raze-gles/polymer/build/src/polymer.c

1170 lines
36 KiB
C
Raw Normal View History

// blah
#ifdef POLYMOST
#include "polymer.h"
// CVARS
int pr_cliplanes = 1;
int pr_fov = 426; // appears to be the classic setting.
int pr_frustumculling = 1;
int pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
int pr_wireframe = 0;
// DATA
_prsector *prsectors[MAXSECTORS];
_prwall *prwalls[MAXWALLS];
GLfloat skybox[16];
short cursky;
// CONTROL
float frustum[16]; // left right top bottom
_cliplane *cliplanes;
int cliplanecount, maxcliplanecount;
int updatesectors = 1;
GLUtesselator* prtess;
int tempverticescount;
GLdouble tempvertice[3];
// EXTERNAL FUNCTIONS
int polymer_init(void)
{
int i;
if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
i = 0;
while (i < MAXSECTORS)
{
prsectors[i] = NULL;
i++;
}
i = 0;
while (i < MAXWALLS)
{
prwalls[i] = NULL;
i++;
}
cliplanes = NULL;
cliplanecount = maxcliplanecount = 0;
prtess = bgluNewTess();
if (prtess == 0)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselator initialization failed.\n");
return (0);
}
polymer_loadboard();
polymer_initskybox();
if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
return (1);
}
void polymer_glinit(void)
{
float a;
bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
bglClearStencil(0);
bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
bglViewport(0, 0, xdim, ydim);
// texturing
bglEnable(GL_TEXTURE_2D);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
bglEnable(GL_DEPTH_TEST);
bglDepthFunc(GL_LEQUAL);
if (pr_wireframe)
bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
bglMatrixMode(GL_PROJECTION);
bglLoadIdentity();
bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.001f, 1000000.0f);
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
bglEnableClientState(GL_VERTEX_ARRAY);
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
bglDisable(GL_FOG);
bglFogi(GL_FOG_MODE, GL_EXP);
//glFogfv(GL_FOG_COLOR, fogColor);
bglEnable(GL_FOG);
a = (1 - ((float)(visibility) / 512.0f)) / 10.0f;
bglFogf(GL_FOG_DENSITY, 0.1f - a);
bglFogf(GL_FOG_START, 0.0f);
bglFogf(GL_FOG_END, 1000000.0f);
bglEnable(GL_CULL_FACE);
bglCullFace(GL_BACK);
}
void polymer_loadboard(void)
{
int i;
i = 0;
while (i < numsectors)
{
polymer_initsector(i);
polymer_updatesector(i);
i++;
}
i = 0;
while (i < numwalls)
{
polymer_initwall(i);
polymer_updatewall(i);
i++;
}
polymer_getsky();
if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
}
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root)
{
int i, j;
float ang, horizang, tiltang;
double pos[3];
_point2d ref;
sectortype *sec;
walltype *wal;
short drawnsectors, fov;
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
ang = (float)(daang) / (2048.0f / 360.0f);
horizang = (float)(100 - dahoriz) / (512.0f / 180.0f);
tiltang = (gtang * 90.0f);
fov = (pr_fov * (float)xdim / (float)ydim * 1) / 2;
pos[0] = -daposy;
pos[1] = daposz;
pos[2] = daposx;
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
bglRotatef(ang, 0.0f, 1.0f, 0.0f);
bglDisable(GL_DEPTH_TEST);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
polymer_drawartsky(cursky);
bglEnable(GL_DEPTH_TEST);
bglScalef(1.0f / 1000.0f, 1.0f / 16000.0f, 1.0f / 1000.0f);
bglTranslatef(pos[0], pos[1], pos[2]);
if (pr_frustumculling)
polymer_extractfrustum();
cliplanecount = 0;
if (updatesectors || 1)
{
i = 0;
while (i < numsectors)
{
polymer_updatesector(i);
i++;
}
i = 0;
while (i < numwalls)
{
polymer_updatewall(i);
i++;
}
updatesectors = 0;
}
if (dacursectnum == -1)
{
i = 0;
while (i < numsectors)
{
polymer_drawsector(i);
i++;
}
i = 0;
while (i < numwalls)
{
polymer_drawwall(i);
i++;
}
return;
}
i = 0;
while (i < numsectors)
{
prsectors[i]->drawingstate = 0;
i++;
}
prsectors[dacursectnum]->drawingstate = 2; // SEED OF LIFE
drawnsectors = 1;
while (drawnsectors > 0)
{
drawnsectors = 0;
i = 0;
while (i < numsectors)
{
if (prsectors[i] && prsectors[i]->drawingstate == 2)
{
polymer_drawsector(i);
sec = &sector[i];
wal = &wall[sec->wallptr];
j = 0;
while (j < sec->wallnum)
{
if (((pr_frustumculling == 0) || polymer_portalinfrustum(sec->wallptr + j)) &&
((pr_cliplanes == 0) || polymer_wallincliplanes(sec->wallptr + j)))
{
polymer_drawwall(sec->wallptr + j);
if ((wal->nextsector != -1) && (prsectors[wal->nextsector]) && (prsectors[wal->nextsector]->drawingstate == 0))
prsectors[wal->nextsector]->drawingstate = 1;
if (wal->nextsector == -1 && pr_cliplanes)
{ // add a 2D cliplane for map limits
polymer_addcliplane(equation(wal->x, wal->y, wall[wal->point2].x, wall[wal->point2].y),
equation(daposx, daposy, wal->x, wal->y),
equation(daposx, daposy, wall[wal->point2].x, wall[wal->point2].y),
(float)(daposx + wal->x + wall[wal->point2].x) / 3.0f,
(float)(daposy + wal->y + wall[wal->point2].y) / 3.0f);
}
}
j++;
wal = &wall[sec->wallptr + j];
}
prsectors[i]->drawingstate = 3;
drawnsectors++;
}
i++;
}
i = 0;
while (i < numsectors)
{
if (prsectors[i] && prsectors[i]->drawingstate == 1)
prsectors[i]->drawingstate = 2;
i++;
}
}
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
}
void polymer_rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2)
{
}
void polymer_drawmaskwall(long damaskwallcnt)
{
OSD_Printf("PR : Masked wall %i...\n", damaskwallcnt);
}
void polymer_drawsprite(long snum)
{
OSD_Printf("PR : Sprite %i...\n", snum);
}
// SECTORS
int polymer_initsector(short sectnum)
{
sectortype *sec;
_prsector* s;
int i;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
sec = &sector[sectnum];
s = malloc(sizeof(_prsector));
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
return (0);
}
s->verts = calloc(sec->wallnum, sizeof(GLdouble) * 3);
s->floorbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
s->ceilbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
if ((s->verts == NULL) || (s->floorbuffer == NULL) || (s->ceilbuffer == NULL))
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
return (0);
}
s->floorindices = s->ceilindices = NULL;
s->controlstate = s->drawingstate = 0;
prsectors[sectnum] = s;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
return (1);
}
int polymer_updatesector(short sectnum)
{
_prsector* s;
sectortype *sec;
walltype *wal;
int i, j;
long ceilz, florz;
long tex, tey;
float secangcos, secangsin, scalecoef;
long ang;
short curstat, curpicnum;
char curxpanning, curypanning;
GLfloat* curbuffer;
GLuint *curglpic, *curfbglpic;
pthtyp* pth;
s = prsectors[sectnum];
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
secangcos = secangsin = 0;
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
return (-1);
}
s->controlstate = 0;
if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
{
ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
secangcos = (float)(sintable[(ang+512)&2047]) / 16383.0f;
secangsin = (float)(sintable[ang&2047]) / 16383.0f;
}
// geometry
i = 0;
while (i < sec->wallnum)
{
if ((-wal->x != s->verts[(i*3)+2]))
{
s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
s->controlstate |= 2;
}
if ((wal->y != s->verts[i*3]))
{
s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
s->controlstate |= 2;
}
getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
s->verts[(i*3)+1] = 0;
s->floorbuffer[(i*5)+1] = -florz;
s->ceilbuffer[(i*5)+1] = -ceilz;
j = 2;
curstat = sec->floorstat;
curbuffer = s->floorbuffer;
curpicnum = sec->floorpicnum;
curxpanning = sec->floorxpanning;
curypanning = sec->floorypanning;
while (j)
{
if (j == 1)
{
curstat = sec->ceilingstat;
curbuffer = s->ceilbuffer;
curpicnum = sec->ceilingpicnum;
curxpanning = sec->ceilingxpanning;
curypanning = sec->ceilingypanning;
}
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
if (!waloff[curpicnum])
loadtile(curpicnum);
tex = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangsin) + ((-wal->y - -wall[sec->wallptr].y) * secangcos) : wal->x;
tey = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangcos) - ((wall[sec->wallptr].y - wal->y) * secangsin) : -wal->y;
if (curstat & 4)
swaplong(&tex, &tey);
if (curstat & 16) tex = -tex;
if (curstat & 32) tey = -tey;
scalecoef = (curstat & 8) ? 8.0f : 16.0f;
curbuffer[(i*5)+3] = ((float)(tex) / (scalecoef * tilesizx[curpicnum])) + ((float)(curxpanning) / 256.0f);
curbuffer[(i*5)+4] = ((float)(tey) / (scalecoef * tilesizy[curpicnum])) + ((float)(curypanning) / 256.0f);
j--;
}
//attributes
j = 2;
curbuffer = s->floorcolor;
curstat = sec->floorshade;
curxpanning = sec->floorpal;
curpicnum = sec->floorpicnum;
curglpic = &s->floorglpic;
curfbglpic = &s->floorfbglpic;
while (j > 0)
{
if (j == 1)
{
curbuffer = s->ceilcolor;
curstat = sec->ceilingshade;
curxpanning = sec->ceilingpal;
curpicnum = sec->ceilingpicnum;
curglpic = &s->ceilglpic;
curfbglpic = &s->ceilfbglpic;
}
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
if (!waloff[curpicnum])
loadtile(curpicnum);
curbuffer[0] = curbuffer[1] = curbuffer[2] = ((float)(numpalookups-min(max(curstat,0),numpalookups)))/((float)numpalookups);
curbuffer[3] = 1.0f;
pth = gltexcache(curpicnum,curxpanning,0);
if (pth && (pth->flags & 2) && (pth->palnum != curxpanning)) {
curbuffer[0] *= (float)hictinting[curxpanning].r / 255.0;
curbuffer[1] *= (float)hictinting[curxpanning].g / 255.0;
curbuffer[2] *= (float)hictinting[curxpanning].b / 255.0;
}
*curglpic = (pth) ? pth->glpic : 0;
if (pth && (pth->flags & 16))
*curfbglpic = pth->ofb->glpic;
else
*curfbglpic = 0;
j--;
}
i++;
wal = &wall[sec->wallptr + i];
}
if (s->controlstate & 2)
{
polymer_buildfloor(sectnum);
s->controlstate ^= 2;
}
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
return (0);
}
void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
{ // This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
GLdouble* ptr;
tempvertice[0] = v[0];
tempvertice[1] = v[1];
tempvertice[2] = v[2];
ptr = tempvertice;
*out = tempvertice;
if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
}
void PR_CALLBACK polymer_tesserror(GLenum error)
{ // This callback is called by the tesselator whenever it raises an error.
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, bgluErrorString(errno));
}
void PR_CALLBACK polymer_tessedgeflag(GLenum error)
{ // Passing an edgeflag callback forces the tesselator to output a triangle list
return;
}
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
{
_prsector* s;
s = (_prsector*)sector;
if (s->curindice >= s->indicescount)
{
if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
s->indicescount++;
s->floorindices = realloc(s->floorindices, s->indicescount * sizeof(GLushort));
s->ceilindices = realloc(s->ceilindices, s->indicescount * sizeof(GLushort));
}
s->ceilindices[s->curindice] = (int)vertex;
s->curindice++;
}
int polymer_buildfloor(short sectnum)
{ // This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
_prsector* s;
sectortype *sec;
int i;
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
s = prsectors[sectnum];
sec = &sector[sectnum];
if (s == NULL)
return (-1);
if (s->floorindices == NULL)
{
s->indicescount = (sec->wallnum - 2) * 3;
s->floorindices = calloc(s->indicescount, sizeof(GLushort));
s->ceilindices = calloc(s->indicescount, sizeof(GLushort));
}
s->curindice = 0;
bgluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
bgluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
//bgluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
bgluTessCallback(prtess, GLU_TESS_ERROR, polymer_tesserror);
bgluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
bgluTessBeginPolygon(prtess, s);
bgluTessBeginContour(prtess);
i = 0;
while (i < sec->wallnum)
{
bgluTessVertex(prtess, s->verts + (3 * i), (void *)i);
if ((i != (sec->wallnum - 1)) && ((sec->wallptr + i) > wall[sec->wallptr + i].point2))
{
bgluTessEndContour(prtess);
bgluTessBeginContour(prtess);
}
i++;
}
bgluTessEndContour(prtess);
bgluTessEndPolygon(prtess);
i = 0;
while (i < s->indicescount)
{
s->floorindices[s->indicescount - i - 1] = s->ceilindices[i];
i++;
}
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
return (1);
}
void polymer_drawsector(short sectnum)
{
sectortype *sec, *nextsec;
walltype *wal;
_prsector* s;
int i;
long zdiff;
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing sector %i...\n", sectnum);
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
s = prsectors[sectnum];
if (prsectors[sectnum] == NULL)
{
polymer_initsector(sectnum);
polymer_updatesector(sectnum);
}
// floor
if (!(sec->floorstat & 1))
{
bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], s->floorcolor[3]);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
if (s->floorfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, s->floorfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
}
}
// ceiling
if (!(sec->ceilingstat & 1))
{
bglBindTexture(GL_TEXTURE_2D, s->ceilglpic);
bglColor4f(s->ceilcolor[0], s->ceilcolor[1], s->ceilcolor[2], s->ceilcolor[3]);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
if (s->ceilfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, s->ceilfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
}
}
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
}
// WALLS
int polymer_initwall(short wallnum)
{
_prwall *w;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing wall %i...\n", wallnum);
w = malloc(sizeof(_prwall));
if (w == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize wall %i : malloc failed.\n", wallnum);
return (0);
}
w->invalidate = w->underover = 0;
w->wallbuffer = w->overbuffer = w->portal = NULL;
prwalls[wallnum] = w;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized wall %i.\n", wallnum);
return (1);
}
void polymer_updatewall(short wallnum)
{
short nwallnum, nnwallnum, curpicnum;
char curxpanning, curypanning;
walltype *wal;
sectortype *sec, *nsec;
_prwall *w;
_prsector *s, *ns;
pthtyp* pth;
long xref, yref, xdif, ydif;
float ypancoef, dist;
int i;
wal = &wall[wallnum];
sec = &sector[sectorofwall(wallnum)];
w = prwalls[wallnum];
s = prsectors[sectorofwall(wallnum)];
if (w->wallbuffer == NULL)
w->wallbuffer = calloc(4, sizeof(GLfloat) * 5);
w->underover = 0;
w->wallcolor[0] = w->wallcolor[1] = w->wallcolor[2] = ((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
w->wallcolor[3] = 1.0f;
if (wal->cstat & 8)
xref = 1;
else
xref = 0;
if (wal->nextsector == -1)
{
memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
curpicnum = wal->picnum;
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
if (!waloff[curpicnum])
loadtile(curpicnum);
pth = gltexcache(curpicnum, wal->pal, 0);
w->wallglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->wallfbglpic = pth->ofb->glpic;
else
w->wallfbglpic = 0;
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
}
if (wal->cstat & 4)
yref = sec->floorz;
else
yref = sec->ceilingz;
if (wal->ypanning)
{
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
if (ypancoef < tilesizy[curpicnum])
ypancoef *= 2;
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
}
else
ypancoef = 0;
i = 0;
while (i < 4)
{
if ((i == 0) || (i == 3))
dist = xref;
else
dist = (xref == 0);
w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
i++;
}
w->underover |= 1;
}
else
{
nwallnum = wal->nextwall;
nnwallnum = wall[nwallnum].point2;
nsec = &sector[wal->nextsector];
ns = prsectors[wal->nextsector];
if (((s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
(s->floorbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
(s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]))
{
memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[10], &ns->floorbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->wallbuffer[15], &ns->floorbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
if (wal->cstat & 2)
{
curpicnum = wall[nwallnum].picnum;
curxpanning = wall[nwallnum].xpanning;
curypanning = wall[nwallnum].ypanning;
}
else
{
curpicnum = wal->picnum;
curxpanning = wal->xpanning;
curypanning = wal->ypanning;
}
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
if (!waloff[curpicnum])
loadtile(curpicnum);
pth = gltexcache(curpicnum, wal->pal, 0);
w->wallglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->wallfbglpic = pth->ofb->glpic;
else
w->wallfbglpic = 0;
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
}
if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
yref = sec->ceilingz;
else
yref = nsec->floorz;
if (curypanning)
{
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
if (ypancoef < tilesizy[curpicnum])
ypancoef *= 2;
ypancoef *= (float)(curypanning) / (256.0f * (float)(tilesizy[curpicnum]));
}
else
ypancoef = 0;
i = 0;
while (i < 4)
{
if ((i == 0) || (i == 3))
dist = xref;
else
dist = (xref == 0);
w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + curxpanning) / (float)(tilesizx[curpicnum]);
w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
i++;
}
if (!((sec->floorstat & 1) && (nsec->floorstat & 1)))
w->underover |= 1;
}
if (((s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
(s->ceilbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
(s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]))
{
if (w->overbuffer == NULL)
w->overbuffer = calloc(4, sizeof(GLfloat) * 5);
memcpy(w->overbuffer, &ns->ceilbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->overbuffer[5], &ns->ceilbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->overbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->overbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
if ((wal->cstat & 16) || (wal->overpicnum == 0))
curpicnum = wal->picnum;
else
curpicnum = wal->picnum;
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
if (!waloff[curpicnum])
loadtile(curpicnum);
pth = gltexcache(curpicnum, wal->pal, 0);
w->overglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->overfbglpic = pth->ofb->glpic;
else
w->overfbglpic = 0;
memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
w->overcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
w->overcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
w->overcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
}
if (wal->cstat & 4)
yref = sec->ceilingz;
else
yref = nsec->ceilingz;
if (wal->ypanning)
{
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
if (ypancoef < tilesizy[curpicnum])
ypancoef *= 2;
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
}
else
ypancoef = 0;
i = 0;
while (i < 4)
{
if ((i == 0) || (i == 3))
dist = xref;
else
dist = (xref == 0);
w->overbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
w->overbuffer[(i * 5) + 4] = (-(float)(yref + w->overbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
if (wal->cstat & 256) w->overbuffer[(i * 5) + 4] = -w->overbuffer[(i * 5) + 4];
i++;
}
if (!((sec->ceilingstat & 1) && (nsec->ceilingstat & 1)))
w->underover |= 2;
}
}
if (w->portal == NULL)
w->portal = calloc(4, sizeof(GLfloat) * 3);
memcpy(w->portal, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->portal[3], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->portal[6], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->portal[9], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
}
void polymer_drawwall(short wallnum)
{
_prwall *w;
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing wall %i...\n", wallnum);
w = prwalls[wallnum];
if (w->underover & 1)
{
bglBindTexture(GL_TEXTURE_2D, w->wallglpic);
bglColor4f(w->wallcolor[0], w->wallcolor[1], w->wallcolor[2], w->wallcolor[3]);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
bglDrawArrays(GL_QUADS, 0, 4);
if (w->wallfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, w->wallfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawArrays(GL_QUADS, 0, 4);
}
}
if (w->underover & 2)
{
bglBindTexture(GL_TEXTURE_2D, w->overglpic);
bglColor4f(w->overcolor[0], w->overcolor[1], w->overcolor[2], w->overcolor[3]);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
bglDrawArrays(GL_QUADS, 0, 4);
if (w->overfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, w->overfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawArrays(GL_QUADS, 0, 4);
}
}
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
}
// HSR
void polymer_extractfrustum(void)
{
GLfloat matrix[16];
int i;
bglMatrixMode(GL_TEXTURE);
bglGetFloatv(GL_PROJECTION_MATRIX, matrix);
bglLoadMatrixf(matrix);
bglGetFloatv(GL_MODELVIEW_MATRIX, matrix);
bglMultMatrixf(matrix);
bglGetFloatv(GL_TEXTURE_MATRIX, matrix);
bglLoadIdentity();
i = 0;
while (i < 4)
{
frustum[i] = matrix[(4 * i) + 3] + matrix[4 * i]; // left
frustum[i + 4] = matrix[(4 * i) + 3] - matrix[4 * i]; // right
frustum[i + 8] = matrix[(4 * i) + 3] - matrix[(4 * i) + 1]; // top
frustum[i + 12] = matrix[(4 * i) + 3] + matrix[(4 * i) + 1]; // bottom
i++;
}
}
int polymer_portalinfrustum(short wallnum)
{
int i, j, k;
float sqdist;
_prwall *w;
w = prwalls[wallnum];
i = 0;
while (i < 4)
{
j = k = 0;
while (j < 4)
{
sqdist = frustum[(i * 4) + 0] * w->portal[(j * 3) + 0] +
frustum[(i * 4) + 1] * w->portal[(j * 3) + 1] +
frustum[(i * 4) + 2] * w->portal[(j * 3) + 2] +
frustum[(i * 4) + 3];
if (sqdist < 0)
k++;
j++;
}
if (k == 4)
return (0); // OUT !
i++;
}
return (1);
}
void polymer_addcliplane(_equation clip, _equation left, _equation right, float refx, float refy)
{
if (cliplanecount == maxcliplanecount)
cliplanes = realloc(cliplanes, sizeof(_cliplane) * ++maxcliplanecount);
cliplanes[cliplanecount].clip = clip;
cliplanes[cliplanecount].left = left;
cliplanes[cliplanecount].right = right;
cliplanes[cliplanecount].ref.x = refx;
cliplanes[cliplanecount].ref.y = refy;
cliplanecount++;
}
int polymer_wallincliplanes(short wallnum)
{
walltype *wal;
_point2d p1, p2;
int i, j;
wal = &wall[wallnum];
p1.x = wal->x;
p1.y = wal->y;
p2.x = wall[wal->point2].x;
p2.y = wall[wal->point2].y;
i = 0;
while (i < cliplanecount)
{
j = 0;
if ((sameside(&cliplanes[i].clip, &cliplanes[i].ref, &p1) == 0) && (sameside(&cliplanes[i].clip, &cliplanes[i].ref, &p2) == 0))
j++;
if ((sameside(&cliplanes[i].left, &cliplanes[i].ref, &p1) == 1) && (sameside(&cliplanes[i].left, &cliplanes[i].ref, &p2) == 1))
j++;
if ((sameside(&cliplanes[i].right, &cliplanes[i].ref, &p1) == 1) && (sameside(&cliplanes[i].right, &cliplanes[i].ref, &p2) == 1))
j++;
if (j == 3)
return (0);
i++;
}
return (1);
}
// SKIES
void polymer_initskybox(void)
{
GLfloat halfsqrt2 = 0.70710678f;
skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
skybox[2] = -halfsqrt2; skybox[3] = halfsqrt2; // 1
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
skybox[6] = halfsqrt2; skybox[7] = halfsqrt2; // 3
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
skybox[10] = halfsqrt2; skybox[11] = -halfsqrt2; // 5
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
skybox[14] = -halfsqrt2; skybox[15] = -halfsqrt2; // 7
/*skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
skybox[2] = -1.0f; skybox[3] = 1.0; // 1
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
skybox[6] = 1.0f; skybox[7] = 1.0f; // 3
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
skybox[10] = 1.0; skybox[11] = -1.0; // 5
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
skybox[14] = -1.0; skybox[15] = -1.0; // 7*/
}
void polymer_getsky(void)
{
int i;
i = 0;
while (i < numsectors)
{
if (sector[i].ceilingstat & 1)
{
cursky = sector[i].ceilingpicnum;
return;
}
i++;
}
}
void polymer_drawskyquad(int p1, int p2, GLfloat height)
{
bglBegin(GL_QUADS);
bglTexCoord2f(0.0f, 0.0f);
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], height, skybox[p1 * 2]);
bglVertex3f(skybox[(p1 * 2) + 1], height, skybox[p1 * 2]);
bglTexCoord2f(0.0f, 1.0f);
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], -height, skybox[p1 * 2]);
bglVertex3f(skybox[(p1 * 2) + 1], -height, skybox[p1 * 2]);
bglTexCoord2f(1.0f, 1.0f);
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], -height, skybox[p2 * 2]);
bglVertex3f(skybox[(p2 * 2) + 1], -height, skybox[p2 * 2]);
bglTexCoord2f(1.0f, 0.0f);
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], height, skybox[p2 * 2]);
bglVertex3f(skybox[(p2 * 2) + 1], height, skybox[p2 * 2]);
bglEnd();
}
void polymer_drawartsky(short tilenum)
{
pthtyp* pth;
GLuint glpics[5];
int i, j;
GLfloat height = 2.45f / 2.0f;
i = 0;
while (i < 5)
{
if (!waloff[tilenum + i])
loadtile(tilenum + i);
pth = gltexcache(tilenum + i, 0, 0);
glpics[i] = pth ? pth->glpic : 0;
i++;
}
i = 0;
j = (1<<pskybits);
while (i < j)
{
bglBindTexture(GL_TEXTURE_2D, glpics[pskyoff[i]]);
polymer_drawskyquad(i, (i + 1) & (j - 1), height);
i++;
}
}
#endif