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renderMakeTSpriteFromSprite: Copy extra, since SW uses it
SW: This fixes enemies glowing under nightvision. git-svn-id: https://svn.eduke32.com/eduke32@8587 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -477,10 +477,10 @@ static inline tspriteptr_t renderMakeTSpriteFromSprite(tspriteptr_t const tspr,
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tspr->vel = spr->vel;
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tspr->lotag = spr->lotag;
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tspr->hitag = spr->hitag;
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tspr->extra = spr->extra;
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tspr->clipdist = 0;
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tspr->owner = spritenum;
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tspr->extra = 0;
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return tspr;
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}
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