Christoph Oelckers
353e3eb1fa
- fixed RRRA E2L1 fog.
2020-06-07 08:24:12 +02:00
Christoph Oelckers
3adfdfcac5
- renamed a few more things in the shader.
2020-06-07 08:16:04 +02:00
Christoph Oelckers
232b0c1bb6
- store the lighting related uniforms in a GZDoom-style LightParms vec4.
2020-06-06 00:44:57 +02:00
Christoph Oelckers
0bd460d9e3
- split up the visibility factor into a scene specific and an element specific part.
...
The main reason here is that the scene specific part contains a projection dependent component which would be a problem when transitioning to GZDoom's code. The global viewpoint data already has a field for such a factor so now that gets used.
This also means a significant simplification of the visibility code in Polymost and the removal of several global variables.
2020-06-05 19:06:31 +02:00
Christoph Oelckers
9dfd3ddd02
- migration of texture tinting to GZDoom's version.
...
- start of visibility migration - removing unused globvis variable.
2020-06-05 17:02:21 +02:00
Christoph Oelckers
d812c2997c
- start renaming uniforms to match GZDoom.
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Needed to allow using the same shader with the backend.
2020-06-04 21:34:27 +02:00
Christoph Oelckers
b15cc31a38
- transitioned matrix setup to use the backend's uniform buffer implementation.
2020-06-04 20:14:48 +02:00
Christoph Oelckers
8430658cc5
- fixed texture filter menu entry.
2020-06-02 17:12:10 +02:00
Christoph Oelckers
350acd2ac3
- scale the vertex coordinates that get output to the hardware by 1024.
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This is needed to get a coordinate system that is compatible with GZDoom's so that its lighting code can be reused more easily.
2020-06-01 09:55:28 +02:00
Christoph Oelckers
bd0c8acd46
- replaced detail matrix with a two element scale vector because that is all that is needed.
2020-05-31 12:23:35 +02:00
Christoph Oelckers
2841154683
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00
Christoph Oelckers
1d15fe63a6
- another backend update, pulling in the sky renderer.
2020-05-31 10:32:10 +02:00
Christoph Oelckers
5728241c1c
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
Christoph Oelckers
1bc744b77b
- moved hictinting data into the lookup tables.
2020-05-29 20:15:42 +02:00
Christoph Oelckers
72889540a5
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
Christoph Oelckers
758e4ad7cb
- stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
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This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
Christoph Oelckers
531c68edfe
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way.
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/hw_draw2d.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/gl_texture.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/build/src/palette.cpp
# source/core/gamecontrol.cpp
2020-05-24 23:28:44 +02:00
Christoph Oelckers
c403bc4a67
- don't double-multiply with alpha.
...
# Conflicts:
# wadsrc/static/engine/shaders/glsl/polymost.fp
2020-05-24 16:46:08 +02:00
Christoph Oelckers
6a8efb7520
- update of music code, in particular separating the engine-specific lookup from the backend.
...
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
c70d3b5b79
- fixed bad text macros.
2020-05-22 18:55:23 +02:00
Mitchell Richters
355ef884c8
Menudef: Polympost -> Polymost.
2020-05-22 16:42:35 +02:00
Mitchell Richters
e777225093
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
2020-04-13 23:59:46 +02:00
Christoph Oelckers
d46ea7481f
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
ac07af7028
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
8e87674d4c
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
Mitchell Richters
27dd91a18d
Menu System: Fix mouse sensitivity slider not working.
2020-04-02 08:18:23 +02:00
Christoph Oelckers
55922933bb
- added to contributor credits.
2020-04-01 22:35:56 +02:00
Christoph Oelckers
5af0217db7
- got rid of the software rendering blend tables.
2020-03-29 17:23:57 +02:00
Christoph Oelckers
de2c07aa6a
- revert all consolidation efforts between Duke and RR frontends.
...
Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
a5c2152530
- consolidated the dynamic tile handling for Duke and RR frontends
2020-03-06 17:12:38 +01:00
Christoph Oelckers
4bc0531bf7
- disabled help screen in Exhumed and save menus in Deer Huntin'.
2020-02-29 12:55:12 +01:00
Christoph Oelckers
dbf446ee6c
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
Christoph Oelckers
314f8fee49
- clamp added brightness by brightmaps to a light level of 1.0.
2020-02-27 18:10:38 +01:00
Christoph Oelckers
32efc092c2
- text update.
2020-02-27 17:32:30 +01:00
Christoph Oelckers
1eb00949e3
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
Christoph Oelckers
0551c16203
- added detection for Deer Huntin' GRP.
2020-02-26 20:31:48 +01:00
Christoph Oelckers
9cffd5b364
- forgot to save the shader...
2020-02-18 21:05:29 +01:00
Christoph Oelckers
6282062492
- fixed brightmaps.
...
They are no longer run through the texture postprocessor and the shader now applies them correctly.
2020-02-18 20:43:16 +01:00
Christoph Oelckers
de59841961
- crosshair scaling is only imlemented in games derived from Duke.
2020-02-18 19:08:28 +01:00
Christoph Oelckers
2182b4b1d4
- text update.
2020-02-16 23:12:01 +01:00
Christoph Oelckers
a873dcf6e0
- fixed the pause key.
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Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
2020-02-16 17:22:14 +01:00
Christoph Oelckers
4323632ed2
Merge branch 'master' of https://github.com/coelckers/Raze
2020-02-14 00:56:50 +01:00
alexey.lysiuk
c69d987ec2
- fixed fatal error in menu definition
...
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
2020-02-14 11:42:11 +02:00
Christoph Oelckers
c643aadb4b
- fixed hud scaling slider value ranges
2020-02-14 00:56:23 +01:00
Christoph Oelckers
71485fe9d0
- reverted special detection of Duke add-ons
...
The side effects here are worse than the benefit.
2020-02-14 00:21:09 +01:00
Christoph Oelckers
a75b035552
- added a few missing options to the menu
2020-02-14 00:11:11 +01:00
Christoph Oelckers
e9abbf53c6
- added the missing shadow option to the menu.
2020-02-12 22:09:22 +01:00
Christoph Oelckers
7909f29691
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
...
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
286d53d3bf
- added the missing handling for the basepal tinting.
2020-02-11 20:55:47 +01:00
Christoph Oelckers
56092759ff
- fixed typo in F5 keybind.
2020-02-11 19:34:37 +01:00