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- reverb testing code
- toned down the default reverb.
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parent
8412602621
commit
5b83e51ab5
2 changed files with 33 additions and 4 deletions
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@ -182,9 +182,20 @@ static ReverbContainer Underwater =
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false
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};
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static ReverbContainer SewerPipe =
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static ReverbContainer SewerPipe4 =
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{
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&Underwater,
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"Sewer Pipe 2",
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0x1503,
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true,
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false,
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{0,21, 1.7f, 0.80f, -1000, -1000, 0, 1.81f, 0.14f, 1.0f, 229, 0.014f, 0.0f,0.0f,0.0f, 1023, 0.021f, 0.0f,0.0f,0.0f, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f },
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false
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};
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static ReverbContainer SewerPipe =
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{
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&SewerPipe4,
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"Sewer Pipe",
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0x1500,
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true,
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@ -1735,16 +1735,34 @@ void SoundEngine::AddRandomSound(int Owner, TArray<uint32_t> list)
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}
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extern ReverbContainer* ForcedEnvironment;
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static int LastReverb;
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CUSTOM_CVAR(Bool, snd_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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FX_SetReverb(-1);
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}
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// This is for testing reverb settings.
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CUSTOM_CVAR(Int, snd_reverbtype, -1, 0)
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{
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FX_SetReverb(-1);
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}
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CVAR(Bool, snd_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void FX_SetReverb(int strength)
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{
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if (snd_reverb && strength > 0)
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if (strength == -1) strength = LastReverb;
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if (snd_reverbtype > -1)
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{
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strength = snd_reverbtype;
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ForcedEnvironment = S_FindEnvironment(strength);
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}
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else if (snd_reverb && strength > 0)
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{
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// todo: optimize environments. The original "reverb" was garbage and not usable as reference.
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if (strength < 64) strength = 0x1400;
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else if (strength < 192) strength = 0x1500;
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else if (strength < 192) strength = 0x1503;
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else strength = 0x1900;
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LastReverb = strength;
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ForcedEnvironment = S_FindEnvironment(strength);
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}
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else ForcedEnvironment = nullptr;
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