Commit Graph

1273 Commits

Author SHA1 Message Date
plagman 0cd0afa945 Cast light on models and self-shadowing.
git-svn-id: https://svn.eduke32.com/eduke32@1273 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 12:56:42 +00:00
plagman 1d2a7c2982 Don't mirror stuff when drawing the shadow maps and don't cast shadows on models for now.
git-svn-id: https://svn.eduke32.com/eduke32@1272 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 11:39:10 +00:00
plagman 5a843f0fd1 Sprite and model shadows.
Also fixes a bug with shadows and mirrors.

git-svn-id: https://svn.eduke32.com/eduke32@1271 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 10:39:18 +00:00
plagman f285ad903c Fix blinkiness.
git-svn-id: https://svn.eduke32.com/eduke32@1270 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 17:45:12 +00:00
plagman 88c7967d02 Shadow fix.
git-svn-id: https://svn.eduke32.com/eduke32@1269 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 16:41:06 +00:00
plagman ed3198b65f Shadows.
git-svn-id: https://svn.eduke32.com/eduke32@1268 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 16:32:00 +00:00
plagman b2e3b85e6d Spotlight frustum caculation and culling.
git-svn-id: https://svn.eduke32.com/eduke32@1267 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 21:14:51 +00:00
plagman bd69a9a286 Spotlights.
git-svn-id: https://svn.eduke32.com/eduke32@1266 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 19:48:27 +00:00
plagman 53bbdc9cd7 Optimize lighting model a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
plagman a4070de923 Corrects E1L7 rotating lava bug and minor indentation quirk.
git-svn-id: https://svn.eduke32.com/eduke32@1264 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 16:25:20 +00:00
plagman 6e2bac1c92 Little multi-light optimization.
git-svn-id: https://svn.eduke32.com/eduke32@1263 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 10:24:33 +00:00
plagman a11513c907 Fixes a problem where mirrors and masked walls wouldn't display under certain circumstances.
git-svn-id: https://svn.eduke32.com/eduke32@1262 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 10:09:53 +00:00
plagman 8a2916c2cc Fixes a texture bug.
git-svn-id: https://svn.eduke32.com/eduke32@1261 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 09:37:30 +00:00
helixhorned 63a823abfe mapster32: fix crash in commandline parsing
git-svn-id: https://svn.eduke32.com/eduke32@1260 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 00:02:55 +00:00
helixhorned e5928081f5 yet another fix for mapster32 sound
git-svn-id: https://svn.eduke32.com/eduke32@1259 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 23:39:37 +00:00
helixhorned 59e2177364 Mapster32 sound: fixes bug when sound definitions are located in more than one con file.
git-svn-id: https://svn.eduke32.com/eduke32@1258 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 19:38:29 +00:00
helixhorned 8151a49817 small fix in GenSearchSprite()
git-svn-id: https://svn.eduke32.com/eduke32@1257 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 16:31:08 +00:00
helixhorned ae1e1a257e minor commandline arg additions/fixes
git-svn-id: https://svn.eduke32.com/eduke32@1256 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 15:36:59 +00:00
plagman b5c4b521f7 Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 14:18:20 +00:00
terminx 8d372e5b66 git-svn-id: https://svn.eduke32.com/eduke32@1254 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-23 05:17:20 +00:00
helixhorned aea8713c1c consistency for sound in 3d-mode mapster
git-svn-id: https://svn.eduke32.com/eduke32@1253 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 21:05:26 +00:00
plagman 68866d606e Do a depth only pass before actual rendering and only occlusion check for map boundary sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1252 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 15:05:58 +00:00
helixhorned 8d1da3e070 Ambience sound for 3d-mode mapster. Some consistency problems remain.
git-svn-id: https://svn.eduke32.com/eduke32@1251 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-17 21:57:30 +00:00
helixhorned 38458d1a54 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1250 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 23:14:37 +00:00
helixhorned 280ca97639 Sorting for the sound console in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1249 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 22:58:47 +00:00
terminx 1e5bac7ef4 git-svn-id: https://svn.eduke32.com/eduke32@1248 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-16 15:18:01 +00:00
helixhorned 8aa2923529 sound support for mapster32. right now a sound console.
git-svn-id: https://svn.eduke32.com/eduke32@1247 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 22:58:20 +00:00
qbix79 287f173551 Fix crash when reseting to default values
git-svn-id: https://svn.eduke32.com/eduke32@1246 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 16:02:57 +00:00
terminx fb8ccf22af git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-14 02:55:39 +00:00
plagman f982323443 Bump mapping (hardcoded to palette 100 for now, will do the defs glue later to make it more convenient to package the source for public releases).
TODO: use the inverse TBN on a world-space light vector instead of transforming every fragment interpolated normal into eye-space with the TBN * the view matrix.

git-svn-id: https://svn.eduke32.com/eduke32@1244 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-13 15:18:46 +00:00
plagman 62d3116325 Reorganize point light GPU program a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1243 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-12 21:20:01 +00:00
plagman 8bdb217ca1 Multi-pass shading and correct a light culling bug.
git-svn-id: https://svn.eduke32.com/eduke32@1242 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-12 13:51:30 +00:00
plagman 09ef2dae34 Calculate inverse TBN matrix for planes.
git-svn-id: https://svn.eduke32.com/eduke32@1241 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-11 13:23:05 +00:00
plagman e158a9e71c Basic model bounding sphere light culling and corrected the bounding sphere calculation algorithm. Note that light still leaks to models/sprites on overlapping sectors, but not on the sectors themselves.
git-svn-id: https://svn.eduke32.com/eduke32@1240 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 17:49:34 +00:00
plagman 512bb9a5ab MD3 normals.
git-svn-id: https://svn.eduke32.com/eduke32@1239 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 14:30:34 +00:00
plagman 9995cc46c2 Repack model geometry as floats (preliminary work for model normals).
git-svn-id: https://svn.eduke32.com/eduke32@1238 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 12:08:33 +00:00
plagman dec9c2cbac Model bounding box and sphere computation.
git-svn-id: https://svn.eduke32.com/eduke32@1237 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 09:26:25 +00:00
qbix79 4daa93c453 fastcall works only on i386. (not on 64 bit)
git-svn-id: https://svn.eduke32.com/eduke32@1236 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-09 15:53:19 +00:00
plagman e41322dd47 Sprite lighting.
git-svn-id: https://svn.eduke32.com/eduke32@1235 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 22:59:54 +00:00
plagman 7d7a705af9 Work around a precision bug that would cause colinear wall vectors to only be "almost" colinear, causing the cross product to be wrongly validated and resulting in bogus normal vectors for some surfaces.
git-svn-id: https://svn.eduke32.com/eduke32@1234 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 21:07:40 +00:00
plagman ad1091b2df Light culling and proper diffuse material.
git-svn-id: https://svn.eduke32.com/eduke32@1233 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 20:38:51 +00:00
plagman 3da52aede8 Update TODO list to current state of things.
git-svn-id: https://svn.eduke32.com/eduke32@1232 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-03 21:12:17 +00:00
plagman 7f28f6a9bd Remove unused array weighing an assload of bytes in the .bss segment.
git-svn-id: https://svn.eduke32.com/eduke32@1231 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-03 14:01:14 +00:00
terminx 39607e84b1 nothing special
git-svn-id: https://svn.eduke32.com/eduke32@1230 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-28 07:44:54 +00:00
terminx 151189efab new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx 4ff6023244 git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
plagman dec76c4907 Glue code between internal light source management and the game.
git-svn-id: https://svn.eduke32.com/eduke32@1227 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-14 14:31:58 +00:00
plagman 6fe53806c7 Fixes a crash when disabling high-res texture replacements.
git-svn-id: https://svn.eduke32.com/eduke32@1226 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-13 13:10:01 +00:00
plagman ee105f1883 Proper hightile sprite calculation (fixes HRP explosion size).
git-svn-id: https://svn.eduke32.com/eduke32@1225 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-13 13:05:56 +00:00
plagman 46aa3d439a Propagate build/polymost locals so that polymost_dorotatesprite can correctly draw HUD models on top of polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1224 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-13 12:30:08 +00:00