 +01:00
Christoph Oelckers
5d55f768e0
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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Cryptic Passage will also be detected in a Fresh Supply installation now.
2020-02-01 21:12:09 +01:00
Christoph Oelckers
ca593f7dda
- addon in grpinfo.
2020-02-01 18:03:32 +01:00
alexey.lysiuk
0c2faae48b
- fixed invalid context warnings with Cocoa backend
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A bunch of 'CGContext<...>: invalid context 0x0' messages were printed to console during OpenGL view creation and resizing
2020-02-01 17:11:56 +02:00
alexey.lysiuk
55cfecbe2c
- extended list of paths to Steam games
2020-02-01 17:09:13 +02:00
alexey.lysiuk
2dafa4555d
- fixed accessing Steam games on Linux and macOS
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Special $STEAM "environment variable" should not be expanded
2020-02-01 13:17:02 +01:00
Christoph Oelckers
1cce5d8de2
- fixed RR was still generating input events when the game was paused.
2020-02-01 13:07:58 +01:00
Christoph Oelckers
77ad7dfb81
- fixed incomplete savegame restoration from inside the game.
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This now quits the game loop instead of trying to set up the loaded level from inside it.
2020-02-01 10:50:40 +01:00
Christoph Oelckers
ab3811bac0
- fixed: The 2D drawer must apply the render state before it finishes.
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Otherwise the global state settings will not be reset.
2020-01-31 22:07:51 +01:00
Christoph Oelckers
4ea61f37fb
- 0.3.3
2020-01-30 22:15:44 +01:00
Christoph Oelckers
eac1007c56
- automap color fix.
2020-01-30 22:05:18 +01:00
Christoph Oelckers
08a5c5ff4d
- added support for loading eduke.con for DN3D mods.
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This is EDuke32's standard so it needs to be handled for mods using this name.
2020-01-30 20:53:39 +01:00
Christoph Oelckers
4bf519dcb0
- fixed copy/pasted broken 'map' CCMD.
2020-01-30 20:25:52 +01:00
Christoph Oelckers
2334787f1b
- reenabled the depth test for Polymost.
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This was for debugging but accidentally left in.
2020-01-30 20:13:48 +01:00
Christoph Oelckers
cec7b006ca
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-29 22:06:48 +01:00
Christoph Oelckers
43ab68a238
- proper graphic for Exhumed's option menu item.
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Thanks to Dynamo for creating it.
2020-01-29 22:06:35 +01:00
Christoph Oelckers
4aaf6c4cf6
- check for angular overflow in pitch calculations.
2020-01-29 21:52:17 +01:00
Christoph Oelckers
a0fa0560d4
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
Christoph Oelckers
68dc8d1812
- remove in_mousedeadzone, mirroring EDuke's removal of this.
2020-01-29 21:06:47 +01:00
terminx
8aee2f9489
Calculate game loop timing using fractional ticks
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git-svn-id: https://svn.eduke32.com/eduke32@8572 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-29 19:36:55 +01:00
terminx
af816fdf00
This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.
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git-svn-id: https://svn.eduke32.com/eduke32@8568 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-29 19:35:34 +01:00
terminx
102c7a6293
Remove useless G_MoveLoop() function
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git-svn-id: https://svn.eduke32.com/eduke32@8563 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/game.cpp
2020-01-29 19:22:40 +01:00
terminx
541c71902b
ClockTicks maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@8562 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-29 19:21:39 +01:00
terminx
0fcdf3c1af
Rename G_CheckPlayerInSector() to G_GetPlayerInSector()
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git-svn-id: https://svn.eduke32.com/eduke32@8560 1a8010ca-5511-0410-912e-c29ae57300e0
2020-01-29 19:20:45 +01:00
terminx
8543f476d7
Ion Fury compatibility improvements
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git-svn-id: https://svn.eduke32.com/eduke32@8559 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/game.cpp
2020-01-29 19:20:35 +01:00