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//-------------------------------------------------------------------------
/*
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Copyright ( C ) 1996 , 2003 - 3 D Realms Entertainment
Copyright ( C ) 2000 , 2003 - Matt Saettler ( EDuke Enhancements )
Copyright ( C ) 2004 , 2007 - EDuke32 developers
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This file is part of EDuke32
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
//-------------------------------------------------------------------------
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# include "compat.h"
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# include "osdcmds.h"
# include "osd.h"
# include "baselayer.h"
# include "duke3d.h"
# include "crc32.h"
# include <ctype.h>
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extern int gotvote [ MAXPLAYERS ] , votes [ MAXPLAYERS ] , voting ;
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat ;
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static inline int osdcmd_quit ( const osdfuncparm_t * parm )
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{
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sendquit ( ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_echo ( const osdfuncparm_t * parm )
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{
int i ;
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for ( i = 0 ; i < parm - > numparms ; i + + )
{
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if ( i > 0 ) OSD_Printf ( " " ) ;
OSD_Printf ( " %s " , parm - > parms [ i ] ) ;
}
OSD_Printf ( " \n " ) ;
return OSDCMD_OK ;
}
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static int osdcmd_changelevel ( const osdfuncparm_t * parm )
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{
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int volume = 0 , level ;
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char * p ;
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if ( ! VOLUMEONE )
{
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if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
volume = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 1 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
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}
else
{
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if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
}
if ( volume < 0 ) return OSDCMD_SHOWHELP ;
if ( level < 0 ) return OSDCMD_SHOWHELP ;
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if ( ! VOLUMEONE )
{
if ( volume > num_volumes )
{
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OSD_Printf ( " changelevel: invalid volume number (range 1-%ld) \n " , num_volumes ) ;
return OSDCMD_OK ;
}
}
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if ( volume = = 0 )
{
if ( level > 6 )
{
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OSD_Printf ( " changelevel: invalid volume 1 level number (range 1-7) \n " ) ;
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return OSDCMD_OK ;
}
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}
else
{
if ( level > 10 )
{
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OSD_Printf ( " changelevel: invalid volume 2+ level number (range 1-11) \n " ) ;
return OSDCMD_SHOWHELP ;
}
}
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if ( numplayers > 1 )
{
if ( myconnectindex = = connecthead & & networkmode = = 0 )
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mpchangemap ( volume , level ) ;
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else if ( voting = = - 1 )
{
ud . m_volume_number = volume ;
ud . m_level_number = level ;
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if ( ps [ myconnectindex ] . i )
{
int i ;
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Bmemset ( votes , 0 , sizeof ( votes ) ) ;
Bmemset ( gotvote , 0 , sizeof ( gotvote ) ) ;
votes [ myconnectindex ] = gotvote [ myconnectindex ] = 1 ;
voting = myconnectindex ;
tempbuf [ 0 ] = 18 ;
tempbuf [ 1 ] = 1 ;
tempbuf [ 2 ] = myconnectindex ;
tempbuf [ 3 ] = ud . m_volume_number ;
tempbuf [ 4 ] = ud . m_level_number ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i ! = myconnectindex ) sendpacket ( i , tempbuf , 5 ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
}
if ( ( gametype_flags [ ud . m_coop ] & GAMETYPE_FLAG_PLAYERSFRIENDLY ) & & ! ( gametype_flags [ ud . m_coop ] & GAMETYPE_FLAG_TDM ) )
ud . m_noexits = 0 ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
cmenu ( 603 ) ;
}
return OSDCMD_OK ;
}
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if ( ps [ myconnectindex ] . gm & MODE_GAME )
{
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// in-game behave like a cheat
osdcmd_cheatsinfo_stat . cheatnum = 2 ;
osdcmd_cheatsinfo_stat . volume = volume ;
osdcmd_cheatsinfo_stat . level = level ;
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}
else
{
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// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
ud . m_volume_number = volume ;
ud . m_level_number = level ;
ud . m_monsters_off = ud . monsters_off = 0 ;
ud . m_respawn_items = 0 ;
ud . m_respawn_inventory = 0 ;
ud . multimode = 1 ;
newgame ( ud . m_volume_number , ud . m_level_number , ud . m_player_skill ) ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
}
return OSDCMD_OK ;
}
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static int osdcmd_map ( const osdfuncparm_t * parm )
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{
int i ;
char filename [ 256 ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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#if 0
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if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
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# endif
strcpy ( filename , parm - > parms [ 0 ] ) ;
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if ( strchr ( filename , ' . ' ) = = 0 )
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strcat ( filename , " .map " ) ;
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if ( ( i = kopen4load ( filename , 0 ) ) < 0 )
{
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OSD_Printf ( " map: file \" %s \" not found. \n " , filename ) ;
return OSDCMD_OK ;
}
kclose ( i ) ;
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boardfilename [ 0 ] = ' / ' ;
boardfilename [ 1 ] = 0 ;
strcat ( boardfilename , filename ) ;
if ( numplayers > 1 )
{
if ( myconnectindex = = connecthead & & networkmode = = 0 )
{
sendboardname ( ) ;
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mpchangemap ( 0 , 7 ) ;
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}
else if ( voting = = - 1 )
{
sendboardname ( ) ;
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ud . m_volume_number = 0 ;
ud . m_level_number = 7 ;
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if ( ps [ myconnectindex ] . i )
{
int i ;
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Bmemset ( votes , 0 , sizeof ( votes ) ) ;
Bmemset ( gotvote , 0 , sizeof ( gotvote ) ) ;
votes [ myconnectindex ] = gotvote [ myconnectindex ] = 1 ;
voting = myconnectindex ;
tempbuf [ 0 ] = 18 ;
tempbuf [ 1 ] = 1 ;
tempbuf [ 2 ] = myconnectindex ;
tempbuf [ 3 ] = ud . m_volume_number ;
tempbuf [ 4 ] = ud . m_level_number ;
for ( i = connecthead ; i > = 0 ; i = connectpoint2 [ i ] )
{
if ( i ! = myconnectindex ) sendpacket ( i , tempbuf , 5 ) ;
if ( ( ! networkmode ) & & ( myconnectindex ! = connecthead ) ) break ; //slaves in M/S mode only send to master
}
}
if ( ( gametype_flags [ ud . m_coop ] & GAMETYPE_FLAG_PLAYERSFRIENDLY ) & & ! ( gametype_flags [ ud . m_coop ] & GAMETYPE_FLAG_TDM ) )
ud . m_noexits = 0 ;
ps [ myconnectindex ] . gm | = MODE_MENU ;
cmenu ( 603 ) ;
}
return OSDCMD_OK ;
}
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osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
ud . m_volume_number = 0 ;
ud . m_level_number = 7 ;
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ud . m_monsters_off = ud . monsters_off = 0 ;
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ud . m_respawn_items = 0 ;
ud . m_respawn_inventory = 0 ;
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ud . multimode = 1 ;
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newgame ( ud . m_volume_number , ud . m_level_number , ud . m_player_skill ) ;
if ( enterlevel ( MODE_GAME ) ) backtomenu ( ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_god ( const osdfuncparm_t * parm )
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{
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if ( numplayers = = 1 & & ps [ myconnectindex ] . gm & MODE_GAME )
{
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osdcmd_cheatsinfo_stat . cheatnum = 0 ;
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}
else
{
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OSD_Printf ( " god: Not in a single-player game. \n " ) ;
}
return OSDCMD_OK ;
}
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static int osdcmd_noclip ( const osdfuncparm_t * parm )
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{
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if ( numplayers = = 1 & & ps [ myconnectindex ] . gm & MODE_GAME )
{
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osdcmd_cheatsinfo_stat . cheatnum = 20 ;
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}
else
{
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OSD_Printf ( " noclip: Not in a single-player game. \n " ) ;
}
return OSDCMD_OK ;
}
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static int osdcmd_fileinfo ( const osdfuncparm_t * parm )
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{
unsigned long crc , length ;
int i , j ;
char buf [ 256 ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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if ( ( i = kopen4load ( ( char * ) parm - > parms [ 0 ] , 0 ) ) < 0 )
{
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OSD_Printf ( " fileinfo: File \" %s \" not found. \n " , parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
length = kfilelength ( i ) ;
crc32init ( & crc ) ;
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do
{
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j = kread ( i , buf , 256 ) ;
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crc32block ( & crc , ( unsigned char * ) buf , j ) ;
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}
while ( j = = 256 ) ;
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crc32finish ( & crc ) ;
kclose ( i ) ;
OSD_Printf ( " fileinfo: %s \n "
" File size: %d \n "
" CRC-32: %08X \n " ,
parm - > parms [ 0 ] , length , crc ) ;
return OSDCMD_OK ;
}
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static int osdcmd_rate ( const osdfuncparm_t * parm )
{
extern int packetrate ;
int i ;
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if ( parm - > numparms = = 0 )
{
OSD_Printf ( " \" rate \" is \" %d \" \n " , packetrate ) ;
return OSDCMD_SHOWHELP ;
}
else if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
i = Batol ( parm - > parms [ 0 ] ) ;
if ( i > = 40 & & i < = 1000 )
{
packetrate = i ;
OSD_Printf ( " rate %d \n " , packetrate ) ;
}
else OSD_Printf ( " rate: value out of range \n " ) ;
return OSDCMD_OK ;
}
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static int osdcmd_restartsound ( const osdfuncparm_t * parm )
{
SoundShutdown ( ) ;
MusicShutdown ( ) ;
initprintf ( " Checking music inits... \n " ) ;
MusicStartup ( ) ;
initprintf ( " Checking sound inits... \n " ) ;
SoundStartup ( ) ;
FX_StopAllSounds ( ) ;
clearsoundlocks ( ) ;
return OSDCMD_OK ;
}
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static int osdcmd_restartvid ( const osdfuncparm_t * parm )
{
resetvideomode ( ) ;
if ( setgamemode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP ) )
gameexit ( " restartvid: Reset failed... \n " ) ;
onvideomodechange ( ScreenBPP > 8 ) ;
vscrn ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_vidmode ( const osdfuncparm_t * parm )
{
int newbpp = ScreenBPP , newwidth = ScreenWidth ,
newheight = ScreenHeight , newfs = ScreenMode ;
if ( parm - > numparms < 1 | | parm - > numparms > 4 ) return OSDCMD_SHOWHELP ;
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switch ( parm - > numparms )
{
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case 1 : // bpp switch
newbpp = Batol ( parm - > parms [ 0 ] ) ;
break ;
case 2 : // res switch
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
break ;
case 3 : // res & bpp switch
case 4 :
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
newbpp = Batol ( parm - > parms [ 2 ] ) ;
if ( parm - > numparms = = 4 )
newfs = ( Batol ( parm - > parms [ 3 ] ) ! = 0 ) ;
break ;
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}
if ( setgamemode ( newfs , newwidth , newheight , newbpp ) )
{
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initprintf ( " vidmode: Mode change failed! \n " ) ;
if ( setgamemode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP ) )
gameexit ( " vidmode: Reset failed! \n " ) ;
}
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ScreenBPP = newbpp ;
ScreenWidth = newwidth ;
ScreenHeight = newheight ;
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ScreenMode = newfs ;
onvideomodechange ( ScreenBPP > 8 ) ;
vscrn ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_setstatusbarscale ( const osdfuncparm_t * parm )
{
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if ( parm - > numparms = = 0 )
{
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OSD_Printf ( " \" cl_statusbarscale \" is \" %d \" \n " , ud . statusbarscale ) ;
return OSDCMD_SHOWHELP ;
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}
else if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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setstatusbarscale ( Batol ( parm - > parms [ 0 ] ) ) ;
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OSD_Printf ( " cl_statusbarscale %d \n " , ud . statusbarscale ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_setstatusbarmode ( const osdfuncparm_t * parm )
{
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if ( parm - > numparms = = 0 )
{
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OSD_Printf ( " \" cl_statusbarmode \" is \" %d \" \n " , ud . statusbarmode ) ;
return OSDCMD_SHOWHELP ;
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}
else if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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ud . statusbarmode = Batol ( parm - > parms [ 0 ] ) ;
vscrn ( ) ;
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OSD_Printf ( " cl_statusbarmode %d \n " , ud . statusbarmode ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_spawn ( const osdfuncparm_t * parm )
{
long x = 0 , y = 0 , z = 0 ;
unsigned short cstat = 0 , picnum = 0 ;
unsigned char pal = 0 ;
short ang = 0 ;
short set = 0 , idx ;
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if ( numplayers > 1 | | ! ( ps [ myconnectindex ] . gm & MODE_GAME ) )
{
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OSD_Printf ( " spawn: Can't spawn sprites in multiplayer games or demos \n " ) ;
return OSDCMD_OK ;
}
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switch ( parm - > numparms )
{
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case 7 : // x,y,z
x = Batol ( parm - > parms [ 4 ] ) ;
y = Batol ( parm - > parms [ 5 ] ) ;
z = Batol ( parm - > parms [ 6 ] ) ;
set | = 8 ;
case 4 : // ang
ang = Batol ( parm - > parms [ 3 ] ) & 2047 ;
set | = 4 ;
case 3 : // cstat
cstat = ( unsigned short ) Batol ( parm - > parms [ 2 ] ) ;
set | = 2 ;
case 2 : // pal
pal = ( unsigned char ) Batol ( parm - > parms [ 1 ] ) ;
set | = 1 ;
case 1 : // tile number
if ( isdigit ( parm - > parms [ 0 ] [ 0 ] ) )
{
picnum = ( unsigned short ) Batol ( parm - > parms [ 0 ] ) ;
}
else
{
int i , j ;
for ( j = 0 ; j < 2 ; j + + )
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{
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for ( i = 0 ; i < labelcnt ; i + + )
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{
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if (
( j = = 0 & & ! Bstrcmp ( label + ( i < < 6 ) , parm - > parms [ 0 ] ) ) | |
( j = = 1 & & ! Bstrcasecmp ( label + ( i < < 6 ) , parm - > parms [ 0 ] ) )
)
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{
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picnum = ( unsigned short ) labelcode [ i ] ;
break ;
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}
}
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if ( i < labelcnt ) break ;
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}
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if ( i = = labelcnt )
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{
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OSD_Printf ( " spawn: Invalid tile label given \n " ) ;
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return OSDCMD_OK ;
}
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}
if ( picnum > = MAXTILES )
{
OSD_Printf ( " spawn: Invalid tile number \n " ) ;
return OSDCMD_OK ;
}
break ;
default :
return OSDCMD_SHOWHELP ;
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}
idx = spawn ( ps [ myconnectindex ] . i , ( short ) picnum ) ;
if ( set & 1 ) sprite [ idx ] . pal = ( char ) pal ;
if ( set & 2 ) sprite [ idx ] . cstat = ( short ) cstat ;
if ( set & 4 ) sprite [ idx ] . ang = ang ;
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if ( set & 8 )
{
if ( setsprite ( idx , x , y , z ) < 0 )
{
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OSD_Printf ( " spawn: Sprite can't be spawned into null space \n " ) ;
deletesprite ( idx ) ;
}
}
return OSDCMD_OK ;
}
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static int osdcmd_setvar ( const osdfuncparm_t * parm )
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{
int i , varval ;
char varname [ 256 ] ;
if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
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if ( numplayers > 1 )
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{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
strcpy ( varname , parm - > parms [ 0 ] ) ;
varval = Batol ( parm - > parms [ 1 ] ) ;
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for ( i = 0 ; i < iGameVarCount ; i + + )
if ( aGameVars [ i ] . szLabel ! = NULL )
if ( Bstrcmp ( varname , aGameVars [ i ] . szLabel ) = = 0 )
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SetGameVarID ( i , varval , ps [ myconnectindex ] . i , myconnectindex ) ;
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return OSDCMD_OK ;
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}
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static int osdcmd_addpath ( const osdfuncparm_t * parm )
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{
char pathname [ BMAX_PATH ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
strcpy ( pathname , parm - > parms [ 0 ] ) ;
addsearchpath ( pathname ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_initgroupfile ( const osdfuncparm_t * parm )
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{
char file [ BMAX_PATH ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
strcpy ( file , parm - > parms [ 0 ] ) ;
initgroupfile ( file ) ;
return OSDCMD_OK ;
}
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static int osdcmd_cmenu ( const osdfuncparm_t * parm )
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{
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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if ( numplayers > 1 )
{
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OSD_Printf ( " cmenu: disallowed in multiplayer \n " ) ;
return OSDCMD_OK ;
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}
else
{
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cmenu ( Batol ( parm - > parms [ 0 ] ) ) ;
}
return OSDCMD_OK ;
}
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static int osdcmd_exec ( const osdfuncparm_t * parm )
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{
char fn [ BMAX_PATH ] ;
extern int load_script ( char * szStartupScript ) ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
Bstrcpy ( fn , parm - > parms [ 0 ] ) ;
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if ( load_script ( fn ) )
{
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OSD_Printf ( " exec: file \" %s \" not found. \n " , fn ) ;
return OSDCMD_OK ;
}
return OSDCMD_OK ;
}
enum cvartypes {
CVAR_INT ,
CVAR_UNSIGNEDINT ,
CVAR_BOOL ,
CVAR_STRING
} ;
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struct cvarmappings
{
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char * name ;
char * helpstr ;
void * var ;
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int type ; // 0 = integer, 1 = unsigned integer, 2 = boolean, 3 = string, |128 = not in multiplayer, |256 = update multi
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int extra ; // for string, is the length
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int min ;
int max ;
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}
cvar [ ] =
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{
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{ " crosshair " , " crosshair: enable/disable crosshair " , ( void * ) & ud . crosshair , CVAR_INT , 0 , 0 , 3 } ,
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{ " cl_autoaim " , " cl_autoaim: enable/disable weapon autoaim " , ( void * ) & AutoAim , CVAR_INT | 256 , 0 , 0 , 2 } ,
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{ " cl_automsg " , " cl_automsg: enable/disable automatically sending messages to all players " , ( void * ) & ud . automsg , CVAR_BOOL , 0 , 0 , 1 } ,
{ " cl_autovote " , " cl_autovote: enable/disable automatic voting " , ( void * ) & ud . autovote , CVAR_INT | 256 , 0 , 0 , 2 } ,
{ " cl_democams " , " cl_democams: enable/disable demo playback cameras " , ( void * ) & ud . democams , CVAR_BOOL , 0 , 0 , 1 } ,
{ " cl_drawweapon " , " cl_drawweapon: enable/disable weapon drawing " , ( void * ) & ud . drawweapon , CVAR_INT , 0 , 0 , 2 } ,
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{ " cl_idplayers " , " cl_idplayers: enable/disable name display when aiming at opponents " , ( void * ) & ud . idplayers , CVAR_BOOL , 0 , 0 , 1 } ,
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{ " cl_messagetime " , " cl_messagetime: length of time to display multiplayer chat messages \n " , ( void * ) & ud . msgdisptime , CVAR_INT , 0 , 0 , 3600 } ,
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{ " cl_mousebias " , " cl_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time \n " , ( void * ) & MouseBias , CVAR_INT , 0 , 0 , 32 } ,
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{ " cl_mousefilter " , " cl_mousefilter: amount of mouse movement to filter out \n " , ( void * ) & MouseFilter , CVAR_INT , 0 , 0 , 512 } ,
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{ " cl_showcoords " , " cl_showcoords: show your position in the game world " , ( void * ) & ud . coords , CVAR_BOOL , 0 , 0 , 1 } ,
{ " cl_showfps " , " cl_showfps: show the frame rate counter " , ( void * ) & ud . tickrate , CVAR_BOOL , 0 , 0 , 1 } ,
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{ " cl_smoothinput " , " cl_smoothinput: enable/disable input smoothing \n " , ( void * ) & SmoothInput , CVAR_BOOL , 0 , 0 , 1 } ,
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{ " cl_weaponswitch " , " cl_weaponswitch: enable/disable auto weapon switching " , ( void * ) & ud . weaponswitch , CVAR_INT | 256 , 0 , 0 , 3 } ,
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# if defined(POLYMOST) && defined(USE_OPENGL)
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{ " r_anamorphic " , " r_anamorphic: enable/disable widescreen mode " , ( void * ) & glwidescreen , CVAR_BOOL , 0 , 0 , 1 } ,
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{ " r_projectionhack " , " r_projectionhack: enable/disable projection hack " , ( void * ) & glprojectionhacks , CVAR_BOOL , 0 , 0 , 1 } ,
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// polymer cvars
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{ " pr_cliplanes " , " pr_cliplanes: toggles clipping behind map limits (recommended yet may decrease performance in complex maps) " , ( void * ) & pr_cliplanes , CVAR_INT , 0 , 0 , 1 } ,
{ " pr_fov " , " pr_fov: sets the field of vision in build angle " , ( void * ) & pr_fov , CVAR_INT , 0 , 0 , 1023 } ,
{ " pr_frustumculling " , " pr_frustumculling: toggles frustum culling (recommended) " , ( void * ) & pr_frustumculling , CVAR_INT , 0 , 0 , 1 } ,
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{ " pr_verbosity " , " pr_verbosity: verbosity level of the polymer renderer " , ( void * ) & pr_verbosity , CVAR_INT , 0 , 0 , 3 } ,
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{ " pr_wireframe " , " pr_wireframe: toggles wireframe mode " , ( void * ) & pr_wireframe , CVAR_INT , 0 , 0 , 1 } ,
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# endif
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{ " r_precache " , " r_precache: enable/disable the pre-level caching routine " , ( void * ) & useprecache , CVAR_BOOL , 0 , 0 , 1 } ,
{ " snd_ambience " , " snd_ambience: enables/disables ambient sounds " , ( void * ) & AmbienceToggle , CVAR_BOOL , 0 , 0 , 1 } ,
{ " snd_duketalk " , " snd_duketalk: enables/disables Duke's speech " , ( void * ) & VoiceToggle , CVAR_INT , 0 , 0 , 2 } ,
{ " snd_fxvolume " , " snd_fxvolume: volume of sound effects " , ( void * ) & FXVolume , CVAR_INT , 0 , 0 , 255 } ,
{ " snd_mixrate " , " snd_mixrate: sound mixing rate " , ( void * ) & MixRate , CVAR_INT , 0 , 0 , 48000 } ,
{ " snd_musvolume " , " snd_musvolume: volume of midi music " , ( void * ) & MusicVolume , CVAR_INT , 0 , 0 , 255 } ,
{ " snd_numbits " , " snd_numbits: sound bits " , ( void * ) & NumBits , CVAR_INT , 0 , 8 , 16 } ,
{ " snd_numchannels " , " snd_numchannels: the number of sound channels " , ( void * ) & NumChannels , CVAR_INT , 0 , 0 , 2 } ,
{ " snd_numvoices " , " snd_numvoices: the number of concurrent sounds " , ( void * ) & NumVoices , CVAR_INT , 0 , 0 , 32 } ,
{ " snd_reversestereo " , " snd_reversestereo: reverses the stereo channels " , ( void * ) & ReverseStereo , CVAR_BOOL , 0 , 0 , 16 } ,
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} ;
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static int osdcmd_cvar_set ( const osdfuncparm_t * parm )
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{
int showval = ( parm - > numparms = = 0 ) ;
unsigned int i ;
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for ( i = 0 ; i < sizeof ( cvar ) / sizeof ( struct cvarmappings ) ; i + + )
{
if ( ! Bstrcasecmp ( parm - > name , cvar [ i ] . name ) )
{
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if ( ( cvar [ i ] . type & 0x80 ) & & numplayers > 1 )
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{
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// sound the alarm
OSD_Printf ( " Cvar \" %s \" locked in multiplayer. \n " , cvar [ i ] . name ) ;
return OSDCMD_OK ;
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}
else
switch ( cvar [ i ] . type & 0x7f )
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{
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case CVAR_INT :
case CVAR_UNSIGNEDINT :
case CVAR_BOOL :
{
int val ;
if ( showval )
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{
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OSD_Printf ( " \" %s \" is \" %d \" \n %s \n " , cvar [ i ] . name , * ( int * ) cvar [ i ] . var , ( char * ) cvar [ i ] . helpstr ) ;
return OSDCMD_OK ;
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}
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val = atoi ( parm - > parms [ 0 ] ) ;
if ( cvar [ i ] . type = = CVAR_BOOL ) val = val ! = 0 ;
if ( val < cvar [ i ] . min | | val > cvar [ i ] . max )
{
OSD_Printf ( " %s value out of range \n " , cvar [ i ] . name ) ;
return OSDCMD_OK ;
}
* ( int * ) cvar [ i ] . var = val ;
OSD_Printf ( " %s %d " , cvar [ i ] . name , val ) ;
}
break ;
case CVAR_STRING :
{
if ( showval )
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{
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OSD_Printf ( " \" %s \" is \" %s \" \n %s \n " , cvar [ i ] . name , ( char * ) cvar [ i ] . var , ( char * ) cvar [ i ] . helpstr ) ;
return OSDCMD_OK ;
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}
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else
{
Bstrncpy ( ( char * ) cvar [ i ] . var , parm - > parms [ 0 ] , cvar [ i ] . extra - 1 ) ;
( ( char * ) cvar [ i ] . var ) [ cvar [ i ] . extra - 1 ] = 0 ;
OSD_Printf ( " %s %s " , cvar [ i ] . name , ( char * ) cvar [ i ] . var ) ;
}
}
break ;
default :
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break ;
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}
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if ( cvar [ i ] . type & 256 )
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updateplayer ( ) ;
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}
}
OSD_Printf ( " \n " ) ;
return OSDCMD_OK ;
}
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static int osdcmd_sensitivity ( const osdfuncparm_t * parm )
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{
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if ( parm - > numparms ! = 1 )
{
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OSD_Printf ( " \" sensitivity \" is \" %d \" \n " , CONTROL_GetMouseSensitivity ( ) ) ;
return OSDCMD_SHOWHELP ;
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}
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CONTROL_SetMouseSensitivity ( atoi ( parm - > parms [ 0 ] ) ) ;
OSD_Printf ( " sensitivity %d \n " , CONTROL_GetMouseSensitivity ( ) ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_gamma ( const osdfuncparm_t * parm )
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{
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if ( parm - > numparms ! = 1 )
{
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OSD_Printf ( " \" gamma \" \" %d \" \n " , ud . brightness > > 2 ) ;
return OSDCMD_SHOWHELP ;
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}
ud . brightness = atoi ( parm - > parms [ 0 ] ) < < 2 ;
setbrightness ( ud . brightness > > 2 , & ps [ screenpeek ] . palette [ 0 ] , 0 ) ;
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OSD_Printf ( " gamma %d \n " , ud . brightness > > 2 ) ;
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return OSDCMD_OK ;
}
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static int osdcmd_give ( const osdfuncparm_t * parm )
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{
int i ;
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if ( numplayers = = 1 & & ps [ myconnectindex ] . gm & MODE_GAME )
{
if ( ps [ myconnectindex ] . dead_flag ! = 0 )
{
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OSD_Printf ( " give: Cannot give while dead. \n " ) ;
return OSDCMD_OK ;
}
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if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " all " ) )
{
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osdcmd_cheatsinfo_stat . cheatnum = 1 ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " health " ) )
{
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sprite [ ps [ myconnectindex ] . i ] . extra = 200 ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " weapons " ) )
{
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osdcmd_cheatsinfo_stat . cheatnum = 21 ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " ammo " ) )
{
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for ( i = PISTOL_WEAPON ; i < MAX_WEAPONS - ( VOLUMEONE ? 6 : 1 ) ; i + + )
{
addammo ( i , & ps [ myconnectindex ] , max_ammo_amount [ i ] ) ;
}
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " armor " ) )
{
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ps [ myconnectindex ] . shield_amount = 100 ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " keys " ) )
{
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osdcmd_cheatsinfo_stat . cheatnum = 23 ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " inventory " ) )
{
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osdcmd_cheatsinfo_stat . cheatnum = 22 ;
return OSDCMD_OK ;
}
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}
else
{
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OSD_Printf ( " give: Not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
void onvideomodechange ( int newmode )
{
char * pal ;
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if ( newmode )
{
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if ( ps [ screenpeek ] . palette = = palette | |
ps [ screenpeek ] . palette = = waterpal | |
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ps [ screenpeek ] . palette = = titlepal | |
ps [ screenpeek ] . palette = = animpal | |
ps [ screenpeek ] . palette = = endingpal | |
ps [ screenpeek ] . palette = = drealms | |
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ps [ screenpeek ] . palette = = slimepal )
pal = ps [ screenpeek ] . palette ;
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else
pal = palette ;
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}
else
{
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pal = ps [ screenpeek ] . palette ;
}
setbrightness ( ud . brightness > > 2 , pal , 0 ) ;
restorepalette = 1 ;
}
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static int osdcmd_usemousejoy ( const osdfuncparm_t * parm )
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{
int showval = ( parm - > numparms < 1 ) ;
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if ( ! Bstrcasecmp ( parm - > name , " usemouse " ) )
{
if ( showval )
{
OSD_Printf ( " usemouse is %d \n " , UseMouse ) ;
}
else
{
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UseMouse = ( atoi ( parm - > parms [ 0 ] ) ! = 0 ) ;
CONTROL_MouseEnabled = ( UseMouse & & CONTROL_MousePresent ) ;
}
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " usejoystick " ) )
{
if ( showval )
{
OSD_Printf ( " usejoystick is %d \n " , UseJoystick ) ;
}
else
{
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UseJoystick = ( atoi ( parm - > parms [ 0 ] ) ! = 0 ) ;
CONTROL_JoystickEnabled = ( UseJoystick & & CONTROL_JoyPresent ) ;
}
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
2006-05-17 03:13:39 +00:00
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static int osdcmd_name ( const osdfuncparm_t * parm )
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{
if ( parm - > numparms ! = 1 )
{
OSD_Printf ( " \" name \" is \" %s \" \n " , myname ) ;
return OSDCMD_SHOWHELP ;
}
Bstrcpy ( tempbuf , parm - > parms [ 0 ] ) ;
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while ( Bstrlen ( stripcolorcodes ( tempbuf ) ) > 10 )
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tempbuf [ Bstrlen ( tempbuf ) - 1 ] = ' \0 ' ;
Bstrncpy ( myname , tempbuf , sizeof ( myname ) - 1 ) ;
myname [ sizeof ( myname ) ] = ' \0 ' ;
OSD_Printf ( " name %s \n " , myname ) ;
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updateplayer ( ) ;
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return OSDCMD_OK ;
}
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int registerosdcommands ( void )
{
unsigned int i ;
osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
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for ( i = 0 ; i < sizeof ( cvar ) / sizeof ( cvar [ 0 ] ) ; i + + )
{
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OSD_RegisterFunction ( cvar [ i ] . name , cvar [ i ] . helpstr , osdcmd_cvar_set ) ;
}
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if ( VOLUMEONE )
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OSD_RegisterFunction ( " changelevel " , " changelevel <level>: warps to the given level " , osdcmd_changelevel ) ;
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else
{
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OSD_RegisterFunction ( " changelevel " , " changelevel <volume> <level>: warps to the given level " , osdcmd_changelevel ) ;
OSD_RegisterFunction ( " map " , " map <mapfile>: loads the given user map " , osdcmd_map ) ;
}
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OSD_RegisterFunction ( " addpath " , " addpath <path>: adds path to game filesystem " , osdcmd_addpath ) ;
OSD_RegisterFunction ( " cl_statusbarmode " , " cl_statusbarmode: enable/disable status bar drawing hack " , osdcmd_setstatusbarmode ) ;
OSD_RegisterFunction ( " cl_statusbarscale " , " cl_statusbarscale: changes the status bar scale " , osdcmd_setstatusbarscale ) ;
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OSD_RegisterFunction ( " cmenu " , " cmenu <#>: jumps to menu " , osdcmd_cmenu ) ;
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OSD_RegisterFunction ( " echo " , " echo [text]: echoes text to the console " , osdcmd_echo ) ;
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OSD_RegisterFunction ( " exec " , " exec <scriptfile>: executes a script " , osdcmd_exec ) ;
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OSD_RegisterFunction ( " fileinfo " , " fileinfo <file>: gets a file's information " , osdcmd_fileinfo ) ;
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OSD_RegisterFunction ( " gamma " , " gamma <value>: changes brightness " , osdcmd_gamma ) ;
OSD_RegisterFunction ( " give " , " give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item " , osdcmd_give ) ;
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OSD_RegisterFunction ( " god " , " god: toggles god mode " , osdcmd_god ) ;
OSD_RegisterFunction ( " initgroupfile " , " initgroupfile <path>: adds a grp file into the game filesystem " , osdcmd_initgroupfile ) ;
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OSD_RegisterFunction ( " name " , " name: change your multiplayer nickname " , osdcmd_name ) ;
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OSD_RegisterFunction ( " noclip " , " noclip: toggles clipping mode " , osdcmd_noclip ) ;
OSD_RegisterFunction ( " quit " , " quit: exits the game immediately " , osdcmd_quit ) ;
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OSD_RegisterFunction ( " rate " , " rate: sets the multiplayer packet send rate, in packets/sec " , osdcmd_rate ) ;
2007-01-26 05:16:10 +00:00
OSD_RegisterFunction ( " restartsound " , " restartsound: reinitialises the sound system " , osdcmd_restartsound ) ;
2007-01-24 21:24:35 +00:00
OSD_RegisterFunction ( " restartvid " , " restartvid: reinitialises the video mode " , osdcmd_restartvid ) ;
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OSD_RegisterFunction ( " sensitivity " , " sensitivity <value>: changes the mouse sensitivity " , osdcmd_sensitivity ) ;
OSD_RegisterFunction ( " setvar " , " setvar <gamevar> <value>: sets the value of a gamevar " , osdcmd_setvar ) ;
OSD_RegisterFunction ( " spawn " , " spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties " , osdcmd_spawn ) ;
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OSD_RegisterFunction ( " usejoystick " , " usejoystick: enables input from the joystick if it is present " , osdcmd_usemousejoy ) ;
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OSD_RegisterFunction ( " usemouse " , " usemouse: enables input from the mouse if it is present " , osdcmd_usemousejoy ) ;
OSD_RegisterFunction ( " vidmode " , " vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode " , osdcmd_vidmode ) ;
2006-05-17 03:13:39 +00:00
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//baselayer_onvideomodechange = onvideomodechange;
return 0 ;
}