mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Light culling and proper diffuse material.
git-svn-id: https://svn.eduke32.com/eduke32@1233 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
3da52aede8
commit
ad1091b2df
2 changed files with 185 additions and 41 deletions
|
@ -99,10 +99,30 @@ typedef struct s_prprogrambit {
|
|||
char* frag_prog;
|
||||
} _prprogrambit;
|
||||
|
||||
// LIGHTS
|
||||
#define PR_MAXLIGHTS 128
|
||||
#define PR_SM3_MAXLIGHTS 4
|
||||
#define STR_EXPAND(tok) #tok
|
||||
#define STR(tok) STR_EXPAND(tok)
|
||||
|
||||
typedef enum {
|
||||
PR_LIGHT_POINT,
|
||||
PR_LIGHT_SPOT,
|
||||
PR_LIGHT_DIRECTIONAL
|
||||
} prlighttype;
|
||||
|
||||
typedef struct s_prlight {
|
||||
int32_t x, y, z, horiz, faderange, range;
|
||||
int16_t angle, sector;
|
||||
char color[3];
|
||||
prlighttype type;
|
||||
} _prlight;
|
||||
|
||||
// BUILD DATA
|
||||
typedef struct s_prplane {
|
||||
// geometry
|
||||
GLfloat* buffer;
|
||||
int32_t vertcount;
|
||||
GLuint vbo;
|
||||
// attributes
|
||||
GLdouble plane[4];
|
||||
|
@ -110,6 +130,9 @@ typedef struct s_prplane {
|
|||
// elements
|
||||
GLushort* indices;
|
||||
GLuint ivbo;
|
||||
// lights
|
||||
char lights[PR_MAXLIGHTS];
|
||||
char lightcount;
|
||||
} _prplane;
|
||||
|
||||
typedef struct s_prsector {
|
||||
|
@ -165,25 +188,6 @@ typedef struct s_pranimatespritesinfo {
|
|||
int32_t x, y, a, smoothratio;
|
||||
} _pranimatespritesinfo;
|
||||
|
||||
// LIGHTS
|
||||
#define PR_MAXLIGHTS 128
|
||||
#define PR_SM3_MAXLIGHTS 4
|
||||
#define STR_EXPAND(tok) #tok
|
||||
#define STR(tok) STR_EXPAND(tok)
|
||||
|
||||
typedef enum {
|
||||
PR_LIGHT_POINT,
|
||||
PR_LIGHT_SPOT,
|
||||
PR_LIGHT_DIRECTIONAL
|
||||
} prlighttype;
|
||||
|
||||
typedef struct s_prlight {
|
||||
int32_t x, y, z, horiz, faderange, range;
|
||||
int16_t angle, sector;
|
||||
char color[3];
|
||||
prlighttype type;
|
||||
} _prlight;
|
||||
|
||||
// PROGRAMS
|
||||
|
||||
// CONTROL
|
||||
|
@ -241,11 +245,13 @@ static void polymer_loadmodelvbos(md3model_t* m);
|
|||
// MATERIALS
|
||||
static void polymer_getscratchmaterial(_prmaterial* material);
|
||||
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade);
|
||||
static int32_t polymer_bindmaterial(_prmaterial material, _prlight* lights, int lightcount);
|
||||
static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int lightcount);
|
||||
static void polymer_unbindmaterial(int32_t programbits);
|
||||
static void polymer_compileprogram(int32_t programbits);
|
||||
// LIGHTS
|
||||
static void polymer_transformlight(float* inpos, float* pos, float* matrix);
|
||||
static int32_t polymer_planeinlight(_prplane* plane, _prlight* light);
|
||||
static void polymer_culllight(char lightindex);
|
||||
|
||||
# endif // !POLYMER_C
|
||||
|
||||
|
|
|
@ -194,7 +194,8 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
|
|||
"uniform sampler2D diffuseMap;\n"
|
||||
"\n",
|
||||
// frag_prog
|
||||
" result *= texture2D(diffuseMap, gl_TexCoord[0].st);\n"
|
||||
" diffuseTexel = texture2D(diffuseMap, gl_TexCoord[0].st);\n"
|
||||
" result *= diffuseTexel;\n"
|
||||
"\n",
|
||||
},
|
||||
{
|
||||
|
@ -270,9 +271,9 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
|
|||
" lightAttenuation = 1.0 - (pointLightDistance - lightRange.x) /\n"
|
||||
" (lightRange.y - lightRange.x);\n"
|
||||
" }\n"
|
||||
" result += vec4(lightAttenuation * dotNormalLightDir * lightDiffuse, 0.0);\n"
|
||||
" result += diffuseTexel * vec4(lightAttenuation * dotNormalLightDir * lightDiffuse, 0.0);\n"
|
||||
" float specular = pow( max(dot(reflect(-normalize(lightVector), fragmentNormal), normalize(-vertexPos)), 0.0), 60.0);\n"
|
||||
" result += vec4(lightAttenuation * specular * vec3(1.0, 0.5, 0.5), 0.0);\n"
|
||||
" result += vec4(lightAttenuation * specular * vec3(1.0, 1.0, 1.0), 0.0);\n"
|
||||
" }\n"
|
||||
"\n"
|
||||
" l++;\n"
|
||||
|
@ -311,6 +312,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
|
|||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 result = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
||||
" vec4 diffuseTexel = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
||||
" int l = 0;\n"
|
||||
"\n",
|
||||
// frag_prog
|
||||
|
@ -788,13 +790,46 @@ void polymer_setanimatesprites(animatespritesptr animatesprites,
|
|||
|
||||
void polymer_resetlights(void)
|
||||
{
|
||||
int32_t i;
|
||||
_prsector *s;
|
||||
_prwall *w;
|
||||
|
||||
i = 0;
|
||||
while (i < numsectors)
|
||||
{
|
||||
s = prsectors[i];
|
||||
|
||||
s->floor.lightcount = 0;
|
||||
s->ceil.lightcount = 0;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (i < numwalls)
|
||||
{
|
||||
w = prwalls[i];
|
||||
|
||||
w->wall.lightcount = 0;
|
||||
w->over.lightcount = 0;
|
||||
w->mask.lightcount = 0;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
lightcount = 0;
|
||||
}
|
||||
|
||||
void polymer_addlight(_prlight light)
|
||||
{
|
||||
if (lightcount < PR_MAXLIGHTS)
|
||||
prlights[lightcount++] = light;
|
||||
{
|
||||
prlights[lightcount] = light;
|
||||
|
||||
polymer_culllight(lightcount);
|
||||
|
||||
lightcount++;
|
||||
}
|
||||
}
|
||||
|
||||
// CORE
|
||||
|
@ -1155,7 +1190,7 @@ static void polymer_drawplane(int16_t sectnum, int16_t wallnum, _prplane
|
|||
|
||||
bglNormal3f((float)(-plane->plane[0]), (float)(-plane->plane[1]), (float)(-plane->plane[2]));
|
||||
|
||||
materialbits = polymer_bindmaterial(plane->material, prlights, lightcount);
|
||||
materialbits = polymer_bindmaterial(plane->material, plane->lights, plane->lightcount);
|
||||
|
||||
if (plane->vbo && (pr_vbos > 0))
|
||||
{
|
||||
|
@ -1232,7 +1267,9 @@ static int32_t polymer_initsector(int16_t sectnum)
|
|||
|
||||
s->verts = calloc(sec->wallnum, sizeof(GLdouble) * 3);
|
||||
s->floor.buffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
|
||||
s->floor.vertcount = sec->wallnum;
|
||||
s->ceil.buffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
|
||||
s->ceil.vertcount = sec->wallnum;
|
||||
if ((s->verts == NULL) || (s->floor.buffer == NULL) || (s->ceil.buffer == NULL))
|
||||
{
|
||||
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
|
||||
|
@ -1260,8 +1297,7 @@ static int32_t polymer_initsector(int16_t sectnum)
|
|||
return (1);
|
||||
}
|
||||
|
||||
static int32_t polymer_updatesector(int16_t sectnum)
|
||||
{
|
||||
static int32_t polymer_updatesector(int16_t sectnum){
|
||||
_prsector* s;
|
||||
sectortype *sec;
|
||||
walltype *wal;
|
||||
|
@ -1618,8 +1654,10 @@ static int32_t polymer_initwall(int16_t wallnum)
|
|||
return (0);
|
||||
}
|
||||
|
||||
if (w->mask.buffer == NULL)
|
||||
if (w->mask.buffer == NULL) {
|
||||
w->mask.buffer = calloc(4, sizeof(GLfloat) * 5);
|
||||
w->mask.vertcount = 4;
|
||||
}
|
||||
if (w->bigportal == NULL)
|
||||
w->bigportal = calloc(4, sizeof(GLfloat) * 3);
|
||||
if (w->cap == NULL)
|
||||
|
@ -1687,8 +1725,10 @@ static void polymer_updatewall(int16_t wallnum)
|
|||
nsec = NULL;
|
||||
}
|
||||
|
||||
if (w->wall.buffer == NULL)
|
||||
if (w->wall.buffer == NULL) {
|
||||
w->wall.buffer = calloc(4, sizeof(GLfloat) * 5);
|
||||
w->wall.vertcount = 4;
|
||||
}
|
||||
|
||||
wallpicnum = wal->picnum;
|
||||
if (picanm[wallpicnum]&192) wallpicnum += animateoffs(wallpicnum,wallnum+16384);
|
||||
|
@ -1892,8 +1932,10 @@ static void polymer_updatewall(int16_t wallnum)
|
|||
|
||||
if ((overwall) || (wal->cstat & 16))
|
||||
{
|
||||
if (w->over.buffer == NULL)
|
||||
if (w->over.buffer == NULL) {
|
||||
w->over.buffer = calloc(4, sizeof(GLfloat) * 5);
|
||||
w->over.vertcount = 4;
|
||||
}
|
||||
|
||||
memcpy(w->over.buffer, &ns->ceil.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
memcpy(&w->over.buffer[5], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
|
@ -2505,7 +2547,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
|
|||
mdspritematerial.nextframedatastride = sizeof(md3xyzn_t);
|
||||
}
|
||||
|
||||
materialbits = polymer_bindmaterial(mdspritematerial, prlights, lightcount);
|
||||
materialbits = polymer_bindmaterial(mdspritematerial, NULL, 0);
|
||||
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[surfi]);
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
|
||||
|
@ -2526,7 +2568,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
|
|||
mdspritematerial.nextframedatastride = sizeof(md3xyzn_t);
|
||||
}
|
||||
|
||||
materialbits = polymer_bindmaterial(mdspritematerial, prlights, lightcount);
|
||||
materialbits = polymer_bindmaterial(mdspritematerial, NULL, 0);
|
||||
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
|
||||
|
||||
|
@ -2671,7 +2713,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
|
|||
}
|
||||
}
|
||||
|
||||
static int32_t polymer_bindmaterial(_prmaterial material, _prlight* lights, int lightcount)
|
||||
static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int lightcount)
|
||||
{
|
||||
int32_t programbits;
|
||||
int32_t texunit;
|
||||
|
@ -2779,18 +2821,18 @@ static int32_t polymer_bindmaterial(_prmaterial material, _prlight* lights,
|
|||
|
||||
while (i < ((glinfo.sm4) ? lightcount : PR_SM3_MAXLIGHTS))
|
||||
{
|
||||
inpos[0] = lights[i].y;
|
||||
inpos[1] = -lights[i].z / 16.0f;
|
||||
inpos[2] = -lights[i].x;
|
||||
inpos[0] = prlights[lights[i]].y;
|
||||
inpos[1] = -prlights[lights[i]].z / 16.0f;
|
||||
inpos[2] = -prlights[lights[i]].x;
|
||||
|
||||
polymer_transformlight(inpos, pos, rootmodelviewmatrix);
|
||||
|
||||
range[0] = lights[i].faderange / 1000.0f;
|
||||
range[1] = lights[i].range / 1000.0f;
|
||||
range[0] = prlights[lights[i]].faderange / 1000.0f;
|
||||
range[1] = prlights[lights[i]].range / 1000.0f;
|
||||
|
||||
color[0] = lights[i].color[0] / 255.0f;
|
||||
color[1] = lights[i].color[1] / 255.0f;
|
||||
color[2] = lights[i].color[2] / 255.0f;
|
||||
color[0] = prlights[lights[i]].color[0] / 255.0f;
|
||||
color[1] = prlights[lights[i]].color[1] / 255.0f;
|
||||
color[2] = prlights[lights[i]].color[2] / 255.0f;
|
||||
|
||||
bglLightfv(GL_LIGHT0 + i, GL_AMBIENT, pos);
|
||||
bglLightfv(GL_LIGHT0 + i, GL_DIFFUSE, color);
|
||||
|
@ -2965,4 +3007,100 @@ static void polymer_transformlight(float* inpos, float* pos, float* matr
|
|||
+ matrix[14];
|
||||
}
|
||||
|
||||
static int32_t polymer_planeinlight(_prplane* plane, _prlight* light)
|
||||
{
|
||||
float lightpos[3];
|
||||
int i, j, k, l;
|
||||
|
||||
lightpos[0] = light->y;
|
||||
lightpos[1] = -light->z / 16.0f;
|
||||
lightpos[2] = -light->x;
|
||||
|
||||
i = 0;
|
||||
|
||||
while (i < 3)
|
||||
{
|
||||
j = k = l = 0;
|
||||
|
||||
while (j < plane->vertcount)
|
||||
{
|
||||
if (plane->buffer[(j * 5) + i] > (lightpos[i] + light->range)) k++;
|
||||
if (plane->buffer[(j * 5) + i] < (lightpos[i] - light->range)) l++;
|
||||
j++;
|
||||
}
|
||||
|
||||
if ((k == plane->vertcount) || (l == plane->vertcount))
|
||||
return 0;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void polymer_culllight(char lightindex)
|
||||
{
|
||||
_prlight* light;
|
||||
int32_t front;
|
||||
int32_t back;
|
||||
int32_t i;
|
||||
int16_t cullingstate[MAXSECTORS];
|
||||
int16_t sectorqueue[MAXSECTORS];
|
||||
_prsector *s;
|
||||
_prwall *w;
|
||||
sectortype *sec;
|
||||
|
||||
light = &prlights[lightindex];
|
||||
front = 0;
|
||||
back = 1;
|
||||
memset(cullingstate, 0, sizeof(int16_t) * MAXSECTORS);
|
||||
cullingstate[light->sector] = 1;
|
||||
|
||||
sectorqueue[0] = light->sector;
|
||||
|
||||
while (front != back)
|
||||
{
|
||||
s = prsectors[sectorqueue[front]];
|
||||
sec = §or[sectorqueue[front]];
|
||||
|
||||
if (polymer_planeinlight(&s->floor, light)) {
|
||||
s->floor.lights[s->floor.lightcount] = lightindex;
|
||||
s->floor.lightcount++;
|
||||
}
|
||||
if (polymer_planeinlight(&s->ceil, light)) {
|
||||
s->ceil.lights[s->floor.lightcount] = lightindex;
|
||||
s->ceil.lightcount++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (i < sec->wallnum)
|
||||
{
|
||||
w = prwalls[sec->wallptr + i];
|
||||
|
||||
if (polymer_planeinlight(&w->wall, light)) {
|
||||
w->wall.lights[w->wall.lightcount] = lightindex;
|
||||
w->wall.lightcount++;
|
||||
}
|
||||
if (polymer_planeinlight(&w->over, light)) {
|
||||
w->over.lights[w->over.lightcount] = lightindex;
|
||||
w->over.lightcount++;
|
||||
}
|
||||
if (polymer_planeinlight(&w->mask, light)) {
|
||||
w->mask.lights[w->mask.lightcount] = lightindex;
|
||||
w->mask.lightcount++;
|
||||
|
||||
if ((wall[sec->wallptr + i].nextsector != -1) &&
|
||||
(!cullingstate[wall[sec->wallptr + i].nextsector])) {
|
||||
cullingstate[wall[sec->wallptr + i].nextsector] = 1;
|
||||
sectorqueue[back] = wall[sec->wallptr + i].nextsector;
|
||||
back++;
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
front++;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue