Commit graph

3029 commits

Author SHA1 Message Date
helixhorned
21de8bb53a Factor out approaching val. to target val by half-difference steps into logapproach().
Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!

git-svn-id: https://svn.eduke32.com/eduke32@4392 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 14:29:09 +00:00
helixhorned
2f11c7d802 Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)
Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4391 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 17:02:21 +00:00
terminx
cf14fef6c5 *nix ENet build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4390 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 13:21:03 +00:00
helixhorned
dd5f71e3ff Fix an unused variable warning with NETCODE=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4389 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 12:55:48 +00:00
terminx
6baf8f96f1 Upgrade ENet library
git-svn-id: https://svn.eduke32.com/eduke32@4388 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:27:21 +00:00
terminx
2177591619 Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx
3fd83632fb Some basic changes for Android support. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
terminx
ba0c64971c Widespread use of ARRAY_SIZE macro.
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
terminx
057c5c9356 Clean up A_InitEnemyFlags() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@4384 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:23:55 +00:00
helixhorned
2d35d93f38 LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4381 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 15:06:20 +00:00
helixhorned
c797298b6a C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
Add test/qgetsysstr.con. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4380 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:54 +00:00
helixhorned
5be1c322b2 LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
git-svn-id: https://svn.eduke32.com/eduke32@4379 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:53 +00:00
helixhorned
10a0e82736 Fix the "fix for flying/jumping monsters getting stuck in water".
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
helixhorned
40fd4968bb In three missed places, use AC_MOVFLAGS instead of sp->hitag.
git-svn-id: https://svn.eduke32.com/eduke32@4377 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:50 +00:00
helixhorned
6e891eabd1 Lunatic: fix 'spawn' OSD command when running with -Lopts=strict.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4376 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:51 +00:00
helixhorned
246d589f46 Lunatic: fix DBG_.testmembread after r4290.
git-svn-id: https://svn.eduke32.com/eduke32@4375 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
86d985620c Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
That is, always bitwise-OR the per-tile actor flags with the existing ones.

git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
c3ff173553 LunaCON: warn if a 'spriteflags' is issued after its actor definition...
... or another 'spriteflags' or 'sprite*' directive.

git-svn-id: https://svn.eduke32.com/eduke32@4373 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:49 +00:00
helixhorned
6908ce6be7 LunaCON: warn if using reserved bits in 'spriteflags'.
Reserved bits are those that have no predefined SFLAG_* label in CON.

git-svn-id: https://svn.eduke32.com/eduke32@4372 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:48 +00:00
helixhorned
5cb6e20c63 Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.

git-svn-id: https://svn.eduke32.com/eduke32@4371 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:47 +00:00
helixhorned
55d6b9c5c7 Lunatic: implement passing string label to 'spawn' OSD command.
Unlike in C-CON, it only tries an exact match with the given and uppercased
label, not "full" case-insensitive search.

git-svn-id: https://svn.eduke32.com/eduke32@4370 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:45 +00:00
helixhorned
69d906c4f7 If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
Also, clean up G_DoThirdPerson().

git-svn-id: https://svn.eduke32.com/eduke32@4369 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:42 +00:00
helixhorned
802650048d Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.

git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
terminx
7d88e047d3 Make non-pal 0 enemy health doubling depend on running 1.3D or earlier
git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:25 +00:00
helixhorned
73b3199b7c Classic: implement screen tilting by 180 degrees without quality loss.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4364 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:59 +00:00
helixhorned
acc4d12f4b LunaCON: fix 'getincangle'.
git-svn-id: https://svn.eduke32.com/eduke32@4362 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:57 +00:00
helixhorned
e0ed3688f9 Mapster32: for wall alignment with [.]/[,], reverse meaning of Alt modifier.
git-svn-id: https://svn.eduke32.com/eduke32@4361 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:56 +00:00
helixhorned
689a8aef1d Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet.
git-svn-id: https://svn.eduke32.com/eduke32@4360 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:54 +00:00
hendricks266
4b0fc93155 When osdcmd_quit(), OSD_ShowDisplay(0).
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4358 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-01 11:41:29 +00:00
helixhorned
a399bd5717 a.m32: add states 'uniformceiling' and 'uniformfloor'.
Given highlighted sectors, these take the arithmetic mean of their ceiling's
or floor's (respectively) z, removing the slope bit from all, and setting the
new z to the mean one, rounded down to 1024 Build z units (one PGUP/PGDN).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4357 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:47 +00:00
helixhorned
ea8c081084 LunaCON: add and document option -ferror-negative-tag-write.
git-svn-id: https://svn.eduke32.com/eduke32@4356 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:46 +00:00
helixhorned
82b87e1812 engine.c: in loadlookups(), allow pal 0.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4355 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-26 20:18:28 +00:00
helixhorned
605c4dbc21 Fix crosshair color.
git-svn-id: https://svn.eduke32.com/eduke32@4354 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-23 20:44:43 +00:00
helixhorned
f346e46ed8 A few stylistic tweaks, like substituting missed SE_* enum constants.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4353 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:54 +00:00
helixhorned
f077d57547 Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")
We shouldn't be using its actor[].t_data[8] because that one is used by the
sprite rotation-fixing system (which fixes STAT_FX sprites to the positions
relative to the pivot, too).
Test case source/lunatic/test/delmusicsfx.lua still passes with this
modification.

git-svn-id: https://svn.eduke32.com/eduke32@4352 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:53 +00:00
helixhorned
b8bd2069ea Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON.
git-svn-id: https://svn.eduke32.com/eduke32@4351 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:52 +00:00
helixhorned
6f34193bb6 Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
git-svn-id: https://svn.eduke32.com/eduke32@4350 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:51 +00:00
helixhorned
7a7fb71169 Mapster32: include .blend in sprite display/edit/search (Shift+TAB/F8/Alt+F8).
git-svn-id: https://svn.eduke32.com/eduke32@4349 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:49 +00:00
helixhorned
597400e0f3 Mapster32: don't save comments to mapster32.cfg's command-line history.
git-svn-id: https://svn.eduke32.com/eduke32@4348 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned
b02aa43036 Lunatic: generalize shadexfog.create_trans() further.
It now accepts a number of tables to create as 3rd arg. The function that
create_trans() takes as the 2nd argument is now being passed
(r,g,b, R,G,B, tablei, numtables).
Rewrite create_additive_trans() in terms of it.
Rename create_128_trans() -> create_alpha_trans().

git-svn-id: https://svn.eduke32.com/eduke32@4347 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned
1b1cb73e1c A couple of very minor code beauty tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4346 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:47 +00:00
hendricks266
a21f340553 Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@4344 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:03:02 +00:00
hendricks266
14db3b178d Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@4343 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:41 +00:00
terminx
ea602827cd Indicate MSVC in build string
git-svn-id: https://svn.eduke32.com/eduke32@4339 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:26:34 +00:00
helixhorned
2afb680d22 engine.c: always setup blending table whenever drawing translucent objects.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4338 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:28 +00:00
helixhorned
caed55e9a4 Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.

git-svn-id: https://svn.eduke32.com/eduke32@4337 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:25 +00:00
helixhorned
b79fa42903 Lunatic: add engine.saveLookupDat() and document, related tweaks.
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
  make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00
helixhorned
df25e3cd7c In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)

git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:05 +00:00
helixhorned
7e7507746d Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups().
Also, error if didn't read enough data and account for TITLE and REALMS
swap between basepal number and on-disk order (sigh).

git-svn-id: https://svn.eduke32.com/eduke32@4334 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:03 +00:00
helixhorned
37ffae149e Lunatic: rewrite shadexfog.create_128_trans to allow creating fewer tables.
It must be a power of two in [2 .. 128]. Rewrite test/sprite_access.con's
liztroop example to account for that.
Also, add function shadexfog.create_trans() which aceepts a function
(r,g,b,R,G,B) -> blended (r,g,b) and rewrite shadexfog.create_additive_trans()
in terms of it.

git-svn-id: https://svn.eduke32.com/eduke32@4333 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:01 +00:00
helixhorned
e68d5a14b3 Lunatic: in shade table 'remap16' method, allow sparse table, document it.
Add shadexfog.createremap() convenience function.

git-svn-id: https://svn.eduke32.com/eduke32@4332 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:15:59 +00:00
helixhorned
00a6a058ef Lunatic: in engine.savePaletteDat(), open file in binary mode. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4331 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-13 15:39:28 +00:00
helixhorned
23ecf8cce0 Amend r4318: Lunatic doesn't need the safety check.
git-svn-id: https://svn.eduke32.com/eduke32@4328 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:02:59 +00:00
terminx
faa8133cda Support "r_windowpositioning" in SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@4327 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 17:55:45 +00:00
hendricks266
70caa24f24 MSVC: Set up support for SDL2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:39:09 +00:00
hendricks266
c2cb6a9754 Networking updates.
- Added preprocessor value NETVERSION, to be incremented in the source whenever changes are made to the network protocol.
- Implemented proper server-side version verification of all clients upon connection.
- Implemented connection refusal when we reach MAXPLAYERS. (Should be expanded to implement server player caps.)
- Protected against OOB array accesses if an invalid player id is received.
- Renamed all "Recieve" to "Receive".

git-svn-id: https://svn.eduke32.com/eduke32@4322 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:25 +00:00
hendricks266
3b5dea7347 Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
git-svn-id: https://svn.eduke32.com/eduke32@4321 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:07 +00:00
hendricks266
8f9ffcf23f MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
External ogg/vorbis are no longer required.

git-svn-id: https://svn.eduke32.com/eduke32@4320 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:59:42 +00:00
hendricks266
fd3712ab22 Windows: Full library refresh.
git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:58:38 +00:00
hendricks266
8146f6014c Don't crash if for some reason your CONs don't define actors like SHOTSPARK1, which has its strength value used in hardcoded behavior.
git-svn-id: https://svn.eduke32.com/eduke32@4318 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:27 +00:00
hendricks266
5d92bef194 Very minor changes after an investigation into the possibility of Polymost on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266
7deb709ab6 Replace QuickLZ with LZ4.
git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
helixhorned
0aa7b11dca C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.
See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly
alpha-fades in and out. (Assuming that the 128 alpha blending tables from
shadexfog.create_128_trans(1) are installed.)

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4313 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:36 +00:00
helixhorned
846fcdf31c Extend PALETTE.DAT format to allow carrying additional blending tables.
Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.

git-svn-id: https://svn.eduke32.com/eduke32@4312 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:35 +00:00
helixhorned
075d817ed7 Lunatic: move code in test/shadexfog.lua to engine.savePaletteDat() and complete it.
The function now writes out a full PALETTE.DAT: base balette, shade table and
translucency table.

git-svn-id: https://svn.eduke32.com/eduke32@4311 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:33 +00:00
helixhorned
eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned
a9fb9e6356 Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00
helixhorned
5726a15bb3 Lunatic: document engine.*blendtab() and engine.getrgb() functions.
git-svn-id: https://svn.eduke32.com/eduke32@4307 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:57 +00:00
helixhorned
0637c2b6a8 M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.
git-svn-id: https://svn.eduke32.com/eduke32@4306 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:56 +00:00
helixhorned
ad8d6795e2 In the C code, rename sprite[].filler to 'blend'.
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.

git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:55 +00:00
helixhorned
e379cd3655 Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
Also, rewrite invalidatetile() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:52 +00:00
helixhorned
a37c31cab7 Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
From LunaCON, remove 'detail' as alias to that member.

git-svn-id: https://svn.eduke32.com/eduke32@4302 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:51 +00:00
helixhorned
330b744a1b Classic: support for multiple blending tables + Lunatic interfaces.
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned
54c74ca78e astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".
Instead of sprite[].filler.

git-svn-id: https://svn.eduke32.com/eduke32@4300 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:48 +00:00
helixhorned
bd34885653 LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.
git-svn-id: https://svn.eduke32.com/eduke32@4299 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:47 +00:00
helixhorned
0d0f3a1cd2 Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:41 +00:00
terminx
f0da70b4c1 Fix yellow keycards
git-svn-id: https://svn.eduke32.com/eduke32@4297 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:35 +00:00
terminx
482b36521d Fix a missing reference to WEAPON_POS_LOWER
git-svn-id: https://svn.eduke32.com/eduke32@4296 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:21 +00:00
helixhorned
2b583e9c9e gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:13 +00:00
helixhorned
41cee5ed69 sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt.
git-svn-id: https://svn.eduke32.com/eduke32@4294 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:11 +00:00
helixhorned
21a8788b6b LunaCON: implement 'precache'.
git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned
6d8ea48257 LunaCON: add option -ferror-nonlocal-userdef, on by default.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4290 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:59 +00:00
helixhorned
f04ec9e117 sounds.c: do S_MusicVolume() in S_SoundStartup().
This fixes this initialization issue:
http://forums.duke4.net/topic/7144-midi-volume-weirdness/

git-svn-id: https://svn.eduke32.com/eduke32@4289 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:58 +00:00
helixhorned
f7035da876 Some functionality-conserving cleanup of jaudiolib code.
git-svn-id: https://svn.eduke32.com/eduke32@4288 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:57 +00:00
helixhorned
7c26c180cd LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
git-svn-id: https://svn.eduke32.com/eduke32@4287 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:55 +00:00
helixhorned
842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
aa547e8c16 sector.c: factor out goto soup in P_CheckSectors() into function.
git-svn-id: https://svn.eduke32.com/eduke32@4283 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:59 +00:00
helixhorned
6de687ba86 sector.c: cleanup round 3, P_ActivateSwitch() refactoring.
git-svn-id: https://svn.eduke32.com/eduke32@4282 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:58 +00:00
helixhorned
ab5c89430c sector.c and related cleanup, round 2.
- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
  (e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"

git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned
8fbefe829a sector.c: cleanup round 1, trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4280 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:55 +00:00
helixhorned
bebdc6ff4f Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS().
git-svn-id: https://svn.eduke32.com/eduke32@4279 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:10 +00:00
helixhorned
da6c7109c1 Reincarnate RTS sound functionality together with cleaning up related code.
- Make Win+F* also make play and RTS sound, since modern OS's window managers
  like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
  10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
  sound and crashing EDuke32 in the process

git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned
1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned
63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266
62abd504ef Print "32-bit"/"64-bit" along with the version number in the log.
git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266
b2a3aec334 audiolib: Introduce support for PlayStation CD-XA audio, a simple ADPCM format.
It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem.

Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4268 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:00 +00:00
helixhorned
3a85134e31 LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.
Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4266 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:04 +00:00
helixhorned
8b7cb9e6c9 Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.

git-svn-id: https://svn.eduke32.com/eduke32@4265 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:03 +00:00