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- reenabled the depth test for Polymost.
This was for debugging but accidentally left in.
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@ -3182,7 +3182,7 @@ void polymost_drawrooms()
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GLInterface.EnableBlend(false);
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GLInterface.EnableAlphaTest(false);
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GLInterface.EnableDepthTest(true);
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GLInterface.SetDepthFunc(Depth_Always);
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GLInterface.SetDepthFunc(Depth_LessEqual);
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GLInterface.SetBrightness(r_scenebrightness);
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