- moved hictinting data into the lookup tables.

This commit is contained in:
Christoph Oelckers 2020-05-29 20:15:42 +02:00
parent 594ec6626c
commit 1bc744b77b
18 changed files with 150 additions and 246 deletions

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@ -730,7 +730,6 @@ set (PCH_SOURCES
build/src/defs.cpp
build/src/engine.cpp
build/src/hash.cpp
build/src/hightile.cpp
build/src/mdsprite.cpp
build/src/mhk.cpp
build/src/palette.cpp

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@ -2924,38 +2924,38 @@ void UpdateDacs(int nPalette, bool bNoTint)
if (videoGetRenderMode() >= REND_POLYMOST)
{
gLastPal = 0;
polytint_t *tint = &hictinting[MAXPALOOKUPS-1];
auto &tint = lookups.tables[MAXPALOOKUPS-1];
int nRed = 0;
int nGreen = 0;
int nBlue = 0;
tint->f = 0;
tint.tintFlags = 0;
switch (nPalette)
{
case 0:
default:
tint->tint.r = 255;
tint->tint.g = 255;
tint->tint.b = 255;
tint.tintColor.r = 255;
tint.tintColor.g = 255;
tint.tintColor.b = 255;
break;
case 1:
tint->tint.r = 132;
tint->tint.g = 164;
tint->tint.b = 255;
tint.tintColor.r = 132;
tint.tintColor.g = 164;
tint.tintColor.b = 255;
break;
case 2:
tint->tint.r = 255;
tint->tint.g = 126;
tint->tint.b = 105;
tint.tintColor.r = 255;
tint.tintColor.g = 126;
tint.tintColor.b = 105;
break;
case 3:
tint->tint.r = 162;
tint->tint.g = 186;
tint->tint.b = 15;
tint.tintColor.r = 162;
tint.tintColor.g = 186;
tint.tintColor.b = 15;
break;
case 4:
tint->tint.r = 255;
tint->tint.g = 255;
tint->tint.b = 255;
tint.tintColor.r = 255;
tint.tintColor.g = 255;
tint.tintColor.b = 255;
break;
}
if (!bNoTint)

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@ -1128,8 +1128,6 @@ extern int32_t r_rortexture;
extern int32_t r_rortexturerange;
extern int32_t r_rorphase;
void hicinit(void);
void hicsetpalettetint(int32_t palnum, int r, int g, int b, int sr, int sg, int sb, polytintflags_t effect);
// flags bitset: 1 = don't compress
int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
int32_t md_loadmodel(const char *fn);

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@ -1,42 +0,0 @@
#ifndef HIGHTILE_PRIV_H
#define HIGHTILE_PRIV_H
#include "palentry.h"
typedef struct {
polytintflags_t f;
PalEntry tint;
PalEntry shade;
} polytint_t;
extern polytint_t hictinting[MAXPALOOKUPS];
// replacement flags
enum
{
HICR_FORCEFILTER = 2,
};
// hictinting[].f / gloadtile_hi() and mdloadskin() <effect> arg bits
enum
{
HICTINT_GRAYSCALE = 1,
HICTINT_INVERT = 2,
HICTINT_COLORIZE = 4,
HICTINT_USEONART = 8,
HICTINT_APPLYOVERPALSWAP = 16,
HICTINT_APPLYOVERALTPAL = 32,
HICTINT_BLEND_MULTIPLY = 0<<6,
HICTINT_BLEND_SCREEN = 1<<6,
HICTINT_BLEND_OVERLAY = 2<<6,
HICTINT_BLEND_HARDLIGHT = 3<<6,
HICTINT_BLENDMASK = 64|128,
HICTINT_ALWAYSUSEART = 256,
HICTINT_PRECOMPUTED = HICTINT_COLORIZE | HICTINT_BLENDMASK,
HICTINT_ENABLE = 32768
};
#endif

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@ -2,7 +2,7 @@
# define mdsprite_h_
#ifdef USE_OPENGL
#include "hightile.h"
#include "palette.h"
#include "gl_hwtexture.h"
#if defined(_M_IX86) || defined(_M_AMD64) || defined(__i386) || defined(__x86_64)

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@ -28,6 +28,27 @@
#define NORMALPAL (MAXPALOOKUPS - 4)
#define BRIGHTPAL (MAXPALOOKUPS)
// fixme: should use the flags from the PRSFlags enum directly
enum
{
TINTF_GRAYSCALE = 1,
TINTF_INVERT = 2,
TINTF_COLORIZE = 4,
TINTF_USEONART = 8,
TINTF_APPLYOVERPALSWAP = 16,
TINTF_APPLYOVERALTPAL = 32,
TINTF_BLEND_MULTIPLY = 0 << 6,
TINTF_BLEND_SCREEN = 1 << 6,
TINTF_BLEND_OVERLAY = 2 << 6,
TINTF_BLEND_HARDLIGHT = 3 << 6,
TINTF_BLENDMASK = 64 | 128,
TINTF_ALWAYSUSEART = 256,
TINTF_PRECOMPUTED = TINTF_COLORIZE | TINTF_BLENDMASK,
TINTF_ENABLE = 32768
};
struct LookupTable
{
FString Shades;
@ -35,6 +56,10 @@ struct LookupTable
float Visibility = 0;
bool hasBrightmap = false;
bool noFloorPal = false;
int tintFlags = 0;
PalEntry tintColor = 0xffffff;
PalEntry tintShade = 0;
};
struct LookupTableInfo
@ -84,6 +109,9 @@ struct LookupTableInfo
return tables[num].noFloorPal;
}
void setPaletteTint(int palnum, int r, int g, int b, int sr, int sg, int sb, int flags);
};
extern LookupTableInfo lookups;
@ -130,17 +158,13 @@ inline void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset)
}
#ifdef USE_OPENGL
void videoTintBlood(int32_t r, int32_t g, int32_t b);
#endif
extern int32_t globalpal;
extern int32_t globalblend;
extern void paletteLoadFromDisk(void);
#ifdef USE_OPENGL
typedef struct glblenddef_
{
float alpha;
@ -160,5 +184,3 @@ extern void SetRenderStyleFromBlend(uint8_t enable, uint8_t blend, uint8_t def);
float GetAlphaFromBlend(uint32_t maskprops, uint32_t blend);
#endif
#endif

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@ -3,7 +3,6 @@
#include "baselayer.h" // glinfo
#include "hightile.h"
#include "mdsprite.h"
void Polymost_CacheHitList(uint8_t* hash);

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@ -19,10 +19,6 @@
#include "gamecontrol.h"
#include "palettecontainer.h"
#ifdef USE_OPENGL
# include "hightile.h"
#endif
enum scripttoken_t
{
T_INCLUDE = 0,
@ -384,9 +380,7 @@ static int32_t defsparser(scriptfile *script)
if (scriptfile_getnumber(script,&g)) break;
if (scriptfile_getnumber(script,&b)) break;
if (scriptfile_getnumber(script,&f)) break; //effects
#ifdef USE_OPENGL
hicsetpalettetint(pal,r,g,b,0,0,0,f);
#endif
lookups.setPaletteTint(pal,r,g,b,0,0,0,f);
}
break;
case T_ALPHAHACK:
@ -1488,10 +1482,6 @@ static int32_t defsparser(scriptfile *script)
scriptfile_getstring(script,&skinfn); break; //skin filename
case T_SURF:
scriptfile_getnumber(script,&surfnum); break;
#ifdef USE_OPENGL
case T_FORCEFILTER:
flags |= HICR_FORCEFILTER; break;
#endif
}
}
@ -1827,10 +1817,6 @@ static int32_t defsparser(scriptfile *script)
scriptfile_getstring(script,&fn[4]); break;
case T_BOTTOM:
scriptfile_getstring(script,&fn[5]); break;
#ifdef USE_OPENGL
case T_FORCEFILTER:
flags |= HICR_FORCEFILTER; break;
#endif
}
}
@ -1949,9 +1935,7 @@ static int32_t defsparser(scriptfile *script)
break;
}
#ifdef USE_OPENGL
hicsetpalettetint(pal,red,green,blue,shadered,shadegreen,shadeblue,flags);
#endif
lookups.setPaletteTint(pal,red,green,blue,shadered,shadegreen,shadeblue,flags);
}
break;
case T_MAKEPALOOKUP:

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@ -30,7 +30,6 @@
#include "earcut.hpp"
#ifdef USE_OPENGL
# include "hightile.h"
# include "mdsprite.h"
# include "polymost.h"
#include "v_video.h"
@ -2115,14 +2114,11 @@ int32_t enginePostInit(void)
void engineUnInit(void)
{
#ifdef USE_OPENGL
polymost_glreset();
hicinit();
freeallmodels();
# ifdef POLYMER
polymer_uninit();
# endif
#endif
TileFiles.CloseAll();

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@ -1,54 +0,0 @@
/*
* High-colour textures support for Polymost
* by Jonathon Fowler
* See the included license file "BUILDLIC.TXT" for license info.
*/
#include "build.h"
#include "compat.h"
#include "hightile.h"
#include "baselayer.h"
polytint_t hictinting[MAXPALOOKUPS];
//
// hicinit()
// Initialize the high-colour stuff to default.
//
void hicinit(void)
{
int32_t i;
for (i=0; i<MAXPALOOKUPS; i++) // all tints should be 100%
{
polytint_t & tint = hictinting[i];
tint.tint = 0xffffff;
tint.f = 0;
}
}
//
// hicsetpalettetint(pal,r,g,b,sr,sg,sb,effect)
// The tinting values represent a mechanism for emulating the effect of global sector
// palette shifts on true-colour textures and only true-colour textures.
// effect bitset: 1 = greyscale, 2 = invert
//
void hicsetpalettetint(int32_t palnum, int r, int g, int b, int sr, int sg, int sb, polytintflags_t effect)
{
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return;
polytint_t & tint = hictinting[palnum];
tint.tint.r = (uint8_t)r;
tint.tint.g = (uint8_t)g;
tint.tint.b = (uint8_t)b;
tint.shade.r = (uint8_t)sr;
tint.shade.g = (uint8_t)sg;
tint.shade.b = (uint8_t)sb;
tint.f = effect|HICTINT_ENABLE;
}

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@ -7,7 +7,6 @@
#include "pragmas.h"
#include "baselayer.h"
#include "engine_priv.h"
#include "hightile.h"
#include "polymost.h"
#include "mdsprite.h"

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@ -70,9 +70,7 @@ void paletteLoadFromDisk(void)
if (!fil.isOpen())
return;
// PALETTE_MAIN
// Base palette
uint8_t palette[768];
if (768 != fil.Read(palette, 768))
return;
@ -83,43 +81,25 @@ void paletteLoadFromDisk(void)
paletteSetColorTable(0, palette, false, false);
paletteloaded |= PALETTE_MAIN;
// PALETTE_SHADES
numshades = fil.ReadInt16();
if (numshades <= 1)
// LameDuke and Witchaven use an older variant.
if (fil.GetLength() == 41600)
{
Printf("Warning: Invalid number of shades in \"palette.dat\"!\n");
numshades = 0;
return;
}
#if 0
// Reminder: Witchaven's shade table has no index and no easy means to autodetect.
if (numshades == 0 && (g_gameType & GAMEFLAG_WITCHAVEN))
{
numshades = 32;
fil.Seek(-2, FileReader::SeekCur);
numshades = 32;
}
else
#endif
{
// LameDuke's is yet another variant.
if (numshades >= 256)
// Shade tables
numshades = fil.ReadInt16();
if (numshades <= 1)
{
uint16_t temp = fil.ReadUInt16();
if (temp == 770 || numshades > 256) // 02 03
{
fil.Seek(-4, FileReader::SeekCur);
numshades = 32;
}
else
{
fil.Seek(-2, FileReader::SeekCur);
}
Printf("Warning: Invalid number of shades in \"palette.dat\"!\n");
numshades = 0;
return;
}
}
// Read base shade table (lookuptables 0).
int length = numshades * 256;
auto buffer = fil.Read(length);
@ -394,6 +374,31 @@ void LookupTableInfo::makeTable(int palnum, const uint8_t *remapbuf, int r, int
}
//==========================================================================
//
// hicsetpalettetint(pal,r,g,b,sr,sg,sb,effect)
// The tinting values represent a mechanism for emulating the effect of global sector
// palette shifts on true-colour textures and only true-colour textures.
// effect bitset: 1 = greyscale, 2 = invert
//
//==========================================================================
void LookupTableInfo::setPaletteTint(int palnum, int r, int g, int b, int sr, int sg, int sb, int flags)
{
if ((unsigned)palnum >= MAXPALOOKUPS) return;
auto &lookup = tables[palnum];
lookup.tintColor = PalEntry(r, g, b);
lookup.tintShade = PalEntry(sr, sg, sb);
lookup.tintFlags = flags | TINTF_ENABLE;
}
//==========================================================================
//
//
//
//==========================================================================
void videoSetPalette(int dabrightness, int palid, ESetPalFlags flags)
{
curbasepal = (GPalette.GetTranslation(Translation_BasePalettes, palid) == nullptr)? 0 : palid;

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@ -7,7 +7,6 @@
#include "pragmas.h"
#include "baselayer.h"
#include "engine_priv.h"
#include "hightile.h"
#include "polymost.h"
#include "mdsprite.h"
#include "v_video.h"
@ -1085,9 +1084,9 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
pc[0] = pc[1] = pc[2] = 1.f;
auto& h = hictinting[globalpal];
if (h.f & (HICTINT_USEONART|HICTINT_ALWAYSUSEART))
GLInterface.SetTinting(h.f, h.tint, h.tint);
auto& h = lookups.tables[globalpal];
if (h.tintFlags & (TINTF_USEONART|TINTF_ALWAYSUSEART))
GLInterface.SetTinting(h.tintFlags, h.tintColor, h.tintColor);
else
GLInterface.SetTinting(-1, 0xffffff, 0xffffff);

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@ -671,28 +671,28 @@ void G_DisplayRest(int32_t smoothratio)
// this takes care of fullscreen tint for OpenGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
polytint_t & fstint = hictinting[MAXPALOOKUPS-1];
auto & fstint = lookups.tables[MAXPALOOKUPS-1];
if (pp->palette == WATERPAL)
{
fstint.tint.r = 224;
fstint.tint.g = 192;
fstint.tint.b = 255;
fstint.f = 0;
fstint.tintColor.r = 224;
fstint.tintColor.g = 192;
fstint.tintColor.b = 255;
fstint.tintFlags = 0;
}
else if (pp->palette == SLIMEPAL)
{
fstint.tint.r = 208;
fstint.tint.g = 255;
fstint.tint.b = 192;
fstint.f = 0;
fstint.tintColor.r = 208;
fstint.tintColor.g = 255;
fstint.tintColor.b = 192;
fstint.tintFlags = 0;
}
else
{
fstint.tint.r = 255;
fstint.tint.g = 255;
fstint.tint.b = 255;
fstint.f = 0;
fstint.tintColor.r = 255;
fstint.tintColor.g = 255;
fstint.tintColor.b = 255;
fstint.tintFlags = 0;
}
}
#endif // USE_OPENGL

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@ -29,14 +29,14 @@ enum PRSFlags
RF_FogDisabled = 128,
RF_MapFog = 256, // RRRA E2L1.
RF_HICTINT_Grayscale = 0x10000,
RF_HICTINT_Invert = 0x20000,
RF_HICTINT_Colorize = 0x40000,
RF_HICTINT_BLEND_Screen = 0x80000,
RF_HICTINT_BLEND_Overlay = 0x100000,
RF_HICTINT_BLEND_Hardlight = 0x200000,
RF_HICTINT_BLENDMASK = RF_HICTINT_BLEND_Screen | RF_HICTINT_BLEND_Overlay | RF_HICTINT_BLEND_Hardlight,
RF_HICTINT_MASK = 0x3f0000,
RF_TINT_Grayscale = 0x10000,
RF_TINT_Invert = 0x20000,
RF_TINT_Colorize = 0x40000,
RF_TINT_BLEND_Screen = 0x80000,
RF_TINT_BLEND_Overlay = 0x100000,
RF_TINT_BLEND_Hardlight = 0x200000,
RF_TINT_BLENDMASK = RF_TINT_BLEND_Screen | RF_TINT_BLEND_Overlay | RF_TINT_BLEND_Hardlight,
RF_TINT_MASK = 0x3f0000,
STF_BLEND = 1,
STF_COLORMASK = 2,

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@ -35,7 +35,6 @@
#include "palette.h"
#include "build.h"
#include "hightile.h"
#include "polymost.h"
#include "textures.h"
#include "bitmap.h"
@ -89,7 +88,7 @@ TexturePick PickTexture(int tilenum, int basepal, int palette)
int usepalswap = fixpalswap >= 0 ? fixpalswap : palette;
auto& h = hictinting[palette];
auto tex = TileFiles.tiles[tilenum];
auto rep = (hw_hightile && !(h.f & HICTINT_ALWAYSUSEART)) ? TileFiles.FindReplacement(tilenum, usepalswap) : nullptr;
auto rep = (hw_hightile && !(h.tintFlags & TINTF_ALWAYSUSEART)) ? TileFiles.FindReplacement(tilenum, usepalswap) : nullptr;
// Canvas textures must be treated like hightile replacements in the following code.
bool truecolor = rep || tex->GetUseType() == FGameTexture::Canvas;
bool applytint = false;
@ -107,22 +106,22 @@ TexturePick PickTexture(int tilenum, int basepal, int palette)
{
tex = rep->faces[0];
}
if (!rep || rep->palnum != palette || (h.f & HICTINT_APPLYOVERALTPAL)) applytint = true;
if (!rep || rep->palnum != palette || (h.tintFlags & TINTF_APPLYOVERALTPAL)) applytint = true;
}
else
{
// Tinting is not used on indexed textures, unless explicitly requested
if (h.f & (HICTINT_ALWAYSUSEART | HICTINT_USEONART))
if (h.tintFlags & (TINTF_ALWAYSUSEART | TINTF_USEONART))
{
applytint = true;
if (!(h.f & HICTINT_APPLYOVERPALSWAP)) usepalswap = 0;
if (!(h.tintFlags & TINTF_APPLYOVERPALSWAP)) usepalswap = 0;
}
pick.translation = TRANSLATION(usepalette + 1, usepalswap);
}
pick.texture = tex;
if (applytint && h.f)
if (applytint && h.tintFlags)
{
pick.tintFlags = h.f;
pick.tintFlags = h.tintFlags;
pick.tintColor = h.tint;
}
return pick;
@ -149,26 +148,26 @@ bool GLInstance::SetTextureInternal(int picnum, FGameTexture* tex, int paletteid
GLInterface.SetBasepalTint(0xffffff);
auto& h = hictinting[palette];
auto& h = lookups.tables[palette];
bool applytint = false;
// Canvas textures must be treated like hightile replacements in the following code.
if (picnum < 0) picnum = TileFiles.GetTileIndex(tex); // Allow getting replacements also when the texture is not passed by its tile number.
auto rep = (picnum >= 0 && hw_hightile && !(h.f & HICTINT_ALWAYSUSEART)) ? TileFiles.FindReplacement(picnum, palette) : nullptr;
auto rep = (picnum >= 0 && hw_hightile && !(h.tintFlags & TINTF_ALWAYSUSEART)) ? TileFiles.FindReplacement(picnum, palette) : nullptr;
if (rep || tex->GetTexture()->isHardwareCanvas())
{
if (usepalette != 0)
{
// This is a global setting for the entire scene, so let's do it here, right at the start. (Fixme: Store this in a static table instead of reusing the same entry for all palettes.)
auto& hh = hictinting[MAXPALOOKUPS - 1];
auto& hh = lookups.tables[MAXPALOOKUPS - 1];
// This sets a tinting color for global palettes, e.g. water or slime - only used for hires replacements (also an option for low-resource hardware where duplicating the textures may be problematic.)
GLInterface.SetBasepalTint(hh.tint);
GLInterface.SetBasepalTint(hh.tintColor);
}
if (rep)
{
tex = rep->faces[0];
}
if (!rep || rep->palnum != palette || (h.f & HICTINT_APPLYOVERALTPAL)) applytint = true;
if (!rep || rep->palnum != palette || (h.tintFlags & TINTF_APPLYOVERALTPAL)) applytint = true;
TextureType = TT_HICREPLACE;
bindflags = CTF_Upscale;
}
@ -178,10 +177,10 @@ bool GLInstance::SetTextureInternal(int picnum, FGameTexture* tex, int paletteid
if (TextureType == TT_TRUECOLOR)
{
// Tinting is not used on indexed textures
if (h.f & (HICTINT_ALWAYSUSEART | HICTINT_USEONART))
if (h.tintFlags & (TINTF_ALWAYSUSEART | TINTF_USEONART))
{
applytint = true;
if (!(h.f & HICTINT_APPLYOVERPALSWAP)) usepalswap = 0;
if (!(h.tintFlags & TINTF_APPLYOVERPALSWAP)) usepalswap = 0;
}
lookuppal = TRANSLATION(usepalette + Translation_Remap, usepalswap);
bindflags = CTF_Upscale;
@ -190,8 +189,8 @@ bool GLInstance::SetTextureInternal(int picnum, FGameTexture* tex, int paletteid
}
// This is intentionally the same value for both parameters. The shader does not use the same uniform for modulation and overlay colors.
if (applytint && h.f)
GLInterface.SetTinting(h.f, h.tint, h.tint);
if (applytint && h.tintFlags)
GLInterface.SetTinting(h.tintFlags, h.tintColor, h.tintColor);
else GLInterface.SetTinting(-1, 0xffffff, 0xffffff);

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@ -666,28 +666,28 @@ void G_DisplayRest(int32_t smoothratio)
// this takes care of fullscreen tint for OpenGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
polytint_t & fstint = hictinting[MAXPALOOKUPS-1];
auto & fstint = lookups.tables[MAXPALOOKUPS-1];
if (pp->palette == WATERPAL)
{
fstint.tint.r = 224;
fstint.tint.g = 192;
fstint.tint.b = 255;
fstint.f = 0;
fstint.tintColor.r = 224;
fstint.tintColor.g = 192;
fstint.tintColor.b = 255;
fstint.tintFlags = 0;
}
else if (pp->palette == SLIMEPAL)
{
fstint.tint.r = 208;
fstint.tint.g = 255;
fstint.tint.b = 192;
fstint.f = 0;
fstint.tintColor.r = 208;
fstint.tintColor.g = 255;
fstint.tintColor.b = 192;
fstint.tintFlags = 0;
}
else
{
fstint.tint.r = 255;
fstint.tint.g = 255;
fstint.tint.b = 255;
fstint.f = 0;
fstint.tintColor.r = 255;
fstint.tintColor.g = 255;
fstint.tintColor.b = 255;
fstint.tintFlags = 0;
}
}
palaccum_add(&tint, &pp->pals, pp->pals.f);

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@ -10,13 +10,13 @@ const int RF_ShadeInterpolate = 64;
const int RF_FogDisabled = 128;
const int RF_MapFog = 256;
const int RF_HICTINT_Grayscale = 0x1;
const int RF_HICTINT_Invert = 0x2;
const int RF_HICTINT_Colorize = 0x4;
const int RF_HICTINT_BLEND_Screen = 64;
const int RF_HICTINT_BLEND_Overlay = 128;
const int RF_HICTINT_BLEND_Hardlight = 192;
const int RF_HICTINT_BLENDMASK = RF_HICTINT_BLEND_Screen | RF_HICTINT_BLEND_Overlay | RF_HICTINT_BLEND_Hardlight;
const int RF_TINT_Grayscale = 0x1;
const int RF_TINT_Invert = 0x2;
const int RF_TINT_Colorize = 0x4;
const int RF_TINT_BLEND_Screen = 64;
const int RF_TINT_BLEND_Overlay = 128;
const int RF_TINT_BLEND_Hardlight = 192;
const int RF_TINT_BLENDMASK = RF_TINT_BLEND_Screen | RF_TINT_BLEND_Overlay | RF_TINT_BLEND_Hardlight;
//s_texture points to an indexed color texture
@ -89,13 +89,13 @@ float grayscale(vec4 color)
vec4 convertColor(vec4 color)
{
int effect = u_tintFlags;
if ((effect & RF_HICTINT_Grayscale) != 0)
if ((effect & RF_TINT_Grayscale) != 0)
{
float g = grayscale(color);
color = vec4(g, g, g, color.a);
}
if ((effect & RF_HICTINT_Invert) != 0)
if ((effect & RF_TINT_Invert) != 0)
{
color = vec4(1.0 - color.r, 1.0 - color.g, 1.0 - color.b, color.a);
}
@ -103,7 +103,7 @@ vec4 convertColor(vec4 color)
vec3 tcol = color.rgb * 255.0; // * 255.0 to make it easier to reuse the integer math.
// Much of this looks quite broken by design. Why is this effectively multplied by 4 if the flag is set...? :(
if ((effect & RF_HICTINT_Colorize) != 0)
if ((effect & RF_TINT_Colorize) != 0)
{
tcol.r = min(((tcol.b) * u_tintModulate.r)* 4, 255.0);
tcol.g = min(((tcol.g) * u_tintModulate.g)* 4, 255.0);
@ -117,19 +117,19 @@ vec4 convertColor(vec4 color)
}
vec4 ov = u_tintOverlay * 255.0;
switch (effect & RF_HICTINT_BLENDMASK)
switch (effect & RF_TINT_BLENDMASK)
{
case RF_HICTINT_BLEND_Screen:
case RF_TINT_BLEND_Screen:
tcol.r = 255.0 - (((255.0 - tcol.r) * (255.0 - ov.r)) / 256.0);
tcol.g = 255.0 - (((255.0 - tcol.g) * (255.0 - ov.g)) / 256.0);
tcol.b = 255.0 - (((255.0 - tcol.b) * (255.0 - ov.b)) / 256.0);
break;
case RF_HICTINT_BLEND_Overlay:
case RF_TINT_BLEND_Overlay:
tcol.r = tcol.b < 128.0? (tcol.r * ov.r) / 128.0 : 255.0 - (((255.0 - tcol.r) * (255.0 - ov.r)) / 128.0);
tcol.g = tcol.g < 128.0? (tcol.g * ov.g) / 128.0 : 255.0 - (((255.0 - tcol.g) * (255.0 - ov.g)) / 128.0);
tcol.b = tcol.r < 128.0? (tcol.b * ov.b) / 128.0 : 255.0 - (((255.0 - tcol.b) * (255.0 - ov.b)) / 128.0);
break;
case RF_HICTINT_BLEND_Hardlight:
case RF_TINT_BLEND_Hardlight:
tcol.r = ov.r < 128.0 ? (tcol.r * ov.r) / 128.0 : 255.0 - (((255.0 - tcol.r) * (255.0 - ov.r)) / 128.0);
tcol.g = ov.g < 128.0 ? (tcol.g * ov.g) / 128.0 : 255.0 - (((255.0 - tcol.g) * (255.0 - ov.g)) / 128.0);
tcol.b = ov.b < 128.0 ? (tcol.b * ov.b) / 128.0 : 255.0 - (((255.0 - tcol.b) * (255.0 - ov.b)) / 128.0);