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plagman f982323443 Bump mapping (hardcoded to palette 100 for now, will do the defs glue later to make it more convenient to package the source for public releases).
TODO: use the inverse TBN on a world-space light vector instead of transforming every fragment interpolated normal into eye-space with the TBN * the view matrix.

git-svn-id: https://svn.eduke32.com/eduke32@1244 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-13 15:18:46 +00:00
polymer/eduke32 Bump mapping (hardcoded to palette 100 for now, will do the defs glue later to make it more convenient to package the source for public releases). 2009-03-13 15:18:46 +00:00