raze-gles/wadsrc/static/engine
Christoph Oelckers 758e4ad7cb - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
shaders - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
commonbinds.txt - fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes. 2020-04-13 23:59:46 +02:00
defbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
leftbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
menudef.txt - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
origbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00