mirror of
https://github.com/ZDoom/qzdoom.git
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- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
- The net start pane is now given focus when it is created, so it can receive keyboard input. - Added playback of the "WeaponPickup" sound when a Hexen net game starts. - Separated the different startup screens into classes for better modularization (which I should have done in the first place). (Sorry, have not done it for Linux yet, so that won't compile as-is.) SVN r496 (trunk)
This commit is contained in:
parent
3f1a681451
commit
560d4f8140
12 changed files with 378 additions and 311 deletions
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@ -1,3 +1,13 @@
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March 5, 2007
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- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
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March 3, 2007
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- The net start pane is now given focus when it is created, so it can
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receive keyboard input.
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- Added playback of the "WeaponPickup" sound when a Hexen net game starts.
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- Separated the different startup screens into classes for better
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modularization (which I should have done in the first place).
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February 28, 2007
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- Changed the net start pane to open underneath the existing window instead
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of scrunching the startup screen up to make room for it.
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@ -2080,7 +2080,7 @@ void D_DoomMain (void)
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S_Init ();
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Printf ("ST_Init: Init startup screen.\n");
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ST_Init (R_GuesstimateNumTextures() + 5);
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StartScreen = FStartupScreen::CreateInstance (R_GuesstimateNumTextures() + 5);
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Printf ("P_Init: Checking cmd-line parameters...\n");
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flags = dmflags;
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@ -2208,21 +2208,21 @@ void D_DoomMain (void)
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timelimit = 20.f;
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}
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//
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// Build status bar line!
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//
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if (deathmatch)
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ST_HereticStatus("DeathMatch...");
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if (dmflags & DF_NO_MONSTERS)
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ST_HereticStatus("No Monsters...");
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if (dmflags & DF_MONSTERS_RESPAWN)
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ST_HereticStatus("Respawning...");
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if (autostart)
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{
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FString temp;
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temp.Format ("Warp to map %s, Skill %d ", startmap, gameskill + 1);
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ST_HereticStatus (temp);
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}
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//
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// Build status bar line!
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//
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if (deathmatch)
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StartScreen->AppendStatusLine("DeathMatch...");
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if (dmflags & DF_NO_MONSTERS)
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StartScreen->AppendStatusLine("No Monsters...");
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if (dmflags & DF_MONSTERS_RESPAWN)
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StartScreen->AppendStatusLine("Respawning...");
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if (autostart)
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{
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FString temp;
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temp.Format ("Warp to map %s, Skill %d ", startmap, gameskill + 1);
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StartScreen->AppendStatusLine(temp);
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}
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// [RH] Now that all text strings are set up,
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// insert them into the level and cluster data.
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@ -2251,10 +2251,10 @@ void D_DoomMain (void)
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}
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FActorInfo::StaticGameSet ();
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ST_Progress ();
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StartScreen->Progress ();
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Printf ("R_Init: Init %s refresh subsystem.\n", GameNames[gameinfo.gametype]);
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ST_HereticMessage ("Loading graphics", 0x3f);
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StartScreen->LoadingStatus ("Loading graphics", 0x3f);
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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@ -2322,11 +2322,11 @@ void D_DoomMain (void)
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M_Init ();
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Printf ("P_Init: Init Playloop state.\n");
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ST_HereticMessage ("Init game engine", 0x3f);
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StartScreen->LoadingStatus ("Init game engine", 0x3f);
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P_Init ();
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Printf ("D_CheckNetGame: Checking network game status.\n");
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ST_HereticMessage ("Checking network game status.", 0x3f);
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StartScreen->LoadingStatus ("Checking network game status.", 0x3f);
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D_CheckNetGame ();
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// [RH] Lock any cvars that should be locked now that we're
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@ -2350,7 +2350,8 @@ void D_DoomMain (void)
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autostart = true;
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}
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ST_Done();
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delete StartScreen;
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StartScreen = NULL;
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V_Init2();
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files = Args.GatherFiles ("-playdemo", ".lmp", false);
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@ -1358,7 +1358,7 @@ bool DoArbitrate (void *userdata)
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D_ReadUserInfoStrings (netbuffer[1], &stream, false);
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ST_NetMessage ("Found %s (node %d, player %d)",
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StartScreen->NetMessage ("Found %s (node %d, player %d)",
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players[netbuffer[1]].userinfo.netname,
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node, netbuffer[1]+1);
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}
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@ -1503,8 +1503,8 @@ void D_ArbitrateNetStart (void)
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data.gotsetup[0] = 0x80;
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}
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ST_NetInit ("Exchanging game information", 1);
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if (!ST_NetLoop (DoArbitrate, &data))
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StartScreen->NetInit ("Exchanging game information", 1);
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if (!StartScreen->NetLoop (DoArbitrate, &data))
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{
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exit (0);
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}
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@ -1522,7 +1522,7 @@ void D_ArbitrateNetStart (void)
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fprintf (debugfile, "player %d is on node %d\n", i, nodeforplayer[i]);
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}
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}
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ST_NetDone();
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StartScreen->NetDone();
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}
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static void SendSetup (DWORD playersdetected[MAXNETNODES], BYTE gotsetup[MAXNETNODES], int len)
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@ -1643,7 +1643,7 @@ static void goOn (int position, bool keepFacing, bool secret, bool resetinv)
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if (thiscluster && (thiscluster->flags & CLUSTER_HUB))
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{
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if ((level.flags & LEVEL_NOINTERMISSION) || (nextcluster == thiscluster))
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NoWipe = 4;
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NoWipe = 35;
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D_DrawIcon = "TELEICON";
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}
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@ -224,7 +224,7 @@ void PacketGet (void)
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if (err == WSAECONNRESET)
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{ // The remote node aborted unexpectedly, so pretend it sent an exit packet
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ST_NetMessage ("The connection from %s was dropped.\n",
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StartScreen->NetMessage ("The connection from %s was dropped.\n",
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players[sendplayer[node]].userinfo.netname);
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doomcom.data[0] = 0x80; // NCMD_EXIT
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@ -401,7 +401,7 @@ static void SendConAck (int num_connected, int num_needed)
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{
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PreSend (&packet, 4, &sendaddress[node]);
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}
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ST_NetProgress (doomcom.numnodes);
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StartScreen->NetProgress (doomcom.numnodes);
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}
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bool Host_CheckForConnects (void *userdata)
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if (node == -1)
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{
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const BYTE *s_addr_bytes = (const BYTE *)&from->sin_addr;
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ST_NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
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StartScreen->NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
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s_addr_bytes[0], s_addr_bytes[1], s_addr_bytes[2], s_addr_bytes[3],
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from->sin_port);
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packet.Message = PRE_ALLFULL;
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{
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node = doomcom.numnodes++;
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sendaddress[node] = *from;
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ST_NetMessage ("Got connect from node %d.", node);
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StartScreen->NetMessage ("Got connect from node %d.", node);
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}
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// Let the new guest (and everyone else) know we got their message.
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node = FindNode (from);
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if (node >= 0)
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{
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ST_NetMessage ("Got disconnect from node %d.", node);
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StartScreen->NetMessage ("Got disconnect from node %d.", node);
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doomcom.numnodes--;
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while (node < doomcom.numnodes)
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{
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@ -590,20 +590,20 @@ void HostGame (int i)
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atterm (SendAbort);
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ST_NetInit ("Waiting for players", numplayers);
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StartScreen->NetInit ("Waiting for players", numplayers);
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// Wait for numplayers-1 different connections
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if (!ST_NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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if (!StartScreen->NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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{
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exit (0);
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}
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// Now inform everyone of all machines involved in the game
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memset (gotack, 0, sizeof(gotack));
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ST_NetMessage ("Sending all here.");
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ST_NetInit ("Done waiting", 1);
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StartScreen->NetMessage ("Sending all here.");
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StartScreen->NetInit ("Done waiting", 1);
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if (!ST_NetLoop (Host_SendAllHere, (void *)gotack))
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if (!StartScreen->NetLoop (Host_SendAllHere, (void *)gotack))
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{
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exit (0);
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}
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popterm ();
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// Now go
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ST_NetMessage ("Go");
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StartScreen->NetMessage ("Go");
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packet.Fake = PRE_FAKE;
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packet.Message = PRE_GO;
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for (node = 1; node < doomcom.numnodes; node++)
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}
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}
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ST_NetMessage ("Total players: %d", doomcom.numnodes);
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StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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{
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if (packet.Message == PRE_CONACK)
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{
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ST_NetMessage ("Total players: %d", packet.NumNodes);
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ST_NetInit ("Waiting for other players", packet.NumNodes);
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ST_NetProgress (packet.NumPresent);
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StartScreen->NetMessage ("Total players: %d", packet.NumNodes);
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StartScreen->NetInit ("Waiting for other players", packet.NumNodes);
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StartScreen->NetProgress (packet.NumPresent);
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return true;
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}
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else if (packet.Message == PRE_DISCONNECT)
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}
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// In case the progress bar could not be marqueed, bump it.
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ST_NetProgress (0);
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StartScreen->NetProgress (0);
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return false;
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}
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switch (packet.Message)
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{
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case PRE_CONACK:
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ST_NetProgress (packet.NumPresent);
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StartScreen->NetProgress (packet.NumPresent);
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break;
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case PRE_ALLHERE:
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doomcom.numnodes = packet.NumNodes + 2;
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sendplayer[0] = packet.ConsoleNum; // My player number
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doomcom.consoleplayer = packet.ConsoleNum;
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ST_NetMessage ("Console player number: %d", doomcom.consoleplayer);
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StartScreen->NetMessage ("Console player number: %d", doomcom.consoleplayer);
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for (node = 0; node < packet.NumNodes; node++)
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{
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sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address;
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}
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}
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ST_NetMessage ("Received All Here, sending ACK.");
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StartScreen->NetMessage ("Received All Here, sending ACK.");
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packet.Fake = PRE_FAKE;
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packet.Message = PRE_ALLHEREACK;
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PreSend (&packet, 2, &sendaddress[1]);
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break;
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case PRE_GO:
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ST_NetMessage ("Received \"Go.\"");
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StartScreen->NetMessage ("Received \"Go.\"");
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return true;
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case PRE_DISCONNECT:
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@ -757,22 +757,22 @@ void JoinGame (int i)
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atterm (SendAbort);
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// Let host know we are here
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ST_NetInit ("Contacting host", 0);
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StartScreen->NetInit ("Contacting host", 0);
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if (!ST_NetLoop (Guest_ContactHost, NULL))
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if (!StartScreen->NetLoop (Guest_ContactHost, NULL))
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{
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exit (0);
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}
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// Wait for everyone else to connect
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if (!ST_NetLoop (Guest_WaitForOthers, 0))
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if (!StartScreen->NetLoop (Guest_WaitForOthers, 0))
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{
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exit (0);
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}
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popterm ();
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ST_NetMessage ("Total players: %d", doomcom.numnodes);
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StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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@ -328,7 +328,7 @@ nolead: mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y);
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// Set the missile's speed to reflect the speed it was spawned at.
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if (mobj->flags & MF_MISSILE)
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{
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mobj->Speed = fixed_t (sqrtf (float(speed*speed + vspeed*vspeed)));
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mobj->Speed = fixed_t (sqrt (double(mobj->momx)*mobj->momx + double(mobj->momy)*mobj->momy + double(mobj->momz)*mobj->momz));
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}
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// Hugger missiles don't have any vertical velocity
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if (mobj->flags3 & (MF3_FLOORHUGGER|MF3_CEILINGHUGGER))
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@ -297,7 +297,7 @@ void FTextureManager::AddGroup(const char * startlump, const char * endlump, int
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{
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CreateTexture (firsttx, usetype);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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}
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@ -353,7 +353,7 @@ void FTextureManager::AddHiresTextures ()
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(oldtexno, newtex, true);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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}
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}
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@ -479,7 +479,7 @@ void FTextureManager::AddPatches (int lumpnum)
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{
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CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch);
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}
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ST_Progress();
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StartScreen->Progress();
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}
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delete file;
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@ -729,10 +729,10 @@ DWORD R_BlendForColormap (DWORD map)
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void R_InitData ()
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{
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FTexture::InitGrayMap();
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ST_Progress();
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StartScreen->Progress();
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TexMan.AddGroup("S_START", "S_END", ns_sprites, FTexture::TEX_Sprite);
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R_InitPatches (); // Initializes "special" textures that have no external references
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ST_Progress();
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StartScreen->Progress();
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R_InitTextures ();
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TexMan.AddGroup("F_START", "F_END", ns_flats, FTexture::TEX_Flat);
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R_InitBuildTiles ();
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@ -741,9 +741,9 @@ void R_InitData ()
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TexMan.LoadHiresTex ();
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TexMan.DefaultTexture = TexMan.CheckForTexture ("-NOFLAT-", FTexture::TEX_Override, 0);
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V_InitFonts();
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ST_Progress();
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StartScreen->Progress();
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R_InitColormaps ();
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ST_Progress();
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StartScreen->Progress();
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}
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//===========================================================================
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@ -34,14 +34,27 @@
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** Actual implementation is system-specific.
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*/
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extern void ST_Init(int maxProgress);
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extern void (*ST_Done)();
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extern void (*ST_Progress)();
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extern void (*ST_HereticMessage)(const char *message, int attributes);
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extern void (*ST_HereticStatus)(const char *status);
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extern void (*ST_NetInit)(const char *message, int numplayers);
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extern void (*ST_NetProgress)(int count);
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extern void (*ST_NetMessage)(const char *format, ...); // cover for printf()
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extern void (*ST_NetDone)();
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extern bool (*ST_NetLoop)(bool (*timer_callback)(void *), void *userdata);
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class FStartupScreen
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{
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public:
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static FStartupScreen *CreateInstance(int max_progress);
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FStartupScreen(int max_progress);
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virtual ~FStartupScreen();
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virtual void Progress() = 0;
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virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only
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virtual void AppendStatusLine(const char *status); // Used by Heretic only
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virtual void NetInit(const char *message, int num_players) = 0;
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virtual void NetProgress(int count) = 0;
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virtual void NetMessage(const char *format, ...) = 0; // cover for printf
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virtual void NetDone() = 0;
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virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) = 0;
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protected:
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int MaxPos, CurPos, NotchPos;
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};
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extern FStartupScreen *StartScreen;
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extern void ST_Endoom();
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@ -138,7 +138,7 @@ static void AddTiles (void *tiles)
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tiledata++;
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size--;
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}
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ST_Progress();
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StartScreen->Progress();
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if ((picanm[pic] & 63) && (picanm[pic] & 192))
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{
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|
@ -512,7 +512,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int p
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tex->UseType = FTexture::TEX_Null;
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}
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||||
TexMan.AddTexture (tex);
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||||
ST_Progress();
|
||||
StartScreen->Progress();
|
||||
}
|
||||
}
|
||||
}
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||||
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|
@ -653,9 +653,10 @@ void RestoreConView()
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ShowWindow (GameTitleWindow, SW_SHOW);
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||||
I_ShutdownInput (); // Make sure the mouse pointer is available.
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// Make sure the progress bar isn't visible.
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||||
if (ST_Done != NULL)
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||||
if (StartScreen != NULL)
|
||||
{
|
||||
ST_Done();
|
||||
delete StartScreen;
|
||||
StartScreen = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -678,7 +679,11 @@ void ShowErrorPane(const char *text)
|
|||
}
|
||||
|
||||
SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
|
||||
if (ST_NetDone != NULL) ST_NetDone(); // Ensure that the network pane is hidden.
|
||||
if (StartScreen != NULL) // Ensure that the network pane is hidden.
|
||||
{
|
||||
delete StartScreen;
|
||||
StartScreen = NULL;
|
||||
}
|
||||
ErrorIcon = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL);
|
||||
if (ErrorIcon != NULL)
|
||||
{
|
||||
|
|
|
@ -106,6 +106,66 @@
|
|||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
class FBasicStartupScreen : public FStartupScreen
|
||||
{
|
||||
public:
|
||||
FBasicStartupScreen(int max_progress, bool show_bar);
|
||||
~FBasicStartupScreen();
|
||||
|
||||
void Progress();
|
||||
void NetInit(const char *message, int num_players);
|
||||
void NetProgress(int count);
|
||||
void NetMessage(const char *format, ...); // cover for printf
|
||||
void NetDone();
|
||||
bool NetLoop(bool (*timer_callback)(void *), void *userdata);
|
||||
protected:
|
||||
LRESULT NetMarqueeMode;
|
||||
int NetMaxPos, NetCurPos;
|
||||
};
|
||||
|
||||
class FGraphicalStartupScreen : public FBasicStartupScreen
|
||||
{
|
||||
public:
|
||||
FGraphicalStartupScreen(int max_progress);
|
||||
~FGraphicalStartupScreen();
|
||||
};
|
||||
|
||||
class FHereticStartupScreen : public FGraphicalStartupScreen
|
||||
{
|
||||
public:
|
||||
FHereticStartupScreen(int max_progress, HRESULT &hr);
|
||||
|
||||
void Progress();
|
||||
void LoadingStatus(const char *message, int colors);
|
||||
void AppendStatusLine(const char *status);
|
||||
protected:
|
||||
int ThermX, ThermY, ThermWidth, ThermHeight;
|
||||
int HMsgY, SMsgX;
|
||||
};
|
||||
|
||||
class FHexenStartupScreen : public FGraphicalStartupScreen
|
||||
{
|
||||
public:
|
||||
FHexenStartupScreen(int max_progress, HRESULT &hr);
|
||||
|
||||
void Progress();
|
||||
void NetProgress(int count);
|
||||
void NetDone();
|
||||
};
|
||||
|
||||
class FStrifeStartupScreen : public FGraphicalStartupScreen
|
||||
{
|
||||
public:
|
||||
FStrifeStartupScreen(int max_progress, HRESULT &hr);
|
||||
~FStrifeStartupScreen();
|
||||
|
||||
void Progress();
|
||||
protected:
|
||||
void DrawStuff(int old_laser, int new_laser);
|
||||
|
||||
BYTE *StartupPics[4+2+1];
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
void RestoreConView();
|
||||
|
@ -134,32 +194,6 @@ void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE
|
|||
|
||||
static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
static void ST_Basic_Init ();
|
||||
static void ST_Basic_Done ();
|
||||
static void ST_Basic_Progress ();
|
||||
static void ST_Basic_HereticMessage (const char *message, int attributes);
|
||||
static void ST_Basic_HereticStatus (const char *status);
|
||||
static void ST_Basic_NetInit (const char *message, int numplayers);
|
||||
static void ST_Basic_NetProgress (int count);
|
||||
static void ST_Basic_NetMessage (const char *format, ...);
|
||||
static void ST_Basic_NetDone ();
|
||||
static bool ST_Basic_NetLoop (bool (*timer_callback)(void *), void *userdata);
|
||||
|
||||
static void ST_Hexen_Init ();
|
||||
static void ST_Hexen_Done ();
|
||||
static void ST_Hexen_Progress ();
|
||||
static void ST_Hexen_NetProgress (int count);
|
||||
|
||||
static void ST_Heretic_Init ();
|
||||
static void ST_Heretic_Progress ();
|
||||
static void ST_Heretic_Message (const char *message, int attributes);
|
||||
static void ST_Heretic_Status (const char *status);
|
||||
|
||||
static void ST_Strife_Init ();
|
||||
static void ST_Strife_Done ();
|
||||
static void ST_Strife_Progress ();
|
||||
static void ST_Strife_DrawStuff (int old_laser, int new_laser);
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
extern HINSTANCE g_hInst;
|
||||
|
@ -167,16 +201,7 @@ extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTit
|
|||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
void (*ST_Done)();
|
||||
void (*ST_Progress)();
|
||||
void (*ST_HereticMessage)(const char *message, int attributes);
|
||||
void (*ST_HereticStatus)(const char *status);
|
||||
void (*ST_NetInit)(const char *message, int numplayers);
|
||||
void (*ST_NetProgress)(int count);
|
||||
void (*ST_NetMessage)(const char *format, ...);
|
||||
void (*ST_NetDone)();
|
||||
bool (*ST_NetLoop)(bool (*timer_callback)(void *), void *userdata);
|
||||
|
||||
FStartupScreen *StartScreen;
|
||||
BITMAPINFO *StartupBitmap;
|
||||
|
||||
CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
@ -187,13 +212,6 @@ CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static int MaxPos, CurPos, NotchPos;
|
||||
static int NetMaxPos, NetCurPos;
|
||||
static LRESULT NetMarqueeMode;
|
||||
static int ThermX, ThermY, ThermWidth, ThermHeight;
|
||||
static int HMsgY, SMsgX;
|
||||
static BYTE *StrifeStartupPics[4+2+1];
|
||||
|
||||
static const char *StrifeStartupPicNames[4+2+1] =
|
||||
{
|
||||
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
|
||||
|
@ -281,75 +299,123 @@ static const BYTE NetNotchBits[] =
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Init
|
||||
// FStartupScreen :: CreateInstance
|
||||
//
|
||||
// Initializes the startup screen for the detected game.
|
||||
// Sets the size of the progress bar and displays the startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void ST_Init(int maxProgress)
|
||||
FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
|
||||
{
|
||||
MaxPos = maxProgress;
|
||||
CurPos = 0;
|
||||
NotchPos = 0;
|
||||
FStartupScreen *scr = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
if (gameinfo.gametype == GAME_Hexen)
|
||||
{
|
||||
ST_Hexen_Init ();
|
||||
scr = new FHexenStartupScreen(max_progress, hr);
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Heretic)
|
||||
{
|
||||
ST_Heretic_Init ();
|
||||
scr = new FHereticStartupScreen(max_progress, hr);
|
||||
}
|
||||
else if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
ST_Strife_Init ();
|
||||
scr = new FStrifeStartupScreen(max_progress, hr);
|
||||
}
|
||||
else
|
||||
if (scr != NULL && FAILED(hr))
|
||||
{
|
||||
ST_Basic_Init ();
|
||||
delete scr;
|
||||
scr = NULL;
|
||||
}
|
||||
if (scr == NULL)
|
||||
{
|
||||
scr = new FBasicStartupScreen(max_progress, true);
|
||||
}
|
||||
return scr;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_Init
|
||||
// FStartupScreen Constructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FStartupScreen::FStartupScreen(int max_progress)
|
||||
{
|
||||
MaxPos = max_progress;
|
||||
CurPos = 0;
|
||||
NotchPos = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FStartupScreen Destructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FStartupScreen::~FStartupScreen()
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FStartupScreen :: LoadingStatus
|
||||
//
|
||||
// Used by Heretic for the Loading Status "window."
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartupScreen::LoadingStatus(const char *message, int colors)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FStartupScreen :: AppendStatusLine
|
||||
//
|
||||
// Used by Heretic for the "status line" at the bottom of the screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStartupScreen::AppendStatusLine(const char *status)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FBasicStartupScreen Constructor
|
||||
//
|
||||
// Shows a progress bar at the bottom of the window.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_Init ()
|
||||
FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar)
|
||||
: FStartupScreen(max_progress)
|
||||
{
|
||||
ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
|
||||
NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
|
||||
0, 0, 0, 0,
|
||||
Window, 0, g_hInst, NULL);
|
||||
SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos));
|
||||
LayoutMainWindow (Window, NULL);
|
||||
|
||||
ST_Done = ST_Basic_Done;
|
||||
ST_Progress = ST_Basic_Progress;
|
||||
ST_HereticMessage = ST_Basic_HereticMessage;
|
||||
ST_HereticStatus = ST_Basic_HereticStatus;
|
||||
ST_NetInit = ST_Basic_NetInit;
|
||||
ST_NetProgress = ST_Basic_NetProgress;
|
||||
ST_NetMessage = ST_Basic_NetMessage;
|
||||
ST_NetDone = ST_Basic_NetDone;
|
||||
ST_NetLoop = ST_Basic_NetLoop;
|
||||
if (show_bar)
|
||||
{
|
||||
ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
|
||||
NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
|
||||
0, 0, 0, 0,
|
||||
Window, 0, g_hInst, NULL);
|
||||
SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos));
|
||||
LayoutMainWindow (Window, NULL);
|
||||
}
|
||||
NetMaxPos = 0;
|
||||
NetCurPos = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_Done
|
||||
// FBasicStartupScreen Destructor
|
||||
//
|
||||
// Called just before entering graphics mode to deconstruct the startup
|
||||
// screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_Done()
|
||||
FBasicStartupScreen::~FBasicStartupScreen()
|
||||
{
|
||||
if (ProgressBar != NULL)
|
||||
{
|
||||
|
@ -361,13 +427,13 @@ static void ST_Basic_Done()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_Progress
|
||||
// FBasicStartupScreen :: Progress
|
||||
//
|
||||
// Bumps the progress meter one notch.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_Progress()
|
||||
void FBasicStartupScreen::Progress()
|
||||
{
|
||||
if (CurPos < MaxPos)
|
||||
{
|
||||
|
@ -378,31 +444,7 @@ static void ST_Basic_Progress()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_HereticMessage
|
||||
//
|
||||
// Only used by the Heretic startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_HereticMessage (const char *, int)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_HereticStatus
|
||||
//
|
||||
// Only used by the Heretic startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_HereticStatus (const char *)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_NetInit
|
||||
// FBasicStartupScreen :: NetInit
|
||||
//
|
||||
// Shows the network startup pane if it isn't visible. Sets the message in
|
||||
// the pane to the one provided. If numplayers is 0, then the progress bar
|
||||
|
@ -412,7 +454,7 @@ static void ST_Basic_HereticStatus (const char *)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_NetInit(const char *message, int numplayers)
|
||||
void FBasicStartupScreen::NetInit(const char *message, int numplayers)
|
||||
{
|
||||
NetMaxPos = numplayers;
|
||||
if (NetStartPane == NULL)
|
||||
|
@ -430,6 +472,7 @@ static void ST_Basic_NetInit(const char *message, int numplayers)
|
|||
winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0),
|
||||
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
|
||||
LayoutMainWindow (Window, NULL);
|
||||
SetFocus (NetStartPane);
|
||||
}
|
||||
if (NetStartPane != NULL)
|
||||
{
|
||||
|
@ -470,18 +513,18 @@ static void ST_Basic_NetInit(const char *message, int numplayers)
|
|||
}
|
||||
NetMaxPos = numplayers;
|
||||
NetCurPos = 0;
|
||||
ST_NetProgress(1); // You always know about yourself
|
||||
NetProgress(1); // You always know about yourself
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_NetDone
|
||||
// FBasicStartupScreen :: NetDone
|
||||
//
|
||||
// Removes the network startup pane.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_NetDone()
|
||||
void FBasicStartupScreen::NetDone()
|
||||
{
|
||||
if (NetStartPane != NULL)
|
||||
{
|
||||
|
@ -493,15 +536,15 @@ static void ST_Basic_NetDone()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_NetMessage
|
||||
// FBasicStartupScreen :: NetMessage
|
||||
//
|
||||
// Call this between ST_NetInit() and ST_NetDone() instead of Printf() to
|
||||
// Call this between NetInit() and NetDone() instead of Printf() to
|
||||
// display messages, in case the progress meter is mixed in the same output
|
||||
// stream as normal messages.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_NetMessage(const char *format, ...)
|
||||
void FBasicStartupScreen::NetMessage(const char *format, ...)
|
||||
{
|
||||
FString str;
|
||||
va_list argptr;
|
||||
|
@ -514,14 +557,14 @@ static void ST_Basic_NetMessage(const char *format, ...)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_NetProgress
|
||||
// FBasicStartupScreen :: NetProgress
|
||||
//
|
||||
// Sets the network progress meter. If count is 0, it gets bumped by 1.
|
||||
// Otherwise, it is set to count.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Basic_NetProgress(int count)
|
||||
void FBasicStartupScreen :: NetProgress(int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
|
@ -552,7 +595,7 @@ static void ST_Basic_NetProgress(int count)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Basic_NetLoop
|
||||
// FBasicStartupScreen :: NetLoop
|
||||
//
|
||||
// The timer_callback function is called at least two times per second
|
||||
// and passed the userdata value. It should return true to stop the loop and
|
||||
|
@ -564,7 +607,7 @@ static void ST_Basic_NetProgress(int count)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool ST_Basic_NetLoop(bool (*timer_callback)(void *), void *userdata)
|
||||
bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
|
||||
{
|
||||
BOOL bRet;
|
||||
MSG msg;
|
||||
|
@ -613,7 +656,7 @@ static bool ST_Basic_NetLoop(bool (*timer_callback)(void *), void *userdata)
|
|||
|
||||
static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED)
|
||||
if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
|
||||
{
|
||||
PostQuitMessage (0);
|
||||
return TRUE;
|
||||
|
@ -623,23 +666,58 @@ static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LP
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Hexen_Init
|
||||
// FGraphicalStartupScreen Constructor
|
||||
//
|
||||
// This doesn't really do anything. The subclass is responsible for
|
||||
// creating the resources that will be freed by this class's destructor.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress)
|
||||
: FBasicStartupScreen(max_progress, false)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FGraphicalStartupScreen Destructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FGraphicalStartupScreen::~FGraphicalStartupScreen()
|
||||
{
|
||||
if (StartupScreen != NULL)
|
||||
{
|
||||
DestroyWindow (StartupScreen);
|
||||
StartupScreen = NULL;
|
||||
}
|
||||
if (StartupBitmap != NULL)
|
||||
{
|
||||
ST_Util_FreeBitmap (StartupBitmap);
|
||||
StartupBitmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FHexenStartupScreen Constructor
|
||||
//
|
||||
// Shows the Hexen startup screen. If the screen doesn't appear to be
|
||||
// valid, it falls back to ST_Basic_Init.
|
||||
// valid, it sets hr for a failure.
|
||||
//
|
||||
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
|
||||
// 16 entry (48 byte) VGA palette.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Hexen_Init ()
|
||||
FHexenStartupScreen::FHexenStartupScreen(int max_progress, HRESULT &hr)
|
||||
: FGraphicalStartupScreen(max_progress)
|
||||
{
|
||||
int startup_lump = Wads.CheckNumForName ("STARTUP");
|
||||
hr = E_FAIL;
|
||||
|
||||
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow())
|
||||
{
|
||||
ST_Basic_Init ();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -676,53 +754,20 @@ static void ST_Hexen_Init ()
|
|||
LayoutMainWindow (Window, NULL);
|
||||
InvalidateRect (StartupScreen, NULL, TRUE);
|
||||
|
||||
ST_Done = ST_Hexen_Done;
|
||||
ST_Progress = ST_Hexen_Progress;
|
||||
ST_HereticMessage = ST_Basic_HereticMessage;
|
||||
ST_HereticStatus = ST_Basic_HereticStatus;
|
||||
ST_NetInit = ST_Basic_NetInit;
|
||||
ST_NetProgress = ST_Hexen_NetProgress;
|
||||
ST_NetMessage = ST_Basic_NetMessage;
|
||||
ST_NetDone = ST_Basic_NetDone;
|
||||
ST_NetLoop = ST_Basic_NetLoop;
|
||||
|
||||
// Not that this screen will be around long enough for anyone to
|
||||
// really hear the music, but start it anyway.
|
||||
S_ChangeMusic ("orb", true, true);
|
||||
|
||||
hr = S_OK;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Hexen_Done
|
||||
//
|
||||
// Called just before entering graphics mode to deconstruct the startup
|
||||
// screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Hexen_Done()
|
||||
{
|
||||
if (StartupScreen != NULL)
|
||||
{
|
||||
DestroyWindow (StartupScreen);
|
||||
StartupScreen = NULL;
|
||||
}
|
||||
if (StartupBitmap != NULL)
|
||||
{
|
||||
ST_Util_FreeBitmap (StartupBitmap);
|
||||
StartupBitmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Hexen_Progress
|
||||
// FHexenStartupScreen :: Progress
|
||||
//
|
||||
// Bumps the progress meter one notch.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Hexen_Progress()
|
||||
void FHexenStartupScreen::Progress()
|
||||
{
|
||||
int notch_pos, x, y;
|
||||
|
||||
|
@ -746,18 +791,18 @@ static void ST_Hexen_Progress()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Hexen_NetProgress
|
||||
// FHexenStartupScreen :: NetProgress
|
||||
//
|
||||
// Draws the red net noches in addition to the normal progress bar.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Hexen_NetProgress (int count)
|
||||
void FHexenStartupScreen::NetProgress(int count)
|
||||
{
|
||||
int oldpos = NetCurPos;
|
||||
int x, y;
|
||||
|
||||
ST_Basic_NetProgress (count);
|
||||
FGraphicalStartupScreen::NetProgress (count);
|
||||
if (NetMaxPos != 0 && NetCurPos > oldpos)
|
||||
{
|
||||
for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos)
|
||||
|
@ -773,25 +818,40 @@ static void ST_Hexen_NetProgress (int count)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Heretic_Init
|
||||
// FHexenStartupScreen :: NetDone
|
||||
//
|
||||
// Aside from the standard processing, also plays a sound.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FHexenStartupScreen::NetDone()
|
||||
{
|
||||
S_Sound (CHAN_BODY, "PickupWeapon", 1, ATTN_NORM);
|
||||
FGraphicalStartupScreen::NetDone();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FHereticStartupScreen Constructor
|
||||
//
|
||||
// Shows the Heretic startup screen. If the screen doesn't appear to be
|
||||
// valid, it falls back to ST_Basic_Init.
|
||||
// valid, it returns a failure code in hr.
|
||||
//
|
||||
// The loading screen is an 80x25 text screen with character data and
|
||||
// attributes intermixed, which means it must be exactly 4000 bytes long.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Init ()
|
||||
FHereticStartupScreen::FHereticStartupScreen(int max_progress, HRESULT &hr)
|
||||
: FGraphicalStartupScreen(max_progress)
|
||||
{
|
||||
int loading_lump = Wads.CheckNumForName ("LOADING");
|
||||
BYTE loading_screen[4000];
|
||||
BYTE *font;
|
||||
|
||||
hr = E_FAIL;
|
||||
if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
|
||||
{
|
||||
ST_Basic_Init ();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -799,7 +859,6 @@ static void ST_Heretic_Init ()
|
|||
if (font == NULL)
|
||||
{
|
||||
DestroyWindow (StartupScreen);
|
||||
ST_Basic_Init ();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -826,27 +885,18 @@ static void ST_Heretic_Init ()
|
|||
ST_Util_SizeWindowForBitmap (1);
|
||||
LayoutMainWindow (Window, NULL);
|
||||
InvalidateRect (StartupScreen, NULL, TRUE);
|
||||
|
||||
ST_Done = ST_Hexen_Done;
|
||||
ST_Progress = ST_Heretic_Progress;
|
||||
ST_HereticMessage = ST_Heretic_Message;
|
||||
ST_HereticStatus = ST_Heretic_Status;
|
||||
ST_NetInit = ST_Basic_NetInit;
|
||||
ST_NetProgress = ST_Basic_NetProgress;
|
||||
ST_NetMessage = ST_Basic_NetMessage;
|
||||
ST_NetDone = ST_Basic_NetDone;
|
||||
ST_NetLoop = ST_Basic_NetLoop;
|
||||
hr = S_OK;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Heretic_Progress
|
||||
// FHereticStartupScreen::Progress
|
||||
//
|
||||
// Bumps the progress meter one notch.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Progress()
|
||||
void FHereticStartupScreen::Progress()
|
||||
{
|
||||
int notch_pos;
|
||||
|
||||
|
@ -869,13 +919,13 @@ static void ST_Heretic_Progress()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Heretic_Message
|
||||
// FHereticStartupScreen :: LoadingStatus
|
||||
//
|
||||
// Prints text in the center box of the startup screen.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Message (const char *message, int attributes)
|
||||
void FHereticStartupScreen::LoadingStatus(const char *message, int colors)
|
||||
{
|
||||
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
||||
if (font != NULL)
|
||||
|
@ -884,7 +934,7 @@ static void ST_Heretic_Message (const char *message, int attributes)
|
|||
|
||||
for (x = 0; message[x] != '\0'; ++x)
|
||||
{
|
||||
ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], attributes);
|
||||
ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
|
||||
}
|
||||
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
|
||||
ST_Util_FreeFont (font);
|
||||
|
@ -895,13 +945,13 @@ static void ST_Heretic_Message (const char *message, int attributes)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Heretic_Status
|
||||
// FHereticStartupScreen :: AppendStatusLine
|
||||
//
|
||||
// Appends text to Heretic's status line.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Heretic_Status (const char *status)
|
||||
void FHereticStartupScreen::AppendStatusLine(const char *status)
|
||||
{
|
||||
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
|
||||
if (font != NULL)
|
||||
|
@ -921,10 +971,10 @@ static void ST_Heretic_Status (const char *status)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Strife_Init
|
||||
// FStrifeStartupScreen Constructor
|
||||
//
|
||||
// Shows the Strife startup screen. If the screen doesn't appear to be
|
||||
// valid, it falls back to ST_Basic_Init.
|
||||
// valid, it returns a failure code in hr.
|
||||
//
|
||||
// The startup background is a raw 320x200 image, however Strife only
|
||||
// actually uses 95 rows from it, starting at row 57. The rest of the image
|
||||
|
@ -935,14 +985,20 @@ static void ST_Heretic_Status (const char *status)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Strife_Init ()
|
||||
FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, HRESULT &hr)
|
||||
: FGraphicalStartupScreen(max_progress)
|
||||
{
|
||||
int startup_lump = Wads.CheckNumForName ("STARTUP0");
|
||||
int i;
|
||||
|
||||
hr = E_FAIL;
|
||||
for (i = 0; i < 4+2+1; ++i)
|
||||
{
|
||||
StartupPics[i] = NULL;
|
||||
}
|
||||
|
||||
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow())
|
||||
{
|
||||
ST_Basic_Init ();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -961,77 +1017,52 @@ static void ST_Strife_Init ()
|
|||
int lumpnum = Wads.CheckNumForName (StrifeStartupPicNames[i]);
|
||||
int lumplen;
|
||||
|
||||
if (lumpnum < 0 || (lumplen = Wads.LumpLength (lumpnum)) != StrifeStartupPicSizes[i])
|
||||
{
|
||||
StrifeStartupPics[i] = NULL;
|
||||
}
|
||||
else
|
||||
if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i])
|
||||
{
|
||||
FWadLump lumpr = Wads.OpenLumpNum (lumpnum);
|
||||
StrifeStartupPics[i] = new BYTE[lumplen];
|
||||
lumpr.Read (StrifeStartupPics[i], lumplen);
|
||||
StartupPics[i] = new BYTE[lumplen];
|
||||
lumpr.Read (StartupPics[i], lumplen);
|
||||
}
|
||||
}
|
||||
|
||||
// Make the startup image appear.
|
||||
ST_Strife_DrawStuff (0, 0);
|
||||
DrawStuff (0, 0);
|
||||
ST_Util_SizeWindowForBitmap (2);
|
||||
LayoutMainWindow (Window, NULL);
|
||||
InvalidateRect (StartupScreen, NULL, TRUE);
|
||||
|
||||
ST_Done = ST_Strife_Done;
|
||||
ST_Progress = ST_Strife_Progress;
|
||||
ST_HereticMessage = ST_Basic_HereticMessage;
|
||||
ST_HereticStatus = ST_Basic_HereticStatus;
|
||||
ST_NetInit = ST_Basic_NetInit;
|
||||
ST_NetProgress = ST_Basic_NetProgress;
|
||||
ST_NetMessage = ST_Basic_NetMessage;
|
||||
ST_NetDone = ST_Basic_NetDone;
|
||||
ST_NetLoop = ST_Basic_NetLoop;
|
||||
hr = S_OK;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Strife_Done
|
||||
// FStrifeStartupScreen Deconstructor
|
||||
//
|
||||
// Called just before entering graphics mode to deconstruct the startup
|
||||
// screen.
|
||||
// Frees the strife pictures.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Strife_Done()
|
||||
FStrifeStartupScreen::~FStrifeStartupScreen()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 4+2+1; ++i)
|
||||
for (int i = 0; i < 4+2+1; ++i)
|
||||
{
|
||||
if (StrifeStartupPics[i] != NULL)
|
||||
if (StartupPics[i] != NULL)
|
||||
{
|
||||
delete[] StrifeStartupPics[i];
|
||||
delete[] StartupPics[i];
|
||||
}
|
||||
StrifeStartupPics[i] = NULL;
|
||||
}
|
||||
if (StartupScreen != NULL)
|
||||
{
|
||||
DestroyWindow (StartupScreen);
|
||||
StartupScreen = NULL;
|
||||
}
|
||||
if (StartupBitmap != NULL)
|
||||
{
|
||||
ST_Util_FreeBitmap (StartupBitmap);
|
||||
StartupBitmap = NULL;
|
||||
StartupPics[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Strife_Progress
|
||||
// FStrifeStartupScreen :: Progress
|
||||
//
|
||||
// Bumps the progress meter one notch.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Strife_Progress()
|
||||
void FStrifeStartupScreen::Progress()
|
||||
{
|
||||
int notch_pos;
|
||||
|
||||
|
@ -1041,7 +1072,7 @@ static void ST_Strife_Progress()
|
|||
notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
||||
if (notch_pos != NotchPos && !(notch_pos & 1))
|
||||
{ // Time to update.
|
||||
ST_Strife_DrawStuff (NotchPos, notch_pos);
|
||||
DrawStuff (NotchPos, notch_pos);
|
||||
NotchPos = notch_pos;
|
||||
}
|
||||
}
|
||||
|
@ -1050,7 +1081,7 @@ static void ST_Strife_Progress()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// ST_Strife_DrawStuff
|
||||
// FStrifeStartupScreen :: DrawStuff
|
||||
//
|
||||
// Draws all the moving parts of Strife's startup screen. If you're
|
||||
// running off a slow drive, it can look kind of good. Otherwise, it
|
||||
|
@ -1058,7 +1089,7 @@ static void ST_Strife_Progress()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
||||
void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
|
||||
{
|
||||
int y;
|
||||
|
||||
|
@ -1066,7 +1097,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_LASERSPACE_X + old_laser,
|
||||
ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
||||
// Draw new laser
|
||||
ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[LASER_INDEX + (new_laser & 1)],
|
||||
ST_Util_DrawBlock (StartupBitmap, StartupPics[LASER_INDEX + (new_laser & 1)],
|
||||
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
||||
|
||||
// The bot jumps up and down like crazy.
|
||||
|
@ -1075,7 +1106,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
{
|
||||
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
||||
}
|
||||
ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
|
||||
ST_Util_DrawBlock (StartupBitmap, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
|
||||
if (y < (5 - 1) - 2)
|
||||
{
|
||||
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y);
|
||||
|
@ -1083,7 +1114,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
|
||||
// The peasant desperately runs in place, trying to get away from the laser.
|
||||
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
||||
ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
|
||||
ST_Util_DrawBlock (StartupBitmap, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
|
||||
ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
|
||||
}
|
||||
|
||||
|
@ -1107,6 +1138,7 @@ void ST_Endoom()
|
|||
BYTE endoom_screen[4000];
|
||||
BYTE *font;
|
||||
MSG mess;
|
||||
BOOL bRet;
|
||||
|
||||
if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
|
||||
{
|
||||
|
@ -1130,7 +1162,6 @@ void ST_Endoom()
|
|||
ST_Util_FreeFont (font);
|
||||
exit(0);
|
||||
}
|
||||
ST_Done = ST_Basic_Done;
|
||||
|
||||
I_ShutdownGraphics ();
|
||||
RestoreConView ();
|
||||
|
@ -1156,19 +1187,21 @@ void ST_Endoom()
|
|||
|
||||
// Wait until any key has been pressed or a quit message has been received
|
||||
|
||||
while (1)
|
||||
while ((bRet = GetMessage(&mess, NULL, 0, 0)) != 0)
|
||||
{
|
||||
if (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
|
||||
if (bRet == 0) // Received WM_QUIT
|
||||
{
|
||||
if (mess.message == WM_QUIT)
|
||||
exit (int(mess.wParam));
|
||||
if (mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
|
||||
exit(0);
|
||||
|
||||
TranslateMessage (&mess);
|
||||
DispatchMessage (&mess);
|
||||
exit (int(mess.wParam));
|
||||
}
|
||||
else WaitMessage();
|
||||
else if (bRet != -1)
|
||||
{
|
||||
if (mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
|
||||
{
|
||||
exit (0);
|
||||
}
|
||||
}
|
||||
TranslateMessage (&mess);
|
||||
DispatchMessage (&mess);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1301,6 +1334,11 @@ void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height
|
|||
|
||||
void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height)
|
||||
{
|
||||
if (src == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
|
||||
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
|
||||
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
|
||||
|
|
Loading…
Reference in a new issue