Commit Graph

10542 Commits

Author SHA1 Message Date
Christoph Oelckers 4523ad5f7e - Linux compile fixes. 2020-05-24 16:47:00 +02:00
Christoph Oelckers e828710072 - updated common/utility. 2020-05-24 16:46:31 +02:00
Christoph Oelckers c403bc4a67 - don't double-multiply with alpha.
# Conflicts:
#	wadsrc/static/engine/shaders/glsl/polymost.fp
2020-05-24 16:46:08 +02:00
Christoph Oelckers 556eb44690 - moved gl_load to 'common'.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 16:44:13 +02:00
Christoph Oelckers 6851416e6b - make stats.cpp compile. 2020-05-24 16:42:42 +02:00
Christoph Oelckers 6276001a7c - cleanup 2020-05-24 16:42:36 +02:00
Christoph Oelckers db21b3ec35 - cleanup 2020-05-24 16:38:16 +02:00
Christoph Oelckers 83e2a342d2 - let the fonts use image sources, not textures as their base class for glyphs. 2020-05-24 16:32:52 +02:00
Christoph Oelckers be8813f962 - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
Christoph Oelckers e985db3d08 - added GZDoom's texture manager.
It doesn't do anything yet, but it can now be used to manage textures.
2020-05-24 16:11:10 +02:00
Christoph Oelckers e6b94d35ff - reorganized how BuildTiles stores its data.
Arrays of struct are better than struct of arrays.
2020-05-24 15:02:20 +02:00
Christoph Oelckers 2c5737795f - animation fix. 2020-05-24 14:23:39 +02:00
Christoph Oelckers d6786cf0eb - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
Christoph Oelckers 266364fc2e - properly implement texture offsets 2020-05-24 13:26:45 +02:00
Christoph Oelckers db4850a028 - added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index. 2020-05-24 10:30:09 +02:00
Christoph Oelckers cbeb481d59 - what is it with passing data to subfunctions through global variables? :( 2020-05-24 09:04:25 +02:00
Christoph Oelckers 0c029750b6 - moved hightile replacements out of the texture class. 2020-05-24 08:47:45 +02:00
Christoph Oelckers 498b19873d - split up textures.h. 2020-05-24 07:58:56 +02:00
Christoph Oelckers da26d1cec4 - more trivial adjustments. 2020-05-24 00:38:10 +02:00
Christoph Oelckers 00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
Christoph Oelckers 1954ac0374 - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
Christoph Oelckers 50ab68b53b - moved filesa to common 2020-05-23 23:53:38 +02:00
Christoph Oelckers d0cbf21dbe - swapped the image source implementations with GZDoom's. 2020-05-23 23:46:44 +02:00
Christoph Oelckers ab6e87b5f8 - workaround for Ion Fury display glitches on the first map.
I have no idea why this needs to be different than in EDuke32, but without always clearing the depth buffer before rendering a scene viewpoint the game will glitch like crazy.
2020-05-23 22:43:06 +02:00
Christoph Oelckers 2703823ac4 - fixed palette setup. 2020-05-23 22:43:05 +02:00
Christoph Oelckers 2d29d130c0 - fixed Blood startup. 2020-05-23 22:43:05 +02:00
Christoph Oelckers f64bdccaca - moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers b8a289bf61 - move brightmap handling to the common code.
# Conflicts:
#	source/common/utility/basics.h

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 22:43:05 +02:00
Christoph Oelckers ae6403a205 - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00
Christoph Oelckers f929419a0a - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
Christoph Oelckers daf77e55f7 - fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers c0217c9152 - removed the remaining Doom-specific parts of the script compiler. 2020-05-23 22:43:04 +02:00
Christoph Oelckers 006916a0a6 - added the script compiler's front end. 2020-05-23 22:43:04 +02:00
Christoph Oelckers 99d3dc67ae - added all FString exports for scripting. 2020-05-23 22:43:03 +02:00
Christoph Oelckers 4b8444b64d - 'common' update. 2020-05-23 22:43:03 +02:00
Christoph Oelckers 4d44682603 - integrated ZScript backend 2020-05-23 22:43:03 +02:00
Christoph Oelckers 091d90aba5 - update "common" subfolder.
# Conflicts:
#	source/CMakeLists.txt
2020-05-23 22:43:02 +02:00
Christoph Oelckers ada5ad5ec3 - missed adding a file... 2020-05-23 22:43:02 +02:00
Christoph Oelckers 920f9a3f3f - cleaned out all Doom dependencies from the DObject system. 2020-05-23 22:43:02 +02:00
Christoph Oelckers bb9a077424 - reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
2020-05-23 22:43:02 +02:00
Christoph Oelckers a6d982ed04 - resolve the single Doom specific dependency in the VM by using a callback. 2020-05-23 22:43:02 +02:00
Christoph Oelckers c9b2399cd0 - added a first bunch of ZScript code.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/utility/basics.h
#	source/core/serializer.h
2020-05-23 22:43:01 +02:00
Christoph Oelckers c1f7cf1c3a - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
# Conflicts:
#	source/CMakeLists.txt
2020-05-23 22:43:01 +02:00
Christoph Oelckers b971bc2717 - avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
alexey.lysiuk 57efff200a - fixed compilation of Linux target
source/core/raze_music.cpp:84:53: error: request for member ‘GetChars’ in ‘ext’, which is of non-class type ‘const char*’
2020-05-23 17:17:55 +03:00
Christoph Oelckers 8d3199514d - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
Christoph Oelckers f0f17fa34f - moved sound code to "common". 2020-05-23 12:59:12 +02:00
Christoph Oelckers 8bd5f12b42 - matching sound backend code with GZDoom.
# Conflicts:
#	source/core/sound/s_soundinternal.h
2020-05-23 12:59:11 +02:00
Christoph Oelckers c81e79e635 - fixed merge error. 2020-05-23 12:59:03 +02:00
Christoph Oelckers cfe02cebf1 - moved music code to "common" 2020-05-23 12:37:47 +02:00