Commit graph

3910 commits

Author SHA1 Message Date
helixhorned
4457a5fbca Fix potential oob access when flipping the floor [F] in 2D mode.
git-svn-id: https://svn.eduke32.com/eduke32@3824 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:34 +00:00
helixhorned
560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned
1715b7631f Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
Add a test case source/lunatic/test/delmusicsfx.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00
helixhorned
360aae414f Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3821 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:48 +00:00
helixhorned
a52130a996 C-CON: remove "found `gettspr' outside of EVENT_ANIMATESPRITES" warning.
Because one may obviously use gettspr/settspr in states called from that
event.

git-svn-id: https://svn.eduke32.com/eduke32@3820 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:45 +00:00
helixhorned
e71bc9d19d Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned
a02ab83319 With DNCOORDS display, print number of sprites currently on the screen.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3818 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:56 +00:00
helixhorned
13b69711ac LunaCON: add a couple of ud members, gamevars; handle 'dynamicremap' only once.
Also, allow MAXVOLUMES+1 to first arg of 'music'.

git-svn-id: https://svn.eduke32.com/eduke32@3817 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:53 +00:00
terminx
4e9cf9722a Well then, I sure fucked that last commit up didn't I
git-svn-id: https://svn.eduke32.com/eduke32@3816 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 22:50:46 +00:00
terminx
e3dedb19ee Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements
git-svn-id: https://svn.eduke32.com/eduke32@3815 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 20:25:39 +00:00
terminx
06713baf8d Fix a reference to "RDR_POLYMER" that was missed in startgtk
git-svn-id: https://svn.eduke32.com/eduke32@3814 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 06:11:38 +00:00
helixhorned
c366388a9e Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
The last only in release builds.

git-svn-id: https://svn.eduke32.com/eduke32@3813 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:39 +00:00
helixhorned
6f94af7399 LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
git-svn-id: https://svn.eduke32.com/eduke32@3812 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:37 +00:00
helixhorned
d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned
f051e1e229 C-CON: fix 'copy' on 64-bit archs.
git-svn-id: https://svn.eduke32.com/eduke32@3810 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:34 +00:00
helixhorned
f568f34636 LunaCON standalone: don't try default path on file-not-found for root names.
git-svn-id: https://svn.eduke32.com/eduke32@3809 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:33 +00:00
helixhorned
487d54793f For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3808 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:32 +00:00
helixhorned
e3a85f4083 Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
git-svn-id: https://svn.eduke32.com/eduke32@3807 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:30 +00:00
helixhorned
4781eecdb4 LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12).
For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.

git-svn-id: https://svn.eduke32.com/eduke32@3806 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:29 +00:00
helixhorned
8d74181ddf LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:27 +00:00
helixhorned
1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx
85cf8de0f3 Add support for shareware 0.99/1.0/1.1, for shits and giggles.
git-svn-id: https://svn.eduke32.com/eduke32@3803 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:28:04 +00:00
terminx
6a2ffa9e47 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3802 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:36 +00:00
terminx
3e9f25081d Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
terminx
9afde6e21b Support high DPI setups for the startup dialogs on Windows
git-svn-id: https://svn.eduke32.com/eduke32@3800 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:06 +00:00
helixhorned
43520eba5b Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned
d966ed7de1 Lunatic: rename con.peractorvar to simply con.actorvar.
NOTE: I'm committing this from my git clone again. If this works OK,
everything is in good order again. If not, I hope that I won't damage
the SVN repo. *Runs away...*

git-svn-id: https://svn.eduke32.com/eduke32@3798 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:58:54 +00:00
helixhorned
314f87691b Test commit from SVN since I may have bricked my local git clone. (r3796 doesn't show up as SVN-committed for me, partial commit?) The change itself is a very small tweak in m32help.hlp.
git-svn-id: https://svn.eduke32.com/eduke32@3797 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:50:35 +00:00
helixhorned
0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
f6ea669613 Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
git-svn-id: https://svn.eduke32.com/eduke32@3795 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:37 +00:00
helixhorned
76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
helixhorned
5868097deb Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned
d1b1fe52d8 Make G_{Save,Restore}MapState() take no input arguments.
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.

git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:26 +00:00
helixhorned
4a6fc2b94f Remove redundant checks for some map state function uses.
Also, prettify G_FreeMapState(), remove some duplicate function decls and
resurrect 'savestate' and 'restorestate' OSD commands for the debug build.

git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:23 +00:00
helixhorned
38d12b9441 LunaCON: fix Lua->CON line translation by recreating the line info, too.
git-svn-id: https://svn.eduke32.com/eduke32@3790 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:21 +00:00
helixhorned
e1715a7683 Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
Also, make the savegame major version 2 in the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@3789 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:18 +00:00
helixhorned
4ed1eaa520 Lunatic: accept any number of *.lua modules on the command line.
There's no option letter for loading them, and the extension is checked
case sensitively. Lua modules are loaded after CON translated to Lua.
Also remove -testlua option.

git-svn-id: https://svn.eduke32.com/eduke32@3788 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:16 +00:00
helixhorned
9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned
e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
helixhorned
a082ec76dd Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once.
git-svn-id: https://svn.eduke32.com/eduke32@3785 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:57 +00:00
terminx
f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx
dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
2e7803ab1d Unify glow and detail texture setup between polymost and mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx
68539eacee Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
b1f58387db Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor.

git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned
6e364b1f4b Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned
946d207c56 Polymodes: make flipping closer to classic.
This fixes cases A and B in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned
64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned
91523f60b1 Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.

git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned
99d7f1e964 Polymer: rewrite sprite x/y flipping so that data flow is explicit.
Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned
c2b089f87a Add package/samples/test_tileoffsets, a test case for t. offsets w/ flipping.
It has all combinations of {STEAM,CEILINGSTEAM} x combinations(flipping)
x combinations(alignment).  Three silver letters are placed near cases that
currently draw not like classic in Polymost or Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3774 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:50 +00:00
helixhorned
f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned
663f9af75b texcache.c: use Bfilelength(), fixing Linux build.
git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
helixhorned
f95967fad7 Lunatic: remove old gamevar/serialization code.
git-svn-id: https://svn.eduke32.com/eduke32@3771 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:52 +00:00
helixhorned
3092fb20e7 Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP.
git-svn-id: https://svn.eduke32.com/eduke32@3770 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:50 +00:00
terminx
6cc4cfbf8a Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx
1c6c023282 Fix a warning and uncomment something I accidentally left commented during testing
git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx
81292c238a Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:49 +00:00
terminx
7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx
872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx
20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
8db5b4b38a Remove deleted md4 library related files from the Visual Studio project
git-svn-id: https://svn.eduke32.com/eduke32@3762 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:41 +00:00
terminx
5a4e7b651b Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
Also, further refactor texcache code.

git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
68d49020b1 Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
git-svn-id: https://svn.eduke32.com/eduke32@3760 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:58 +00:00
terminx
6e61cfbe41 Remove md4 library, since we aren't using it anywhere anymore
git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx
08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx
edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned
995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned
9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned
f0ae68f061 m32script: sync rotatesprite* with CON.
git-svn-id: https://svn.eduke32.com/eduke32@3753 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:28 +00:00
helixhorned
ee90bdd98b a.m32: rotatesprite testing.
Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn
using 'rotatespritea'.

git-svn-id: https://svn.eduke32.com/eduke32@3752 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:26 +00:00
helixhorned
1296f9ba55 map-text: don't save sector[].wallnum, signal last wall of sector in point2.
git-svn-id: https://svn.eduke32.com/eduke32@3751 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:23 +00:00
helixhorned
5e1ec28798 build.c: fix strcpy() with overlapping arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned
3833654535 Clean up some build.c code.
- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned
efa74c9cb8 premap.c: remove a missed unused variable.
git-svn-id: https://svn.eduke32.com/eduke32@3748 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:40 +00:00
helixhorned
fac799b782 Mapster32: make 'corruptcheck tryfix ?' (or '??') not require c. number range.
git-svn-id: https://svn.eduke32.com/eduke32@3747 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:39 +00:00
helixhorned
9f76b78496 Mapster32: for some nextwall/nextsector corruptions, suggest making wall white.
Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console.
Like with the first alternative, the corruption numbers / range (here, 1-14)
must be given.

git-svn-id: https://svn.eduke32.com/eduke32@3746 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:38 +00:00
helixhorned
789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned
c86bf550a5 Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.
git-svn-id: https://svn.eduke32.com/eduke32@3744 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:35 +00:00
helixhorned
8dd73d0fe8 Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
That is, assume that switch(DYNAMICTILEMAP(-1)) (which is an oob access and thus
undefined behavior) gets us to the 'default:' label.

git-svn-id: https://svn.eduke32.com/eduke32@3743 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:33 +00:00
Plagman
e627f09787 Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.

git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-09 07:22:40 +00:00
Plagman
c32401ba51 Polymer: Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely
accurate in rotatesprite, so maybe it'll be too dark in some cases.

git-svn-id: https://svn.eduke32.com/eduke32@3741 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:53:38 +00:00
Plagman
ce76b5a3b8 Polymer: Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
git-svn-id: https://svn.eduke32.com/eduke32@3740 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:18:31 +00:00
Plagman
3d65b36ebe Revert to spherical shading; it's not like you could look up in classic anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3739 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:36 +00:00
Plagman
6128911c8c Fix interaction between ART mapping and lighting.
git-svn-id: https://svn.eduke32.com/eduke32@3738 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:29 +00:00
Plagman
cd1b147dd3 Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.

git-svn-id: https://svn.eduke32.com/eduke32@3737 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-07 07:48:08 +00:00
helixhorned
e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned
82d6c2d5f7 Factor out four instances of duplicate code into append_ext_UNSAFE().
git-svn-id: https://svn.eduke32.com/eduke32@3735 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:38 +00:00
helixhorned
34af7e6353 Lunatic: move readintostr() into defs_common.lua, fix an oversight.
git-svn-id: https://svn.eduke32.com/eduke32@3734 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:35 +00:00
helixhorned
3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
helixhorned
65a10afbc8 LunaCON: make on-disk gamearray footer contain non-printable chars.
Also, allow writing userdefs[].auto_run.

git-svn-id: https://svn.eduke32.com/eduke32@3732 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:30 +00:00
helixhorned
258e28bafb Map-int VX: rearrange members so that ceiling* and floor* are contiguous.
git-svn-id: https://svn.eduke32.com/eduke32@3731 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:28 +00:00
terminx
5b672a19e3 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3730 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 18:46:34 +00:00
Plagman
6dac6ac1c0 New Polymer feature: shitty mode.
git-svn-id: https://svn.eduke32.com/eduke32@3729 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:38 +00:00
Plagman
c2a5b60a14 Fix Makefile fuckery.
git-svn-id: https://svn.eduke32.com/eduke32@3728 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:29 +00:00
helixhorned
d5a1f0a0d4 osd.c: Fix OSD_StripColors() with empty input string.
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned
1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned
6deabcdb5d Makefiles: allow overriding the optimization level with debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3725 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:10 +00:00
helixhorned
d56e5451d9 Fix one more 1<<31 calculation, remove one unneeded cast.
git-svn-id: https://svn.eduke32.com/eduke32@3724 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:08 +00:00
terminx
287f829e32 I am not a smart man. Fix startup window hangs with grpinfo files.
git-svn-id: https://svn.eduke32.com/eduke32@3723 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 18:49:03 +00:00
helixhorned
9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned
198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned
0193d7b0e5 Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.
git-svn-id: https://svn.eduke32.com/eduke32@3720 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:03 +00:00
helixhorned
bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
terminx
7864a559c8 Fix GTK build
git-svn-id: https://svn.eduke32.com/eduke32@3718 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-30 18:51:15 +00:00
helixhorned
74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned
bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
helixhorned
c6d7c08d58 Generalize ZRANGE and ANGRANGE to accept any nonnegative number.
Numbers 0 and 1 mean 'no spread', but the latter does one krand() call.
Negative numbers are reserved for potential future use.

git-svn-id: https://svn.eduke32.com/eduke32@3715 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:12 +00:00
terminx
75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned
46ccf59c74 Fix TARGET sprites used as switches, introduced in r3679.
git-svn-id: https://svn.eduke32.com/eduke32@3713 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-28 16:45:29 +00:00
helixhorned
3910456d55 In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.
... four lines later.
I don't know if that is the intended semantics for this function, but
nasal demons is clearly not what we want. Please review!

git-svn-id: https://svn.eduke32.com/eduke32@3712 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:29 +00:00
helixhorned
3e9b1be6fb Fix two harmless warnings and reindent one switch block.
Also, make G_LoadAddon() local to game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3711 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:25 +00:00
helixhorned
a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned
ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx
a002290853 Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
grpinfo
{
    name "YourGameName"
    scriptname "yourgame.con"
    defname "yourgame.def"
    size yourgrpsize
    dependency DUKE15_CRC
    flags GAMEFLAG_ADDON
    crc yourgrpcrc
}

The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

git-svn-id: https://svn.eduke32.com/eduke32@3708 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:49:10 +00:00
terminx
3af951db1b Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.
git-svn-id: https://svn.eduke32.com/eduke32@3707 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:51 +00:00
terminx
630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
terminx
15014234ab Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg
git-svn-id: https://svn.eduke32.com/eduke32@3705 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 16:30:39 +00:00
helixhorned
b7e3f8cbc9 a.m32: add user variable 'override_basepal'.
Set it to >=0 to override the base palette (water, slime, ...) in 3D mode.
This can be useful to navigate Lameduke's underwater sections, since its
LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes.
Consequently, base palettes >=1 will make the whole screen black when
Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@3704 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:50 +00:00
helixhorned
b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned
086ef3f901 Remove 'cl_angleinterpolation' cvar because it had no effect for a while.
Also remove the two instances of commented out code, but not the respective
CON structure access code.

git-svn-id: https://svn.eduke32.com/eduke32@3702 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:44 +00:00
helixhorned
b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned
14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned
e1a9cadbce m32script: in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to
[-524288 .. 524288] (x/y limits).
Also, make the previewed tsprites be 33% translucent with the option of 66%
translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3699 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:32 +00:00
helixhorned
3792cc7312 Mapster32: in quick tile selection [G], if tile is nonexistent, revert it.
git-svn-id: https://svn.eduke32.com/eduke32@3698 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:26 +00:00
helixhorned
ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned
520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
helixhorned
08b10ca03c Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
Specifically, in GL modes, and if the CHAINGUN is not replaced by a model,
 - draw the upper part twice: first, two screen pixels * weapon scale lower,
   then at the original position
 - reverse the previous order: draw the upper part first, then the lower part

This is much preferable to the previous engine-side hack, and to my eye,
it looks perfect now.

git-svn-id: https://svn.eduke32.com/eduke32@3695 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:11 +00:00
helixhorned
dac18a99e9 A couple of trivial stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3694 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:03 +00:00
helixhorned
c298c56652 Lunatic/OS X: generate bytecode in object files from LuaJIT.
git-svn-id: https://svn.eduke32.com/eduke32@3693 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:59 +00:00
helixhorned
d30faf8950 osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'.
git-svn-id: https://svn.eduke32.com/eduke32@3692 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:54 +00:00
helixhorned
e64ecfbf4f OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup.
git-svn-id: https://svn.eduke32.com/eduke32@3691 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:51 +00:00
helixhorned
298da67e63 osxbuild.sh: new option --lastrev, 'dummyhelix' preset.
git-svn-id: https://svn.eduke32.com/eduke32@3690 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:45 +00:00
helixhorned
34a965721b OS X: Write eduke32.log to ~/Library/Logs unless -usecwd is given.
git-svn-id: https://svn.eduke32.com/eduke32@3689 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-17 20:34:39 +00:00
terminx
3c5c8b44dc Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.
git-svn-id: https://svn.eduke32.com/eduke32@3688 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:31 +00:00
terminx
95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned
e2c05cbbae Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.
git-svn-id: https://svn.eduke32.com/eduke32@3686 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 20:08:45 +00:00
helixhorned
6be448c534 Fix SPRITES_OF_SECT_SAFE macro. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 18:50:21 +00:00
helixhorned
bac1a3ff63 gameexec.c: in VM_Fall(), comment out dead code, small indentation change.
git-svn-id: https://svn.eduke32.com/eduke32@3684 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:22 +00:00
helixhorned
0db0587731 TROR no-SE7 water: spawn splash, reuse calculated other sector number.
git-svn-id: https://svn.eduke32.com/eduke32@3683 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:20 +00:00
helixhorned
73eb1c4def Improve on the code that handles changing sectors of projectiles.
- In the A_MoveSprite() code that transports projectiles due to an SE7
  (introduced in r1450 / legacy ROR), only report "success" if the
  transportation succeeded.
- Clear newly introduced internal SPRITE_DIDNOSE7WATER flag after
  checking it.

git-svn-id: https://svn.eduke32.com/eduke32@3682 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:18 +00:00
helixhorned
732a1ca33c In G_MoveStandables() CRACKx handling, fix oob access of DynamicTileMap[].
Also, in two cases, don't assign A_IncurDamage() result to a variable if
it's not needed.

git-svn-id: https://svn.eduke32.com/eduke32@3681 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:15 +00:00
helixhorned
3b39a87bd1 Fix a couple of issues identified in the preceding commit.
- In S_PlaySound(), move the sound index bound check above an indexing.
- For A_CheckHitSprite(), and A_FindPlayer(), allow NULL second arg.
- In A_ShootWithZvel(), make some one-letter vars be int32_t, making
  storing safeldist() results in them meaningful.
- In MaybeTrainKillEnemies(), remove two redundant checks and move another
  one further up.
- Comment that SIDEBOLT1 will never be translucent as was probably intended.
- In G_MoveFX(), fix an always-true comparison.

git-svn-id: https://svn.eduke32.com/eduke32@3680 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:13 +00:00
helixhorned
8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
helixhorned
52fc0bdfc5 TROR no-SE7 water: handle projectiles.
Actually, the tweaked code in VM_Move() is not specific to projectiles, so
other sprites now may pass no-SE7 water boundaries too, but it's most noticeable
with projectiles.

git-svn-id: https://svn.eduke32.com/eduke32@3678 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:05 +00:00
helixhorned
84e8ce6855 TROR no-SE7 water: allow boundary change only if other-side lotag is other one.
That is, if submerging, the lower sector MUST have lotag 2. If emerging, the
upper sector MUST have lotag 1. (Previously, emersion happened from ST 2 sectors
unconditionally.)  This means that the area where submersion or emersion can
happen is now the same for the top and bottom parts.

git-svn-id: https://svn.eduke32.com/eduke32@3677 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:00 +00:00
hendricks266
3cd85edac0 Fix the inventory icon selector's positioning to match v1.5 (reported by Fox [1]). While we're at it, move it according to ud.statusbarscale for aesthetic purposes.
[1] http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__153060

git-svn-id: https://svn.eduke32.com/eduke32@3676 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:58 +00:00
hendricks266
eb4031fe8f Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".
git-svn-id: https://svn.eduke32.com/eduke32@3675 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-14 06:42:36 +00:00