Sprite lighting.

git-svn-id: https://svn.eduke32.com/eduke32@1235 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-03-08 22:59:54 +00:00
parent 7d7a705af9
commit e41322dd47
2 changed files with 79 additions and 79 deletions

View File

@ -228,6 +228,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum);
// HSR
static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, int32_t indicecount, GLdouble* plane);
static void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLdouble* out);
static void polymer_transformpoint(float* inpos, float* pos, float* matrix);
static void polymer_pokesector(int16_t sectnum);
static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum);
static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum);
@ -249,7 +250,6 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
static void polymer_unbindmaterial(int32_t programbits);
static void polymer_compileprogram(int32_t programbits);
// LIGHTS
static void polymer_transformlight(float* inpos, float* pos, float* matrix);
static int32_t polymer_planeinlight(_prplane* plane, _prlight* light);
static void polymer_culllight(char lightindex);

View File

@ -329,6 +329,8 @@ GLfloat rootmodelviewmatrix[16];
GLfloat *curmodelviewmatrix;
GLfloat projectionmatrix[16];
float horizang;
int32_t updatesectors = 1;
int32_t depth;
@ -347,7 +349,7 @@ _pranimatespritesinfo asi;
// EXTERNAL FUNCTIONS
int32_t polymer_init(void)
{
int32_t i, j;
int32_t i;
if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
@ -376,20 +378,11 @@ int32_t polymer_init(void)
polymer_initartsky();
// init the face sprite modelview to identity
i = 0;
while (i < 4)
{
j = 0;
while (j < 4)
{
if (i == j)
spritemodelview[(i * 4) + j] = 1.0;
else
spritemodelview[(i * 4) + j] = 0.0;
j++;
}
i++;
if (spriteplane.buffer == NULL) {
spriteplane.buffer = calloc(4, sizeof(GLfloat) * 5);
spriteplane.vertcount = 4;
memcpy(spriteplane.buffer, horizsprite, sizeof(GLfloat) * 4 * 5);
}
if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
@ -475,7 +468,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
{
int16_t cursectnum;
int32_t i;
float ang, horizang, tiltang;
float ang, tiltang;
float pos[3];
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
@ -625,10 +618,11 @@ void polymer_drawmaskwall(int32_t damaskwallcnt)
void polymer_drawsprite(int32_t snum)
{
int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff;
int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i;
spritetype *tspr;
float xratio, yratio, ang;
float spos[3];
GLfloat *inbuffer;
if (pr_verbosity >= 3) OSD_Printf("PR : Sprite %i...\n", snum);
@ -687,7 +681,11 @@ void polymer_drawsprite(int32_t snum)
spos[1] = -(float)(tspr->z) / 16.0f;
spos[2] = -tspr->x;
spriteplane.buffer = vertsprite;
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
bglLoadIdentity();
inbuffer = vertsprite;
if (pr_billboardingmode && !((tspr->cstat>>4) & 3))
{
@ -699,33 +697,17 @@ void polymer_drawsprite(int32_t snum)
switch ((tspr->cstat>>4) & 3)
{
case 0:
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
ang = (float)((viewangle) & 2047) / (2048.0f / 360.0f);
spritemodelview[12] = curmodelviewmatrix[0] * spos[0] +
curmodelviewmatrix[4] * spos[1] +
curmodelviewmatrix[8] * spos[2] +
curmodelviewmatrix[12];
spritemodelview[13] = curmodelviewmatrix[1] * spos[0] +
curmodelviewmatrix[5] * spos[1] +
curmodelviewmatrix[9] * spos[2] +
curmodelviewmatrix[13];
spritemodelview[14] = curmodelviewmatrix[2] * spos[0] +
curmodelviewmatrix[6] * spos[1] +
curmodelviewmatrix[10] * spos[2] +
curmodelviewmatrix[14];
bglLoadMatrixf(spritemodelview);
bglRotatef((gtang * 90.0f), 0.0f, 0.0f, -1.0f);
bglTranslatef((float)(-xoff)/1000.0f, (float)(yoff)/1000.0f, 0.0f);
bglScalef((float)(xsize) / 1000.0f, (float)(ysize) / 1000.0f, 1.0f / 1000.0f);
bglTranslatef(spos[0], spos[1], spos[2]);
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
bglRotatef(-horizang, 1.0f, 0.0f, 0.0f);
bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
bglScalef((float)(xsize), (float)(ysize), 1.0f);
bglPolygonOffset(0.0f, 0.0f);
break;
case 1:
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
bglTranslatef(spos[0], spos[1], spos[2]);
@ -738,9 +720,6 @@ void polymer_drawsprite(int32_t snum)
-prsectors[tspr->sectnum]->wallsproffset);
break;
case 2:
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
bglTranslatef(spos[0], spos[1], spos[2]);
@ -748,7 +727,7 @@ void polymer_drawsprite(int32_t snum)
bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
bglScalef((float)(xsize), 1.0f, (float)(ysize));
spriteplane.buffer = horizsprite;
inbuffer = horizsprite;
prsectors[tspr->sectnum]->floorsproffset += 0.5f;
bglPolygonOffset(-prsectors[tspr->sectnum]->floorsproffset,
@ -762,6 +741,30 @@ void polymer_drawsprite(int32_t snum)
if (tspr->cstat & 8)
spriteplane.material.diffusescale[1] = -spriteplane.material.diffusescale[1];
bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
bglPopMatrix();
i = 0;
while (i < 4)
{
polymer_transformpoint(&inbuffer[i * 5], &spriteplane.buffer[i * 5], spritemodelview);
i++;
}
polymer_buffertoplane(spriteplane.buffer, NULL, 4, spriteplane.plane);
spriteplane.lightcount = 0;
i = 0;
while (i < lightcount)
{
if (polymer_planeinlight(&spriteplane, &prlights[i]))
{
spriteplane.lights[spriteplane.lightcount] = i;
spriteplane.lightcount++;
}
i++;
}
if ((tspr->cstat & 64) && (((tspr->cstat>>4) & 3) == 1))
bglEnable(GL_CULL_FACE);
@ -774,9 +777,6 @@ void polymer_drawsprite(int32_t snum)
if ((tspr->cstat & 64) && (((tspr->cstat>>4) & 3) == 1))
bglDisable(GL_CULL_FACE);
bglLoadIdentity();
bglMatrixMode(GL_MODELVIEW);
bglPopMatrix();
}
void polymer_setanimatesprites(animatespritesptr animatesprites, int32_t x, int32_t y, int32_t a, int32_t smoothratio)
@ -989,10 +989,10 @@ static void polymer_displayrooms(int16_t dacursectnum)
if (pr_vbos > 0)
{
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
bglVertexPointer(3, GL_FLOAT, 0, NULL);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), NULL);
}
else
bglVertexPointer(3, GL_FLOAT, 0, w->bigportal);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->bigportal);
bglDrawArrays(GL_QUADS, 0, 4);
@ -1659,7 +1659,7 @@ static int32_t polymer_initwall(int16_t wallnum)
w->mask.vertcount = 4;
}
if (w->bigportal == NULL)
w->bigportal = calloc(4, sizeof(GLfloat) * 3);
w->bigportal = calloc(4, sizeof(GLfloat) * 5);
if (w->cap == NULL)
w->cap = calloc(4, sizeof(GLfloat) * 3);
@ -1678,7 +1678,7 @@ static int32_t polymer_initwall(int16_t wallnum)
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(GLfloat) * 3, NULL, mapvbousage);
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(GLfloat) * 5, NULL, mapvbousage);
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
@ -2050,9 +2050,9 @@ static void polymer_updatewall(int16_t wallnum)
memcpy(w->mask.buffer, w->wall.buffer, sizeof(GLfloat) * 4 * 5);
memcpy(w->bigportal, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[3], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[6], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[9], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->bigportal[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->cap[0], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->cap[3], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
@ -2074,8 +2074,8 @@ static void polymer_updatewall(int16_t wallnum)
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->mask.vbo);
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->mask.buffer);
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 3, w->bigportal);
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 3, 4 * sizeof(GLfloat) * 3, w->cap);
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->bigportal);
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, 4 * sizeof(GLfloat) * 3, w->cap);
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
@ -2111,7 +2111,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
if (pr_vbos)
{
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
bglVertexPointer(3, GL_FLOAT, 0, (const GLvoid*)(4 * sizeof(GLfloat) * 3));
bglVertexPointer(3, GL_FLOAT, 0, (const GLvoid*)(4 * sizeof(GLfloat) * 5));
}
else
bglVertexPointer(3, GL_FLOAT, 0, w->cap);
@ -2127,7 +2127,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
}
#define INDICE(n) ((indices) ? (indices[i+n]*5) : ((i+n)*3))
#define INDICE(n) ((indices) ? (indices[i+n]*5) : ((i+n)*5))
// HSR
static void polymer_buffertoplane(GLfloat* buffer, GLushort* indices, int32_t indicecount, GLdouble* plane)
@ -2169,6 +2169,22 @@ static void polymer_crossproduct(GLfloat* in_a, GLfloat* in_b, GLdouble*
out[2] = in_a[0] * in_b[1] - in_a[1] * in_b[0];
}
static void polymer_transformpoint(float* inpos, float* pos, float* matrix)
{
pos[0] = inpos[0] * matrix[0] +
inpos[1] * matrix[4] +
inpos[2] * matrix[8] +
+ matrix[12];
pos[1] = inpos[0] * matrix[1] +
inpos[1] * matrix[5] +
inpos[2] * matrix[9] +
+ matrix[13];
pos[2] = inpos[0] * matrix[2] +
inpos[1] * matrix[6] +
inpos[2] * matrix[10] +
+ matrix[14];
}
static void polymer_pokesector(int16_t sectnum)
{
sectortype *sec;
@ -2237,9 +2253,9 @@ static int32_t polymer_portalinfrustum(int16_t wallnum, float* frustum)
j = k = 0;
while (j < 4)
{
sqdist = frustum[(i * 4) + 0] * w->bigportal[(j * 3) + 0] +
frustum[(i * 4) + 1] * w->bigportal[(j * 3) + 1] +
frustum[(i * 4) + 2] * w->bigportal[(j * 3) + 2] +
sqdist = frustum[(i * 4) + 0] * w->bigportal[(j * 5) + 0] +
frustum[(i * 4) + 1] * w->bigportal[(j * 5) + 1] +
frustum[(i * 4) + 2] * w->bigportal[(j * 5) + 2] +
frustum[(i * 4) + 3];
if (sqdist < 0)
k++;
@ -2825,7 +2841,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
inpos[1] = -prlights[lights[i]].z / 16.0f;
inpos[2] = -prlights[lights[i]].x;
polymer_transformlight(inpos, pos, rootmodelviewmatrix);
polymer_transformpoint(inpos, pos, rootmodelviewmatrix);
range[0] = prlights[lights[i]].faderange / 1000.0f;
range[1] = prlights[lights[i]].range / 1000.0f;
@ -2991,22 +3007,6 @@ static void polymer_compileprogram(int32_t programbits)
}
// LIGHTS
static void polymer_transformlight(float* inpos, float* pos, float* matrix)
{
pos[0] = inpos[0] * matrix[0] +
inpos[1] * matrix[4] +
inpos[2] * matrix[8] +
+ matrix[12];
pos[1] = inpos[0] * matrix[1] +
inpos[1] * matrix[5] +
inpos[2] * matrix[9] +
+ matrix[13];
pos[2] = inpos[0] * matrix[2] +
inpos[1] * matrix[6] +
inpos[2] * matrix[10] +
+ matrix[14];
}
static int32_t polymer_planeinlight(_prplane* plane, _prlight* light)
{
float lightpos[3];