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raze-gles
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7d7a705af9
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plagman
7d7a705af9
Work around a precision bug that would cause colinear wall vectors to only be "almost" colinear, causing the cross product to be wrongly validated and resulting in bogus normal vectors for some surfaces.
...
git-svn-id:
https://svn.eduke32.com/eduke32@1234
1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 21:07:40 +00:00
polymer
/eduke32
Work around a precision bug that would cause colinear wall vectors to only be "almost" colinear, causing the cross product to be wrongly validated and resulting in bogus normal vectors for some surfaces.
2009-03-08 21:07:40 +00:00