qzdoom/src
Randy Heit 11fbc57178 - Added a technique to try and minimize input lag with vsync enabled: Two
surfaces are alternately locked for read-only access each frame, forcing
  the driver to stop buffering more than one frame at a time. The input lag
  on my system doesn't seem to be as bad as it once was (I can no longer
  see it obviously with my naked eye), but turning antilag on "feels"
  slightly more responsive. The cvar d3d_antilag turns this technique on and
  off. See <http://www.xyzw.de/c120.html> for more details.


SVN r1870 (trunk)
2009-09-22 20:17:54 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
g_heretic - Added Gez's real morph fix. 2009-09-18 05:46:15 +00:00
g_hexen - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
g_raven - Added Gez's real morph fix. 2009-09-18 05:46:15 +00:00
g_shared - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
g_strife - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
oplsynth - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
resourcefiles - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
sdl - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
textures - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
thingdef - fixed Powerup.Colormap 6 parameter version. 2009-09-22 10:05:27 +00:00
timidity - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
win32 - Added a technique to try and minimize input lag with vsync enabled: Two 2009-09-22 20:17:54 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
actor.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
am_map.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h
basictypes.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Added default bindings for the Xbox 360 controller buttons. 2009-07-23 05:06:38 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
c_console.cpp - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
c_dispatch.h The menu code sucks! 2009-07-26 03:25:18 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
cmdlib.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
d_main.cpp - Changed call to R_DrawRemainingPlayerSprites into a virtual function 2009-09-20 06:23:10 +00:00
d_main.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_net.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
d_player.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.h - Changed the DWORDs in dobject.h into uint32s, since they were preventing 2009-08-08 00:36:35 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp
doomdef.h - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp
errors.h
f_finale.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h
farchive.cpp - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_level.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_mapinfo.cpp - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
g_skill.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gameconfigfile.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h
gi.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gi.h - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Turned net decompression into a non fatal error. It now drops the packet 2009-07-17 02:13:27 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
info.h - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - moved definition of games' default armor icons into gameinfo definition. 2009-09-07 19:46:54 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - Fixed: genStringEnter mode acted on key up events rather than key repeat 2009-08-29 02:19:46 +00:00
m_menu.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_misc.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - added resources needed for MBF support. 2009-09-14 23:28:24 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
mus2midi.h
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h
namedef.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
nodebuild.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
nodebuild.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_utility.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_3dfloors.cpp - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Gez's misc. bugs patch: 2009-09-16 15:57:08 +00:00
p_acs.h - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
p_buildmap.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_ceiling.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_conversation.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
p_conversation.h - Fixed: With opl_onechip set the second OPL chip was never set to anything valid 2009-02-22 10:25:12 +00:00
p_doors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_effect.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp damn 2009-09-16 23:21:16 +00:00
p_enemy.h - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_floor.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_interaction.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_lights.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_lnspec.cpp - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
p_lnspec.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
p_local.h - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_map.cpp - added RandomSpawner update from Gez's experimental build. 2009-09-15 14:16:55 +00:00
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
p_pillar.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_plats.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_pspr.cpp - fixed: Weapons must first check if they can be switched and afterwards 2009-09-03 19:51:55 +00:00
p_pspr.h - Gez's patch for more A_WeaponReady flags: 2009-07-16 22:40:04 +00:00
p_saveg.cpp - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer 2009-06-23 02:33:18 +00:00
p_spec.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_spec.h - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_terrain.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_things.cpp - Add 'add' parameter to SetActorVelocity. 2009-09-08 03:19:57 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_user.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
p_writemap.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_xlat.cpp - Fixed: When using BOOM-style sector flags and specials together, the 2009-03-04 23:07:18 +00:00
parsecontext.cpp
parsecontext.h
po_man.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
r_anim.cpp - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - fixed: R_InitColormaps was broken since the resource file code rewrite. 2009-08-30 20:47:43 +00:00
r_data.h - Fixed: The true color texture compositing code did not clip the edges 2009-08-10 18:30:25 +00:00
r_defs.h - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
r_draw.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
r_translate.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
s_advsound.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h
s_sndseq.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sndseq.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sound.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
s_sound.h - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
sc_man.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
sc_man.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
sc_man_scanner.re - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
v_font.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - Don't initialize GrayscaleToColor 256 times for each special colormap. 2009-09-22 18:59:36 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - Changed call to R_DrawRemainingPlayerSprites into a virtual function 2009-09-20 06:23:10 +00:00
v_video.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
version.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
w_wad.cpp - fixed: The newly altered WAD code could not load embedded WADs anymore. 2009-09-02 20:29:52 +00:00
w_wad.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
w_zip.h - Found a copy of PKZIP 1.1 and verified that Implode support works with 2009-05-16 03:10:37 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Fixed: Setting intermissioncounter to false in gameinfo drew all the stats 2009-07-04 01:26:57 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00