- reenabled the depth test for Polymost.

This was for debugging but accidentally left in.
This commit is contained in:
Christoph Oelckers 2020-01-30 20:13:48 +01:00
parent cec7b006ca
commit 2334787f1b

View file

@ -3182,7 +3182,7 @@ void polymost_drawrooms()
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(true);
GLInterface.SetDepthFunc(Depth_Always);
GLInterface.SetDepthFunc(Depth_LessEqual);
GLInterface.SetBrightness(r_scenebrightness);