raze-gles/wadsrc/static/engine
2020-04-12 08:30:40 +02:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
shaders - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
commonbinds.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
confont.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
defbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
language.csv - text update. 2020-02-27 17:32:30 +01:00
leftbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
menudef.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
newconsolefont.hex - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
origbinds.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
Roboto-Regular.ttf - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
textcolors.txt - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00