raze-gles/polymer/eduke32/source/premap.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "osd.h"
#ifdef RENDERTYPEWIN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
extern char pow2char[];
extern int everyothertime;
static int which_palookup = 9;
int g_NumPalettes;
short spritecache[MAXTILES][3];
static char precachehightile[2][MAXTILES>>3];
static int precachecount;
static void tloadtile(int tilenume, int type)
{
if ((picanm[tilenume]&63) < 1)
{
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
gotpic[tilenume>>3] |= pow2char[tilenume&7];
precachehightile[(unsigned char)type][tilenume>>3] |= pow2char[tilenume&7];
return;
}
{
int i,j;
if ((picanm[tilenume]&192)==192)
{
i = tilenume - (picanm[tilenume]&63);
j = tilenume;
}
else
{
i = tilenume;
j = tilenume + (picanm[tilenume]&63);
}
for (;i<=j;i++)
{
if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
gotpic[i>>3] |= pow2char[i&7];
precachehightile[(unsigned char)type][i>>3] |= pow2char[i&7];
}
}
}
static void cachespritenum(int i)
{
char maxc;
int j;
if (ud.monsters_off && badguy(&sprite[i])) return;
maxc = 1;
if (spritecache[PN][0] == PN)
for (j = PN; j <= spritecache[PN][1]; j++)
tloadtile(j,1);
switch (dynamictostatic[PN])
{
case HYDRENT__STATIC:
tloadtile(BROKEFIREHYDRENT,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case TOILET__STATIC:
tloadtile(TOILETBROKE,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case STALL__STATIC:
tloadtile(STALLBROKE,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case RUBBERCAN__STATIC:
maxc = 2;
break;
case TOILETWATER__STATIC:
maxc = 4;
break;
case FEMPIC1__STATIC:
maxc = 44;
break;
case LIZTROOP__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPDUCKING__STATIC:
for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
for (j=HEADJIB1;j<LEGJIB1+3;j++) tloadtile(j,1);
maxc = 0;
break;
case WOODENHORSE__STATIC:
maxc = 5;
for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
break;
case NEWBEAST__STATIC:
case NEWBEASTSTAYPUT__STATIC:
maxc = 90;
break;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
maxc = 30;
break;
case OCTABRAIN__STATIC:
case OCTABRAINSTAYPUT__STATIC:
case COMMANDER__STATIC:
case COMMANDERSTAYPUT__STATIC:
maxc = 38;
break;
case RECON__STATIC:
maxc = 13;
break;
case PIGCOP__STATIC:
case PIGCOPDIVE__STATIC:
maxc = 61;
break;
case SHARK__STATIC:
maxc = 30;
break;
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
for (j=LIZMANHEAD1;j<LIZMANLEG1+3;j++) tloadtile(j,1);
maxc = 80;
break;
case APLAYER__STATIC:
maxc = 0;
if (ud.multimode > 1)
{
maxc = 5;
for (j = 1420;j < 1420+106; j++) tloadtile(j,1);
}
break;
case ATOMICHEALTH__STATIC:
maxc = 14;
break;
case DRONE__STATIC:
maxc = 10;
break;
case EXPLODINGBARREL__STATIC:
case SEENINE__STATIC:
case OOZFILTER__STATIC:
maxc = 3;
break;
case NUKEBARREL__STATIC:
case CAMERA1__STATIC:
maxc = 5;
break;
// caching of HUD sprites for weapons that may be in the level
case CHAINGUNSPRITE__STATIC:
for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
break;
case RPGSPRITE__STATIC:
for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
break;
case FREEZESPRITE__STATIC:
for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
break;
case GROWSPRITEICON__STATIC:
case SHRINKERSPRITE__STATIC:
for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
break;
case HBOMBAMMO__STATIC:
case HEAVYHBOMB__STATIC:
for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
break;
case TRIPBOMBSPRITE__STATIC:
for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
break;
case SHOTGUNSPRITE__STATIC:
tloadtile(SHOTGUNSHELL,1);
for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
break;
case DEVISTATORSPRITE__STATIC:
for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
break;
}
for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
}
static void cachegoodsprites(void)
{
int i,j;
for (i=0;i<MAXTILES;i++)
{
if (spriteflags[i] & SPRITE_FLAG_PROJECTILE)
tloadtile(i,1);
if (spritecache[i][0] == i && spritecache[i][2])
for (j = i; j <= spritecache[i][1]; j++)
tloadtile(j,1);
}
tloadtile(BOTTOMSTATUSBAR,1);
if (ud.multimode > 1)
tloadtile(FRAGBAR,1);
tloadtile(VIEWSCREEN,1);
for (i=STARTALPHANUM;i<ENDALPHANUM+1;i++) tloadtile(i,1);
for (i=BIGALPHANUM; i<BIGALPHANUM+82; i++) tloadtile(i,1);
for (i=MINIFONT;i<MINIFONT+63;i++) tloadtile(i,1);
for (i=FOOTPRINTS;i<FOOTPRINTS+3;i++) tloadtile(i,1);
for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);
for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);
for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);
for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);
tloadtile(BULLETHOLE,1);
tloadtile(BLOODPOOL,1);
for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);
for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
for (i = SHOTSPARK1; i < (SHOTSPARK1+4); i++) tloadtile(i,1);
for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
for (i = JIBS6; i < (JIBS6+8); i++) tloadtile(i,1);
for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);
tloadtile(FIRELASER,1);
for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);
for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);
for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
for (i=MORTER; i<MORTER+4; i++) tloadtile(i,4);
}
static int getsound(unsigned int num)
{
short fp = -1;
int l;
if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
if (ud.config.FXDevice < 0) return 0;
if (!g_sounds[num].filename) return 0;
if (g_sounds[num].filename1)fp = kopen4load(g_sounds[num].filename1,loadfromgrouponly);
if (fp == -1)fp = kopen4load(g_sounds[num].filename,loadfromgrouponly);
if (fp == -1) return 0;
l = kfilelength(fp);
g_sounds[num].soundsiz = l;
if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
(l < 12288))
{
g_sounds[num].lock = 199;
allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
if (g_sounds[num].ptr != NULL)
kread(fp, g_sounds[num].ptr , l);
}
kclose(fp);
return 1;
}
static void precachenecessarysounds(void)
{
int i, j;
if (ud.config.FXDevice < 0) return;
j = 0;
for (i=0;i<MAXSOUNDS;i++)
if (g_sounds[i].ptr == 0)
{
j++;
if ((j&7) == 0)
{
handleevents();
getpackets();
}
getsound(i);
}
}
static void dofrontscreens(char *statustext)
{
int i=0,j;
if (ud.recstat != 2)
{
if (!statustext)
{
//g_player[myconnectindex].ps->palette = palette;
setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
fadepal(0,0,0, 0,64,7);
i = ud.screen_size;
ud.screen_size = 0;
vscrn();
clearview(0L);
}
SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
j = GetGameVarID(g_iReturnVarID, -1, -1);
rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
if (j > MAXTILES-1)
{
nextpage();
return;
}
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
menutext(160,90,0,0,"ENTERING USER MAP");
gametextpal(160,90+10,boardfilename,14,2);
}
else
{
menutext(160,90,0,0,"ENTERING");
if (map[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
menutext(160,90+16+8,0,0,map[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
}
if (statustext) gametext(160,180,statustext,0,2+8+16);
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
nextpage();
if (!statustext)
{
fadepal(0,0,0, 63,0,-7);
KB_FlushKeyboardQueue();
ud.screen_size = i;
}
}
else
{
if (!statustext)
{
clearview(0L);
//g_player[myconnectindex].ps->palette = palette;
//palto(0,0,0,0);
setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
}
SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
j = GetGameVarID(g_iReturnVarID, -1, -1);
rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
if (j > MAXTILES-1)
{
nextpage();
return;
}
menutext(160,105,0,0,"LOADING...");
if (statustext) gametext(160,180,statustext,0,2+8+16);
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
nextpage();
}
}
void cacheit(void)
{
int i,j,pc=0;
int tc;
unsigned int starttime, endtime;
if (ud.recstat == 2)
return;
MUSIC_Pause();
if (map[MAXVOLUMES*MAXLEVELS+2].musicfn1)
{
MUSIC_StopSong();
playmusic(&env_music_fn[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
}
starttime = getticks();
precachenecessarysounds();
cachegoodsprites();
for (i=0;i<numwalls;i++)
{
tloadtile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
{
tloadtile(wall[i].overpicnum, 0);
}
}
for (i=0;i<numsectors;i++)
{
tloadtile(sector[i].floorpicnum, 0);
tloadtile(sector[i].ceilingpicnum, 0);
if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF??!??!?!?
{
tloadtile(LA+1, 0);
tloadtile(LA+2, 0);
}
j = headspritesect[i];
while (j >= 0)
{
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
cachespritenum(j);
j = nextspritesect[j];
}
}
tc = totalclock;
j = 0;
for (i=0;i<MAXTILES;i++)
{
if (!(i&7) && !gotpic[i>>3])
{
i+=7;
continue;
}
if (gotpic[i>>3] & pow2char[i&7])
{
if (waloff[i] == 0)
loadtile((short)i);
#if defined(POLYMOST) && defined(USE_OPENGL)
if (ud.config.useprecache)
{
int k;
if (precachehightile[0][i>>3] & pow2char[i&7])
for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
polymost_precache(i,k,0);
if (precachehightile[1][i>>3] & pow2char[i&7])
for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
polymost_precache(i,k,1);
}
#endif
j++;
pc++;
}
else continue;
if ((j&7) == 0)
{
handleevents();
getpackets();
}
if (totalclock - tc > TICRATE/4)
{
sprintf(tempbuf,"Loading resources... %d%%\n",min(100,100*pc/precachecount));
dofrontscreens(tempbuf);
tc = totalclock;
}
}
clearbufbyte(gotpic,sizeof(gotpic),0L);
endtime = getticks();
OSD_Printf("Cache time: %dms\n", endtime-starttime);
}
void xyzmirror(int i,int wn)
{
//if (waloff[wn] == 0) loadtile(wn);
setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT);
display_mirror = 1;
animatesprites(SX,SY,SA,65536L);
display_mirror = 0;
drawmasks();
setviewback();
squarerotatetile(wn);
invalidatetile(wn,-1,255);
}
void vscrn(void)
{
int i, j, ss, x1, x2, y1, y2;
if (ud.screen_size < 0) ud.screen_size = 0;
if (ud.screen_size > 64) ud.screen_size = 64;
if (ud.screen_size == 0) flushperms();
ss = max(ud.screen_size-8,0);
x1 = scale(ss,xdim,160);
x2 = xdim-x1;
y1 = ss;
y2 = 200;
if (ud.screen_size > 0 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_FRAGBAR) && ud.multimode > 1)
{
j = 0;
for (i=connecthead;i>=0;i=connectpoint2[i])
if (i > j) j = i;
if (j >= 1) y1 += 8;
if (j >= 4) y1 += 8;
if (j >= 8) y1 += 8;
if (j >= 12) y1 += 8;
}
if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8))
y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
y1 = scale(y1,ydim,200);
y2 = scale(y2,ydim,200);
setview(x1,y1,x2-1,y2-1);
pub = NUMPAGES;
pus = NUMPAGES;
}
void pickrandomspot(int snum)
{
player_struct *p = g_player[snum].ps;
int i=snum,j,k;
unsigned int dist,pdist = -1;
if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
{
i = TRAND%numplayersprites;
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
{
for (j=0;j<ud.multimode;j++)
{
if (j != snum && g_player[j].ps->team == g_player[snum].ps->team && sprite[g_player[j].ps->i].extra > 0)
{
for (k=0;k<numplayersprites;k++)
{
dist = FindDistance2D(g_player[j].ps->posx-g_PlayerSpawnPoints[k].ox,g_player[j].ps->posy-g_PlayerSpawnPoints[k].oy);
if (dist < pdist)
i = k, pdist = dist;
}
break;
}
}
}
}
p->bobposx = p->oposx = p->posx = g_PlayerSpawnPoints[i].ox;
p->bobposy = p->oposy = p->posy = g_PlayerSpawnPoints[i].oy;
p->oposz = p->posz = g_PlayerSpawnPoints[i].oz;
p->ang = g_PlayerSpawnPoints[i].oa;
p->cursectnum = g_PlayerSpawnPoints[i].os;
}
static void resetplayerstats(int snum)
{
player_struct *p = g_player[snum].ps;
ud.show_help = 0;
ud.showallmap = 0;
p->dead_flag = 0;
p->wackedbyactor = -1;
p->falling_counter = 0;
p->quick_kick = 0;
p->subweapon = 0;
p->last_full_weapon = 0;
p->ftq = 0;
p->fta = 0;
p->tipincs = 0;
p->buttonpalette = 0;
p->actorsqu =-1;
p->invdisptime = 0;
p->refresh_inventory= 0;
p->last_pissed_time = 0;
p->holster_weapon = 0;
p->pycount = 0;
p->pyoff = 0;
p->opyoff = 0;
p->loogcnt = 0;
p->angvel = 0;
p->weapon_sway = 0;
// p->select_dir = 0;
p->extra_extra8 = 0;
p->show_empty_weapon= 0;
p->dummyplayersprite=-1;
p->crack_time = 0;
p->hbomb_hold_delay = 0;
p->transporter_hold = 0;
p->wantweaponfire = -1;
p->hurt_delay = 0;
p->footprintcount = 0;
p->footprintpal = 0;
p->footprintshade = 0;
p->jumping_toggle = 0;
p->ohoriz = p->horiz= 140;
p->horizoff = 0;
p->bobcounter = 0;
p->on_ground = 0;
p->player_par = 0;
p->return_to_center = 9;
p->airleft = 15*26;
p->rapid_fire_hold = 0;
p->toggle_key_flag = 0;
p->access_spritenum = -1;
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_ACCESSATSTART))
p->got_access = 7;
else p->got_access = 0;
p->random_club_frame= 0;
pus = 1;
p->on_warping_sector = 0;
p->spritebridge = 0;
p->sbs = 0;
p->palette = (char *) &palette[0];
if (p->steroids_amount < 400)
{
p->steroids_amount = 0;
p->inven_icon = 0;
}
p->heat_on = 0;
p->jetpack_on = 0;
p->holoduke_on = -1;
p->look_ang = 512 - ((ud.level_number&1)<<10);
p->rotscrnang = 0;
p->orotscrnang = 1; // JBF 20031220
p->newowner =-1;
p->jumping_counter = 0;
p->hard_landing = 0;
p->posxv = 0;
p->posyv = 0;
p->poszv = 0;
fricxv = 0;
fricyv = 0;
p->somethingonplayer =-1;
p->one_eighty_count = 0;
p->cheat_phase = 0;
p->on_crane = -1;
if ((aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON) &&
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]))
p->kickback_pic = aplWeaponTotalTime[p->curr_weapon][snum]+1;
else p->kickback_pic = 0;
p->weapon_pos = 6;
p->walking_snd_toggle= 0;
p->weapon_ang = 0;
p->knuckle_incs = 1;
p->fist_incs = 0;
p->knee_incs = 0;
p->jetpack_on = 0;
p->reloading = 0;
p->movement_lock = 0;
setpal(p);
OnEvent(EVENT_RESETPLAYER, p->i, snum, -1);
}
void resetweapons(int snum)
{
int weapon;
player_struct *p = g_player[snum].ps;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
p->gotweapon[weapon] = 0;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
p->ammo_amount[weapon] = 0;
p->weapon_pos = 6;
p->kickback_pic = 5;
p->curr_weapon = PISTOL_WEAPON;
p->gotweapon[PISTOL_WEAPON] = 1;
p->gotweapon[KNEE_WEAPON] = 1;
p->ammo_amount[PISTOL_WEAPON] = 48;
p->gotweapon[HANDREMOTE_WEAPON] = 1;
p->last_weapon = -1;
p->show_empty_weapon= 0;
p->last_pissed_time = 0;
p->holster_weapon = 0;
OnEvent(EVENT_RESETWEAPONS, p->i, snum, -1);
}
void resetinventory(int snum)
{
player_struct *p = g_player[snum].ps;
p->inven_icon = 0;
p->boot_amount = 0;
p->scuba_on = 0;
p->scuba_amount = 0;
p->heat_amount = 0;
p->heat_on = 0;
p->jetpack_on = 0;
p->jetpack_amount = 0;
p->shield_amount = start_armour_amount;
p->holoduke_on = -1;
p->holoduke_amount = 0;
p->firstaid_amount = 0;
p->steroids_amount = 0;
p->inven_icon = 0;
OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1);
}
static void resetprestat(int snum,int g)
{
player_struct *p = g_player[snum].ps;
int i;
spriteqloc = 0;
for (i=0;i<spriteqamount;i++) spriteq[i] = -1;
p->hbomb_on = 0;
p->cheat_phase = 0;
p->pals_time = 0;
p->toggle_key_flag = 0;
p->secret_rooms = 0;
p->max_secret_rooms = 0;
p->actors_killed = 0;
p->max_actors_killed = 0;
p->lastrandomspot = 0;
p->weapon_pos = 6;
p->kickback_pic = 5;
p->last_weapon = -1;
p->weapreccnt = 0;
p->interface_toggle_flag = 0;
p->show_empty_weapon= 0;
p->holster_weapon = 0;
p->last_pissed_time = 0;
p->one_parallax_sectnum = -1;
p->visibility = ud.const_visibility;
screenpeek = myconnectindex;
numanimwalls = 0;
numcyclers = 0;
animatecnt = 0;
parallaxtype = 0;
randomseed = 17L;
ud.pause_on = 0;
ud.camerasprite =-1;
ud.eog = 0;
tempwallptr = 0;
camsprite =-1;
earthquaketime = 0;
numinterpolations = 0;
startofdynamicinterpolations = 0;
if (((g&MODE_EOL) != MODE_EOL && numplayers < 2) || (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && numplayers > 1))
{
resetweapons(snum);
resetinventory(snum);
}
else if (p->curr_weapon == HANDREMOTE_WEAPON)
{
p->ammo_amount[HANDBOMB_WEAPON]++;
p->curr_weapon = HANDBOMB_WEAPON;
}
p->timebeforeexit = 0;
p->customexitsound = 0;
}
static void setupbackdrop(short sky)
{
short i;
for (i=0;i<MAXPSKYTILES;i++) pskyoff[i]=0;
if (parallaxyscale != 65536L)
parallaxyscale = 32768;
switch (dynamictostatic[sky])
{
case CLOUDYOCEAN__STATIC:
parallaxyscale = 65536L;
break;
case MOONSKY1__STATIC :
pskyoff[6]=1;
pskyoff[1]=2;
pskyoff[4]=2;
pskyoff[2]=3;
break;
case BIGORBIT1__STATIC: // orbit
pskyoff[5]=1;
pskyoff[6]=2;
pskyoff[7]=3;
pskyoff[2]=4;
break;
case LA__STATIC:
parallaxyscale = 16384+1024;
pskyoff[0]=1;
pskyoff[1]=2;
pskyoff[2]=1;
pskyoff[3]=3;
pskyoff[4]=4;
pskyoff[5]=0;
pskyoff[6]=2;
pskyoff[7]=3;
break;
}
pskybits=3;
}
static void prelevel(char g)
{
int i, nexti, j, startwall, endwall, lotaglist;
int lotags[MAXSPRITES];
int switchpicnum;
clearbufbyte(show2dsector,sizeof(show2dsector),0L);
clearbufbyte(show2dwall,sizeof(show2dwall),0L);
clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);
resetprestat(0,g);
numclouds = 0;
for (i=0;i<numsectors;i++)
{
sector[i].extra = 256;
switch (sector[i].lotag)
{
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat&1)
{
if (waloff[sector[i].ceilingpicnum] == 0)
{
if (sector[i].ceilingpicnum == LA)
for (j=0;j<5;j++)
tloadtile(sector[i].ceilingpicnum+j, 0);
}
setupbackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if (g_player[0].ps->one_parallax_sectnum == -1)
g_player[0].ps->one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
g_player[0].ps->max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
g_player[0].ps->exitx = wall[sector[i].wallptr].x;
g_player[0].ps->exity = wall[sector[i].wallptr].y;
continue;
}
}
i = headspritestat[0];
while (i >= 0)
{
nexti = nextspritestat[i];
ResetActorGameVars(i);
LoadActor(i);
OnEvent(EVENT_LOADACTOR, i, -1, -1);
if (sprite[i].lotag == -1 && (sprite[i].cstat&16))
{
g_player[0].ps->exitx = SX;
g_player[0].ps->exity = SY;
}
else switch (dynamictostatic[PN])
{
case GPSPEED__STATIC:
sector[SECT].extra = SLT;
deletesprite(i);
break;
case CYCLER__STATIC:
if (numcyclers >= MAXCYCLERS)
{
Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
gameexit(tempbuf);
}
cyclers[numcyclers][0] = SECT;
cyclers[numcyclers][1] = SLT;
cyclers[numcyclers][2] = SS;
cyclers[numcyclers][3] = sector[SECT].floorshade;
cyclers[numcyclers][4] = SHT;
cyclers[numcyclers][5] = (SA == 1536);
numcyclers++;
deletesprite(i);
break;
case SECTOREFFECTOR__STATIC:
case ACTIVATOR__STATIC:
case TOUCHPLATE__STATIC:
case ACTIVATORLOCKED__STATIC:
case MUSICANDSFX__STATIC:
case LOCATORS__STATIC:
case MASTERSWITCH__STATIC:
case RESPAWN__STATIC:
sprite[i].cstat = 0;
break;
}
i = nexti;
}
for (i=0;i < MAXSPRITES;i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (PN == SECTOREFFECTOR && SLT == 14)
continue;
spawn(-1,i);
}
}
for (i=0;i < MAXSPRITES;i++)
if (sprite[i].statnum < MAXSTATUS)
{
if (PN == SECTOREFFECTOR && SLT == 14)
spawn(-1,i);
}
lotaglist = 0;
i = headspritestat[0];
while (i >= 0)
{
switch (dynamictostatic[PN-1])
{
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case PULLSWITCH__STATIC:
case HANDSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case LIGHTSWITCH2__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
for (j=0;j<lotaglist;j++)
if (SLT == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = SLT;
lotaglist++;
if (lotaglist > MAXSPRITES-1)
gameexit("\nToo many switches.");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
}
break;
}
i = nextspritestat[i];
}
mirrorcnt = 0;
for (i = 0; i < numwalls; i++)
{
walltype *wal;
wal = &wall[i];
if (wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
{
j = wal->nextsector;
if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = j;
mirrorcnt++;
continue;
}
}
if (numanimwalls >= MAXANIMWALLS)
{
Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
gameexit(tempbuf);
}
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switchpicnum = wal->overpicnum;
if ((wal->overpicnum > W_FORCEFIELD)&&(wal->overpicnum <= W_FORCEFIELD+2))
{
switchpicnum = W_FORCEFIELD;
}
switch (dynamictostatic[switchpicnum])
{
case FANSHADOW__STATIC:
case FANSPRITE__STATIC:
wall->cstat |= 65;
animwall[numanimwalls].wallnum = i;
numanimwalls++;
break;
case W_FORCEFIELD__STATIC:
if (wal->overpicnum==W_FORCEFIELD__STATIC)
for (j=0;j<3;j++)
tloadtile(W_FORCEFIELD+j, 0);
if (wal->shade > 31)
wal->cstat = 0;
else wal->cstat |= 85+256;
if (wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag =
wal->lotag;
case BIGFORCE__STATIC:
animwall[numanimwalls].wallnum = i;
numanimwalls++;
continue;
}
wal->extra = -1;
switch (dynamictostatic[wal->picnum])
{
case WATERTILE2__STATIC:
for (j=0;j<3;j++)
tloadtile(wal->picnum+j, 0);
break;
case TECHLIGHT2__STATIC:
case TECHLIGHT4__STATIC:
tloadtile(wal->picnum, 0);
break;
case W_TECHWALL1__STATIC:
case W_TECHWALL2__STATIC:
case W_TECHWALL3__STATIC:
case W_TECHWALL4__STATIC:
animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6__STATIC:
case SCREENBREAK7__STATIC:
case SCREENBREAK8__STATIC:
for (j=SCREENBREAK6;j<SCREENBREAK9;j++)
tloadtile(j, 0);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wal->extra = wal->picnum;
animwall[numanimwalls].tag = -1;
if (ud.lockout)
{
if (wal->picnum == FEMPIC1)
wal->picnum = BLANKSCREEN;
else wal->picnum = SCREENBREAK6;
}
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
case SCREENBREAK1__STATIC:
case SCREENBREAK2__STATIC:
case SCREENBREAK3__STATIC:
case SCREENBREAK4__STATIC:
case SCREENBREAK5__STATIC:
case SCREENBREAK9__STATIC:
case SCREENBREAK10__STATIC:
case SCREENBREAK11__STATIC:
case SCREENBREAK12__STATIC:
case SCREENBREAK13__STATIC:
case SCREENBREAK14__STATIC:
case SCREENBREAK15__STATIC:
case SCREENBREAK16__STATIC:
case SCREENBREAK17__STATIC:
case SCREENBREAK18__STATIC:
case SCREENBREAK19__STATIC:
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
}
}
//Invalidate textures in sector behind mirror
for (i=0;i<mirrorcnt;i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for (j=startwall;j<endwall;j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
}
}
}
void newgame(int vn,int ln,int sk)
{
player_struct *p = g_player[0].ps;
int i;
handleevents();
getpackets();
if (globalskillsound >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
{
while (issoundplaying(-1,globalskillsound))
{
handleevents();
getpackets();
}
}
globalskillsound = -1;
waitforeverybody();
ready2send = 0;
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_FLAG_SCORESHEET))
dobonus(1);
if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
{
playmusic(&env_music_fn[1][0],MAXVOLUMES*MAXLEVELS+1);
flushperms();
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
playanm("vol41a.anm",6);
clearview(0L);
nextpage();
playanm("vol42a.anm",7);
playanm("vol43a.anm",9);
clearview(0L);
nextpage();
FX_StopAllSounds();
}
show_shareware = 26*34;
ud.level_number = ln;
ud.volume_number = vn;
ud.player_skill = sk;
ud.secretlevel = 0;
ud.from_bonus = 0;
parallaxyscale = 0;
ud.last_level = -1;
lastsavedpos = -1;
p->zoom = 768;
p->gm = 0;
//AddLog("Newgame");
ResetGameVars();
InitGameVarPointers();
ResetSystemDefaults();
for (i=0;i<(MAXVOLUMES*MAXLEVELS);i++)
if (map[i].savedstate)
{
Bfree(map[i].savedstate);
map[i].savedstate = NULL;
}
if (ud.m_coop != 1)
{
for (i=0;i<MAX_WEAPONS;i++)
{
if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
{
p->curr_weapon = i;
p->gotweapon[i] = 1;
p->ammo_amount[i] = 48;
}
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
p->gotweapon[i] = 1;
else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
p->gotweapon[i] = 1;
}
p->last_weapon = -1;
}
display_mirror = 0;
if (ud.multimode > 1)
{
if (numplayers < 2)
{
connecthead = 0;
for (i=0;i<MAXPLAYERS;i++) connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
}
}
else
{
connecthead = 0;
connectpoint2[0] = -1;
}
}
int getteampal(int team)
{
switch (team)
{
case 0:
return 3;
case 1:
return 10;
case 2:
return 11;
case 3:
return 12;
}
return 0;
}
static void resetpspritevars(char g)
{
short i, j, nexti,circ;
// int firstx,firsty;
spritetype *s;
char aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS];
STATUSBARTYPE tsbar[MAXPLAYERS];
EGS(g_player[0].ps->cursectnum,g_player[0].ps->posx,g_player[0].ps->posy,g_player[0].ps->posz,
APLAYER,0,0,0,g_player[0].ps->ang,0,0,0,10);
if (ud.recstat != 2) for (i=0;i<ud.multimode;i++)
{
aimmode[i] = g_player[i].ps->aim_mode;
autoaim[i] = g_player[i].ps->auto_aim;
weaponswitch[i] = g_player[i].ps->weaponswitch;
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
{
for (j=0;j<MAX_WEAPONS;j++)
{
tsbar[i].ammo_amount[j] = g_player[i].ps->ammo_amount[j];
tsbar[i].gotweapon[j] = g_player[i].ps->gotweapon[j];
}
tsbar[i].shield_amount = g_player[i].ps->shield_amount;
tsbar[i].curr_weapon = g_player[i].ps->curr_weapon;
tsbar[i].inven_icon = g_player[i].ps->inven_icon;
tsbar[i].firstaid_amount = g_player[i].ps->firstaid_amount;
tsbar[i].steroids_amount = g_player[i].ps->steroids_amount;
tsbar[i].holoduke_amount = g_player[i].ps->holoduke_amount;
tsbar[i].jetpack_amount = g_player[i].ps->jetpack_amount;
tsbar[i].heat_amount = g_player[i].ps->heat_amount;
tsbar[i].scuba_amount = g_player[i].ps->scuba_amount;
tsbar[i].boot_amount = g_player[i].ps->boot_amount;
}
}
resetplayerstats(0);
for (i=1;i<ud.multimode;i++)
memcpy(g_player[i].ps,g_player[0].ps,sizeof(player_struct));
if (ud.recstat != 2)
for (i=0;i<ud.multimode;i++)
{
g_player[i].ps->aim_mode = aimmode[i];
g_player[i].ps->auto_aim = autoaim[i];
g_player[i].ps->weaponswitch = weaponswitch[i];
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
{
for (j=0;j<MAX_WEAPONS;j++)
{
g_player[i].ps->ammo_amount[j] = tsbar[i].ammo_amount[j];
g_player[i].ps->gotweapon[j] = tsbar[i].gotweapon[j];
}
g_player[i].ps->shield_amount = tsbar[i].shield_amount;
g_player[i].ps->curr_weapon = tsbar[i].curr_weapon;
g_player[i].ps->inven_icon = tsbar[i].inven_icon;
g_player[i].ps->firstaid_amount = tsbar[i].firstaid_amount;
g_player[i].ps->steroids_amount= tsbar[i].steroids_amount;
g_player[i].ps->holoduke_amount = tsbar[i].holoduke_amount;
g_player[i].ps->jetpack_amount = tsbar[i].jetpack_amount;
g_player[i].ps->heat_amount = tsbar[i].heat_amount;
g_player[i].ps->scuba_amount= tsbar[i].scuba_amount;
g_player[i].ps->boot_amount = tsbar[i].boot_amount;
}
}
numplayersprites = 0;
circ = 2048/ud.multimode;
which_palookup = 9;
j = connecthead;
i = headspritestat[10];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
if (numplayersprites == MAXPLAYERS)
gameexit("\nToo many player sprites (max 16.)");
/* if (numplayersprites == 0)
{
firstx = g_player[0].ps->posx;
firsty = g_player[0].ps->posy;
}*/
g_PlayerSpawnPoints[(unsigned char)numplayersprites].ox = s->x;
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oy = s->y;
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oz = s->z;
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oa = s->ang;
g_PlayerSpawnPoints[(unsigned char)numplayersprites].os = s->sectnum;
numplayersprites++;
if (j >= 0)
{
s->owner = i;
s->shade = 0;
s->xrepeat = 42;
s->yrepeat = 36;
s->cstat = 1+256;
s->xoffset = 0;
s->clipdist = 64;
if ((g&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
{
g_player[j].ps->last_extra = g_player[j].ps->max_player_health;
s->extra = g_player[j].ps->max_player_health;
g_player[j].ps->runspeed = dukefriction;
}
else s->extra = g_player[j].ps->last_extra;
s->yvel = j;
if (!g_player[j].pcolor && ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM))
{
if (s->pal == 0)
{
int k = 0;
for (;k<ud.multimode;k++)
{
if (which_palookup == g_player[k].ps->palookup)
{
which_palookup++;
if (which_palookup >= 17)
which_palookup = 9;
k=0;
}
}
g_player[j].pcolor = s->pal = g_player[j].ps->palookup = which_palookup++;
if (which_palookup >= 17)
which_palookup = 9;
}
else g_player[j].pcolor = g_player[j].ps->palookup = s->pal;
}
else
{
int k = g_player[j].pcolor;
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
{
k = getteampal(g_player[j].pteam);
g_player[j].ps->team = g_player[j].pteam;
}
s->pal = g_player[j].ps->palookup = k;
}
g_player[j].ps->i = i;
g_player[j].ps->frag_ps = j;
hittype[i].owner = i;
hittype[i].bposx = g_player[j].ps->bobposx = g_player[j].ps->oposx = g_player[j].ps->posx = s->x;
hittype[i].bposy = g_player[j].ps->bobposy = g_player[j].ps->oposy = g_player[j].ps->posy = s->y;
hittype[i].bposz = g_player[j].ps->oposz = g_player[j].ps->posz = s->z;
g_player[j].ps->oang = g_player[j].ps->ang = s->ang;
updatesector(s->x,s->y,&g_player[j].ps->cursectnum);
j = connectpoint2[j];
}
else deletesprite(i);
i = nexti;
}
}
static inline void clearfrags(void)
{
int i = 0;
while (i<ud.multimode)
{
g_player[i].ps->frag = g_player[i].ps->fraggedself = 0, i++;
clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);
}
}
void resettimevars(void)
{
vel = svel = angvel = horiz = 0;
totalclock = 0L;
cloudtotalclock = 0L;
ototalclock = 0L;
lockclock = 0L;
ready2send = 1;
}
void waitforeverybody()
{
int i;
if (numplayers < 2) return;
packbuf[0] = 250;
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,packbuf,1);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
g_player[myconnectindex].playerreadyflag++;
while (1)
{
#ifdef _WIN32
Sleep(10);
#else
usleep(10);
#endif
sampletimer();
handleevents();
AudioUpdate();
if (quitevent || keystatus[1]) gameexit("");
getpackets();
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break;
if ((!networkmode) && (myconnectindex != connecthead))
{
i = -1;
break;
} //slaves in M/S mode only wait for master
}
if (i < 0) return;
}
}
extern int jump_input;
void clearfifo(void)
{
int i = 0;
syncvaltail = 0L;
syncvaltottail = 0L;
syncstat = 0;
bufferjitter = 1;
mymaxlag = otherminlag = 0;
jump_input = 0;
movefifoplc = movefifosendplc = fakemovefifoplc = 0;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
otherminlag = mymaxlag = 0;
clearbufbyte(&loc,sizeof(input),0L);
clearbufbyte(&inputfifo,sizeof(input)*MOVEFIFOSIZ*MAXPLAYERS,0L);
for (;i<MAXPLAYERS;i++)
{
// Bmemset(g_player[i].inputfifo,0,sizeof(g_player[i].inputfifo));
if (g_player[i].sync != NULL)
Bmemset(g_player[i].sync,0,sizeof(input));
Bmemset(&g_player[i].movefifoend,0,sizeof(g_player[i].movefifoend));
Bmemset(&g_player[i].syncvalhead,0,sizeof(g_player[i].syncvalhead));
Bmemset(&g_player[i].myminlag,0,sizeof(g_player[i].myminlag));
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
// clearbufbyte(playerquitflag,MAXPLAYERS,0x01);
}
void resetmys(void)
{
myx = omyx = g_player[myconnectindex].ps->posx;
myy = omyy = g_player[myconnectindex].ps->posy;
myz = omyz = g_player[myconnectindex].ps->posz;
myxvel = myyvel = myzvel = 0;
myang = omyang = g_player[myconnectindex].ps->ang;
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
mycursectnum = g_player[myconnectindex].ps->cursectnum;
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
myonground = g_player[myconnectindex].ps->on_ground;
myhardlanding = g_player[myconnectindex].ps->hard_landing;
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
}
extern int voting, vote_map, vote_episode;
static void getlevelfromfilename(const char *fn, char *volume, char *level)
{
for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
{
for (*level=0;*level<MAXLEVELS;(*level)++)
{
if (map[(*volume*MAXLEVELS)+*level].filename != NULL)
if (!Bstrcasecmp(fn, map[(*volume*MAXLEVELS)+*level].filename))
break;
}
if (*level != MAXLEVELS)
break;
}
}
int enterlevel(int g)
{
int i;
char levname[BMAX_PATH];
ready2send = 1; // HACK: fetch any leftover p2p sync packets
KB_ClearKeysDown();
handleevents();
getpackets();
waitforeverybody();
ready2send = 0;
vote_map = vote_episode = voting = -1;
if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
ud.respawn_monsters = ud.m_respawn_monsters;
ud.respawn_items = ud.m_respawn_items;
ud.respawn_inventory = ud.m_respawn_inventory;
ud.monsters_off = ud.m_monsters_off;
ud.coop = ud.m_coop;
ud.marker = ud.m_marker;
ud.ffire = ud.m_ffire;
ud.noexits = ud.m_noexits;
if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
ud.recstat = 0;
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0);
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
char volume, level;
Bcorrectfilename(boardfilename,0);
getlevelfromfilename(boardfilename,&volume,&level);
if (level != MAXLEVELS)
{
ud.level_number = ud.m_level_number = level;
ud.volume_number = ud.m_volume_number = volume;
boardfilename[0] = 0;
}
}
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL || map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
{
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename = Bcalloc(BMAX_PATH,sizeof(char));
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL)
{
map[(ud.volume_number*MAXLEVELS)+ud.level_number].name = Bcalloc(16,sizeof(char));
Bsprintf(map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,"USER MAP");
}
}
else
{
initprintf("Map E%dL%d not defined!\n",ud.volume_number+1,ud.level_number+1);
return 1;
}
}
i = ud.screen_size;
ud.screen_size = 0;
dofrontscreens(NULL);
vscrn();
ud.screen_size = i;
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
Bstrcpy(levname, boardfilename);
Bsprintf(apptitle," - %s",levname);
}
else Bsprintf(apptitle," - %s",map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
if (VOLUMEALL) Bsprintf(tempbuf,HEAD2);
else Bsprintf(tempbuf,HEAD);
Bstrcat(tempbuf,apptitle);
wm_setapptitle(tempbuf);
if (!VOLUMEONE)
{
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
if (loadboard(boardfilename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
{
initprintf("Map '%s' not found!\n",boardfilename);
//gameexit(tempbuf);
return 1;
}
{
char *p;
strcpy(levname, boardfilename);
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
}
}
else if (loadboard(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
{
initprintf("Map %s not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
//gameexit(tempbuf);
return 1;
}
else
{
char *p;
strcpy(levname, map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
}
}
else
{
i = strlen(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
copybufbyte(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,&levname[0],i);
levname[i] = 255;
levname[i+1] = 0;
if (loadboard(levname,1,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
{
initprintf("Map '%s' not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
//gameexit(tempbuf);
return 1;
}
else
{
char *p;
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
}
}
precachecount = 0;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearbufbyte(precachehightile, sizeof(precachehightile), 0l);
//clearbufbyte(hittype,sizeof(hittype),0l); // JBF 20040531: yes? no?
prelevel(g);
allignwarpelevators();
resetpspritevars(g);
cachedebug = 0;
automapping = 0;
cacheit();
if (ud.recstat != 2)
{
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
if (map[(unsigned char)music_select].musicfn != NULL)
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
}
if ((g&MODE_GAME) || (g&MODE_EOL))
g_player[myconnectindex].ps->gm = MODE_GAME;
else if (g&MODE_RESTART)
{
if (ud.recstat == 2)
g_player[myconnectindex].ps->gm = MODE_DEMO;
else g_player[myconnectindex].ps->gm = MODE_GAME;
}
if ((ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART)
opendemowrite();
if (VOLUMEONE)
{
if (ud.level_number == 0 && ud.recstat != 2) FTA(40,g_player[myconnectindex].ps);
}
for (i=connecthead;i>=0;i=connectpoint2[i])
switch (dynamictostatic[sector[sprite[g_player[i].ps->i].sectnum].floorpicnum])
{
case HURTRAIL__STATIC:
case FLOORSLIME__STATIC:
case FLOORPLASMA__STATIC:
resetweapons(i);
resetinventory(i);
g_player[i].ps->gotweapon[PISTOL_WEAPON] = 0;
g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0;
g_player[i].ps->curr_weapon = KNEE_WEAPON;
g_player[i].ps->kickback_pic = 0;
break;
}
//PREMAP.C - replace near the my's at the end of the file
resetmys();
//g_player[myconnectindex].ps->palette = palette;
//palto(0,0,0,0);
setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
setpal(g_player[myconnectindex].ps);
flushperms();
everyothertime = 0;
global_random = 0;
ud.last_level = ud.level_number+1;
clearfifo();
for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
restorepalette = 1;
flushpackets();
waitforeverybody();
palto(0,0,0,0);
vscrn();
clearview(0L);
drawbackground();
displayrooms(myconnectindex,65536);
for (i=0;i<ud.multimode;i++)
clearbufbyte(&g_player[i].playerquitflag,1,0x01010101);
g_player[myconnectindex].ps->over_shoulder_on = 0;
clearfrags();
resettimevars(); // Here we go
//Bsprintf(g_szBuf,"ENTERLEVEL L=%d V=%d",ud.level_number, ud.volume_number);
//AddLog(g_szBuf);
// variables are set by pointer...
OnEvent(EVENT_ENTERLEVEL, -1, -1, -1);
initprintf("^21E%dL%d: %s\n",ud.volume_number+1,ud.level_number+1,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
return 0;
}
void FreeMapState(int mapnum)
{
int j;
for (j=0;j<iGameVarCount;j++)
{
if (aGameVars[j].dwFlags & GAMEVAR_FLAG_NORESET) continue;
if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERPLAYER)
{
if (map[mapnum].savedstate->vars[j])
Bfree(map[mapnum].savedstate->vars[j]);
}
else if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERACTOR)
{
if (map[mapnum].savedstate->vars[j])
Bfree(map[mapnum].savedstate->vars[j]);
}
}
Bfree(map[mapnum].savedstate);
map[mapnum].savedstate = NULL;
}